Zero Escape: VLDR Hub

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Re: Zero Escape: VLDR Hub

Postby Sturps » Sun Mar 13, 2016 2:50 pm

Probably the hour and 20 minutes.
Aeolian did say he accounted for DST, so maybe he forgot to update that in the rough estimation of the signups posting.
Maybe it's meant to be 6PM EST.
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Re: Zero Escape: VLDR Hub

Postby Aeolian » Sun Mar 13, 2016 2:54 pm

I don't know how that happened. An hour got added to it somewhere because it was correct when I made it this morning.
Knew DST would mess things up. Sorry for the confusion.

Signups in 5ish minutes.
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Re: Zero Escape: VLDR Hub

Postby SirCakez » Sun Mar 13, 2016 2:55 pm

Oh phew I'll make it.
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Re: Zero Escape: VLDR Hub

Postby Arckas » Sun Mar 13, 2016 2:56 pm

And the people line up in the forum... :P
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Re: Zero Escape: VLDR Hub

Postby Arckas » Sun Mar 13, 2016 8:50 pm

To help out with the backlog in the other game, what would people say to having a mirror game of VLDR akin to what Aeolian is doing?

Right now is spring break so if there is ever a time for me to host a game it's now.
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Re: Zero Escape: VLDR Hub

Postby Aeolian » Sun Mar 13, 2016 8:55 pm

Define mirror game. Do you mean exactly like mine - as in I'd give you all the game's info and just have two of the same game going on?
That sounds pretty interesting actually. As close to flowcharts/time travel as we'll get.
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Re: Zero Escape: VLDR Hub

Postby Arckas » Sun Mar 13, 2016 8:58 pm

Guess mirror isn't what the best thing to call it; if it was a true "Mirror" that could be a good idea to store for the future.

No, by that I meant I would use the same roles and basic mechanics like your last game. I'd still need to get creative, but not to the degree of vision as say, LoF's.
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Re: Zero Escape: VLDR Hub

Postby Varanus » Sun Mar 13, 2016 8:58 pm

Arckas is in the game though, so you can hardly give him all the info on it. You'd have to find someone that isn't in your game that's willing (and has the experience) to host it.
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Re: Zero Escape: VLDR Hub

Postby Nellyfox » Sun Mar 13, 2016 8:59 pm

Seeing the amount of people interested in VLDR a second game doesn't sound too bad.

But maybe I just don't like backup priority.
Hmph.
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Re: Zero Escape: VLDR Hub

Postby Aeolian » Sun Mar 13, 2016 9:01 pm

I don't think there's an issue with having more than one game going on at the same time. If you're going to host one then I can give you all my backups assuming they still want to play.
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Re: Zero Escape: VLDR Hub

Postby Arckas » Sun Mar 13, 2016 9:03 pm

Then again, you may need them just in case someone needs to replace out.

I'll let the game go on a couple days before seriously considering making a game. Wouldn't want the potential that both games are inadequate with activity.
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Re: Zero Escape: VLDR Hub

Postby Metrion » Sun Mar 13, 2016 9:17 pm

If the mirror game's roles are different then I see no reason to not have another game up if there is a demand for it like that which was demonstrated.

Hosting exact games at the same time however can be messy, as well as repeating games to a T.
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Re: Zero Escape: VLDR Hub

Postby Aeolian » Mon Mar 14, 2016 8:40 am

FirelightKnight wrote:Just a question-
If there was a second game going on, would only backups on Aeolian's game be allowed to join it? I kinda wanted to join Aeolian's game, but I missed it and didn't bother with signing up for backups because I'm not particularly interested in joining a game halfway through (Just seems confusing to me.)

Absolutely not. I would give the backups priority (first come first serve and all that), but they would not be the only players. There could be another 3 slots or another 6, depending on how the second game goes.
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Re: Zero Escape: VLDR Hub

Postby Aeolian » Wed Mar 16, 2016 7:04 pm

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Re: Zero Escape: VLDR Hub

Postby Alicitzen » Wed Mar 16, 2016 7:31 pm


Boy I cant wait to see what wacky family friendly stuff will happen next!
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Re: Zero Escape: VLDR Hub

Postby Alicitzen » Wed Mar 16, 2016 7:39 pm

Oh apparently ZTD will be on steam.
Neat.
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Re: Zero Escape: VLDR Hub

Postby Arcthurus » Fri Mar 18, 2016 10:36 pm

999 is p cool


Playing it while its 1;30 am and i have class in 4 hours is definitely a good choice


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Re: Zero Escape: VLDR Hub

Postby LordofFail » Sat Mar 19, 2016 6:55 am

Arcthurus wrote:999 is p cool


Playing it while its 1;30 am and i have class in 4 hours is definitely a good choice


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Re: Zero Escape: VLDR Hub

Postby Nellyfox » Sat Mar 19, 2016 9:42 am

Arcthurus wrote:999 is p cool


Playing it while its 1;30 am and i have class in 4 hours is definitely a good choice

Try playing it while on a cruise in the middle of the night.

I'm just surprised I didn't wake up Dani.
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Re: Zero Escape: VLDR Hub

Postby IAmAMunchlax » Sat Mar 19, 2016 2:21 pm

Arcthurus wrote:999 is p cool


Playing it while its 1;30 am and i have class in 4 hours is definitely a good choice

I ended up playing it all night too, whoops.
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Re: Zero Escape: VLDR Hub

Postby Alicitzen » Sat Mar 19, 2016 2:24 pm

999 was a nice game until I had to deal with the slow as heck replaying.
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Re: Zero Escape: VLDR Hub

Postby Segaco » Tue Mar 22, 2016 2:34 pm

the final puzzle was hard
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Re: Zero Escape: VLDR Hub

Postby Metrion » Mon Mar 28, 2016 8:47 pm

So many nonary games.


From Nevada...
...to the Gigantic.


But before all of these knockoffs, what was the true original like?


Well, they were a bloodsport. A taut web of alliances and backstabbing. A place where people are crushed, their lives, hopes, and sanity lay broken. The only reward being to continue on.

So in otherwords,
a gentleman's game.
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Re: Zero Escape: VLDR Hub

Postby Arcthurus » Mon Mar 28, 2016 8:51 pm

Arent you supposed to start 9E, what is this


Actual post-- Anything else we should know besides the flavor teaser?

Are roles styled like your last game or something more vanilla?
Last edited by Arcthurus on Mon Mar 28, 2016 8:54 pm, edited 1 time in total.


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Re: Zero Escape: VLDR Hub

Postby Metrion » Mon Mar 28, 2016 8:53 pm

Arcthurus wrote:Arent you supposed to start 9E, what is this


Screw off arc, I'm not starting vldr yet. Gosh.
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