by Schultz128 » Thu Feb 13, 2020 12:05 pm
The key wouldn't go to the train system, it's obvious.
The Room contained a Decision Game, once we unlocked it. There were six cubbies, each with a number from 1-6, that each had an item in them.
In order to open them, one must load a revolver with a certain amount of bullets and pull the trigger while the revolver is pressed against their own temple. Regardless of your survival, the number of bullets you put into the revolver will unlock the cubbie with the matching number, as well as all cubbies lower than it. Greirat gambled with 4 bullets, and managed to unlock 4 of the cubbies.
The game cannot be manipulated so that you cheat or try to force someone else to take the bullet in your place. Doing so would result in failure and immediate termination from Zero.
The last two cubbies, 5 and 6, contain a pendant and a yellow key respectively. I am unsure of the pendant's use, but the key is undoubtedly for the Yellow Line. However, we cannot obtain it without someone surely killing themselves.
So, with that in mind, I offer a proposition to you all. Reveal your death tokens, and we pool them together. If one person has 10 or more, the Yellow Line will unlock. We need to ensure that we do not have to endure another Decision Game in order to escape at this point. If I suspect you are holding out on the rest of us, I will personally render you unconscious and search you. This will likely need to be done with Lampyris.
This game will go on until that line unlocks or we all die.