Chase takes out a toy otter while looking at the woman collapsed on the floor and then leaves with the group, taking Leo's hand.
Everyone makes a break for the escape pod room as they hear the sounds of the mechanical lift moving upwards. Akira stumbles on his injured leg and waves the group to leave him, flashing a smile and his machete that is covered in some sort of black powder. Vasuva halts and then stops to give him a peck on the cheek and then runs to catch up with the rest.
As they enter the room, they hear the sounds of a lift coming down and everyone still together gets into one of the nine pods. Leo and Chase take one together. 45 and Omega do as well. They all press the large red button on the side of the pods as they enter.
The doors slide shut and everyone is launched outward as they hear lots of footsteps racing down the hall outside. As they drift off into the sea, they realize the entire structure they've been in has been some sort of large metal submarine and that it is currently being surrounded by a large armada of boats. Everyone slumps into the seats of the pods as they wonder where exactly they're headed and where exactly they will end up now.
1. Nellyfox - Escaped 2. Aeolian - Nellyfox Escaped 3. Metrion- Escaped with a majority of players 4. Arcthurus - Watched someone die and escaped 5. yauaustin202 - Escaped with a majority of players 8. Varanus - Escaped with 4+ players 9. XerxesLeFan - Escaped and discovered the truth 12. melanora - All players that murdered are deceased (excluding them)
Honorable Mention:
6. PokemonKidRyan - Arckas made them give an eye for an eye and then some 7. SuperWeegee - Caught in the act by Metrion and given the cut by melanora 10. Renetear - Failed to enact their revenge 11. Arckas - Cut down in an ambush
"House Heathcliff shall weather even the toughest of storms."
You are heir to House Heathcliff and it's immense fortune, but you know someone has been hunting your family for some time now. Your father, thankfully, hired assistance in these less savory matters to ensure your safety and survival before his own death. You awaken to find yourself in your childhood home of Heathcliff Manor but find everything just a tad off from what you recall.
You begin the game with knowledge of two secret passages in the manor and the knowledge that a pistol is hidden somewhere on the third floor.
A Hired Hand -A Cautious Ally
Your hired hand is Ethan Belmondo (player) and their goals are the same as your own. You may communicate at any time aside from the AB Game.
An Alias -Hunted
You know that you are being targeting so you have fabricated yourself an alias in the name of self-preservation. Your false identity is (Player made)
Win Condition(s):
Escape the manor alive or ensure those aiming to end your life meet their own untimely demise.
Ethan Belmondo
"A job is a job, as long as I get paid, I'll do whatever my employer needs."
You serve the prestigious House Heathcliff as their butler, but in truth you are an assassin hired to protect the heir of the house at any cost regardless of who must die for that goal to be meet. You awaken to find yourself in Heathcliff manor and know your contract must be fulfilled. The master of the house will contact you when the time is right.
You know the true Lord of the Manor is Kyle Heathcliff (player) and their goals are the same as your own. You may communicate at any time except for the AB game.
An Assassin's Preparations-Never Lack a Weapon
You begin the game with butterfly knife in your inventory
Win Condition(s):
Ensure that Kyle Heathcliff (player) escapes OR eliminate those that seek to kill him.
Makoto Watanabe
"The is no forgiveness for the wicked that have crushed others for their own ends."
You were a maid in the service to House Heathcliff for several years before you killed Richard Heathcliff and watched the life drain out of him. Such was your plan to kill the last surviving member of the House as a final act of vengeance for your sister and the many souls House Heathcliff has slain to rise to the top. Now you awaken in Heathcliff Manor and know that you've been given a chance to eliminate the last hidden child of Richard Heathcliff and end their wretched line once and for all.
You begin the game with a revolver in your inventory and a single bullet. These cannot be found on your person until you use them.
A Killer's Sixth Sense - What a Lust for Revenge
At the end of each roaming phase at any time, you may select two levels of the mansion. You will be informed if the Lord of the House ended roaming at any of those two levels.
Win Condition(s):
Kill Master Heathcliff and escape OR escape with them still trapped inside the manor.
Ω
"I..... What?..... My name..... I guess I'll go with Omega?."
You awaken to find yourself in a manor and recall nothing of your identity or why you are here. You can't even discern anything due to the suit covering your body and the voice gargled by a modifier in the suit. All you can do now is unravel the secret of your identity.
You begin the game with your entire body wrapped in some sort of armor suit that hides your true form and a voice modifier that obscures the true sound of your voice. Your stats will be counted as 0 until you have removed your suit. The key to remove it is hidden somewhere in the manor
True Morphogenic Resonance -The Truth Revealed
Once per phase, you may check a statement made by someone to discern the truth of it.
"All of humanity is ill and horrid, yet I cannot help but stare into the abyss as it stares into me."
You've spent your entire life obsessed with the concept of death games and how people act in these high stress situation that upon being approached to participate in one, you didn't even have to consider it. Besides, nobody needs to know about how this is your chance to figure out exactly how people die.
You have a wide array of knowledge on the human body and just how much it takes to break it. Thankfully, this can be disguised as vast forensic knowledge. You will know the severity of any injury you observe, be the observed body alive or dead.
Curiosity Never Sedated -The Darkness of Humans
You will be made aware when you find a weapon matching any previous wounds you have looked at.
Win Condition(s):
Watch someone die and escape OR discover the cause of death of all deceased players and the weapon that caused it. (This does not include yourself)
Akira Satoshi
"I am the Lord's Divine Punishment!"
Killers. What horrible people they are. God's Mercy is wasted on those twisted souls and you must dispel them from this Earth as is His Will. You awaken in an unfamiliar manor, but this is clearly all part of the Lord's Plan for you. You will continue to carry out what must be done. The Lord's children that stray shall be purged and His Faithful shall survive.
Any time you would die, you will instead narrowly escape the grasp of the Reaper. This may only occur once per game and you wil be notified when it occurs.
The Will of the Lord -His Blade
You will begin the game with a machete in your inventory. This will remain hidden until used.
Win Condition(s):
Escape with a majority of all players OR ensure that any players that have committed murders are deceased.
Theta Thomas
"Sometimes life just ends up working out for the better in the weirdest ways."
You've always been one to look on the bright side of life because things have a weird way of turning out well for you even if you're not completely sure why. You awaken in a lavish manor but aren't all that concerned because you'll probably stumble your way out of this situation like you always do.
Twice throughout the duration of game you tap into the morphogenetic field to see what your opponent is voting in the AB game.
A Premonition -Danger Sensed
You will be alerted whenever a player is about to be severely wounded and the floor it is occuring at but not the player.
Win Condition(s):
Ensure all remaining living players escape OR that a majority of all players escape.
Archibald Ramus
"All wealth is earned through blood and deception."
You are heir to a rival of House Heathcliff and you've accepted this little invitation of a game of life and death to snuff out the last of the Heathcliff lineage and maybe finally sedate your cravings of bloodshed.
You begin the game with three vials of powder: sleep, paralysis, and death, all undetectable until first use. The powder must enter the bloodstream or be ingested to take effect. You use the entire vial upon use.
Many Connections-The Walls Have Ears
You know that there is someone in this manor that wishes to see Heathcliff dead.
Win Condition(s):
Ensure Heathcliff does not escape the manor by any means OR escape with only killers.
Mitsuru Nanjo
"As long as I come out on top, who cares whether the rest fall."
It's not as though you make a habit of endings lives. You just really don't give a damn what happens to anyone else and if that means they need to die then so be it. You awaken in an unfamiliar manor and know what must be done to survive, even if everyone else needs to fall.
You begin the game with a large Cleaver in your inventory.
Psychotic Rush -Murder High
After killing someone, you gain a rush of adrenaline that turns your inept action into an adept action. When this wears off, your inept action will be changed to another one of your negative stats.
Win Condition(s):
Kill 2 players and escape OR escape with only killers. (This does not include you)
Ann Taylor
"Everyone needs a helping hand and an open heart."
You've always had the ability to sense the intentions of others and know the location of those close to you. You stopped speaking about it at a young age when you received odd looks from your friends and family. You awaken in an unfamiliar manor and know that these people will need someone to help them through this.
Between AB rounds, you may inquire into the alignment of a single player.
Telepathic Link -Personal GPS
Once per roaming phase, you may select one player to track. You may inquire about their location at anytime during that phase.
Win Condition(s):
Escape with a majority of players OR ensure no evil roles escape.
Maki Yamada
"No end justifies the mean of ending the life of another."
You've always wanted to help others since you were young and decided the best way to accomplish that was through medicine and you've never once regretted that choice. You awaken in an unfamiliar manor, but know that care to others comes first.
At the start of the game, choose three players to monitor. If any of them are killed, you will be informed so and be given the location where they died.
Surgery Kit -Never Leave Home Without It
You have a hidden surgery kit on you and this can be used to save the life of one mortally wounded player. This will take time to do and requires intense concentration.
Win Condition(s):
Escape with 4+ player OR save a life and have them escape
Amanda Reeds
"Nothing beats the good ol' noggin I have!"
You enjoy tinkering with all sorts of machinery and code, so much so that your friends used to joke you lived in the mechanics lab back in university. Well, you certainly did pick up some useful talents. You awaken in an unfamiliar manor and have no recollection of how you arrived here.
A man with a muted palette and messy, yet organized, brown hair. He wears what seems to be dress shoes, and possesses a somber aura. His face is beginning to show the signs of aging, with lines around his cheeks. Despite this, he is well built.
A man with a muted palette and messy, yet organized, brown hair. He wears what seems to be dress shoes, and possesses a somber aura. His face is beginning to show the signs of aging, with lines around his cheeks. Despite this, he is well built.