Zero Escape: VLDR - BDE

Virtue's Last Dangan Ronpa

Re: Zero Escape: VLDR - BDE

Postby LordofFail » Mon Sep 09, 2019 8:54 pm

I've already felt the pain of death.

Twice.

Not sure what more ya want from me, y'know?
"The Hardest Game to Win is a Won Game"

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Re: Zero Escape: VLDR - BDE

Postby Arckas » Mon Sep 09, 2019 8:54 pm

I'll honestly take somewhere away from the perverted masochist that with a superiority complex.
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Re: Zero Escape: VLDR - BDE

Postby Arcthurus » Mon Sep 09, 2019 8:54 pm

Somnum is latin for sleep.

Getting closer?


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Re: Zero Escape: VLDR - BDE

Postby renetear » Mon Sep 09, 2019 8:54 pm

Fuck you, Demon, I should've helped Gavin when I had the chance, maybe then we wouldn't be stuck in this situation.
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Re: Zero Escape: VLDR - BDE

Postby LordofFail » Mon Sep 09, 2019 8:55 pm

Say, I've got an idea.

How about we all just end it all here?

End it by our own hand, go out on our own terms, and move on to whatever awaits us on the other side.
"The Hardest Game to Win is a Won Game"

~~ Emanuel Lasker ~~


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Re: Zero Escape: VLDR - BDE

Postby Schultz128 » Mon Sep 09, 2019 8:56 pm

Doubt that'd work, I've been bound with aether since I was a child, and only now do I learn of what that truly means.

Fate's inescapable, but I'm sure it can be hurried the fuck up.
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Re: Zero Escape: VLDR - BDE

Postby XerxesLeFan » Mon Sep 09, 2019 8:56 pm

Image
Image
Image
Image

Spoiler:
ImageImageImage
【Horane - Lucius - Phoenix】
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Re: Zero Escape: VLDR - BDE

Postby LordofFail » Mon Sep 09, 2019 8:57 pm

Heh.

I know a losin' hand when I see one, and there ain't no winnin' from this.

So let's just get on with the showdown then.

What ya got, Somnum?
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Re: Zero Escape: VLDR - BDE

Postby Metrion » Mon Sep 09, 2019 8:58 pm

LordofFail wrote:Honestly, Somnum, I don't know.

And to be frank, I don't really care.

I don't even know what's real and what's fake.

Hell, I don't even truly know who - or what - I really am.


"Apathy is the most boring of all. Perhaps this is why you lost."

Arckas wrote:Well this is a boring end.

Oh well, death is simply a transition. Time to expand my horizons to new fields.


"I can't help but agree, dear Skylock. Although it is arrogant to assume I would allow you to die. Silence now, I grow restless. I have a dreadful infection to tend to, I can't entertain this blathering any longer."
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Re: Zero Escape: VLDR - BDE

Postby Metrion » Mon Sep 09, 2019 8:58 pm

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Re: Zero Escape: VLDR - BDE

Postby Metrion » Mon Sep 09, 2019 9:09 pm

"You have entered my realm, and I must ask you to do as you were told in the beginning; wake up."

"Break from this bounds of sleep, of I Somnum. Leave my presence. But do not return from whence you came. You have been pruned, you are the rot. That which must be discarded. Wake in a world reborn, a place where you may forge a new path and burn the old. That is my purpose, to which I dreadfully continue, despite all it's inane nature of this specs of very small consequence"


You each begin to disappear into nothing. Cyrus who is relaxing on a lounging chair opens his eyes in surprise as he falls into nothingness. Death does not await them, but something else.

Somnum gives the impression of rolling his eyes before turning to the one last remaining entity, besides himself.

"Now you? You belong to me now."
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Re: Zero Escape: VLDR - BDE

Postby Metrion » Mon Sep 09, 2019 9:10 pm

Game Over


Winner:

Xerxeslefan - The Harbinger



Everyone Else:

LordofFail - The Mob
Arcthurus - The Scholar
Jalandh - The Hired Hand
TheNiceOne16 - The Grifter
Schultz128 - The Criminal
Multiuniverse - The Highborn
Spretznaz - The Tactician
Renetear - The Acolyte
Chemist1422 - The Vanguard
PokemonKidRyan - The Tyrant
ChubbyMooshroom9 - The Rioter
Nellyfox - The Savant
Arckas - The Broker
Last edited by Metrion on Mon Sep 09, 2019 9:15 pm, edited 4 times in total.
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Re: Zero Escape: VLDR - BDE

Postby Metrion » Mon Sep 09, 2019 9:10 pm

Spoiler:
The Acolyte

"Fire doesn't rest, why should I?"

-

Code: Select all
VIT: +0     |     END: +0      |    STR: +1
-------------------------------------------
AGL: +1     |     SKL: +0      |    CUN: +0

-


Inner Flame: You can raise your temperature to blazing hot and cannot be burned.

Scorch Brand Once per day point at a player and mark them with a burning brand. You will know their location,it will break concentration and give them a penalty to one stat of your choice. If a branded player would gain stats they instead do not. The brand lasts for half of a day if not tended to.

Turn Up the Heat: Whenever you attack a player and land a hit you get 1 burning counter. You may spend three burning counters to perform a single stint of pyromancy. Your counters wear off after one hour.

-

Escape, or be the only killer alive.



The Highborn

“A whole life, full of memories and experience, love and sorrow, drained drop by drop. Could any feast be more glorious?”

-

Code: Select all
VIT: -2     |     END: +1      |    STR: +0
-------------------------------------------
AGL: +1     |     SKL: +1      |    CUN: +0

-


A Particular Blend of Madness: You reduce everyone's actions by 1 if you are in close proximity to them.

Into the shadows: Slink into the shadow of anyone or anything. You will be forcibly expelled if light is cast on it. You cannot remain in a shadow for longer than a day.

Feast of Red: Whenever you drink a cup of another player's blood you will be healed, and if they are alive steal 2 points of their stats permanently.

-

Escape.



The Scholar

“A ruler wears a crown while the rest of us wear hats, but which would you rather have when it’s raining?”

-

Code: Select all
VIT: -2     |     END: +0      |    STR: +0
-------------------------------------------
AGL: +0     |     SKL: +2      |    CUN: +1

-


Warding: While healthy you are immune to targeted abilities.

Intriguing: Once per day you may perform an analysis on a player. You will learn their stats and have advantage in rolls in direct contest with them. If their win-condition is just escape, you will also be informed.

Comforting: Whenever you go to sit you may make a chair appear. The same goes for the use of any other furniture. The furniture will disappear after you are done.

-

Escape.



The Tactician

“The fatal flaw in every plan is the assumption you know more than your enemy.”

-

Code: Select all
VIT: +0     |     END: +2      |    STR: -2
-------------------------------------------
AGL: -1     |     SKL: +0      |    CUN: +2

-


Checkmate: You are aware of every private X-pass and what one of your opponents votes for in the AB game.

Let Me Think: Once per day you may send in an action and activate this ability. You will be told the outcome of all abilities currently submitted, you may then decide to change your action or not.

On My Command: Whenever someone follows through on your idea, advice, order etc. they gain a +2 bonus to that roll.

-

Escape.



The Hired Hand

“If you want them dead, buy some poison. If you want them to have the worst day of their life before dying, then let’s talk price.”

-

Code: Select all
VIT: +0     |     END: +0      |    STR: +0
-------------------------------------------
AGL: +1     |     SKL: +1      |    CUN: +0

-


The Right Tools: You begins the game with any gun of your choice and three bullets.

Solid Intel: Once per day target a player and learn one of their abilities, you may choose which "passive, activated or triggered". If you critically succeed you will learn another at random.

Turning Profits: Whenever you kill a player or betray you may request any single item and it will be delivered somewhere in a suitcase only you can open.

-

Escape, or be leading or tied as the greatest cause of death.



The Vanguard

"Learn from your enemies, but do not tolerate them."

-

Code: Select all
VIT: +2     |     END: +0      |    STR: +1
-------------------------------------------
AGL: +0     |     SKL: +0      |    CUN: -2

-


Protection: You begin the game with a completely unbreakable shield which can absorb bullets, albeit the force is not fully absorbed. You may decided before the game how the shield appears, but it is always visible after you take it out for the first time.

Duplication: Once an hour copy all items a player is outwardly carrying. If you put any of these objects away, or lose possession they cease to exist. Mechanical devices copied do not function.

Calculation: When you send in an action, you may predict what another player is about to do, if that player's action is in direct contest with you. When your prediction is accurate you will gain 3 to your roll otherwise you lose 2.

-

Escape, or see that all killers are dead.



The Rioter

"BUSTEN HEADS IS MY BREAD AND BUTTER!"

-

Code: Select all
VIT: +0     |     END: +0      |    STR: +2
-------------------------------------------
AGL: +2     |     SKL: -2      |    CUN: -2

-


TEAR DOWN THE SYSTEM: You always succeed rolls to break, destroy or wreck anything that isn't an animate object.

DANCE, SING, CHANT, RIOT: Once per hour, at the cost of concentration (and optionally some sort of ritual, dancing, or chanting) You may increase all of a player's stats by 2 to a max of +5, or decrease them by 2 to a minimum of -5. You may perform other simple action during this.

SCARS ARE STRENGTH: Whenever a player is injured and you heal them, they will gain +1 strength, +1 vitality, and +1 in another random stat.

-

Escape, or CAUSE MAYHEM.



The Grifter

"You never know what's real and who's got your back. That's why you need me."

-

Code: Select all
VIT: +0     |     END: +0      |    STR: +0
-------------------------------------------
AGL: +0     |     SKL: +0      |    CUN: +0

-

Nothing to See Here: All your item slots are hidden, you can store large items that are normally would have to be held.

What Rules: Create an illusion that fades upon touch of any animate object or five minutes without your concentration. The illusion can only be 6ft cubed, and cannot cause sound.

Smell Ya Later: Whenever you become the target of an ability, or are harmed your agility and cunning increase to +5 for 10 minutes.

-

Escape.



The Savant

"I have no time for failure."

-

Code: Select all
VIT: -1     |     END: -1      |    STR: -1
-------------------------------------------
AGL: -1     |     SKL: +3      |    CUN: +0

-

I See All: You see all private information between players in a room. You cannot be snuck up in public.

Mastery Is It's Own Reward: Activate this ability and your next action succeeds, if you would have succeeded anyway it critically succeeds. You may use this once per day.

Never Stop Learning: Whenever you critically succeed at something, you become adept at it.

-

Escape, or be tied for or the leading cause of death.



The Mob

"You hold him down, I'll knock him out!"

-

Code: Select all
VIT: +0     |     END: +3      |    STR: +0
-------------------------------------------
AGL: +0     |     SKL: -1      |    CUN: -1

-


Big Pockets: You start the game with double the amount of inventory slots.

Fancy Kleptomancy: Bind two objects in your inventory. You may swap the location of these two objects at any time. This effect ends when you bind another pair.

More the Merrier: When you die, you instead split into two smaller you, splitting your inventory. Your vitality decreases by 2. After a day if one of you is alive, then they'll become fullsized.

-

Escape.



The Harbinger

"Worse things than me wait in the wings."

-

Code: Select all
VIT: +5     |     END: +0      |    STR: +0
-------------------------------------------
AGL: -2     |     SKL: +0      |    CUN: +0

-


Their Mind I'll Snuff Out: You bleed and cry a jet black goop. It is harmful to the touch of anyone else, and you control it to some extent being able to form gelatinous shapes. You cannot die via bleeding out so long as you retain control.

Their Sanity I'll Shatter: When half the players in the game are deceased and you are alive you may choose to activate the blood moon. This has HORRIFIC consequences. As a gift you will be given the activated abilities over every player who has died to use once each.

Their Dreams of Conquest I'll Destroy: Target a player in the room that player cannot activate abilities. You may only have one target at a time.

-

Escape, or bring about the blood moon..



The Criminal

"Stay out of my way and maybe you won't get hurt, but I doubt it."

-

Code: Select all
VIT: +1     |     END: +1      |    STR: +1
-------------------------------------------
AGL: +0     |     SKL: +0      |    CUN: +0

-


Not Going Back: Anything that would lower your stats instead boosts them by that much.

No Cell Can Hold Me: Once per phase you may surround yourself in a dark cloud of inky æther. You cannot be targeted or harmed. You are free from any restraints while clouded. The cloud will last thirty seconds for each point in cunning.

What's Yours Is Mine: Whenever you kill a player you may swap your BP with said player, or you may steal their triggered ability. You may only have a total of one triggered ability stolen, you may choose which to keep if you are over the limit.
-

Escape



The Broker

"You can sign, or you can spend the rest of your life wondering what might have been yours."

-

Code: Select all
VIT: +1     |     END: +1      |    STR: +1
-------------------------------------------
AGL: +1     |     SKL: +1      |    CUN: +1

-


Another Token To Barter: You may give and take stats with anyone who consents to the exact amount you are transferring.

Contract: Once per day you may write a contract. Anyone who signs it is bound completely to whatever forfeiture clause you include. Your contract may include absolutely anything. A player may not sign under any will but their own, even if controlled by outside forces.

First to claim: Whenever a player dies in a room you are in, you will be given their inventory and may take one item.

-

Escape



The Tyrant

"Lord have mercy? I think not."

-

Code: Select all
VIT: +2     |     END: +0      |    STR: +3
-------------------------------------------
AGL: -3     |     SKL: +0      |    CUN: -1

-

An Iron Fist: Your left hand to forearm is completely made of metal and has enhanced; strength, grip and everything that would come with it being basically an indestructible hunk of metal.

Kneel, Peasant: Once, per player and per hour you may force your will onto another player. That player may either accept your lead and get a bonus to any order you give them, or decline and take a penalty to any action against you. If that player accepts you may use this action against that player again in the future.

Subjugation: Whenever a player dies in your presence, you may make them rise from the grave as your subject. You control them completely verbally and they will automatically defend you. This control ends after one day.

-

Escape, or be tied for or the leading cause of death.

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Re: Zero Escape: VLDR - BDE

Postby LordofFail » Mon Sep 09, 2019 9:12 pm

Thanks for hosting met.

That was some pretty great fun.
"The Hardest Game to Win is a Won Game"

~~ Emanuel Lasker ~~


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Re: Zero Escape: VLDR - BDE

Postby Nellyfox » Mon Sep 09, 2019 9:12 pm

im too cba to pull an emote out for this one

Spoiler:
Image


XerxesLeFan wrote:Image


Image

Image


Image
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Re: Zero Escape: VLDR - BDE

Postby XerxesLeFan » Mon Sep 09, 2019 10:49 pm

thanks a ton met <3 <3 <3

sidenote: tfw a dude who doesn't need people dead to win gets half the kills in the game???? yalls sleepin r what
Image
Image

Spoiler:
ImageImageImage
【Horane - Lucius - Phoenix】
chubee wuz heer
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Re: Zero Escape: VLDR - BDE

Postby Arcthurus » Tue Sep 10, 2019 7:51 am

Xer MVP


Spoiler: Image

Art Count: 3
Spoiler: Cyrus & Horane

---
Aeolus & Phoenix

---
Xero & (Priest)
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Re: Zero Escape: VLDR - BDE

Postby Multiuniverse » Tue Sep 10, 2019 7:55 am

Thanks met

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: Zero Escape: VLDR - BDE

Postby PokemonKidRyan » Tue Sep 10, 2019 8:13 am

Thanks Met! ^^

Y'all killed too much for me so I had to go super aggro.
(Especially since I lost 1 of my methods of winning and other one was just to kill)
My personality:
Spoiler: Image

My alts were EdwardMidford and TsuchiyaTenaka. I apologise profusely for being bad and hiding behind them. I ask for forgiveness but know that won't be a simple feat. Please stop bringing up my past, as I'm striving towards a new future. I just sometimes struggle to show that I truly want said change.
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Re: Zero Escape: VLDR - BDE

Postby Arcthurus » Tue Sep 10, 2019 8:25 am

I tried helping you pkr but it didn't work out


Spoiler: Image

Art Count: 3
Spoiler: Cyrus & Horane

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Aeolus & Phoenix

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Xero & (Priest)
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Re: Zero Escape: VLDR - BDE

Postby PokemonKidRyan » Tue Sep 10, 2019 8:42 am

Arcthurus wrote:I tried helping you pkr but it didn't work out

I know, it is appreciated.
I was good in combats where people on my side = Against.
But in a 2v1, 3v1 or more it just went terribly

I had to try and remember every hour to command people.
Had advantage over LoF, Nelly, Spret.
Had given buffs to Arc and Multi (Despite Multi being unable to fulfil the request.. Which had it succeeded, I probably wouldn't have died).

Commands:
Multi: Kill Horane in front of me and then leave.
LoF: Drop any weapons you have and get on your knees for 10 minutes.
Nelly: Don't attack me at all.
Spret: Throw away the gun and do not retrieve it.
Arc: Break this fight up, protect me and help me heal up

Subjugations:
Little Tony 1 - Got killed by Spret and/or Nelly when I commanded em to get Spret's gun.
My personality:
Spoiler: Image

My alts were EdwardMidford and TsuchiyaTenaka. I apologise profusely for being bad and hiding behind them. I ask for forgiveness but know that won't be a simple feat. Please stop bringing up my past, as I'm striving towards a new future. I just sometimes struggle to show that I truly want said change.
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Re: Zero Escape: VLDR - BDE

Postby LordofFail » Tue Sep 10, 2019 8:43 am

All I wanted to do was leave and run on the treadmill lol
"The Hardest Game to Win is a Won Game"

~~ Emanuel Lasker ~~


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Re: Zero Escape: VLDR - BDE

Postby Chemist1422 » Tue Sep 10, 2019 8:53 am

fun fact! i was paying so little attention at the start that I literally didn’t know how to escape via BP until last night
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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