Zero Escape: VLDR - A House Divided (GAME 0VER)

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Re: Zero Escape: VLDR - A House Divided

Postby Varanus » Thu Oct 04, 2018 6:23 pm

Renetear wrote:tfw the one that doesn't gets a massive rng fucking

Honestly, you're lucky you even survived to the end
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: Zero Escape: VLDR - A House Divided

Postby Aeolian » Thu Oct 04, 2018 6:23 pm

Varanus wrote:
Renetear wrote:tfw the one that doesn't gets a massive rng fucking

Honestly, you're lucky you even survived to the end
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Re: Zero Escape: VLDR - A House Divided

Postby Metrion » Thu Oct 04, 2018 6:24 pm

Varanus wrote:Because it sure felt like it was time for an ending when I went back into the room that just exploded, got through the password protected covering, and slammed that giant yellow reset button


This was awesome and a moment of triumph. Like it felt super good.

Aeolian wrote:
Metrion wrote:
Aeolian wrote:Thanks for the bullet Arc, you were one of the few people this game I didn't send in an action to shoot and immediately cancel.


Wow, that's rude.

Vasuva tried her hardest to be nice and helpful.


You had a lot of information, I was scared of you.
That's all, amiga.


I just had the all seeing eyes of the gods. I was actually super afraid to say the name Kyle to you that I knew since roaming one because I'm pretty sure you would have tried to kill me on the spot.
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Re: Zero Escape: VLDR - A House Divided

Postby Aeolian » Thu Oct 04, 2018 6:25 pm

That is 100% accurate, good call.
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Re: Zero Escape: VLDR - A House Divided

Postby Arcthurus » Thu Oct 04, 2018 6:28 pm

Nellyfox wrote:hey so i just got asked to ask if yall really want a new vldr server

this is a legit question


ye


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Re: Zero Escape: VLDR - A House Divided

Postby Arckas » Thu Oct 04, 2018 6:29 pm

Varanus wrote:> When half the evil roles decide to kill someone in front of literally everybody else, and then die right afterwards

When an opportunity presents itself, you gotta take it.
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Re: Zero Escape: VLDR - A House Divided

Postby AltsandHostsonly » Thu Oct 04, 2018 6:32 pm

can we just ask how milte has gotten two killing roles in a row
A man with a muted palette and messy, yet organized, brown hair. He wears what seems to be dress shoes, and possesses a somber aura. His face is beginning to show the signs of aging, with lines around his cheeks. Despite this, he is well built.


He makes all the girls explode ( ͡° ͜ʖ ͡°)
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Re: Zero Escape: VLDR - A House Divided

Postby Metrion » Thu Oct 04, 2018 6:35 pm

I think my role felt like the optimal way to make a role that sucks hard at direct combat. I was adapt in an important stat and I had the most information gathering out of anyone. I think I really shaped the game and had agency which is a pitfall of these types of roles.
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Re: Zero Escape: VLDR - A House Divided

Postby Arcthurus » Thu Oct 04, 2018 6:35 pm

okay i could probably do this in a more orderly fashion but right now im hungry and busy with trying to teach a robot how to recognize pants so ill stick with a short version


i am throughly disappointed with how i pretty much had no use for my abilities and how half my wincon was immediately fufilled, at that point i kind of knew that there was basically no point to keep that roleplay part of my character going but, i tried

i am also disappointed with how all killers were either outed or dead before roaming 2 BEGAN

i also, and i dont know if its the role or the way it was played, was annoyed with akira's existance the moment i first talked to them and they literally recited their wincon word by word


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Re: Zero Escape: VLDR - A House Divided

Postby Arcthurus » Thu Oct 04, 2018 6:37 pm

and when i say i "had no use" it was exactly due to the fact all killers were known/dead


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Re: Zero Escape: VLDR - A House Divided

Postby Metrion » Thu Oct 04, 2018 6:40 pm

>not becoming a killer
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Re: Zero Escape: VLDR - A House Divided

Postby Nellyfox » Thu Oct 04, 2018 6:42 pm

its ok arc my role was the worst part of this game after the library puzzle

inept at combat and accuracy (so i couldnt even shoot anyone) and between 1-10 people wanted me dead

sorry rock i love you but i was literally the definition of a liability
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Re: Zero Escape: VLDR - A House Divided

Postby Arckas » Thu Oct 04, 2018 6:42 pm

Everyone can release their inner killer in their heart.
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Re: Zero Escape: VLDR - A House Divided

Postby Varanus » Thu Oct 04, 2018 6:42 pm

I honestly thought mela had rolled a standard killer, but was trying to play it lawful evil
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: Zero Escape: VLDR - A House Divided

Postby Varanus » Thu Oct 04, 2018 6:44 pm

Nellyfox wrote:its ok arc my role was the worst part of this game after the library puzzle

inept at combat and accuracy (so i couldnt even shoot anyone) and between 1-10 people wanted me dead

sorry rock i love you but i was literally the definition of a liability

Image
I was also very helpful in the combats
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: Zero Escape: VLDR - A House Divided

Postby Arcthurus » Thu Oct 04, 2018 6:48 pm

Metrion wrote:>not becoming a killer


i thought about that but i just didnt want to deal with akira
i also had no motive, i was essentially an average joe whose only goal was to escape with just stats difference


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Re: Zero Escape: VLDR - A House Divided

Postby Arckas » Thu Oct 04, 2018 6:51 pm

It's in my personal opinion and as playing as the killer is that nobody likes killer.

In order to be successful, you need to instantly kill your target without giving them a chance to retaliate (something that can end your game instantly). If you don't, you've already lost dearly. If you get attacked and scratched, your the prime suspect. If that person screams and another person walks in, it's over for you. If your quarry get's away, you're done. If by chance you did manage to murder without any complications, there are roles specifically designed around you and to hunt you down or hamper your ability to murder.

It's much easier in VLDR to, rather than hunt a silently kill players, to simply wait for the correct situation where you can be allowed to murder.


Please, I beg thee. No cleaver, axe, or any other iconic weaponry that indicates exactly what your role is. When Mela said "I think I know what you are" that majorly sucked.
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Re: Zero Escape: VLDR - A House Divided

Postby Arcthurus » Thu Oct 04, 2018 6:54 pm

hey man i would've liked you
even would have to help you if i didnt see the death myself


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Re: Zero Escape: VLDR - A House Divided

Postby Arckas » Thu Oct 04, 2018 6:56 pm

Oh no issue there. I got properly ganked.

The fighting was quite underwhelming. I was no threat to anybody even if I tried... and I tried. I was adept in perception and maiming and couldn't finish anything.
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Re: Zero Escape: VLDR - A House Divided

Postby Nellyfox » Thu Oct 04, 2018 6:58 pm

arc did i do better at character this time

i mean like
besides
the obvious
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Re: Zero Escape: VLDR - A House Divided

Postby Arcthurus » Thu Oct 04, 2018 7:02 pm

ye


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Re: Zero Escape: VLDR - A House Divided

Postby Nellyfox » Thu Oct 04, 2018 7:04 pm

cool
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Re: Zero Escape: VLDR - A House Divided

Postby Metrion » Thu Oct 04, 2018 7:22 pm

Arckas wrote:It's in my personal opinion and as playing as the killer is that nobody likes killer.

In order to be successful, you need to instantly kill your target without giving them a chance to retaliate (something that can end your game instantly). If you don't, you've already lost dearly. If you get attacked and scratched, your the prime suspect. If that person screams and another person walks in, it's over for you. If your quarry get's away, you're done. If by chance you did manage to murder without any complications, there are roles specifically designed around you and to hunt you down or hamper your ability to murder.

It's much easier in VLDR to, rather than hunt a silently kill players, to simply wait for the correct situation where you can be allowed to murder.


Please, I beg thee. No cleaver, axe, or any other iconic weaponry that indicates exactly what your role is. When Mela said "I think I know what you are" that majorly sucked.


While you wrote this a boxer strangled and broke someone's neck and then chased down and punched someone else to death, while two killers walked around with a third person who tried to piece together the murder they committed unsuccessfully.
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Re: Zero Escape: VLDR - A House Divided

Postby AltsandHostsonly » Thu Oct 04, 2018 7:30 pm

Arckas wrote:It's in my personal opinion and as playing as the killer is that nobody likes killer.

In order to be successful, you need to instantly kill your target without giving them a chance to retaliate (something that can end your game instantly). If you don't, you've already lost dearly. If you get attacked and scratched, your the prime suspect. If that person screams and another person walks in, it's over for you. If your quarry get's away, you're done. If by chance you did manage to murder without any complications, there are roles specifically designed around you and to hunt you down or hamper your ability to murder.

It's much easier in VLDR to, rather than hunt a silently kill players, to simply wait for the correct situation where you can be allowed to murder.


Please, I beg thee. No cleaver, axe, or any other iconic weaponry that indicates exactly what your role is. When Mela said "I think I know what you are" that majorly sucked.

yeah but otherwise its no fun
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Re: Zero Escape: VLDR - A House Divided

Postby Chemist1422 » Thu Oct 04, 2018 7:38 pm

I genuinely just forgot about signups then convinced myself other people would have more fun playing this then I would

no regrets
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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