Zero Escape: VLDR Hub

Virtue's Last Dangan Ronpa

Zero Escape: VLDR Hub

Postby Metrion » Fri Mar 04, 2016 8:09 pm

Why do people....

...betray each other?


If you can't trust anyone...

...then everyone should DIE.


Image

Hello everyone, and welcome to

Zero Escape: Virtue's Last Dilemma Redux!


What is Zero Escape: Virtue's Last Dilemma Redux?
Zero Escape: Virtue's Last Dilemma Redux (often acronymed as {VLDR}) is a forum game originally devised by Metrion. It generally incorporates elements from the series it is named after, Zero Escape, but includes its own twists to create a unique strategy and deception game.

What's in a VLDR game?
For a game to be considered VLDR, it must contain the following parts:
  • A Roaming phase
  • A Puzzle phase
  • An Ambidex or Nonary Game
  • Roles for every player
Discussion phases, in-character roleplay, and many other things are up for debate, and so are not inherently required.

The many phases of VLDR
VLDR has no day/night phases, but cycles similarly. The most general progression is Discussion > Puzzle > Roaming > AB Game.
  • Discussion - Generally used for conversation, and to make choices that impact how the game progresses. Basically filler.
  • Puzzle - Split up into groups and solve puzzles with your team.
  • Roaming- Explore the many rooms of your prison.
  • Ambidex Game (AB Game) - Ally or Betray your opponents. Your choices affect the amount of points you gain or lose.

The Rules
The following rules are generally standard for every game, however hosts may edit, add, or remove rules as they see fit.
Spoiler: 1) The most important: respect your host and the other players. Please remember that this is just a game.

2) Your primary goal in this game is to escape the facility. Note that some roles may have additional goals, while others don't need to escape at all. You will learn how to escape as the game progresses.

3) Do not, under any circumstances, discuss your role. Do not claim a role, do not list your role's abilities, and do not name your role's win conditions. This includes hinting at or "softclaiming" a role.*

4) Only post during designated phases. Your moderator will tell you when you can and cannot post. Dead players may not post.

5) Everything is facilitated by your moderator. PM chains, actions, etc. You give the input, but the host gives the output.

6) Do not talk about the game outside of game means. This may apply even for dead players. Ask your moderator before talking to another about the game.

7) Do not join this game if you will not be active. This game normally takes anywhere from a couple of weeks to a couple of months. The more active the players are, the less time it will take to complete. Inactive players maybe kicked from the game under host's discretion.

* Games with in-character roleplaying may allow role discussion should it not break the fourth wall.


Who are you?
VLDR games incorporate roles of some sort, as it gives incentive to players to cause excitement in the game and offers a challenge. Not everyone wins, boys and girls!

Below are the standard, "vanilla", roles that many games may use. If hosting, feel free to modify any of the roles as you see fit, or create your own!
Modern roles
Spoiler:
Good
Roles whose main purpose is to protect other players or defeat team evil.

Guardian Angel
Image
Glory in compassion


Abilities:
  • During Roaming, you may inquire at any time where your target is.
Win condition:
  • (Player) is alive by the end of the game [you cannot kill your target].
  • If (player) dies, escape without letting his or her killer escape.


Detective
Image
Solving mysteries


Abilities:
  • Once per roaming, you may choose a player to track. You may inquire about their location at any time during roaming.
  • You sense when someone has been killed.
Win condition:
  • Escape without allowing any evil or killing roles to escape [including conspirators].


Automaton
Image
Searching for companionship


Abilities:
  • You have inhuman strength, but you are not invulnerable.
  • You are unable to kill.
Win condition:
  • Escape with (one third of total number of players) others.


Officer
Image
Martial law


Abilities:
  • You begin the game with a revolver and one bullet, undetectable until first use.
Win condition:
  • Escape without allowing any evil or killing roles to escape [including conspirators].


Esper
Image
Morphogenesis


Abilities:
  • Every Ambidex Game, you are informed of a role of a living player in your group.
  • You can sense when someone is betraying in the Ambidex Game.
Win condition:
  • Escape with (one-fourth of total number of players) others.


Believer
Image
Caged bird


Abilities:
  • Choose between three people at the start of the game. Your target will escape certain death one time [excluding the Ambidex Game].
  • You begin the game with a knife.
Win condition:
  • Escape with your target [you cannot kill your target].
  • If you die, you will win so long as your target escapes.
  • If your target dies, ensure their killer does not escape with you.


Nurse
Image
Luna, M.D.


Abilities:
  • At the start of the game, choose three players to monitor. If any of them are killed, you will be informed so and be given the location where they died.
  • You are able to tend to others' wounds with great finesse.
Win condition:
  • Escape with (one-fourth of total number of players) others.


Vigilante
Image
Swords of Justice


Abilities:
  • Every Ambidex Game, you will be informed how many people in your group have killed.
  • You start with a hidden scalpel.
Win condition:
  • Escape without letting anyone who has killed to escape, excluding yourself.



Pair
Roles that can't exist without its counterpart; alignment varied!

Conspirator
Keeping secrets


Abilities:
  • You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
Win condition:
  • Escape with 3 or fewer others, including your partner.
  • If one of you escapes, you both win so long as you have completed your other goal.


Adversary
Friendly competition


Abilities:
  • You and your rival, (player), cannot kill one another.
Win condition:
  • Escape without your fellow adversary.
  • The adversary left behind may still win if his or her rival escapes alone.


Telepath
Image
Imaginary friends


Abilities:
  • You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
  • If one of you is incapacitated or killed, so is the other. You feel your partner's pain.
Win condition:
  • Escape.
  • If one of you escapes, you both win.


Agent/Agent
The Special Office of Internal Security


Abilities:
  • You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
Win condition:
  • Prevent the (evil/killing role) from completing his or her win condition, and escape.
  • If one of you escapes, you both win so long as you have completed the above goal.
  • If your target completes their goal, kill them and escape together.



Neutral
Roles who are just along for the ride - they only care about escaping.

Alchemist
Image
Innovation


Abilities:
  • You are able to create special passive items that no one else can create or find. You are given a list of items you can create, or you may tell your host what you wish to make within reason.
  • If your items leave your possession, they will automatically activate on whoever takes them, and you start off with a handful of special items.
Win condition:
  • Escape.


Maniac
What's yours is mine


Abilities:
  • You can steal from and plant items on others with 100% success.
Win condition:
  • Escape.


Senior
Wise and stubborn


Abilities:
  • Once, you may PM the host and force any option to take place.
  • Your vote counts as two in all decisions.
Win condition:
  • Escape.


Hacker
0100100001101001


Abilities:
  • You are given next pairings during the Ambidex Game.
  • Once, you may swap two people before pairings are announced.
Win condition:
  • Escape.


Tinkerer
Crazy inventions


Abilities:
  • You begin the game with a handful of items.
  • You can combine items to create weapons within reason.
Win condition:
  • Escape.


Jumper
...Kanny?


Abilities:
  • You can hide 3 more items on yourself.
  • You consider yourself agile.
Win condition:
  • Escape.


Con Artist
Quality knockoffs


Abilities:
  • You are able to create copies of items that are in your inventory. The copies will not work upon use.
  • Once, you may make a fully functioning replica of an item.
Win condition:
  • Escape.


Dancer
Image
Two distractions


Abilities:
  • Most private actions you submit will not be announced in front of others, excluding some attacking actions (at host's discretion). The target of your action may not notice either.
Win condition:
  • Escape.


Blinded
More than meets the eye


Abilities:
  • Your hearing abilities are superhuman - you can hear things happening far away.
  • You can keenly hear movement, making it difficult for people to sneak attack you.
Win condition:
  • Escape.


Analyst
Trained eye


Abilities:
  • Upon receiving a new partner for puzzles/AB Games, you will be given a message describing your partner's alignment.
  • Once every Discussion Phase, you may inquire about a player's inventory without having them know.
Win condition:
  • Escape.


Boxer
Perfect rhythm


Abilities:
  • You cannot get knocked unconscious by a physical attack.
Win condition:
  • Escape.


Synthestitch
Tastes like purple!


Abilities:
  • Whenever someone is publicly searched, you will be privately informed his or her hidden item(s), if there are any. You're also informed of any hidden items in your surroundings while looking around.
  • You will be given details of publicly announced actions (i.e. the item that two people secretly exchange, what someone whispers to someone else, etc.).

Win Condition
  • Escape



Wildcard
Roles with flexible win conditions, meaning they can become good, evil, or completely benign in the end.

Doppelgänger
Image
Double vision


Abilities:
  • You have no abilities.
Win condition:
  • Once you kill someone, you become their role and take all of their items. You cannot win as a doppelgänger.


Armor
Image
Cuirass past


Abilities:
  • Covered head to toe in tough armor, you are resilient to physical attacks and are extremely slow.
  • Your role is announced to everyone at the start of the game.
Win condition:
  • There is a key hidden somewhere in the facility; you must find it and use it to remove your armor.
  • Once your armor is removed, you will assume another role. You cannot win as an armor.


Average Joe
Image


Abilities:
  • You have no abilities.
Win condition:
  • You will assume a new role immediately after the first Ambidex Game. You cannot win as an average Joe.


Lover
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Undying affection


Abilities:
  • You have no abilities.
Win condition:
  • You are deeply attached to (player). Escape with him or her [you cannot kill your target].
  • If your target dies, his or her murderer must be dead before you can escape.


Passépartout
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Choose your fate


Abilities:
  • You are able to choose your abilities from a list given to you every Ambidex Game.
  • Each time you choose a new ability, your previous one will be lost.
Win condition:
  • You are able to choose your win condition from a list given to you.
  • Once you choose your win condition, it cannot be changed.


Zero
Image
Mastermind


Abilities:
  • Once every Roaming and Puzzle phase, you may inquire about a player's role. You will be told what his or her exact role is.
  • At the start of the game, you may choose to begin with an item in any other role's toolkit.
Win condition:
  • Ensure that only Neutral and Wildcard roles escape. You do not need to escape.



Evil
Roles whose goal is to hinder the player environment and cause chaos.

Chaotic
Image
Harmony in chaos


Abilities:
  • You have no abilities.
Win condition:
  • 6 betrays happen in the Ambidex Game, not including when you choose betray.


Radical
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Free the soul


Abilities:
  • Choose a specific location to plant an EMP bomb before roaming. No one will see you plant the bomb, and you do not have to go to the desired room. An announcement will be made in the thread saying that a bomb has been placed.
  • The remaining players must find and disarm the bomb between the beginning of the current roaming phase and the end of the next. It is disarmed by taking the device apart with common tools located around the facility.
Win condition:
  • You win if your EMP bomb detonates. The bomb will swap around everyone's BP at your will, but BP cannot change by more than 2.
  • If your bomb is disarmed, you must escape with 3 or fewer others.


Challenger
All for one


Abilities:
  • You are able to escape certain death one time [excluding the Ambidex Game].
Win condition:
  • Be the first person [or a part of the first group] to reach (BP required to escape) BP, and escape.
  • If you are not the first to reach (BP required to escape) BP, ensure that the/a person with the highest BP count is dead before escaping, excluding yourself.


Demolitions Expert
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Explosive personality


Abilities:
  • Once per roaming, you may plant a small explosive device in any room and at a specific location. You cannot plant the SED while someone else is in the room.
  • When someone nears where your SED is, it will detonate, and the victim will fall unconscious or die, depending on how injured he or she is.
Win condition:
  • Have three of your bombs detonate and escape.


Psychopath
Heart-Ripper


Abilities:
  • You begin the game with a knife.
  • You become fueled with adrenaline when you need to kill someone, making you more powerful in combat situations.
Win condition:
  • Escape.
  • For each Ambidex Game where there are no betrays, you must murder someone before you may leave.


Cultist
Image
For Brother


Abilities:
  • You are unable to kill outside of the Ambidex Game.
  • You may choose one player per phase who will lose all of their role's abilities for the entirety of the current phase. They are not informed of this. You may choose up to two people for this between two Ambidex Games.
Win condition:
  • You win if three-fourths of the players are dead [can include yourself].



Killing
Roles who goals are to thin the numbers, or to severely lower the chances of other roles winning.

Cleaver
Image
Four-leaf clover


Abilities:
  • You begin the game with your trusty fire axe, undetectable until first use.
  • If you have not yet used your fire axe, you will automatically use it as a counter the first time someone tries to kill you unless your attacker is using a gun.
Win condition:
  • Kill (one third of total number of players) players.


Assassin
Image
A hired hand


Abilities:
  • All weapons you carry will always be undetectable.
  • You are agile and can dodge many physical attacks with ease.
  • Once per roaming, you may inspect a player. You will be told if your target is a good role or an Agent.
Win condition:
  • Ensure all good roles (including Agents) are dead and escape.


Maverick
Image
Escape the past


Abilities:
  • You begin the game with a revolver and three bullets, undetectable until first use.
  • For every person that you kill, you gain a hidden point to your BP count, only you know what your total BP count is. However, if your public BP count goes below 1, you will still die.
Win condition:
  • Be the only person to escape.


Vainglorious
Immortal through deeds


Abilities:
  • Once per roaming phase you may choose a player to stalk. You may inquire what their location is and additionally, when you inquire you will be told if they are alone or not.
  • You begin the game with a scalpel.
Win condition:
  • Escape while being the leading cause of death.


Obsessor
My precious


Abilities:
  • You are searching for your doll, a random player at the start of the game has it. If the carrier dies, the doll is transferred to the killer.
  • You are informed when the doll is transferred.
Win condition:
  • Escape with your doll.


Aristocrat
Image
A higher purpose in mind


Abilities:
  • You begin the game with three vials of powder: sleep, paralysis, and death, all undetectable until first use. The powder must enter the bloodstream or be ingested to take effect. You use the entire vial upon use.
  • You are a frail individual.
Win condition:
  • Escape only with players who have successfully betrayed a living player.
  • Alternatively, kill (one-fourth total of players) players who have only selected ally and survive to the end of the game.


Predator
Image
It's a jungle


Abilities:
  • You are stronger and faster than players who have less BP than you.
  • Players who have a lower BP count than you become targeted. If their BP count becomes equal to or higher than yours, they will no longer be targeted.
Win condition:
  • Kill (one fourth total number of players) marked targets.
  • Alternatively, choose to betray in the Ambidex Game two times and escape.


Thank you to Nellyfox, IAmAMunchlax, Metrion, Arcthurus, and KTCatatonic for helping.
Guardian Angel by Aeolian.
Adversary by Aeolian.
Alchemist by Aeolian.
Hacker by Arckas.
Passépartout by Aeolian.
Challenger by Aeolian.
Demolitions Expert by LordofFail.
Psychopath by LordofFail.
Cultist by Aeolian.
Assassin by Aeolian.
Vainglorious by Metrion.
Nurse by Schultz128.
Analyst by Nellyfox.
Zero by Metrion.
Obsessor by Metrion.
Boxer by IAmAMunchlax.
Predator by IAmAMunchlax.
Aristocrat by Metrion.
Synthestitch by Arckas.
Most other roles by Metrion.

Maverick based on Ace.
Blinded based on Snake.
Cleaver based on Clover.
Jumper based on Junpei.
Dancer based on Lotus.

Average Joe based on Sigma.
Esper based on Sigma/Phi.
Believer based on Luna.
Radical based on Dio.
Agent based on Clover/Alice.
Armor based on K.
Senior based on Tenmyouji.

Automaton based on Q.
Psychopath based on Mira?


Legacy roles
Spoiler:
Good



The Believer▬▬▬▬

Caged Bird - Select a person before the first AB game. That person will become your friend at the end of the game and will win so long as you win and vice versa, even if one of you doesn't have the required points. However if either of you betray or kill the process is undone. The friend is not informed of these mechanics but you may tell them yourself.

Your goal is to escape.


The Detective▬▬▬▬

Batman - You have a motion tracker and receiver. You may place the device on any door frame and will be notified when something passes through.

Swiss Engineering - You start off with a Swiss army knife.

You win by eliminating the killing roles or having them all lose.



The Esper▬▬▬▬

Morphogenic Premonition - Once, you may see everyone's votes before they happen in an AB game.

You win through escaping with at least three other benign, good or pair players (not including conspirators).


The Officer▬▬▬▬

Six Shooter - You have a gun with a single bullet.

You win by eliminating the killing roles or having them all lose.


Pair


An Agent▬▬▬▬

E-spy-onage - You may communicate with (player) at any time other than AB games. They are your partner; another agent.

Active Agent - You are hunting down (evil role), only once when you and your partner agree you may place a mark on a player of your choice. If this player is killed by an Agent and turns out to be that evil role, then you will have won regardless of anything else.

Your goal is to escape, you win if you are alive and your partner escapes as well.


An Agent▬▬▬▬

E-spy-onage - You may communicate with (player) at any time other than AB games. They are your partner; another agent.

Active Agent - You are hunting down (evil role), only once when you and your partner agree you may place a mark on a player of your choice. If this player is killed by an Agent and turns out to be that evil role, then you will have won regardless of anything else.

Your goal is to escape, you win if you are alive and your partner escapes as well.


A Conspirator▬▬▬▬

Culterior Motives - You and (player) are both Conspirators. You may communicate at any time other than the AB game.

Moths To A Flame - You begin the game with a (lighter/bottle of oil).

Your goal is to escape with less than 3 other people, including your partner.



A Telepath▬▬▬▬

Televised - You and (player) are both telepaths. You may communicate at any time other than the AB game.

Split the Burden - You both share pain and injury, albeit not visibly.

Your goal is to escape, you win if your partner escapes as well.



Wildcard


The Armour▬▬▬▬

Stylish and Functional - You are covered head to toe in a type of integrated armour, this makes you very resilient to physical attacks. This is however rather obvious to the other players.

Cuirass Past - Upon removing your helm you will receive another role, you will be considered as that role. You cannot remove the helmet manually, you'll need a key.

Your goal is to remove your armour and then complete your roles goal.



The Doppelganger▬▬▬▬

Fill The Void - When you kill a player you will assume their role and take all of their items.

You cannot win as a Doppelganger, you need another's role.



The Lover▬▬▬▬

Undying Affection - You are very attached to (player), you wish to protect them no matter the cost.

Ensure that your love does not die. Otherwise if your target dies you must avenge them and escape.



Benign


The Average Joe▬▬▬▬

Gun Show - You go to the gym sometimes.

Your goal is to escape.


The Swindler▬▬▬▬

The Ole Switcheroo - You can steal and plant items on other players with 100% success. That isn't to say that you wont be spotted when there are more than one player around however.

Your goal is to escape.


The Dancer▬▬▬▬

Two Distractions ; ) - Using your understanding of others and way with words you can often get away with actions that otherwise would have been noticed. (Secretly vote in the ab game before them, slip something into someone's pocket, approach in a calm/disarmed manner in order to surprise someone, anything the host deems acceptable.)

Your goal is to escape.


The Jumper▬▬▬▬

Jump Card - You consider yourself to be agile.

Vested Items - You have a few more options to hide items from view.

Your goal is to escape.


The Senior▬▬▬▬

Age Before Beauty - Once, you may force an option diplomatically. Your vote counts as two in almost all decisions.

Your goal is to escape.


The Hacker▬▬▬▬

Backdoor Left Open - You are given the next pairings during the ambidex game.

Grey Hat - Once, you may swap two players around changing their groups.

Your goal is to escape.


The Tinkerer▬▬▬▬

MacGyver - You have a handful of items at the beginning of the game.

Your goal is to escape.



Evil


The Chaotic▬▬▬▬

Even Chaos Can Be Simple - You have no defining attributes or abilities.

You win if the total number of betrays are equal to or greater than half the total contestants. Not including when you select betray.


The Cleaver▬▬▬▬

Moe Death - You have a hidden fire axe, you may equip or hide the axe at any time.

Out Of Luck - While holding a fire axe you become resilient to death and may kill all those who are resilient to death without so much as a care.

Your goal is to kill a third of all players in game, alternatively you will win if you are alive and all good roles are dead.


The Con Artist▬▬▬▬

Quality Knockoff - You may duplicate an item in your inventory once every roaming phase. These duplication will not work when used.

Your goal is to betray successfully twice and then escape.


The Maverick▬▬▬▬

Gundetected - You have a hidden revolver with three bullets.

Veteran - You are familiar with these types of games and your surroundings, you'll have knowledge about the entire area at the beginning of the game.

Your goal is to escape alone, no one else may make it out alive.


The Radical▬▬▬▬

Having a Blast - You have an EMP bomb that can be placed during the roaming phase. The bomb is deactivated using your blood, the other players will have two attempts to find you and disarm the bomb or (x) hours. The bomb's pulse knocks down every player's BP by 3.

You immediately win if your bomb explodes, otherwise you must be the only person to escape.


So who's in charge around here?
Metrion is the main curator of VLDR on the forums. He governs the main threads and has the most experience hosting, so if you have any questions, feel free to approach him. You are also free to simply reply to this thread with any concerns on playing or hosting. We're pretty relaxed out here in the deepest corners of the forum, so don't be shy.

Secret Archives
If you play or host this game, it's highly recommended you make new PM folders. A lot of the game is done in private messaging, and you can expect hundreds of PMs from a single game. It's not recommended that you play in more than one VLDR at a time, if only because of the amount of PMs you will get.
VLDR is very open-ended, so if you would like to host a game, all you must do is meet its requirements. The rest is up to you! Even after all the games so far, we are still looking to perfect various things in it, and so no two games are the same. Experimentation with features is encouraged.

Hall of Shame
All games: Host & Winners.
Spoiler: Zero Escape: VLDR I - Ambidex Edition [Host: Metrion]
    Staticlight [Agent]
    Nellyfox [Average Joe > Esper]
    DragonA7X [Agent]
    Arckas [Senior]
    Enderitem [Armor]
    Kaboosh [Kid]
Zero Escape: VLDR II - Dozenal Edition [Host: Metrion]
    LordofFail [Conspirator]
    Nellyfox [Conspirator]
    Hiphoplog [Cleaver]
    Arckas [Chaotic]
Zero Escape: VLDR III - Veritus Edition [Host: Metrion]
    Cancelled
Zero Escape: VLDR IV [Host: LordofFail]
    Cancelled
Zero Escape: VLDR IV.5 [Host: LordofFail]
    Cancelled
Zero Escape: VLDR V - Original Edition [Host: Aeolian & Hiphoplog]
    DizzyWaddleDoo [Demolitions Expert]
    Arckas [Hunter]
    smallworldz [Telekinetic]
    RockFire [Telekinetic]
    MiniatureCowgirl [Lover]
    nighthawk101 [Esper]
Zero Escape: VLDR VI - A Blood Filled Reunion [Host: Metrion]
    Aeolian
    KTCatatonic
    leyva45
    Nellyfox
    Animate
Zero Escape: VLDR VII - Dark Desires | Einzige Möglichkeit [Host: K1llthestory & M4xwell]
    Cancelled
Zero Escape: VLDR VIII [Host: Aeolian]
    RockFire [Doppelganger > Luminessant]
    Varanus [Luminessant]
    Metrion [Cleaver]
    Animate [Telepathic]
    SirCakez [Telepathic]
Zero Escape: VLDR IX - Absolute Zero [Host: Aeolian]
    VucubCaquix [Armor > Chaotic]
    Animate [Detective]
    ciary [Lover]
    Arcthurus [Swindler]
    Metrion [Radical]
    Sturps [Jumper]
Zero Escape: VLDR X - A Gentleman's Game [Host: Metrion]
    Cancelled
Zero Escape: VLDR XI - 「Irregular Science」 [Host: Arckas]
    Cancelled
Zero Escape: VLDR XII - Echoes of the Past [Host: Nellyfox & RockFire]
    Metrion [Average Joe]
    danijumps [Esper]
    Sarah Thorpe [Hacker]
    Chubbymooshroom9 [Swindler]
    Varanus [Demolitions Expert]
    TrueGent [Officer]
Zero Escape: VLDR XIII - Ambisin Edition [Host: Aeolian]
    VucubCaquix [Con Artist]
    milte345 [Adversary]
    melanora [Cleaver]
Zero Escape: VLDR XIV - Back to your √s [Host: Nellyfox & IAmAMunchlax]
    Sarah Thorpe
    Arcthurus
    Aeolian
    melanora
    XerxesLeFan
Zero Escape: VLDR XV - Mor[t]ality [Host: Aeolian]
    Sarah Thorpe [Agent]
    Arckas [Agent]
Zero Escape: VLDR XVI - After The End [Host: milte345]
    Cancelled
Zero Escape: VLDR XVII - Good People Die [Host: Aeolian]
    Cancelled
Zero Escape: VLDR XVIII - Blood Ties [Host: Schultz128]
    Arckas [Cleaver]
    melanora [Adversary]
    milte345 [Automaton]
    Damafaud [Nurse]
    numberFTW [Blinded]
    leyva45 [Boxer]
Zero Escape: VLDR XVIII (2) - 「Irregular Science」 [Host: Arckas]
    Cancelled
Zero Escape: VLDR XIX - Box 18 [Host: Nellyfox]
    IAmAMunchlax [Hacker]
Zero Escape: VLDR XX - Necto Edition [Host: Schultz128]
    Nellyfox [Senior/Zero]
    Aeolian [Radical/Cultist]
Zero Escape: VLDR XXI - {C GAME} [Host: Sarah Thorpe]
    Arckas [Child]
    XerxesLeFan [Captive]
    FirelightKnight [Commoner]
Zero Escape: VLDR XXII - By Any Other Name [Host: Metrion]
    Cancelled
Zero Escape: VLDR XXIII - G.A.I.A [Host: Aeolian]
    Cancelled
Zero Escape: VLDR XXIV - Where Dreams Come True [Host: Nellyfox]
    Cancelled
Zero Escape: VLDR XXV- Winter's Mastery [Host: Schultz128]
    K1llthestory [Demolitions Expert]
    Arckas [Hacker]
    Phinerxen [Radical]
Zero Escape: VLDR XXVI - Today is Tomorrow [Host: Metrion]
    Arcthurus [Morphling]
    Nellyfox [Jailor]
    RockFire [Juggernaut]
    Arckas [Nurse]
    Schultz128 [Coverter]
    ChubbyMooshroom9 [Cutpurse]

Zero Escape: VLDR XXVII - A House Divided [Host: RockFire]
    Nellyfox
    Aeolian
    Metrion
    Arcthurus
    yauaustin202
    Varanus
    XerxesLeFan
    melanora

Zero Escape: VLDR XXVIII - Trapped and Torn [Host: melanora]
    Schultz128
    ChubbyMooshroom9
    Nellyfox
    Arckas
    XerxesLeFan

Zero Escape: VLDR Spinoff - Going Under Night [Host: milte345]
    ChubbyMooshroom9
    Arckas

Zero Escape: VLDR XXIX - Beyond the Singularity [Host: Schultz128]
    Arckas
    LordofFail
    SirToblerone
    Metrion
    Varanus
    Renetear
    Multiuniverse
    Chemist1422
    yauaustin202

Zero Escape: VLDR XXX - Supernova-12 [Host: Nellyfox]
    RaidenNo11
    Schultz128
    XerxesLeFan

Zero Escape: VLDR XXXI - The Golden Rule [Host: LordofFail]
    XerxesLeFan
    TheGreatFurudoErika

Zero Escape: VLDR XXXII - Ten Forty-five Westward [Host: Metrion]
    XerxesLeFan
    LordofFail
    Nellyfox
    Chemist1422
    Arckas

Zero Escape: VLDR XXXIII - Source Code [Host: ChubbyMooshroom9]
    Nellyfox
    PokemonKidRyan
    Metrion
    Schultz128
    Renetear

Zero Escape: VLDR XXXIV - Master's Last Wish [Host: milte345]
    Arcthurus
    Schultz128
    ChubbyMooshroom9

Zero Escape: VLDR XXXV - Beginnings in Disguise [Host: Nellyfox & Schultz128]
    Arckas
    Arcthurus
    Chemist1422
    ChubbyMooshroom9
    LordofFail
    Nopingout
    Renetear
    spretznaz
    squosher
    TheGreatFurudoErika
    TheNiceOne16
    XerxesLeFan

Zero Escape: VLDR XXXVI - Novel StoryTelling [Host: Nellyfox]
    XerxesLeFan

Zero Escape: VLDR XXXVII - As We Fall [Host: ChubbyMooshroom9]
    Arckas
    Renetear
    XerxesLeFan
    Nopingout

Zero Escape: VLDR XXXVIII - Ignorance is Bliss [Host: LordofFail]
    Waffleme3
    LordofFail
    ThePossessorOfMyself
    Chemist1422
    Renetear
    Arckas
    Arcthurus
    PokemonKidRyan

Zero Escape: VLDR XXXIX - Fun Is Mandatory [Host: Metrion]
    Cancelled

Zero Escape: VLDR XL - S.S. Luxury [Host: Nellyfox]
    Arcthurus
    danijumps
    Metrion

Zero Escape: VLDR XLI - Upon A Star [Host: ChubbyMooshroom9]
    Schultz128
    IAmAMunchlax
    Nopingout
    Multiuniverse

Zero Escape: VLDR XLII - Noah's New iNvention [Host: Nellyfox]
    Cyantic
    Metrion
    RaidenNo11
    Schultz128
    spretznaz
    XerxesLeFan

Zero Escape: VLDR XLIII-A - U.P.O [Host: Schultz128 & Arcthurus]
    Nellyfox
    Arckas
    LordofFail
    Metrion
    XerxesLeFan
    Cyantic
    renetear
    morphogenetics

Zero Escape: VLDR XLIII-B - O.P.U [Host: Arcthurus & Schultz128]
    Nellyfox
    (Metrion)

Zero Escape: VLDR - Breaking Down Echoes [Host: Metrion]
    XerxesLeFan

Zero Escape: VLDR - Calm Before the Storm [Host: LordofFail]
    Arcthurus
    PokemonKidRyan
    Ryanyb

Zero Escape: VLDR - Nosedive [Host: Arcthurus]
    Arckas
    Chemist1422
    Nellyfox
    Renetear
    Ryanyb
    Schultz128
    XerxesLeFan

Zero Escape: VLDR - A Game of Two Halves [Host: LordofFail]
    Arcthurus
    Chemist1422
    ChubbyMooshroom9
    Cyantic
    Multiuniverse
    Renetear
    Schultz128
    Spretznaz
    TheNiceOne16
    XerxesLeFan

Zero Escape: VLDR - Jirtue's Jast Bangan Aonpa [Host: ChubbyMooshroom9]
    nzslimeables
    PolyesterHomes
    XerxesLeFan

Zero Escape: VLDR - Altered Origins [Host: Nellyfox]
    Arckas
    Arcthruus
    ChubbyMooshroom9
    Cyantic
    Hawkwing425
    LordofFail
    Metrion
    Nellyfox
    Renetear
    Schultz128
    Spretznaz
    TheNiceOne16
    XerxesLeFan

Zero Escape: VLDR - Shut Up and Dance [Host: Arcthurus]
    Arckas
    Chemist1422
    Cyantic
    Hawkwing425
    Schultz128

Zero Escape: VLDR - End of The Line [Host: LordofFail]
    Arcthurus
    LordofFail
    Renetear
    Ryanyb
    Schultz128
    TheNiceOne16
    XerxesLeFan

Zero Escape: VLDR - A Cursed Realm [Host: milte345]
    Arckas
    Nellyfox
    PokemonKidRyan
    Schultz128
    Spretznaz
    TheNiceOne16
    XerxesLeFan

Zero Escape: VLDR - End of Mystery [Host: ChubbyMooshroom9]
    Arcthurus

Zero Escape: VLDR - 初/MEGA浸透 [Host: Nellyfox]
    Metrion
Last edited by Metrion on Sat May 23, 2020 9:26 pm, edited 28 times in total.
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Re: Zero Escape: VLDR Hub

Postby Aeolian » Fri Mar 04, 2016 8:25 pm

RaidenNo11 wrote:Looks like a pretty sexy new Hub. Keep up the good work guys!

Primary Roles
Spoiler:
Good
Roles whose main purpose is to protect other players or defeat team evil.


Detective
Image
Solving mysteries


Abilities:
  • You can sense when a death has occurred.
  • Once per Roaming, you may inquire to your host about a player's alignment. Your target must be in the same room as you.
Win condition:
  • Escape without allowing any Evil or Killing roles to escape [including Conspirators].


Automaton
Image
Searching for companionship


Abilities:
  • You have inhuman strength, but you are not invulnerable.
  • You are unable to kill.
Win condition:
  • Escape with 4 others.


Officer
Image
Martial law


Abilities:
  • You begin the game with a revolver and one bullet, undetectable until first use.
Win condition:
  • Escape without allowing any Evil or Killing roles to escape [including Conspirators].


Esper
Image
Morphogenesis


Abilities:
  • Every Ambidex Game, you are informed of the role of a living player in your group.
  • You can sense when someone has chosen Betray in the Ambidex Game.
Win condition:
  • Escape with 3 others.


Vigilante
Image
Swords of Justice


Abilities:
  • Every Ambidex Game, you will be informed how many people in your group have killed.
  • Players who have killed are no match for you in combat.
Win condition:
  • Escape without letting anyone who has killed escape, excluding yourself.



Pair
Roles that can't exist without its counterpart; alignment varied!

Conspirator
Keeping secrets


Abilities:
  • You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
Win condition:
  • Escape with 3 or fewer others, including your partner.
  • If one of you escapes, you both win so long as you have completed your other goal.


Adversary
Friendly competition


Abilities:
  • You and your rival, (player), cannot kill one another.
Win condition:
  • Escape without your fellow adversary.
  • The adversary left behind may still win if his or her rival escapes alone.


Agent/Agent
The Special Office of Internal Security


Abilities:
  • You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
Win condition:
  • Prevent the (evil/killing role) from completing his or her win condition, and escape.
  • If one of you escapes, you both win so long as you have completed the above goal.
  • If your target completes their goal, kill them and escape together.



Neutral
Roles who are just along for the ride - they only care about escaping.

Tinkerer
Image
Innovation


Abilities:
  • You start off with a handful of items.
  • You able to take apart or combine items.
Win condition:
  • Escape.


Maniac
What's yours is mine


Abilities:
  • While stealing and planting items from/on others, you will never be caught.
Win condition:
  • Escape.


Hacker
0100100001101001


Abilities:
  • You are given next pairings during the Ambidex Game.
  • You may swap two people before pairings are announced.
Win condition:
  • Escape.


Magician
Quality knockoffs


Abilities:
  • You are able to create copies of items that are in your inventory. The copies will not work upon use.
  • Once, you may make a fully functioning replica of an item.
Win condition:
  • Escape.


Dancer
Image
Two distractions


Abilities:
  • Most private actions you submit will not be announced in front of others, excluding some attacking actions (at host's discretion). The target of your action may not notice either.
Win condition:
  • Escape.


Arithmetician
Strength in numbers


Abilities:
  • Choose a player at the start of the game. Their BP count will secretly be yours. However, if either of you have fewer than one BP, only that person will die.
  • If your target dies, your BP count will be your own.
Win Condition:
  • Escape.


Analyst
Trained eye


Abilities:
  • Upon receiving a new partner for puzzles/AB Games, you will be given a message describing your partner's alignment.
  • Once every Discussion Phase, you may inquire about a player's inventory without having them know.
Win condition:
  • Escape.


Synthestitch
Tastes like purple!


Abilities:
  • Whenever someone is publicly searched, you will be privately informed his or her hidden item(s), if there are any. You're also informed of any hidden items in your surroundings while looking around.
  • You will be given details of publicly announced actions.
Win Condition
  • Escape.



Wildcard
Roles with flexible win conditions, meaning they can become good, evil, or completely benign in the end.

Doppelgänger
Image
Double vision


Abilities:
  • Kill someone to become their role.
Win condition:
  • You cannot win as a Doppelgänger.


Armor
Image
Cuirass past


Abilities:
  • Covered head to toe in tough armor, you are resilient to physical attacks and are extremely slow.
  • Your role is announced to everyone at the start of the game.
  • Find the key to your armor to remove it and become a new role.
Win Condition:
  • You cannot win as an Armor.


Average Joe
Image


Abilities:
  • You will become a new role as soon as you enter your Ambidex Booth for the first time.
Win condition:
  • You cannot win as an Average Joe.


Lover
Image
Undying affection


Abilities:
  • You have no abilities.
Win condition:
  • You are deeply attached to (player). Escape with him or her [you cannot kill your target].
  • If your target dies, his or her murderer must be dead before you can escape.


Zero
Mastermind


Abilities:
  • Once every Roaming and Puzzle phase, you may inquire about a player's role. You will be told what his or her exact role is.
  • At the start of the game, you may choose to begin with an item in any other role's toolkit.
Win condition:
  • Ensure that only Neutral and Wildcard roles escape. You do not need to escape.



Evil
Roles whose goal is to hinder the player environment and cause chaos.

Chaotic
Harmony in chaos


Abilities:
  • You have no abilities.
Win condition:
  • 6 Betrays happen in the Ambidex Game, not including when the Chaotic chooses Betray.


Radical
Image
Free the soul


Abilities:
  • During Puzzle or Roaming, choose a location to plant your bomb, it will be placed for you. An announcement will be made in the thread saying a bomb has been activated.
  • The remaining players have from time of announcement to the end of the next Roaming phase to find and deactivate the bomb.
Win condition:
  • You win if your bomb detonates. The bomb will swap around everyone's BP at your will, but BP cannot change by more than 2.
  • If your bomb is disarmed, you must escape with 3 or fewer others.


Psychopath
Heart-Ripper


Abilities:
  • You begin the game with a knife, undetectable until first use.
  • You become fueled with adrenaline when you need to kill someone, making you more powerful in combat situations.
Win condition:
  • Escape.
  • For each Ambidex Game where there are no Betrays (excluding when you choose it), you must murder someone before you may leave.


Cultist
Image
For Brother


Abilities:
  • You are unable to kill outside of the Ambidex Game.
  • You may choose one player per phase who will lose all of their role's abilities for the entirety of the current phase. They are not informed of this. You may choose up to two people for this between two Ambidex Games.
Win condition:
  • You win if 9 players are dead [can include yourself].



Killing
Roles who goals are to thin the numbers, or to severely lower the chances of other roles winning.

Cleaver
Image
Four-leaf clover


Abilities:
  • You begin the game with your trusty fire axe, undetectable until first use.
  • If you have not yet used your fire axe, you will automatically use it as a counter the first time someone tries to kill you unless your attacker is using a gun.
Win condition:
  • Kill 4 others.


Maverick
Escape the past


Abilities:
  • All weapons you carry will always be undetectable.
  • You begin the game with a gun and three bullets.
Win condition:
  • Be the only person to escape.


Reaper
Immortal through deeds


Abilities:
  • Once per Roaming phase you may choose a player to stalk. You may inquire what their location is and additionally, when you inquire you will be told who they are with.
  • You can escape certain death one time.
Win condition:
  • Escape while being the leading cause of death.


Obsessor
My precious


Abilities:
  • You are searching for your doll, a random player at the start of the game has it. If the carrier dies, the doll is transferred to the killer.
  • You are informed when the doll is transferred.
  • The carrier is unable to kill you, but you can kill the carrier very easily.
Win condition:
  • Escape with your doll.


Aristocrat
Image
A higher purpose in mind


Abilities:
  • Between two AB Games, you may sabotage items in one way each: sleep or paralysis. The traps activate when either: someone else uses the item, or you use the item on someone else.
  • You have an undetectable vial of poisonous and venomous liquid.
Win condition:
  • Escape only with players who have Betrayed a living player.
  • Alternatively, kill three others who have only selected Ally and ensure all Good roles are dead.



Reserve Roles
Spoiler: Good
Guardian Angel
Image
Glory in compassion


Abilities:
  • During Roaming, you may inquire at any time where your target is.
Win condition:
  • (Player) is alive by the end of the game [you cannot kill your target].
  • If (player) dies, escape without letting his or her killer escape.


Believer
Image
Caged bird


Abilities:
  • Choose between three people at the start of the game. Your target will escape certain death one time [excluding the Ambidex Game].
  • You begin the game with a knife.
Win condition:
  • Escape with your target [you cannot kill your target].
  • If you die, you will win so long as your target escapes.
  • If your target dies, ensure their killer does not escape with you.


Nurse
Image
Luna, M.D.


Abilities:
  • At the start of the game, choose three players to monitor. If any of them are killed, you will be informed so and be given the location where they died.
  • You are able to tend to others' wounds with great finesse.
Win condition:
  • Escape with (one-fourth of total number of players) others.


Pair

Telepath
Image
Imaginary friends


Abilities:
  • You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
  • If one of you is incapacitated or killed, so is the other. You feel your partner's pain.
Win condition:
  • Escape.
  • If one of you escapes, you both win.


Neutral

Senior
Wise and stubborn


Abilities:
  • Once, you may PM the host and force any option to take place.
  • Your vote counts as two in all decisions.
Win condition:
  • Escape.

Alchemist
Crazy inventions


Abilities:
  • You begin the game with a handful of items.
  • You can combine items to create weapons within reason.
Win condition:
  • Escape.


Jumper
...Kanny?


Abilities:
  • You can hide 3 more items on yourself.
  • You consider yourself agile.
Win condition:
  • Escape.


Blinded
More than meets the eye


Abilities:
  • Your hearing abilities are superhuman - you can hear things happening far away.
  • You can keenly hear movement, making it difficult for people to sneak attack you.
Win condition:
  • Escape.


Boxer
Perfect rhythm


Abilities:
  • You cannot get knocked unconscious by a physical attack.
Win condition:
  • Escape.


Wildcard

Passépartout
Image
Choose your fate


Abilities:
  • You are able to choose your abilities from a list given to you every Ambidex Game.
  • Each time you choose a new ability, your previous one will be lost.
Win condition:
  • You are able to choose your win condition from a list given to you.
  • Once you choose your win condition, it cannot be changed.


Evil

Challenger
All for one


Abilities:
  • You are able to escape certain death one time [excluding the Ambidex Game].
Win condition:
  • Be the first person [or a part of the first group] to reach (BP required to escape) BP, and escape.
  • If you are not the first to reach (BP required to escape) BP, ensure that the/a person with the highest BP count is dead before escaping, excluding yourself.


Demolitions Expert
Image
Explosive personality


Abilities:
  • Once per roaming, you may plant a small explosive device in any room and at a specific location. You cannot plant the SED while someone else is in the room.
  • When someone nears where your SED is, it will detonate, and the victim will fall unconscious or die, depending on how injured he or she is.
Win condition:
  • Have three of your bombs detonate and escape.


Killing

Assassin
A hired hand


Abilities:
  • All weapons you carry will always be undetectable.
  • You are agile and can dodge many physical attacks with ease.
  • Once per roaming, you may inspect a player. You will be told if your target is a good role or an Agent.
Win condition:
  • Ensure all Good roles (including Agents) are dead and escape.


Predator
It's a jungle


Abilities:
  • You are stronger and faster than players who have less BP than you.
  • Players who have a lower BP count than you become targeted. If their BP count becomes equal to or higher than yours, they will no longer be targeted.
Win condition:
  • Kill (one fourth total number of players) marked targets.
  • Alternatively, choose to betray in the Ambidex Game two times and escape.


Spoiler: Thank you to Nellyfox, IAmAMunchlax, Metrion, Arcthurus, and KTCatatonic for helping.
Guardian Angel by Aeolian.
Adversary by Aeolian.
Alchemist by Aeolian.
Hacker by Arckas.
Passépartout by Aeolian.
Challenger by Aeolian.
Demolitions Expert by LordofFail.
Psychopath by LordofFail.
Cultist by Aeolian.
Assassin by Aeolian.
Vainglorious by Metrion.
Nurse by Schultz128.
Analyst by Nellyfox.
Zero by Metrion.
Obsessor by Metrion.
Boxer by IAmAMunchlax.
Predator by IAmAMunchlax.
Aristocrat by Metrion.
Synthestitch by Arckas.
Most other roles by Metrion.

Maverick based on Ace.
Blinded based on Snake.
Cleaver based on Clover.
Jumper based on Junpei.
Dancer based on Lotus.

Average Joe based on Sigma.
Esper based on Sigma/Phi.
Believer based on Luna.
Radical based on Dio.
Agent based on Clover/Alice.
Armor based on K.
Senior based on Tenmyouji.

Automaton based on Q.
Psychopath based on Mira?


Winrates for Roles:
Spoiler: Untested: Guardian Angel, [New] Believer, Nurse, Analyst, Passépartout, Zero, Challenger, Cultist, Aristocrat, Predator
Unranked: Adversary, Armor, Average Joe

Role: Winrate% [Games won/Games present]

Detective: 33% [1/3]
Automaton: 0% [0/1]
Esper: 40% [2/5]
Vigilante: 0% [0/1]
[Old] Believer: 0% [0/2]
Conspirator: 50% [1/2]
Telepath: 50% [1/2]
Agent: 100% [2/2]
Alchemist: 0% [0/1]
Maniac/Swindler: 66% [2/3]
Senior: 0% [0/2]
Hacker: 20% [1/5]
Tinkerer: 0% [0/2]
Jumper: 50% [1/2]
Con Artist 100% [1/1]
Dancer: 0% [0/1]
Blinded 0% [0/1]
Boxer: 0% [0/1]
Doppelgänger: 25% [1/4]
Lover: 33% [1/3]
Chaotic: 40% [2/5]
Radical: 50% [1/2]
Demolitions Expert: 66% [2/3]
Psychopath: 0% [0/1]
Cleaver: 75% [3/4]
Assassin: 0% [0/1]
Maverick: 0% [0/1]
Vainglorious: 0% [0/1]
Obsessor: 0% [0/1]


Various Stats:
Game time:
Spoiler: VLDR I [Metrion]: 12 days (August 27th 2014 - September 7th 2014)
VLDR II [Metrion]: 22 days (September 20th 2014 - October 11th 2014)
VLDR V [Aeolian & Hiphoplog]: 7 days (June 19th 2015 - June 26th 2015)
VLDR VI [Metrion]: 165 days (July 3rd 2015 - January 13th 2016)
VLDR VIII [Aeolian]: 23 days (February 14th 2016 - March 8th 2016)
VLDR IX [Aeolian]: 75 days (March 14th 2016 - May 26th 2016)
VLDR XII [Nellyfox & RockFire]: 52 days (August 23rd 2016 - October 13th 2016)
VLDR XIII [Aeolian]: 25 days (January 10th 2017 - February 3rd 2017)
VLDR XIV [Nellyfox & IAmAMunchlax]: 12 days (February 11th 2017 - February 23rd 2017)
VLDR XV [Aeolian]: 7 days (February 24th 2017 - March 2nd 2017)

AVERAGE: 40 days
10 out of 15 games completed: 67% completion rate.

Ideal VLDR:
Spoiler: 64.3% - 12 players
    28.9% - 9 players
    0% - 16+
44.3% - Vanilla/Standard roles
    33.3% - Hidden roles
    16.7% - Character roles
    0% - None
55% - Mild/Moderate story
    30% - Substantial story
    5% - No story
31.6%x2 - Alter &/ replace AB game occasionally
    26.3% - Keep it as is every game
    0% - Remove it
66.7% - Moderate map size
    16.7%x2 - Compact / Vast
50% - Keep puzzles as is*
    8.3% - Remove them
53.3% - Slight RNG & host's judgment action processing
    26.7% - High RNG involvement
    13.3% - Entirely at host's discretion
35.7% - Very interested in roleplaying
    21.4% - Interested, but not every game
    14.3% - Willing, but not preferred
    7.1% - Not interested
43.8% - Be given a character to play
    37.5% - Create a character to play
42.9% - No preference on cohosts
    14.3% - Things are complicated
    7.1% - Things are easier
46.7% - Yes to host-created events
    26.7% - Make them optional
    20% - No
60% - Experiment some in games
    13.3%x2 - Create something wild/Games are fine now
100% - Nicknames are always good
    0% = Blacklisted
Last edited by Aeolian on Mon Aug 07, 2017 4:21 pm, edited 36 times in total.
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Aeolian
[Forum Mafia IV] Winner
[Forum Mafia IV] Winner
 
Posts: 336
Joined: Sun May 18, 2014 7:08 pm
Location: Hellfire Star

Re: Zero Escape: VLDR Hub

Postby Nellyfox » Fri Mar 04, 2016 8:26 pm

Shut up Raiden I killed you. CRYING EXTERNALLY BUT IT'S SAID AND DONE

Petition to rename Moe Death to Lucy.


Host Spreadsheet Guide
Spoiler: Overview

This spreadsheet is designed for VLDR hosts who want to keep all their game information in one place. The spreadsheet makes certain aspects of hosting much easier by using color coordination and automated data. You are able to make a copy by opening the sheet and going to File->Make a Copy.

>>SPREADSHEET LINK<<

The sheet has undergone an aesthetics update since this guide was created; do note that nothing has changed functionality wise as of this edit.

Things to Note

  • Make a new copy of the sheet every time you go to host a game. I periodically make updates to the sheet to make things easier or add new features. Therefore, you should create a new copy for your upcoming game as close to the launch date as possible, to make sure you have the latest update.
  • This sheet is designed using the VLR game format in mind. It is still possible to use if hosting using other methods, however the sheet will not optimize your experience.
  • When you're copying a cell and pasting it in a forum post, the pasted contents will be surrounded by quotation marks. I don't know if you can turn this off so just keep in mind to remove those before posting.
  • Never, under any circumstance, alter the functions of the sheet. The rule of thumb is do not add text to a cell if the f(x) bar has any color.
    Image
    Image
    You are able to edit the text of cells that have a dropdown arrow, however you'll be thrown an error that isn't particularly harmful. There's a way to add more options to dropdowns that I'll explain later.

Players

This is the tab that you'll be spending the most time in as a host, and as such, there's a ton to go over here.

Image
Image

  • Name: If you wish to automate postgame results, then enter the player's full username. Otherwise, this section just reminds you of who someone is playing.
  • Alias: Name of the character the player is playing. I would recommend using whatever name the character uses to introduce themselves in-game, should they not be using their actual name. The character aliases are used quite a bit in the sheet, and this allows you to easily show other players parts of the sheet or used the automated BBCode processes without leaking the character's real name.
  • Role: If you wish to automate postgame results, then enter the full name of the role.
  • Stats: If you use a different statline than me, then edit the purple cells accordingly. If you wish to show positive stats with a plus in these cells, you have to put an apostrophe before the plus; for example, a stat of +3 must be entered as '+3, otherwise it will simply show as 3.
  • Health: The options here are color coded for convenience. Use the N/A option if you're hosting a game with less than 12 players.
  • Vote: The options here are color coded for convenience. Use the N/A option for unsubmitted votes, or if you're hosting a game with less than 12 players.
  • Charges: The options here are color coded for convenience. I primarily use this row for roles that have a specified number of charges for an ability, not abilities that reset based on phases.
  • Items: Standard inventory keeping area.
  • Basekit: The options here are color coded for convenience. This is separate from the other items as roles in my game that have a basekit get an extra inventory slot to hold their starting item.
  • Wincon/Adept/Inept: Simple places to keep track of information.
  • Location: Use the dropdown to select what room the player is currently in. The locations here are pulled from the Rooms tab, and therefore only works if locations are available to pull from in that tab.
  • Win?: If you wish to automate postgame results, check the box if the player has won the game.
  • res: These tabs are available in case you have an extra piece of information to track. They don't affect anything else on the sheet.

Bracelets

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If you are using a VLR styled setup, then update the Doors dropdown according to what colors the puzzle doors are. The sheet will automatically sort players by colors and polarities, and then display what the three possible options are.

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If you are using a 999 styled setup, then you can use the dropdowns to see if proposed combinations of players can go through the door legally. The sheet will automatically find the digital root of the players' sum. Keep in mind the following:

- Only use numerical values in the Door cells.
- This sheet follows a "minimum 3, maximum 5" rule, just like 999. Fill in the cells from left to right; if the first three name cells are not filled, you will not get a result.

Library

This tab may look intimidating at first, however it is behind most of the automated processes of the sheet. For the most part, all you have to do is select options from a dropdown.

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  • AB Booth, AB Results, and Post Game Results are all automated to make your life easier. AB Booth is for an opening message should you want the flavor. AB Results color codes the results by bracelets like this. Post Game Results will give you a post like this depending on what you enter for the colors/username/alias/role. You will be able to select and copy the light blue cells after filling the information in, which is particularly helpful when hosting on mobile.
  • If you want to use colors not in the default selection the forums gives you, then store them in the Colors cells. That way, all you have to do is copy the cell the BBCode is in, rather than scramble for specific hex code each time you want to use it.

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  • Player: Automatically pulled from the Players tab.
  • Color: Assign bracelet colors using the dropdown. Also color coded for convenience. This is what the Bracelets tab pulls from.
  • BP/#: Enter the number of BP a player has (for VLR styled games) or the Bracelet Number a player is (for 999 styled games) here.
  • Polarity: Assign bracelet polarities using the dropdown. Also color coded for convenience. This is also what the Bracelets tab pulls from.
  • Full BBCode: Selecting and copying this cell will give you a list that looks like this. Also useful for updating bracelet assignments in the OP.

Rooms

This tab is the most important for making the Roaming phase less stressful.

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  • Room: Name of the room goes here. Try and keep it simple unless you don't care how the Location tab looks, as that's the dropdown that pulls from this column.
  • Original Description: There are eight tabs here for you to store room descriptions. What I do is label the cell with the subject of the room (for example, for an Infirmary I may have "Enter" for when someone first enters the room, "Cots" if there are cots in the room, "Healing Pod" if there's a pod, etc.) and then add a note to the cell with the actual description. You can add a note by right clicking the cell and choosing "Insert Note", choosing Insert->Note, or using the hotkey Shift+F2.
  • Updated Description: In case you want to keep the original descriptions intact but the room drastically changes, there's eight tabs here to utilize. If you don't care about keeping every version of a description then feel free to utilize these as extra spaces for room descriptions.
  • Items: Keep track of items in the room here.
  • In The Room: This cell automatically lists who is in the room based on the selections made with the Location dropdown. DO NOT EDIT ANY OF THESE CELLS. You might delete the function and break it.
  • Notes: Blank cells that don't affect anything, so fill these with anything important about the room to keep track of.

Puzzles

This tab is exclusively for recordkeeping.

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  • Name: Name of the puzzle room.
  • Puzzle Descriptions: Much like the Rooms tab, you can record descriptions to easily copy/paste. These tabs are actually merged, so you may unmerge them to increase your number of puzzle descriptions to 18.
  • Rewards: Rewards for the puzzle.
  • Empty Space: A large area for you to record anything necessary for the puzzle. Up to you what you want to put here.
There are, by default, 22 puzzle sections for you to utilize. If you need more, you can swiftly create more sections by selecting all the necessary cells and dragging them down.

This tab does not affect, and is not affected by, other aspects of the sheet. As such, you are free to delete it if you record puzzle elements elsewhere and don't want it sitting there.

Hall of Shame

In order to keep the VLDR Hub's Hall of Shame updated, please fill in only Part A of this sheet. Part B is automatically compiled if you mark who won on the Players tab. Once all the necessary information is filled in, copy the "Hall of Shame" code tab that is highlighted blue and ship it off to Met.

Data

DO NOT EDIT OR DELETE THIS TAB. You shouldn't be able to do the former, but I can't test this as I created the sheet in the first place. This is the most important tab as it allows the other tabs to automate the information they're supposed to. Yes, it's a mess. Not even I can tell you what's going on. But it works, so don't touch it.

Need more dropdown options?

Perhaps you have another health status not listed, or you have more rooms in your game than what is provided on the sheet. There's an easy way to add what you want and have it work.

Step 1: Select the cell with the dropdown.
Step 2: Go to Data->Data Validation.
Step 3A: If "Criteria" is "List of items", then add your item to the list. Separate the items with a comma.
Step 3B: If "Criteria" is "List from a range", then increase the range the cell pulls from. For extra rooms, you'll only have to edit the number after C.
Step 4: You can select the cell you just edited and copy/paste them into others and they will contain the updates you made.

If you wish to color code your new option:

Step 1: Select the cell with the dropdown.
Step 2: Go to Format->Conditional Formatting.
Step 3: Select "Add another rule".
Step 4: "Format cells if...Text Contains" and enter your new option.
Step 5: Choose the color you want your text to be, and update the text accordingly.

You can by bypass most of Step 5 if you select an existing rule and select "Add another rule" — it will create a copy of the rule you selected, so all you'd need to do is edit the "Text Contains" and cell fill color.

You will need to update the range that this rule applies to on the sheet.


Automatic Rolecard Formatting
Spoiler: >>SPREADSHEET LINK<<

This spreadsheet will automatically format rolecard BBCode for you to keep things neat. You can use the sheet by doing File->Make a Copy. Currently, the sheet only formats in the following styles:

Basic Format:
Amphibian
“They have no idea what's under here!”
Code: Select all
STR: +0     |     DEX: +5     |     VIT: -2
-------------------------------------------
PRC: +5     |     INT: +0     |     SKL: +2


Big Hops - You will always succeed any action involving jumping.

Gooey Glue - Any items touching your skin (by holding them, wearing them, etc) will be unable to be stolen from you.

Escape with 4 others.


Biography Format:
Kiba Waymeyer
Age: 25
Sex: ?

A scientist studying the phenomenon known as the Spectrum. You've suddenly found yourself in this weird killing game, but hey, isn't getting into reckless shenanigans like this part of life's ultimate fun?

Amphibian
“They have no idea what's under here!”
Code: Select all
STR: +0     |     DEX: +5     |     VIT: -2
-------------------------------------------
PRC: +5     |     INT: +0     |     SKL: +2


Big Hops - You will always succeed any action involving jumping.

Gooey Glue - Any items touching your skin (by holding them, wearing them, etc) will be unable to be stolen from you.

Escape with 4 others.


Some notes:
  • When you copy and paste the rolecard BBCode to the forums, remove the quotation marks that surround it.
  • Do not add quotation marks to the role quote; the formula does it automatically.
  • In order for numbers in stats to show up as positives, use an apostrophe before the plus sign (e.g., enter a stat of +3 as '+3).


Library
Spoiler: A Brief Overview on the Timlines in VLDR
    A 2019 essay that connects all of the universes in VLDR at the time, for those who are interested.

From 0 to Zero: A Commentary on Crafting Engaging Settings, Characters, and Elements in Virtue’s Last Dilemma Redux
    A commentary critiquing numerous elements about VLDR, providing tips and advice on how to improve development of such elements for hosts and players.

The Character > Role Philosophy
    An argumentative essay on why it is better to ignore your wincons when the situation calls for it.

Zero Effect Dilemma: Its Role & Purpose
    An argumentative essay on what makes a good "Zero" character in VLDR.
Last edited by Nellyfox on Mon Jun 15, 2020 9:52 am, edited 14 times in total.
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Re: Zero Escape: VLDR Hub

Postby Aeolian » Fri Mar 04, 2016 8:26 pm

Shut up Raiden you're supposed to be dead. ninja'd

When you send your rough draft to Metrion and he takes 100% credit for it kappa
New hub though. Ask questions about the game here, or make suggestions, or talk about how fantastic Zero Time Dilemma will be. This can just be a general discussion thread.





this post makes no sense now
Last edited by Aeolian on Sat Feb 11, 2017 10:51 pm, edited 1 time in total.
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Re: Zero Escape: VLDR Hub

Postby TheCow » Sat Mar 05, 2016 9:17 am

The new Armour role is interesting. I could see it used effectively with a creative designer, since you can flip it to be any role.

I enjoy the Mavrick, or whatever. Like most of the evil roles, simplicity is golden, and it would be fun to play as I would think.

Doppelganger is awesome as always.
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Re: Zero Escape: VLDR Hub

Postby Alicitzen » Sat Mar 05, 2016 9:38 am

I take pride in my 0% win rate.
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Re: Zero Escape: VLDR Hub

Postby Arcthurus » Sat Mar 05, 2016 10:47 am

I thought Officer had a police baton?


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Re: Zero Escape: VLDR Hub

Postby Metrion » Sat Mar 05, 2016 10:55 am

Originally it had a gun, then it was nerfed to have a baton, then it was brought back to a gun with only a single shot and less restrictions.


TheCow wrote:The new Armour role is interesting. I could see it used effectively with a creative designer, since you can flip it to be any role.

I enjoy the Maverick, or whatever. Like most of the evil roles, simplicity is golden, and it would be fun to play as I would think.

Doppelganger is awesome as always.


Unintentional pun on Cow's part is amazing.

Yeah they're pretty legit roles. Can confirm as a professional confirmologist.
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Re: Zero Escape: VLDR Hub

Postby Aeolian » Sat Mar 05, 2016 11:20 am

Sarah Thorpe wrote:I take pride in my 0% win rate.

Well technically you did win that one game as a Doppelganger. Just not as the Maniac.
So you have half a win.
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Re: Zero Escape: VLDR Hub

Postby TrueGent » Sat Mar 05, 2016 4:47 pm

This game seems like a fresh meme.
Average Joe seems like a good meme role imo.

I'll probably join one of these at some point.
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Re: Zero Escape: VLDR Hub

Postby Aeolian » Mon Mar 07, 2016 11:48 am

Guess I should announce it here since I've already told a few other people. I'm working on another VLDR that will happen after the current one ends.
I'll post an announcement here at least a day before the signups are posted.
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Re: Zero Escape: VLDR Hub

Postby Animate » Tue Mar 08, 2016 9:17 am

Potential 999/VLR spoilers, but uh, ZTD full cast hype :)
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Re: Zero Escape: VLDR Hub

Postby LordofFail » Tue Mar 08, 2016 9:42 am

I have decided that I am going to go through with my game idea.

Signups date is TBD.

The game will be twelve (12) players.

A couple other things about the game I will host in the summer:
-Hidden stats: Not as omnipresent as in VLDR IV. There might be some hidden stats (they might be shown to the players I havent decided yet). There will not be as many stats as in VLDR IV.
-The game will have multiple possible endings, depending on decisions of the players
-There may be role cards. Given the premise of the game, there may not be role cards. All players will be given a secondary objective. Primary objective for all players is to escape the facility.
-Forum location: The game might take place on this forum or I might make a createaforum forum for the game. The reason that I would make a createaforum forum would be because it is easier for me to manage all aspects of the game as I would be able to make boards, and other things such as inventory boxes that only individual players can see. Also players may be required to not have their current forum username for flavour purposes.
-Traitors: Not a thing this game. Not doing that again, that was a really bad idea last time.
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Re: Zero Escape: VLDR Hub

Postby Arcthurus » Tue Mar 08, 2016 9:48 am

TheCow and I are planning on cohosting a VLDR sometime soon. We'll give more details in the future once we have things more fleshed out, but there's a solid base already.

We should probably set up a queue for people wanting to be hosts.


Also I believe any games of VLDR would be better hosted here, on this forum, for sake of simplicity. But that's like, my opinion.
Last edited by Arcthurus on Tue Mar 08, 2016 9:51 am, edited 1 time in total.


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Re: Zero Escape: VLDR Hub

Postby LordofFail » Tue Mar 08, 2016 9:50 am

Arcthurus wrote:TheCow and I are planning on cohosting a VLDR sometime soon. We'll give more details in the future once we have things more fleshed out, but there's a solid base already.


Are you guys planning on using a map making program or some sort? If so, what program / website do you think you would be using?
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Re: Zero Escape: VLDR Hub

Postby Aeolian » Tue Mar 08, 2016 10:50 am

Arcthurus wrote:Also I believe any games of VLDR would be better hosted here, on this forum, for sake of simplicity. But that's like, my opinion.

I do agree with this. After hosting a couple games, I can say that management really isn't that big of an issue. It makes it easy to just write everything down and go retrieve information when you need it. Mistakes are also part of the game, it's not perfect.
I'd be quite wary of going to a new forum for this game because I am adamant in saying that that was one (cough) of the reasons that the other was cancelled. Moving to another forum was really burdensome.

LordofFail wrote:Are you guys planning on using a map making program or some sort? If so, what program / website do you think you would be using?


I used the deepnight RPG map maker for my current game. It's not very detailed, but it works well and is easy to use. Metrion, on the other hand, either uses maps from the games or makes his own using some drawing program I think.
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Re: Zero Escape: VLDR Hub

Postby Metrion » Tue Mar 08, 2016 11:55 am

Aeolian wrote:Metrion, on the other hand, either uses maps from the games or makes his own using some drawing program I think.


Jasc Paint Shop Pro #9

The last good one before it was bought out then run into the ground by it's competitor adobe (I think). It's very meticulous to make good maps in most photoshop/paint programs so I don't recommend it if you want something quick and easy without sacrificing presentation.
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Re: Zero Escape: VLDR Hub

Postby LordofFail » Tue Mar 08, 2016 12:42 pm

Also, for the Roaming phase, room chats will be in quicktopics rather then in PMs. Because pMs can only have a maximum of 5 recipients (one of which must be the mod), quicktopics allow for more people in a room then just 5. Also quicktopics are easier to follow then long PM chains, especially from a mod point of view when you try to understand posts in context.

(the current quicktopic in use per room will have [CURRENT] in the title)

And using another forum would be mostly for flavour purposes but it will probably be on this forum because of the issues of the other forum (especially because it kinda broke the game because people were not familiar with how the PM system worked so some PMs got sent to the wrong recipients and things kinda broke from there)
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Re: Zero Escape: VLDR Hub

Postby SirCakez » Tue Mar 08, 2016 3:15 pm

Wouldn't you have to switch quicktopics every time someone left or entered a room though?
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Re: Zero Escape: VLDR Hub

Postby Arckas » Tue Mar 08, 2016 5:14 pm

I'm open to any graphics or maps requests if need be.

Though be careful since it's possible I may be a player in that game.
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Re: Zero Escape: VLDR Hub

Postby LordofFail » Tue Mar 08, 2016 6:04 pm

SirCakez wrote:Wouldn't you have to switch quicktopics every time someone left or entered a room though?


Yes but its not hard. Quicktopics are super easy to make (you literally just click the "make topic" button).

Whenever someone enters or leaves a room, the previous quicktopic would be locked and new ones would be made.

Some interactions would be done by PMs, such as meeting in hallways and things like that.


Or maybe a quicktopic would only be made if there are 5 or more people in a room.

Actually, I think I will go with that; all roaming chats will be done by PMs unless there are 5 or more people in the room in which case a quicktopic will be made.
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Re: Zero Escape: VLDR Hub

Postby Alicitzen » Tue Mar 08, 2016 6:06 pm

Past experience has shown me making a game overly reliant on room chats just leads to failure.
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Re: Zero Escape: VLDR Hub

Postby LordofFail » Wed Mar 09, 2016 9:26 am

Sarah Thorpe wrote:Past experience has shown me making a game overly reliant on room chats just leads to failure.


room chats are part of roaming, the amount that they are relied upon will be based upon the players.

Signups for my game will go live when I finish making puzzle rooms and flavour text (and maps). I will post date estimates for signups when I can.
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Re: Zero Escape: VLDR Hub

Postby Aeolian » Thu Mar 10, 2016 11:34 pm

It is with excitement I announce -

Zero Escape: Virtue's Last Dangan Ronpa Dilemma - Absolute Zero

Coming soon to a subboard near you!!


Next week. Maybe.
No reserves this time folks. You snooze you lose.
Will post another announcement detailing exact time sometime later.
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Re: Zero Escape: VLDR Hub

Postby Arcthurus » Thu Mar 10, 2016 11:37 pm

How long from the announcement till the actual signups in a minimum? 24 hours? 36?


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