Why do people. . .
. . .betray each other?
If you can't trust anyone. . .
. . .then everyone should DIE.
Hello all, and welcome to
Zero Escape: Virtue's Last Dilemma Redux - Ambisin Edition!
WARNING: THIS GAME CONTAINS MINOR SPOILERS FOR THE ZERO ESCAPE SERIES
This is a μ test of the game?
. . .betray each other?
If you can't trust anyone. . .
. . .then everyone should DIE.
Hello all, and welcome to
Zero Escape: Virtue's Last Dilemma Redux - Ambisin Edition!
WARNING: THIS GAME CONTAINS MINOR SPOILERS FOR THE ZERO ESCAPE SERIES
This is a μ test of the game?
Game Rules:
Spoiler:
- The most important: respect your host and the other players. Please remember that this is just a game.
- This is a role-playing game and I, the host, will be the GM. I will facilitate everything in this game; please always follow my instructions.
- Your primary goal in this game is to escape the facility. Note that some roles may have additional goals, while others don't need to escape at all. In order to escape, you must open the Number 12 Door. You will learn how to do this as the game progresses.
- Once the escape door is opened, all players able to leave - meaning not unconscious or otherwise preoccupied - will escape, and the door will close. The game ends immediately afterward. In other words, opening the Number 12 Door marks the end of the game.
- This game is both active and time-based. If you are unable to respond to another player's action due to your absence, then I will act on your behalf. I always try to be fair. Consider this a disclaimer: do not complain about actions I took for you. This is often better than simply letting you die because you happened to be offline.
- Please put your /join in italics.
Player Rules:
Spoiler:
- Do not, under any circumstances, discuss your role. Do not claim a role, do not list your role's abilities, and do not name your role's win conditions. Yes, some roles may appear obvious, but please do not make role accusations outright. Only Pair roles in their pair chat may discuss roles freely.
- You are free to play any character you wish, but do not use role-playing names. Please use your forum name.
- Do not talk about the game outside of game means.
- Please bold all of your actions so that they are easy for me to see.
- DO NOT JOIN THIS GAME IF YOU WON'T BE ACTIVE. This game normally takes anywhere from a couple of weeks to a couple of months. The more active the players are, the less time it will take to complete. This game is much more fun when all players are active.
- Please also underline your /join.
Phases:
Spoiler:
- Discussion - Talk with other players in the thread, vote for various options, etc. Mainly used as filler between other phases.
Puzzle - Separate into groups and solve riddles with your team. Solely in PMs.
Roaming - Explore the facility, interacting with others along the way. Solely in PMs.
Ambidex Game - Choose to ally or to betray your opponents. What you choose dictates if you'll be able to escape, or if you'll be left behind...
Roles:
My personal list. There cannot be two of the same role excluding roles that copy abilities. Other than that, it's completely random.
Spoiler:
Good
Roles whose main purpose is to protect other players or defeat team evil.
Roles whose main purpose is to protect other players or defeat team evil.
Guardian Angel
Glory in compassion
Abilities:Win condition:
- You are experienced with chemicals and wound treatment.
- You begin the game with a scalpal.
- (Player) is alive by the end of the game [you cannot kill your target].
- If (player) dies, escape without letting his or her killer escape.
Detective
Solving mysteries
Abilities:Win condition:
- Once per roaming, you may choose a player to track. You may inquire about their location at any time during roaming. You must be in the same room as your target when you choose to track them.
- You sense when someone has been killed.
- Escape without allowing any evil or killing roles from escaping [including conspirators].
Automaton
Searching for companionship
Abilities:Win condition:
- You have inhuman strength, but you are not invulnerable.
- You are unable to kill.
- Escape with (one third of total number of players) others.
Officer
Martial law
Abilities:Win condition:
- You begin the game with a revolver and one bullet, undetectable until first use.
- Escape without allowing any evil or killing roles from escaping [including conspirators].
Esper
Morphogenesis
Abilities:Win condition:
- Every Ambidex Game, you are informed of a role not in the game.
- You can sense when someone is going to betray in the Ambidex Game.
- Escape with (one third of total number of players) others.
Believer
Caged bird
Abilities:Win condition:
- Choose between three people at the start of the game. Your target will be saved the first time someone tries to kill them, and you will die instead.
- You begin the game with a knife.
- Escape with your target.
- If you die, you will win so long as your target escapes.
Pair
Roles that can't exist without its counterpart; alignment varied!
Roles that can't exist without its counterpart; alignment varied!
Conspirator
Keeping secrets
Abilities:Win condition:
- You and your partner, (player), may communicate at any time other than the Ambidex Game.
- Escape with 3 or fewer people, excluding your partner.
- If one of you escapes, you both win so long as you have completed your other goal.
Adversary
Friendly competition
Abilities:Win condition:
- You and your rival, (player), cannot kill one another.
- Escape without your fellow adversary.
- The adversary left behind may still win if his or her rival escapes alone.
Telepath
Imaginary friends
Abilities:Win condition:
- You and your partner, (player), may communicate at any time other than the Ambidex Game.
- If one of you is incapacitated or killed, so is the other. You feel your partner's pain.
- Escape.
- If one of you escapes, you both win.
Agent
The Special Office of Internal Security
Abilities:Win condition:
- You and your partner, (player), may communicate at any time other than the Ambidex Game.
- Prevent the (evil/killing role) from completing his or her win condition, and escape.
- If one of you escapes, you both win so long as you have completed your other goal.
Neutral
Roles who are just along for the ride - they only care about escaping.
Roles who are just along for the ride - they only care about escaping.
Alchemist
Innovation
Abilities:Win condition:
- You are able to create special passive items that no one else can create or find. You are given a list of items you can create, or you may tell your host what you wish to make within reason.
- If your items leave your possession, they will automatically activate on whomever takes them, and you start off with a handful of special items.
- Escape.
Maniac
What's yours is mine
Abilities:Win condition:
- You can steal and plant items with 100% success, but you may be noticed doing it in front of others.
- Escape.
Senior
Wise and stubborn
Abilities:Win condition:
- Once, you may PM the host and force any option to take place.
- Your vote counts as two in all decisions.
- Escape.
Hacker
0100100001101001
Abilities:Win condition:
- You are given next pairings during the Ambidex Game.
- Once, you may swap two people before pairings are announced.
- Escape.
Tinkerer
Crazy inventions
Abilities:Win condition:
- You begin the game with a handful of items.
- You can combine items to create weapons within reason.
- Escape.
Jumper
...Kanny?
Abilities:Win condition:
- You can hide 3 more items on yourself.
- You consider yourself agile.
- Escape.
Con Artist
Quality knockoffs
Abilities:Win condition:
- You are able to create copies of items that are in your inventory. The copies will not work upon use.
- Once, you may make a fully functioning replica of an item.
- Escape.
Dancer
Two distractions
Abilities:Win condition:
- Most private actions you submit will not be announced in front of others, excluding some attacking actions (at host's discretion). The target of your action may not notice either.
- Escape.
Blinded
More than meets the eye
Abilities:Win condition:
- Your eyesight is less than perfect, but your hearing capabilities are superhuman. You can hear things happening far away.
- Escape.
Wildcard
Roles with flexible win conditions, meaning they can become good, evil, or completely benign in the end.
Roles with flexible win conditions, meaning they can become good, evil, or completely benign in the end.
Doppelgänger
Double vision
Abilities:Win condition:
- You have no abilities.
- Once you kill someone, you become their role and take all of their items. You cannot win as a doppelgänger.
Armor
Cuirass past
Abilities:Win condition:
- Covered head to toe in tough armor, you are resilient to physical attacks and are extremely slow.
- Your role is announced to everyone at the start of the game.
- There is a key hidden somewhere in the facility; you must find it and use it to remove your armor.
- Once your armor is removed, you will assume another role. You cannot win as an armor.
Average Joe
∑
Abilities:Win condition:
- You have no abilities.
- You will assume a new role immediately after the first Ambidex Game. You cannot win as an average Joe.
Lover
Undying affection
Abilities:Win condition:
- You have no abilities.
- You are deeply attached to (player). Escape with him or her [you cannot kill your target].
- If your target dies, you must kill his or her murderer before escaping.
Passépartout
Choose your fate
Abilities:Win condition:
- You are able to choose your abilities from a list given to you every Ambidex Game.
- Each time you choose a new ability, your previous one will be lost.
- You are able to choose your win condition from a list given to you.
- Once you choose your win condition, it cannot be changed.
Evil
Roles whose goal is to hinder the player environment and cause chaos.
Roles whose goal is to hinder the player environment and cause chaos.
Chaotic
Harmony in chaos
Abilities:Win condition:
- You have no abilities.
- 5 betrays happen in the Ambidex Game, not including when you choose betray.
Radical
Free the soul
Abilities:Win condition:
- Choose a specific location to plant an EMP bomb before roaming. No one will see you plant the bomb, and you do not have to go to the desired room. An announcement will be made in the thread saying that a bomb has been placed.
- The remaining players must find and disarm the bomb between the beginning of the current roaming phase and the end of the next. It is disarmed by taking the device apart with common tools located around the facility.
- You win if your EMP bomb detonates. The bomb will swap around everyone's BP at your will, but BP cannot change by more than 2.
- If your bomb is disarmed, you must escape with 3 or fewer others.
Challenger
All for one
Abilities:Win condition:
- You are able to escape certain death one time [excluding the Ambidex Game].
- Be the first person [or a part of the first group] to reach (BP required to escape) BP, and escape.
- If you are not the first to reach (BP required to escape) BP, escape alone.
Demolitions Expert
Explosive personality
Abilities:Win condition:
- Once per roaming, you may plant a small explosive device in any room and at a specific location. You cannot plant the SED while someone else is in the room.
- When someone nears where your SED is, it will detonate, and the victim will fall unconscious or die, depending on how injured he or she is.
- Have three of your bombs detonate and escape.
Psychopath
Heart-Ripper
Abilities:Win condition:
- You begin the game with a knife.
- You become fueled with adrenaline when you need to kill someone, making you more powerful in combat situations.
- Escape.
- You must kill a player whenever there are no betrays in the Ambidex Game.
Cultist
For Brother
Abilities:Win condition:
- You are unable to kill.
- You can steal and plant items with 100% success, but you may be noticed in doing so. You may also fake items in your inventory once per roaming phase.
- You win if half of the players in the game are dead [can include yourself].
Killing
Roles who goals are to thin the numbers, or to severely lower the chances of other roles winning.
Roles who goals are to thin the numbers, or to severely lower the chances of other roles winning.
Cleaver
Four-leaf clover
Abilities:Win condition:
- You begin the game with your trusty fireaxe, undetectable until first use.
- If you have not yet used your fireaxe, you will automatically use it as a counter the first time someone tries to kill you, unless your attacker is using a gun.
- Kill (one third of total number of players) players.
Assassin
A hired hand
Abilities:Win condition:
- All weapons you carry will always be undetectable.
- You are agile and can dodge many physical attacks with ease.
- Once per roaming, you may inspect a player. You will be told if your target is a good role.
- Eliminate all good roles (including agents) and escape.
Maverick
Escape the past
Abilities:Win condition:
- You begin the game with a revolver and three bullets, undetectable until first use.
- You are given the next pairings during every Ambidex Game. Once, you may choose to swap two pairings before they are announced.
- Be the only person to escape.
Vainglorious
Immortal through deeds
Abilities:Win condition:
- Once per roaming phase you may choose a player to stalk. You may inquire what their location is and additionally when you inquire you will be told if they are alone or not.
- You begin the game with a scalpal.
- Escape while being the leading cause of death.
Signups!
Simply post /join to join! [Bold = Confirmed, Strikethrough = Dead]
- Schultz128
Segaco- KTCatatonic → Nellyfox
- IAmAMunchlax
LordofFail- Technetium
moonbird- Chubbymooshroom9 → Sarah Thorpe → milte345
- Jordarrian
- VucubCaquix
- RhazhBash
- melanora
Backups potentially?
- Aeolian
- yauaustin202
- Damafaud
- Eyesofcurze
- FireRock
Thank you to Metrion for making this game.