Why do people....
...betray each other?
If you can't trust anyone...
...then everyone should DIE.
...betray each other?
If you can't trust anyone...
...then everyone should DIE.
Hello everyone, and welcome to
Zero Escape: Virtue's Last Dilemma Redux!
Zero Escape: Virtue's Last Dilemma Redux!
What is Zero Escape: Virtue's Last Dilemma Redux?
Zero Escape: Virtue's Last Dilemma Redux (often acronymed as {VLDR}) is a forum game originally devised by Metrion. It generally incorporates elements from the series it is named after, Zero Escape, but includes its own twists to create a unique strategy and deception game.
What's in a VLDR game?
For a game to be considered VLDR, it must contain the following parts:
- A Roaming phase
- A Puzzle phase
- An Ambidex or Nonary Game
- Roles for every player
The many phases of VLDR
VLDR has no day/night phases, but cycles similarly. The most general progression is Discussion > Puzzle > Roaming > AB Game.
- Discussion - Generally used for conversation, and to make choices that impact how the game progresses. Basically filler.
- Puzzle - Split up into groups and solve puzzles with your team.
- Roaming- Explore the many rooms of your prison.
- Ambidex Game (AB Game) - Ally or Betray your opponents. Your choices affect the amount of points you gain or lose.
The Rules
The following rules are generally standard for every game, however hosts may edit, add, or remove rules as they see fit.
Spoiler: 1) The most important: respect your host and the other players. Please remember that this is just a game.
2) Your primary goal in this game is to escape the facility. Note that some roles may have additional goals, while others don't need to escape at all. You will learn how to escape as the game progresses.
3) Do not, under any circumstances, discuss your role. Do not claim a role, do not list your role's abilities, and do not name your role's win conditions. This includes hinting at or "softclaiming" a role.*
4) Only post during designated phases. Your moderator will tell you when you can and cannot post. Dead players may not post.
5) Everything is facilitated by your moderator. PM chains, actions, etc. You give the input, but the host gives the output.
6) Do not talk about the game outside of game means. This may apply even for dead players. Ask your moderator before talking to another about the game.
7) Do not join this game if you will not be active. This game normally takes anywhere from a couple of weeks to a couple of months. The more active the players are, the less time it will take to complete. Inactive players maybe kicked from the game under host's discretion.
* Games with in-character roleplaying may allow role discussion should it not break the fourth wall.
Who are you?
VLDR games incorporate roles of some sort, as it gives incentive to players to cause excitement in the game and offers a challenge. Not everyone wins, boys and girls!
Below are the standard, "vanilla", roles that many games may use. If hosting, feel free to modify any of the roles as you see fit, or create your own!
Modern roles
Spoiler:
Good
Roles whose main purpose is to protect other players or defeat team evil.
Roles whose main purpose is to protect other players or defeat team evil.
Guardian Angel
Glory in compassion
Abilities:Win condition:
- During Roaming, you may inquire at any time where your target is.
- (Player) is alive by the end of the game [you cannot kill your target].
- If (player) dies, escape without letting his or her killer escape.
Detective
Solving mysteries
Abilities:Win condition:
- Once per roaming, you may choose a player to track. You may inquire about their location at any time during roaming.
- You sense when someone has been killed.
- Escape without allowing any evil or killing roles to escape [including conspirators].
Automaton
Searching for companionship
Abilities:Win condition:
- You have inhuman strength, but you are not invulnerable.
- You are unable to kill.
- Escape with (one third of total number of players) others.
Officer
Martial law
Abilities:Win condition:
- You begin the game with a revolver and one bullet, undetectable until first use.
- Escape without allowing any evil or killing roles to escape [including conspirators].
Esper
Morphogenesis
Abilities:Win condition:
- Every Ambidex Game, you are informed of a role of a living player in your group.
- You can sense when someone is betraying in the Ambidex Game.
- Escape with (one-fourth of total number of players) others.
Believer
Caged bird
Abilities:Win condition:
- Choose between three people at the start of the game. Your target will escape certain death one time [excluding the Ambidex Game].
- You begin the game with a knife.
- Escape with your target [you cannot kill your target].
- If you die, you will win so long as your target escapes.
- If your target dies, ensure their killer does not escape with you.
Nurse
Luna, M.D.
Abilities:Win condition:
- At the start of the game, choose three players to monitor. If any of them are killed, you will be informed so and be given the location where they died.
- You are able to tend to others' wounds with great finesse.
- Escape with (one-fourth of total number of players) others.
Vigilante
Swords of Justice
Abilities:Win condition:
- Every Ambidex Game, you will be informed how many people in your group have killed.
- You start with a hidden scalpel.
- Escape without letting anyone who has killed to escape, excluding yourself.
Pair
Roles that can't exist without its counterpart; alignment varied!
Roles that can't exist without its counterpart; alignment varied!
Conspirator
Keeping secrets
Abilities:Win condition:
- You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
- Escape with 3 or fewer others, including your partner.
- If one of you escapes, you both win so long as you have completed your other goal.
Adversary
Friendly competition
Abilities:Win condition:
- You and your rival, (player), cannot kill one another.
- Escape without your fellow adversary.
- The adversary left behind may still win if his or her rival escapes alone.
Telepath
Imaginary friends
Abilities:Win condition:
- You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
- If one of you is incapacitated or killed, so is the other. You feel your partner's pain.
- Escape.
- If one of you escapes, you both win.
Agent/Agent
The Special Office of Internal Security
Abilities:Win condition:
- You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
- Prevent the (evil/killing role) from completing his or her win condition, and escape.
- If one of you escapes, you both win so long as you have completed the above goal.
- If your target completes their goal, kill them and escape together.
Neutral
Roles who are just along for the ride - they only care about escaping.
Roles who are just along for the ride - they only care about escaping.
Alchemist
Innovation
Abilities:Win condition:
- You are able to create special passive items that no one else can create or find. You are given a list of items you can create, or you may tell your host what you wish to make within reason.
- If your items leave your possession, they will automatically activate on whoever takes them, and you start off with a handful of special items.
- Escape.
Maniac
What's yours is mine
Abilities:Win condition:
- You can steal from and plant items on others with 100% success.
- Escape.
Senior
Wise and stubborn
Abilities:Win condition:
- Once, you may PM the host and force any option to take place.
- Your vote counts as two in all decisions.
- Escape.
Hacker
0100100001101001
Abilities:Win condition:
- You are given next pairings during the Ambidex Game.
- Once, you may swap two people before pairings are announced.
- Escape.
Tinkerer
Crazy inventions
Abilities:Win condition:
- You begin the game with a handful of items.
- You can combine items to create weapons within reason.
- Escape.
Jumper
...Kanny?
Abilities:Win condition:
- You can hide 3 more items on yourself.
- You consider yourself agile.
- Escape.
Con Artist
Quality knockoffs
Abilities:Win condition:
- You are able to create copies of items that are in your inventory. The copies will not work upon use.
- Once, you may make a fully functioning replica of an item.
- Escape.
Dancer
Two distractions
Abilities:Win condition:
- Most private actions you submit will not be announced in front of others, excluding some attacking actions (at host's discretion). The target of your action may not notice either.
- Escape.
Blinded
More than meets the eye
Abilities:Win condition:
- Your hearing abilities are superhuman - you can hear things happening far away.
- You can keenly hear movement, making it difficult for people to sneak attack you.
- Escape.
Analyst
Trained eye
Abilities:Win condition:
- Upon receiving a new partner for puzzles/AB Games, you will be given a message describing your partner's alignment.
- Once every Discussion Phase, you may inquire about a player's inventory without having them know.
- Escape.
Boxer
Perfect rhythm
Abilities:Win condition:
- You cannot get knocked unconscious by a physical attack.
- Escape.
Synthestitch
Tastes like purple!
Abilities:
- Whenever someone is publicly searched, you will be privately informed his or her hidden item(s), if there are any. You're also informed of any hidden items in your surroundings while looking around.
- You will be given details of publicly announced actions (i.e. the item that two people secretly exchange, what someone whispers to someone else, etc.).
Win Condition
- Escape
Wildcard
Roles with flexible win conditions, meaning they can become good, evil, or completely benign in the end.
Roles with flexible win conditions, meaning they can become good, evil, or completely benign in the end.
Doppelgänger
Double vision
Abilities:Win condition:
- You have no abilities.
- Once you kill someone, you become their role and take all of their items. You cannot win as a doppelgänger.
Armor
Cuirass past
Abilities:Win condition:
- Covered head to toe in tough armor, you are resilient to physical attacks and are extremely slow.
- Your role is announced to everyone at the start of the game.
- There is a key hidden somewhere in the facility; you must find it and use it to remove your armor.
- Once your armor is removed, you will assume another role. You cannot win as an armor.
Average Joe
∑
Abilities:Win condition:
- You have no abilities.
- You will assume a new role immediately after the first Ambidex Game. You cannot win as an average Joe.
Lover
Undying affection
Abilities:Win condition:
- You have no abilities.
- You are deeply attached to (player). Escape with him or her [you cannot kill your target].
- If your target dies, his or her murderer must be dead before you can escape.
Passépartout
Choose your fate
Abilities:Win condition:
- You are able to choose your abilities from a list given to you every Ambidex Game.
- Each time you choose a new ability, your previous one will be lost.
- You are able to choose your win condition from a list given to you.
- Once you choose your win condition, it cannot be changed.
Zero
Mastermind
Abilities:Win condition:
- Once every Roaming and Puzzle phase, you may inquire about a player's role. You will be told what his or her exact role is.
- At the start of the game, you may choose to begin with an item in any other role's toolkit.
- Ensure that only Neutral and Wildcard roles escape. You do not need to escape.
Evil
Roles whose goal is to hinder the player environment and cause chaos.
Roles whose goal is to hinder the player environment and cause chaos.
Chaotic
Harmony in chaos
Abilities:Win condition:
- You have no abilities.
- 6 betrays happen in the Ambidex Game, not including when you choose betray.
Radical
Free the soul
Abilities:Win condition:
- Choose a specific location to plant an EMP bomb before roaming. No one will see you plant the bomb, and you do not have to go to the desired room. An announcement will be made in the thread saying that a bomb has been placed.
- The remaining players must find and disarm the bomb between the beginning of the current roaming phase and the end of the next. It is disarmed by taking the device apart with common tools located around the facility.
- You win if your EMP bomb detonates. The bomb will swap around everyone's BP at your will, but BP cannot change by more than 2.
- If your bomb is disarmed, you must escape with 3 or fewer others.
Challenger
All for one
Abilities:Win condition:
- You are able to escape certain death one time [excluding the Ambidex Game].
- Be the first person [or a part of the first group] to reach (BP required to escape) BP, and escape.
- If you are not the first to reach (BP required to escape) BP, ensure that the/a person with the highest BP count is dead before escaping, excluding yourself.
Demolitions Expert
Explosive personality
Abilities:Win condition:
- Once per roaming, you may plant a small explosive device in any room and at a specific location. You cannot plant the SED while someone else is in the room.
- When someone nears where your SED is, it will detonate, and the victim will fall unconscious or die, depending on how injured he or she is.
- Have three of your bombs detonate and escape.
Psychopath
Heart-Ripper
Abilities:Win condition:
- You begin the game with a knife.
- You become fueled with adrenaline when you need to kill someone, making you more powerful in combat situations.
- Escape.
- For each Ambidex Game where there are no betrays, you must murder someone before you may leave.
Cultist
For Brother
Abilities:Win condition:
- You are unable to kill outside of the Ambidex Game.
- You may choose one player per phase who will lose all of their role's abilities for the entirety of the current phase. They are not informed of this. You may choose up to two people for this between two Ambidex Games.
- You win if three-fourths of the players are dead [can include yourself].
Killing
Roles who goals are to thin the numbers, or to severely lower the chances of other roles winning.
Roles who goals are to thin the numbers, or to severely lower the chances of other roles winning.
Cleaver
Four-leaf clover
Abilities:Win condition:
- You begin the game with your trusty fire axe, undetectable until first use.
- If you have not yet used your fire axe, you will automatically use it as a counter the first time someone tries to kill you unless your attacker is using a gun.
- Kill (one third of total number of players) players.
Assassin
A hired hand
Abilities:Win condition:
- All weapons you carry will always be undetectable.
- You are agile and can dodge many physical attacks with ease.
- Once per roaming, you may inspect a player. You will be told if your target is a good role or an Agent.
- Ensure all good roles (including Agents) are dead and escape.
Maverick
Escape the past
Abilities:Win condition:
- You begin the game with a revolver and three bullets, undetectable until first use.
- For every person that you kill, you gain a hidden point to your BP count, only you know what your total BP count is. However, if your public BP count goes below 1, you will still die.
- Be the only person to escape.
Vainglorious
Immortal through deeds
Abilities:Win condition:
- Once per roaming phase you may choose a player to stalk. You may inquire what their location is and additionally, when you inquire you will be told if they are alone or not.
- You begin the game with a scalpel.
- Escape while being the leading cause of death.
Obsessor
My precious
Abilities:Win condition:
- You are searching for your doll, a random player at the start of the game has it. If the carrier dies, the doll is transferred to the killer.
- You are informed when the doll is transferred.
- Escape with your doll.
Aristocrat
A higher purpose in mind
Abilities:Win condition:
- You begin the game with three vials of powder: sleep, paralysis, and death, all undetectable until first use. The powder must enter the bloodstream or be ingested to take effect. You use the entire vial upon use.
- You are a frail individual.
- Escape only with players who have successfully betrayed a living player.
- Alternatively, kill (one-fourth total of players) players who have only selected ally and survive to the end of the game.
Predator
It's a jungle
Abilities:Win condition:
- You are stronger and faster than players who have less BP than you.
- Players who have a lower BP count than you become targeted. If their BP count becomes equal to or higher than yours, they will no longer be targeted.
- Kill (one fourth total number of players) marked targets.
- Alternatively, choose to betray in the Ambidex Game two times and escape.
Thank you to Nellyfox, IAmAMunchlax, Metrion, Arcthurus, and KTCatatonic for helping.
Guardian Angel by Aeolian.
Adversary by Aeolian.
Alchemist by Aeolian.
Hacker by Arckas.
Passépartout by Aeolian.
Challenger by Aeolian.
Demolitions Expert by LordofFail.
Psychopath by LordofFail.
Cultist by Aeolian.
Assassin by Aeolian.
Vainglorious by Metrion.
Nurse by Schultz128.
Analyst by Nellyfox.
Zero by Metrion.
Obsessor by Metrion.
Boxer by IAmAMunchlax.
Predator by IAmAMunchlax.
Aristocrat by Metrion.
Synthestitch by Arckas.
Most other roles by Metrion.
Maverick based on Ace.
Blinded based on Snake.
Cleaver based on Clover.
Jumper based on Junpei.
Dancer based on Lotus.
Average Joe based on Sigma.
Esper based on Sigma/Phi.
Believer based on Luna.
Radical based on Dio.
Agent based on Clover/Alice.
Armor based on K.
Senior based on Tenmyouji.
Automaton based on Q.
Psychopath based on Mira?
Legacy roles
Spoiler:
Good
▬The Believer▬▬▬▬
Caged Bird - Select a person before the first AB game. That person will become your friend at the end of the game and will win so long as you win and vice versa, even if one of you doesn't have the required points. However if either of you betray or kill the process is undone. The friend is not informed of these mechanics but you may tell them yourself.
Your goal is to escape.
▬The Detective▬▬▬▬
Batman - You have a motion tracker and receiver. You may place the device on any door frame and will be notified when something passes through.
Swiss Engineering - You start off with a Swiss army knife.
You win by eliminating the killing roles or having them all lose.
▬The Esper▬▬▬▬
Morphogenic Premonition - Once, you may see everyone's votes before they happen in an AB game.
You win through escaping with at least three other benign, good or pair players (not including conspirators).
▬The Officer▬▬▬▬
Six Shooter - You have a gun with a single bullet.
You win by eliminating the killing roles or having them all lose.
Pair
▬An Agent▬▬▬▬
E-spy-onage - You may communicate with (player) at any time other than AB games. They are your partner; another agent.
Active Agent - You are hunting down (evil role), only once when you and your partner agree you may place a mark on a player of your choice. If this player is killed by an Agent and turns out to be that evil role, then you will have won regardless of anything else.
Your goal is to escape, you win if you are alive and your partner escapes as well.
▬An Agent▬▬▬▬
E-spy-onage - You may communicate with (player) at any time other than AB games. They are your partner; another agent.
Active Agent - You are hunting down (evil role), only once when you and your partner agree you may place a mark on a player of your choice. If this player is killed by an Agent and turns out to be that evil role, then you will have won regardless of anything else.
Your goal is to escape, you win if you are alive and your partner escapes as well.
▬A Conspirator▬▬▬▬
Culterior Motives - You and (player) are both Conspirators. You may communicate at any time other than the AB game.
Moths To A Flame - You begin the game with a (lighter/bottle of oil).
Your goal is to escape with less than 3 other people, including your partner.
▬A Telepath▬▬▬▬
Televised - You and (player) are both telepaths. You may communicate at any time other than the AB game.
Split the Burden - You both share pain and injury, albeit not visibly.
Your goal is to escape, you win if your partner escapes as well.
Wildcard
▬The Armour▬▬▬▬
Stylish and Functional - You are covered head to toe in a type of integrated armour, this makes you very resilient to physical attacks. This is however rather obvious to the other players.
Cuirass Past - Upon removing your helm you will receive another role, you will be considered as that role. You cannot remove the helmet manually, you'll need a key.
Your goal is to remove your armour and then complete your roles goal.
▬The Doppelganger▬▬▬▬
Fill The Void - When you kill a player you will assume their role and take all of their items.
You cannot win as a Doppelganger, you need another's role.
▬ The Lover▬▬▬▬
Undying Affection - You are very attached to (player), you wish to protect them no matter the cost.
Ensure that your love does not die. Otherwise if your target dies you must avenge them and escape.
Benign
▬The Average Joe▬▬▬▬
Gun Show - You go to the gym sometimes.
Your goal is to escape.
▬The Swindler▬▬▬▬
The Ole Switcheroo - You can steal and plant items on other players with 100% success. That isn't to say that you wont be spotted when there are more than one player around however.
Your goal is to escape.
▬The Dancer▬▬▬▬
Two Distractions ; ) - Using your understanding of others and way with words you can often get away with actions that otherwise would have been noticed. (Secretly vote in the ab game before them, slip something into someone's pocket, approach in a calm/disarmed manner in order to surprise someone, anything the host deems acceptable.)
Your goal is to escape.
▬The Jumper▬▬▬▬
Jump Card - You consider yourself to be agile.
Vested Items - You have a few more options to hide items from view.
Your goal is to escape.
▬The Senior▬▬▬▬
Age Before Beauty - Once, you may force an option diplomatically. Your vote counts as two in almost all decisions.
Your goal is to escape.
▬The Hacker▬▬▬▬
Backdoor Left Open - You are given the next pairings during the ambidex game.
Grey Hat - Once, you may swap two players around changing their groups.
Your goal is to escape.
▬The Tinkerer▬▬▬▬
MacGyver - You have a handful of items at the beginning of the game.
Your goal is to escape.
Evil
▬The Chaotic▬▬▬▬
Even Chaos Can Be Simple - You have no defining attributes or abilities.
You win if the total number of betrays are equal to or greater than half the total contestants. Not including when you select betray.
▬The Cleaver▬▬▬▬
Moe Death - You have a hidden fire axe, you may equip or hide the axe at any time.
Out Of Luck - While holding a fire axe you become resilient to death and may kill all those who are resilient to death without so much as a care.
Your goal is to kill a third of all players in game, alternatively you will win if you are alive and all good roles are dead.
▬The Con Artist▬▬▬▬
Quality Knockoff - You may duplicate an item in your inventory once every roaming phase. These duplication will not work when used.
Your goal is to betray successfully twice and then escape.
▬The Maverick▬▬▬▬
Gundetected - You have a hidden revolver with three bullets.
Veteran - You are familiar with these types of games and your surroundings, you'll have knowledge about the entire area at the beginning of the game.
Your goal is to escape alone, no one else may make it out alive.
▬The Radical▬▬▬▬
Having a Blast - You have an EMP bomb that can be placed during the roaming phase. The bomb is deactivated using your blood, the other players will have two attempts to find you and disarm the bomb or (x) hours. The bomb's pulse knocks down every player's BP by 3.
You immediately win if your bomb explodes, otherwise you must be the only person to escape.
So who's in charge around here?
Metrion is the main curator of VLDR on the forums. He governs the main threads and has the most experience hosting, so if you have any questions, feel free to approach him. You are also free to simply reply to this thread with any concerns on playing or hosting. We're pretty relaxed out here in the deepest corners of the forum, so don't be shy.
Secret Archives
If you play or host this game, it's highly recommended you make new PM folders. A lot of the game is done in private messaging, and you can expect hundreds of PMs from a single game. It's not recommended that you play in more than one VLDR at a time, if only because of the amount of PMs you will get.
VLDR is very open-ended, so if you would like to host a game, all you must do is meet its requirements. The rest is up to you! Even after all the games so far, we are still looking to perfect various things in it, and so no two games are the same. Experimentation with features is encouraged.
Hall of Shame
All games: Host & Winners.
Spoiler: Zero Escape: VLDR I - Ambidex Edition [Host: Metrion]
- Staticlight [Agent]
Nellyfox [Average Joe > Esper]
DragonA7X [Agent]
Arckas [Senior]
Enderitem [Armor]
Kaboosh [Kid]
- LordofFail [Conspirator]
Nellyfox [Conspirator]
Hiphoplog [Cleaver]
Arckas [Chaotic]
- Cancelled
- Cancelled
- Cancelled
- DizzyWaddleDoo [Demolitions Expert]
Arckas [Hunter]
smallworldz [Telekinetic]
RockFire [Telekinetic]
MiniatureCowgirl [Lover]
nighthawk101 [Esper]
- Aeolian
KTCatatonic
leyva45
Nellyfox
Animate
- Cancelled
- RockFire [Doppelganger > Luminessant]
Varanus [Luminessant]
Metrion [Cleaver]
Animate [Telepathic]
SirCakez [Telepathic]
- VucubCaquix [Armor > Chaotic]
Animate [Detective]
ciary [Lover]
Arcthurus [Swindler]
Metrion [Radical]
Sturps [Jumper]
- Cancelled
- Cancelled
- Metrion [Average Joe]
danijumps [Esper]
Sarah Thorpe [Hacker]
Chubbymooshroom9 [Swindler]
Varanus [Demolitions Expert]
TrueGent [Officer]
- VucubCaquix [Con Artist]
milte345 [Adversary]
melanora [Cleaver]
- Sarah Thorpe
Arcthurus
Aeolian
melanora
XerxesLeFan
- Sarah Thorpe [Agent]
Arckas [Agent]
- Cancelled
- Cancelled
- Arckas [Cleaver]
melanora [Adversary]
milte345 [Automaton]
Damafaud [Nurse]
numberFTW [Blinded]
leyva45 [Boxer]
- Cancelled
- IAmAMunchlax [Hacker]
- Nellyfox [Senior/Zero]
Aeolian [Radical/Cultist]
- Arckas [Child]
XerxesLeFan [Captive]
FirelightKnight [Commoner]
- Cancelled
- Cancelled
- Cancelled
- K1llthestory [Demolitions Expert]
Arckas [Hacker]
Phinerxen [Radical]
- Arcthurus [Morphling]
Nellyfox [Jailor]
RockFire [Juggernaut]
Arckas [Nurse]
Schultz128 [Coverter]
ChubbyMooshroom9 [Cutpurse]
Zero Escape: VLDR XXVII - A House Divided [Host: RockFire]
- Nellyfox
Aeolian
Metrion
Arcthurus
yauaustin202
Varanus
XerxesLeFan
melanora
Zero Escape: VLDR XXVIII - Trapped and Torn [Host: melanora]
- Schultz128
ChubbyMooshroom9
Nellyfox
Arckas
XerxesLeFan
Zero Escape: VLDR Spinoff - Going Under Night [Host: milte345]
- ChubbyMooshroom9
Arckas
Zero Escape: VLDR XXIX - Beyond the Singularity [Host: Schultz128]
- Arckas
LordofFail
SirToblerone
Metrion
Varanus
Renetear
Multiuniverse
Chemist1422
yauaustin202
Zero Escape: VLDR XXX - Supernova-12 [Host: Nellyfox]
- RaidenNo11
Schultz128
XerxesLeFan
Zero Escape: VLDR XXXI - The Golden Rule [Host: LordofFail]
- XerxesLeFan
TheGreatFurudoErika
Zero Escape: VLDR XXXII - Ten Forty-five Westward [Host: Metrion]
- XerxesLeFan
LordofFail
Nellyfox
Chemist1422
Arckas
Zero Escape: VLDR XXXIII - Source Code [Host: ChubbyMooshroom9]
- Nellyfox
PokemonKidRyan
Metrion
Schultz128
Renetear
Zero Escape: VLDR XXXIV - Master's Last Wish [Host: milte345]
- Arcthurus
Schultz128
ChubbyMooshroom9
Zero Escape: VLDR XXXV - Beginnings in Disguise [Host: Nellyfox & Schultz128]
- Arckas
Arcthurus
Chemist1422
ChubbyMooshroom9
LordofFail
Nopingout
Renetear
spretznaz
squosher
TheGreatFurudoErika
TheNiceOne16
XerxesLeFan
Zero Escape: VLDR XXXVI - Novel StoryTelling [Host: Nellyfox]
- XerxesLeFan
Zero Escape: VLDR XXXVII - As We Fall [Host: ChubbyMooshroom9]
- Arckas
Renetear
XerxesLeFan
Nopingout
Zero Escape: VLDR XXXVIII - Ignorance is Bliss [Host: LordofFail]
- Waffleme3
LordofFail
ThePossessorOfMyself
Chemist1422
Renetear
Arckas
Arcthurus
PokemonKidRyan
Zero Escape: VLDR XXXIX - Fun Is Mandatory [Host: Metrion]
- Cancelled
Zero Escape: VLDR XL - S.S. Luxury [Host: Nellyfox]
- Arcthurus
danijumps
Metrion
Zero Escape: VLDR XLI - Upon A Star [Host: ChubbyMooshroom9]
- Schultz128
IAmAMunchlax
Nopingout
Multiuniverse
Zero Escape: VLDR XLII - Noah's New iNvention [Host: Nellyfox]
- Cyantic
Metrion
RaidenNo11
Schultz128
spretznaz
XerxesLeFan
Zero Escape: VLDR XLIII-A - U.P.O [Host: Schultz128 & Arcthurus]
- Nellyfox
Arckas
LordofFail
Metrion
XerxesLeFan
Cyantic
renetear
morphogenetics
Zero Escape: VLDR XLIII-B - O.P.U [Host: Arcthurus & Schultz128]
- Nellyfox
(Metrion)
Zero Escape: VLDR - Breaking Down Echoes [Host: Metrion]
- XerxesLeFan
Zero Escape: VLDR - Calm Before the Storm [Host: LordofFail]
- Arcthurus
PokemonKidRyan
Ryanyb
Zero Escape: VLDR - Nosedive [Host: Arcthurus]
- Arckas
Chemist1422
Nellyfox
Renetear
Ryanyb
Schultz128
XerxesLeFan
Zero Escape: VLDR - A Game of Two Halves [Host: LordofFail]
- Arcthurus
Chemist1422
ChubbyMooshroom9
Cyantic
Multiuniverse
Renetear
Schultz128
Spretznaz
TheNiceOne16
XerxesLeFan
Zero Escape: VLDR - Jirtue's Jast Bangan Aonpa [Host: ChubbyMooshroom9]
- nzslimeables
PolyesterHomes
XerxesLeFan
Zero Escape: VLDR - Altered Origins [Host: Nellyfox]
- Arckas
Arcthruus
ChubbyMooshroom9
Cyantic
Hawkwing425
LordofFail
Metrion
Nellyfox
Renetear
Schultz128
Spretznaz
TheNiceOne16
XerxesLeFan
Zero Escape: VLDR - Shut Up and Dance [Host: Arcthurus]
- Arckas
Chemist1422
Cyantic
Hawkwing425
Schultz128
Zero Escape: VLDR - End of The Line [Host: LordofFail]
- Arcthurus
LordofFail
Renetear
Ryanyb
Schultz128
TheNiceOne16
XerxesLeFan
Zero Escape: VLDR - A Cursed Realm [Host: milte345]
- Arckas
Nellyfox
PokemonKidRyan
Schultz128
Spretznaz
TheNiceOne16
XerxesLeFan
Zero Escape: VLDR - End of Mystery [Host: ChubbyMooshroom9]
- Arcthurus
Zero Escape: VLDR - 初/MEGA浸透 [Host: Nellyfox]
- Metrion