Zero Escape: VLDR - Good People Die {Game 0ver}

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Re: Zero Escape: VLDR - Good People Die (Make Friends)

Postby Aeolian » Mon Mar 06, 2017 10:00 pm

Chromatic doors open in 00:00.


With a group option hastily decided, the players stand in front of their specified doors - Nelly, Arckas, and mel in front of yellow; Xerxes, Sarah, and Schultz in front of cyan; Kat, Munch, and Jord in front of magenta.

With a beep, the doors open up. Nelly shoots a glare at Munch.
The teams of three hustle inside.
The doors close.


The puzzle phase has begun.
Do not post at this time.
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby Aeolian » Tue Mar 07, 2017 5:33 pm

The doors to each room open. The groups rush through, eventually arriving at an elevator, albeit at different times. Eventually, the teams reconvene in a rather small room. Three more doors stand to block their passage - colored blue, red, and green...
Arckas is missing.

Bracelets beep.


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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby Nellyfox » Tue Mar 07, 2017 5:34 pm

Arckas is on a trip. He's on a bed in the Infirmary, probably best not to disturb him.
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby Schultz128 » Tue Mar 07, 2017 5:35 pm

He smoke the devil's cabbage?
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby Nellyfox » Tue Mar 07, 2017 5:35 pm

More like acid.
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby XerxesLeFan » Tue Mar 07, 2017 5:36 pm

Nellyfox wrote:Arckas is on a trip. He's on a bed in the Infirmary, probably best not to disturb him.

Can I have some?
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby Nellyfox » Tue Mar 07, 2017 5:36 pm

I still have some if you do.
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby melanora » Tue Mar 07, 2017 5:37 pm

He literally took it all. Arguably suicidal.

/check bracelet
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby KTCatatonic » Tue Mar 07, 2017 5:38 pm

Jordarrian wrote:Sorry it took so long. I was in school. Munch and Kat were useless


Until I finally figured out that *I needed one of the keycards. We'd have been skeletons before you would have figured it out. :roll:
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby XerxesLeFan » Tue Mar 07, 2017 5:39 pm

We had some crews courtiers, pretty sweet. I have Hepatitis C now.

Also yeah, the card thing worked like that for us, too. Weird.
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby XerxesLeFan » Tue Mar 07, 2017 5:41 pm

Yeah, Nelly, Pass the goods. I need me some of that shit, hopefully in a considerably smaller dose than Arckrashasha.
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby KTCatatonic » Tue Mar 07, 2017 5:42 pm

XerxesLeFan wrote:We had some crews courtiers, pretty sweet. I have Hepatitis C now.


Probably got that from either Munch or Jord. Have fun with that.
Spoiler: I'd list my ToS names here, but this bookworm and author prefers that they tell a story. Or ruin it. ;)

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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby Nellyfox » Tue Mar 07, 2017 5:43 pm

I mean, he had some other thing before this one, so I'm pretty sure that's why he passed out immediately. Still, I'd like to know what this does. So if you're fine, why not? It's just half the vial.
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby KTCatatonic » Tue Mar 07, 2017 5:45 pm

Um, you did make sure he was, you know, still breathing before you left him to his trip... right?
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby XerxesLeFan » Tue Mar 07, 2017 5:45 pm

Nellyfox wrote:I mean, he had some other thing before this one, so I'm pretty sure that's why he passed out immediately. Still, I'd like to know what this does. So if you're fine, why not? It's just half the vial.

Wait wait, you meant literal acid?!
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby melanora » Tue Mar 07, 2017 5:46 pm

He was only unconscious. We checked.
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby Nellyfox » Tue Mar 07, 2017 5:46 pm

KTCatatonic wrote:Um, you did make sure he was, you know, still breathing before you left him to his trip... right?

Yes.
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby XerxesLeFan » Tue Mar 07, 2017 5:48 pm

Oh fuck it, give me the Acid.
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby Nellyfox » Tue Mar 07, 2017 5:49 pm

Hold still, okay?
I'm also not responsible for any deaths that occur. I have no idea what this thing even is.
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby melanora » Tue Mar 07, 2017 5:49 pm

i say do it Nelly
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby XerxesLeFan » Tue Mar 07, 2017 5:50 pm

Nellyfox wrote:Hold still, okay?
I'm also not responsible for any deaths that occur. I have no idea what this thing even is.


Wait wait, no, just...hand it over. Im gonna waft that shit first.

You say Arckrashasha had some of it too, right?
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby Schultz128 » Tue Mar 07, 2017 5:50 pm

I found a polka dot dress.

(Nelly, I swear if you have another injection gun.....that thing is becoming the new Rio.)
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby Nellyfox » Tue Mar 07, 2017 5:52 pm

You're in luck, Schultz...
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby Schultz128 » Tue Mar 07, 2017 5:54 pm

/back up

I'm not getting pricked, for one, and two: you've had an injection gun in about every game since VLDR got a spike in activity.
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Re: Zero Escape: VLDR - Good People Die (Foreboding)

Postby Nellyfox » Tue Mar 07, 2017 5:55 pm

I'm only drugging Xerxes, calm down.
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