Warden [Mafia (Head)]
Posted: Fri Mar 09, 2018 9:50 pm
Name:
Warden
Summary:
An ex-prison guard who uses their talent for intimidation for the Mafia's benefit.
Alignment:
Mafia (Head)
Attack: Basic
Defense: None
Priority: 1st (Below Jailor) (Imprison) 5th (Factional Kill)
Abilities:
-During the day, you may choose one player to imprison for the night.
Attributes:
-You may not imprison members of the Mafia.
-You must wait one night between imprisonments.
-You may speak anonymously to your prisoner.
-You may speak to the Mafia if you have not imprisoned a target.
-You may override the factional kill to kill your target.
-If you have not imprisoned a target, you may perform the factional kill directly.
Special Attributes:
Unique, conversion immune, Mafia night chat.
Goal:
Kill anyone who does not submit to the Mafia.
Win Conditions:
Mafia wincon.
Investigative Results:
Investigator: Your target is a Spy, Blackmailer, Jailor, Guardian Angel, or Warden. (As long as this is paired with Jailor result, all is well.)
Sheriff: Your target is a member of the Mafia.
Consigliere/Witch: Your target has built a shady prison cell near their house. They must be a Warden.
Additional Information:
All additional information has been addressed. (I think)
Role Interaction:
Jailor: If the Warden is jailed, then the Warden can not imprison that night. Jailor has priority over Warden, meaning Jailor will jail before Warden imprisons. Additionally Jailor can not be imprisoned, and will appear to be jailed to the Warden.
Pirate: Warden has priority over Pirate, and will imprison before they can duel. Also a Pirate can not tell the difference between a Jailor jailing and a Warden imprisoning their plunder target.
Spy: Spy will see Warden's target at the top of their list, Tactical Execution will count as two visits.
Serial Killer/Werewolf: This role will still die to the Serial Killer or Werewolf on the full moon if they are imprisoned.
Notification Text:
Selecting a target: You have decided to imprison (Playername) tonight.
Imprisoning a player: You have imprisoned your target.
-Imprisoned Player sees: You have been hauled off to jail!
Imprisoning a jailed player: Your ability failed because your target is in jail.
Normal jailor notifications while imprisoned
Without a imprisoned target: You did not perform your day ability. You may speak to the Mafia tonight.
Overriding Tactical Kill: You have decided to kill your prisoner tonight.
-Mafia Sees: The Warden has decided to kill their prisoner tonight.
Reason For Idea:
This is my attempt to lessen the confirmability for the Jailor, by creating a similarly functioning role Mafia Deception role. Now a Mafia Head role!
Debatable Things in Mind:
Just give me feedback, there's a lot open to discussion.
Achievements:
A Man of the Stage- Win your first game as a Warden. [20MP]
Spectacle of Lies- Win five games as Warden. [20MP]
Mafia's Grand Play- Win ten games as as Warden. [40MP]
Five Star Performance- Win twenty-five games as Warden. [100MP]
Ow, that hurts!- Be killed by a Serial Killer you imprison. [40MP]
How did you...?- Have a target you imprisoned die from an Unstoppable attack. [100MP]
Miscommunication...- Have a target you imprisoned be attacked by the Mafia. [20MP]
Lore: (Amazing lore by Cut)
Spoiler:
Tl;dr:
An MD role designed to trick the town into believing there is a jailor.
Changes:
-Changed alignment from Mafia (Deception) to Mafia (Head) Credit to Soulshade55r
-Removed restrictions on TM Mafioso. Credit to Soulshade55r
-Removed Amne restrictions.
-Changed abilities to fit suggestions.
-Added a few new notifications.
-Added SkyW's suggestions.
-Added Cut's lore.
Warden
Summary:
An ex-prison guard who uses their talent for intimidation for the Mafia's benefit.
Alignment:
Mafia (Head)
Attack: Basic
Defense: None
Priority: 1st (Below Jailor) (Imprison) 5th (Factional Kill)
Abilities:
-During the day, you may choose one player to imprison for the night.
Attributes:
-You may not imprison members of the Mafia.
-You must wait one night between imprisonments.
-You may speak anonymously to your prisoner.
-You may speak to the Mafia if you have not imprisoned a target.
-You may override the factional kill to kill your target.
-If you have not imprisoned a target, you may perform the factional kill directly.
Special Attributes:
Unique, conversion immune, Mafia night chat.
Goal:
Kill anyone who does not submit to the Mafia.
Win Conditions:
Mafia wincon.
Investigative Results:
Investigator: Your target is a Spy, Blackmailer, Jailor, Guardian Angel, or Warden. (As long as this is paired with Jailor result, all is well.)
Sheriff: Your target is a member of the Mafia.
Consigliere/Witch: Your target has built a shady prison cell near their house. They must be a Warden.
Additional Information:
All additional information has been addressed. (I think)
Role Interaction:
Jailor: If the Warden is jailed, then the Warden can not imprison that night. Jailor has priority over Warden, meaning Jailor will jail before Warden imprisons. Additionally Jailor can not be imprisoned, and will appear to be jailed to the Warden.
Pirate: Warden has priority over Pirate, and will imprison before they can duel. Also a Pirate can not tell the difference between a Jailor jailing and a Warden imprisoning their plunder target.
Spy: Spy will see Warden's target at the top of their list, Tactical Execution will count as two visits.
Serial Killer/Werewolf: This role will still die to the Serial Killer or Werewolf on the full moon if they are imprisoned.
Notification Text:
Selecting a target: You have decided to imprison (Playername) tonight.
Imprisoning a player: You have imprisoned your target.
-Imprisoned Player sees: You have been hauled off to jail!
Imprisoning a jailed player: Your ability failed because your target is in jail.
Normal jailor notifications while imprisoned
Without a imprisoned target: You did not perform your day ability. You may speak to the Mafia tonight.
Overriding Tactical Kill: You have decided to kill your prisoner tonight.
-Mafia Sees: The Warden has decided to kill their prisoner tonight.
Reason For Idea:
This is my attempt to lessen the confirmability for the Jailor, by creating a similarly functioning role Mafia Deception role. Now a Mafia Head role!
Debatable Things in Mind:
Just give me feedback, there's a lot open to discussion.
Achievements:
A Man of the Stage- Win your first game as a Warden. [20MP]
Spectacle of Lies- Win five games as Warden. [20MP]
Mafia's Grand Play- Win ten games as as Warden. [40MP]
Five Star Performance- Win twenty-five games as Warden. [100MP]
Ow, that hurts!- Be killed by a Serial Killer you imprison. [40MP]
How did you...?- Have a target you imprisoned die from an Unstoppable attack. [100MP]
Miscommunication...- Have a target you imprisoned be attacked by the Mafia. [20MP]
Lore: (Amazing lore by Cut)
Spoiler:
Tl;dr:
An MD role designed to trick the town into believing there is a jailor.
Changes:
-Changed alignment from Mafia (Deception) to Mafia (Head) Credit to Soulshade55r
-Removed restrictions on TM Mafioso. Credit to Soulshade55r
-Removed Amne restrictions.
-Changed abilities to fit suggestions.
-Added a few new notifications.
-Added SkyW's suggestions.
-Added Cut's lore.