Intercessor (Town Protective) (New poll!)

Old Role Ideas

1) Should this role be added into the game? 2) What alignment should this role be?

1) Yes, it is balanced.
10
36%
1) No, it is too strong.
1
4%
1) No, it is too weak.
3
11%
2) Town Protective
12
43%
2) Town Support
2
7%
 
Total votes : 28

Re: Paladin (Town Protective)

Postby DragonClaw66 » Thu Nov 16, 2017 3:11 pm

ImposterK wrote:
Seththeking wrote:
JesuChristi666 wrote:Name it an intercessor. Since that is the biblical word for someone who prays for other people.


Agreed


Um paladin has nothing to do with praying how TF does it fit!!!????!!!


I'm sorry but I would hate to see this role in the game with that name

The name is the easiest thing to change. If this role were to be added, the developers can choose a name that they prefer.

True. That is what happened with the Drug Dealer AKA the Hypnotist.
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Re: Paladin (Town Protective)

Postby ImposterK » Wed Nov 22, 2017 6:24 pm

JesuChristi666 wrote:Why are we letting this die?

To keep it alive, you can vote for it to possibly get it in Testing Grounds! For more details, click here.
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Re: Paladin (Town Protective)

Postby ImposterK » Thu Nov 23, 2017 2:57 pm

Kirize12 wrote:Intercessor is an awesome name.

I have added a poll to possibly change the name.
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Re: Paladin (Town Protective) (Possible name change)

Postby Soulshade55r » Thu Nov 23, 2017 4:55 pm

1 problem it sounds pretty useless.
It can protect one person from one other person while doc, bg, crus, trapper can protect there target from all people sounds terrible, and it's slow like the trapper wtf?
The only good thing is that if you die you can use your night action
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Re: Paladin (Town Protective) (Possible name change)

Postby ImposterK » Thu Nov 23, 2017 5:29 pm

Soulshade55r wrote:1 problem it sounds pretty useless.
It can protect one person from one other person while doc, bg, crus, trapper can protect there target from all people sounds terrible, and it's slow like the trapper wtf?
The only good thing is that if you die you can use your night action

Earlier on its more weak, but if you figure out who a killer is, you can protect multiple people at once. It's also not as slow as the Trapper.
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Re: Paladin (Town Protective) (Possible name change)

Postby Mystoc » Thu Nov 23, 2017 5:29 pm

Soulshade55r wrote:1 problem it sounds pretty useless.
It can protect one person from one other person while doc, bg, crus, trapper can protect there target from all people sounds terrible, and it's slow like the trapper wtf?
The only good thing is that if you die you can use your night action


you misread like 80% of the role

it lasts forever not just the night you use it, you cant use it while dead existing uses of the ability will stay in effect if you die
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Re: Paladin (Town Protective) (Possible name change)

Postby Mystoc » Thu Nov 23, 2017 5:31 pm

Mystoc wrote:
Soulshade55r wrote:1 problem it sounds pretty useless.
It can protect one person from one other person while doc, bg, crus, trapper can protect there target from all people sounds terrible, and it's slow like the trapper wtf?
The only good thing is that if you die you can use your night action




you misread like 80% of the role

it lasts forever not just the night you use it, you cant use it while dead existing uses of the ability will stay in effect if you die

trappers trap can be triggered by town will this is can only be triggered by the person you want to trigger it

maybe call it divine intervention? instead of it, or intervention
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Re: Paladin (Town Protective) (Possible name change)

Postby Soulshade55r » Thu Nov 23, 2017 5:37 pm

I did not missread it...
I worded the last part wrong and I was saying how underpowerd it was. Protecting someone from one person thats going to be great help.
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Re: Paladin (Town Protective) (Possible name change)

Postby ImposterK » Thu Nov 23, 2017 6:05 pm

Soulshade55r wrote:I did not missread it...
I worded the last part wrong and I was saying how underpowerd it was. Protecting someone from one person thats going to be great help.

Like I said earlier, over time you will be protecting multiple people. If you know that someone is a killer, you can protect multiple people from them.
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Re: Paladin (Town Protective) (Possible name change)

Postby Soulshade55r » Thu Nov 23, 2017 6:10 pm

ImposterK wrote:
Soulshade55r wrote:I did not missread it...
I worded the last part wrong and I was saying how underpowerd it was. Protecting someone from one person thats going to be great help.

Like I said earlier, over time you will be protecting multiple people. If you know that someone is a killer, you can protect multiple people from them.

Sounds decent, still not good has a normal Tp, but I'm sorry for not reading correctly -_-
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Re: Paladin (Town Protective) (Possible name change)

Postby BS4125 » Tue Nov 28, 2017 10:32 am

Do not bump a thread if you’re not the OP of it; it is considered as spam due to it not expanding on what the OP presented. This post has been deleted.

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Intercessor (Town Protective)

Postby Mystoc » Tue Nov 28, 2017 3:52 pm

this role might be a bit buffable maybe remove the prayer taking a night to take effect and make it instant instead i dont know how OP that would be though its really hard to balance a role that hasn't been play tested yet


-----------------------------------------------------------------------------

also

-If your first target tries to visit your second target, they will be stopped by God, roleblocking them.


i feel like it should be the other way around

you pray for the safety of someone (first target) from someone else (second target)

i feel like first target should be one you pray safety for since there are the focus of the skill they should be first
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Re: Intercessor (Town Protective)

Postby ImposterK » Tue Nov 28, 2017 6:13 pm

Mystoc wrote:this role might be a bit buffable maybe remove the prayer taking a night to take effect and make it instant instead i dont know how OP that would be though its really hard to balance a role that hasn't been play tested yet


-----------------------------------------------------------------------------

also

-If your first target tries to visit your second target, they will be stopped by God, roleblocking them.


i feel like it should be the other way around

you pray for the safety of someone (first target) from someone else (second target)

I feel like first target should be one you pray safety for since there are the focus of the skill they should be first

Thanks, I've changed it.
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Re: Intercessor (Town Protective)

Postby Mystoc » Wed Nov 29, 2017 1:21 pm

name of this role is basically the lore of this role summary

Intercessor - a person who intervenes on behalf of another, especially by prayer.

i mean i can try

shortest

You are a devout servant of god who prays for the safety of others

a lil more detailed


You are a devout servant of god who prays for the safety of others from misfortune


if you want even more detail

You are a devout servant of god who prays for the safety of your people from others who would mean them harm.

or

You are a devout servant of god who prays for the safety of your congregation from others who would (mean/do) them harm.

mean/do is interchangeable pick which one u like best

i hope that was helpful

also maybe use a make a different term instead of role block that way you don't need to clarify roleblock immunes are not immune it

stop or divine intervention like they feel like just head home suddenly lore wise and stop what they are we're gonna do

it really isn't a roleblock it's more like i just just stops that vistor cause if they visited someone else they wouldn't of have been stopped if they visited someone else
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Re: Intercessor (Town Protective)

Postby ImposterK » Wed Nov 29, 2017 2:42 pm

Mystoc wrote: You are a devout servant of god who prays for the safety of others

I like this one the most, I appreciate your help.
Mystoc wrote:also maybe use a make a different term instead of role block that way you don't need to clarify roleblock immunes are not immune it

stop or divine intervention like they feel like just head home suddenly lore wise and stop what they are we're gonna do

it really isn't a roleblock it's more like i just just stops that vistor cause if they visited someone else they wouldn't of have been stopped if they visited someone else

The "Ignores Roleblock Immunity" is a Special Attribute but I added it to the Attribute section. (Its not going to be on the rolecard.) Also, your target is going to get the message saying that they were role blocked.
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Re: Intercessor (Town Protective)

Postby Mystoc » Wed Nov 29, 2017 6:08 pm

could also replace servant with disciple instead whatever you think sounds better

other then that the role looks very good and i think its TG ready it's a very simply worded role and easy to understand
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Re: Intercessor (Town Protective)

Postby BS4125 » Wed Nov 29, 2017 6:30 pm

It’s an alright role, may be on the weak side but can be fixed.

This role should be Town Support as its primary objective is not to protect from kills but from anything, it does the same amount of protection as Escort in a sense. If taking into consideration the TS split into Town Scout And Town Tactical, this will be Town Tactical easily

Also, remove the waits and the “3rd night it needs to rest” stuff, it’s unneeded, overly complex and is there just to be there

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Intercessor (Town Protective)

Postby ImposterK » Wed Nov 29, 2017 6:36 pm

BS4125 wrote:Also, remove the waits and the “3rd night it needs to rest” stuff, it’s unneeded, overly complex and is there just to be there

This was added to help balance. Instead of using your ability 3/3 nights, you use your ability 2/3 nights. Do you think its still weak, even after I removed
-"It takes 1 night for your prayer to take effect."?
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Re: Intercessor (Town Protective)

Postby Mystoc » Wed Nov 29, 2017 6:44 pm

BS4125 wrote:It’s an alright role, may be on the weak side but can be fixed.

This role should be Town Support as its primary objective is not to protect from kills but from anything, it does the same amount of protection as Escort in a sense. If taking into consideration the TS split into Town Scout And Town Tactical, this will be Town Tactical easily

Also, remove the waits and the “3rd night it needs to rest” stuff, it’s unneeded, overly complex and is there just to be there


its protections build up over time though escort doesn't do that the prayer lasts more than the one night they are made it's more comparable to trapper then escort, also prayers stay active even after the intercessor's death

should definately be town protective

crusader stops visits that aren't attacks and its town protective (but yea crusader is a bad role but it's in the game anyway that's not helping this role mentioning it :P)
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Re: Intercessor (Town Protective)

Postby theyellowgreninja » Wed Nov 29, 2017 7:56 pm

I think this is a really cool concept, but I will say that it is comparable to escort, and can be considered too similar to it, in some ways (Escort/Consort are the only roles that can stop other roles' effects from happening, after all), but It's very nicely made. I support, but could possible maybe be pushed away from escort (However I can't think of how you could go about doing that). TP does fit, this role is sort of Escort the Persistent TP, if that makes sense.


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Re: Intercessor (Town Protective)

Postby Mystoc » Wed Nov 29, 2017 8:51 pm

theyellowgreninja wrote:I think this is a really cool concept, but I will say that it is comparable to escort, and can be considered too similar to it, in some ways (Escort/Consort are the only roles that can stop other roles' effects from happening, after all), but It's very nicely made. I support, but could possible maybe be pushed away from escort (However I can't think of how you could go about doing that). TP does fit, this role is sort of Escort the Persistent TP, if that makes sense.


escort is stop a person from doing any action to anyone for that one night only

this role is stop a person (including roleblock immune visiting roles) from doing any action but only to a specific person but lasts forever

the ability can also not be used as often as escort, they are sorta comparable but have different uses

you could argue it's similar to escort so should be support but i think it would be way to powerful as support because it would allow other TP to appear in a game where this role already basically protects people town would end up being extremely safe from attacks
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Re: Intercessor (Town Protective)

Postby ParaYumi » Wed Nov 29, 2017 10:57 pm

I rather like this role idea.
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Re: Intercessor (Town Protective)

Postby ProfessorArceus » Fri Dec 01, 2017 5:42 pm

Just going to paste what I said about it in Discord earlier.

INTERCESSOR


Seems like a Town Nightmarer which could be a fun idea. I have a few problems though:

-Its protective ability's drawback/cooldown isn't significant;

-The chances of praying on three consecutive nights is low, as doing it randomly would harm Town more often than scum. This is because of the Town majority.
-It only causes a problem when it needs its ability. Since it can harm Town relatively often, it shouldn't need to use its ability that often and the chanced of this are incredibly rare.



-Its protective ability is quite underpowered compared to others in its catergory;

-Mostly because this only protects one person from one player, this role has little-to-no function as a protective. You must predict both the killer and the target which is much harder than merely protecting the target.
-Even when it does protect its target, it is not any more significant than roles like the Doctor and Bodyguard - it just roleblocks them once and it is gone.


I think my main point is that it's extremely weak as a Town Protective.

------------------------

Mystoc wrote:
BS4125 wrote:It’s an alright role, may be on the weak side but can be fixed.

This role should be Town Support as its primary objective is not to protect from kills but from anything, it does the same amount of protection as Escort in a sense. If taking into consideration the TS split into Town Scout And Town Tactical, this will be Town Tactical easily

Also, remove the waits and the “3rd night it needs to rest” stuff, it’s unneeded, overly complex and is there just to be there


its protections build up over time though escort doesn't do that the prayer lasts more than the one night they are made it's more comparable to trapper then escort, also prayers stay active even after the intercessor's death

should definately be town protective

crusader stops visits that aren't attacks and its town protective (but yea crusader is a bad role but it's in the game anyway that's not helping this role mentioning it :P)

I have to agree with BS on this one. It gets stronger as it goes on, yes, but it wears off after one visit. Escort gets stronger as the game goes on, too, as there's a higher chance of roleblocking a killer when there are less living players ingame.
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Re: Intercessor (Town Protective)

Postby ImposterK » Fri Dec 01, 2017 6:00 pm

ProfessorArceus wrote:-Its protective ability's drawback/cooldown isn't significant;

-The chances of praying on three consecutive nights is low, as doing it randomly would harm Town more often than scum. This is because of the Town majority.
-It only causes a problem when it needs its ability. Since it can harm Town relatively often, it shouldn't need to use its ability that often and the chanced of this are incredibly rare.

This is true for the start of the game. As the game goes on and you start to learn everyones roles and the suspicious players, you will be using your ability as much as possible protecting anybody from a suspicious player.
ProfessorArceus wrote:-Its protective ability is quite underpowered compared to others in its catergory;

-Mostly because this only protects one person from one player, this role has little-to-no function as a protective. You must predict both the killer and the target which is much harder than merely protecting the target.
-Even when it does protect its target, it is not any more significant than roles like the Doctor and Bodyguard - it just roleblocks them once and it is gone.


I think my main point is that it's extremely weak as a Town Protective.

As you state later, you are building up protection as the game continues. You can pray, and protect multiple people all in 1 night.
ProfessorArceus wrote: Spoiler:
Mystoc wrote:
BS4125 wrote:It’s an alright role, may be on the weak side but can be fixed.

This role should be Town Support as its primary objective is not to protect from kills but from anything, it does the same amount of protection as Escort in a sense. If taking into consideration the TS split into Town Scout And Town Tactical, this will be Town Tactical easily

Also, remove the waits and the “3rd night it needs to rest” stuff, it’s unneeded, overly complex and is there just to be there


its protections build up over time though escort doesn't do that the prayer lasts more than the one night they are made it's more comparable to trapper then escort, also prayers stay active even after the intercessor's death

should definately be town protective

crusader stops visits that aren't attacks and its town protective (but yea crusader is a bad role but it's in the game anyway that's not helping this role mentioning it :P)

I have to agree with BS on this one. It gets stronger as it goes on, yes, but it wears off after one visit. Escort gets stronger as the game goes on, too, as there's a higher chance of roleblocking a killer when there are less living players ingame.

You're notified when it wears off, so you can pray again for that person the night after.

As the game goes on, the Escort has a higher chance of roleblocking a killer. As the game goes on, the Intercessor has a higher chance of protecting someone from a killer. The Intercessor ability also has a lasting effect, while the Escort does not.
Spoiler: Which Discord was this in?
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Re: Intercessor (Town Protective)

Postby Mystoc » Fri Dec 01, 2017 8:56 pm

You're notified when it wears off, so you can pray again for that person the night after.


its a mini tracker/lo in its own right because you can question why someone visited someone because you alerted when it is triggered

they need justify why they visited person like if they were pretending to be sheriff it wouldn't make sense if they visited the revealed mayor and will look susp

this role as some TI qualities to it as well

this role can unfortunately can confirm itself if it says if u visit x tonight you will be roleblocked(consig could fake that though) so its not absolute confirmability but it a strength the role, the strengths of this role are not just its ability to protect is my point

i do agree this fits town support better but the problem is this role with another guaranteed TP in the game offers town too much protection and would be unbalanced, i would argue this role offers a little bit less protection then transporter with less negatives so it being town support might work but it might also make the role to strong comboed with TP

i think it's for balance reasons its TP not necessarily because it fits TP best

maybe add a poll for what its alignment should be?
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