Traitor (Neutral Chaos)
Posted: Mon Oct 23, 2017 12:09 pm
by TrueGuardian32
Spoiler:
Role: Traitor
Alignment: Traitor
Ability: Can either shop for a new ability or kill someone.
Attributes: -None
Special Attributes: -Basic Attack -No Defense
Invest Results for all roles: Traitor, this can change by buying immunity from shop.
Traitor is UNIQUE
Credit Mechanics
Spoiler: Traitor starts with 1 credit. He gains 1 credit each night unless he kills someone. Traitor can bet one who will die in order to attempt to double his credits. He can bet on specifics, such as Target will die to Serial Killer. Or simply say the target will die. Traitor is not allowed to attack if he bets. Traitor also gains credits for every 2 townies that die. Lynching a townie automatically gives traitor 1 credit.
Shop Mechanics
Spoiler: The Shop is done by tiers. Each tier item costs a associated amount of credits.
Tiers are from the most basic abilities to the most OP abilities.
Traitor has access to all abilities in the game, he just needs to spend a lot of points for it.
Ability Mechanics
Spoiler: There is a icon that allows the Traitor to switch between abilities, that active ability will be displayed on the night chat.
Traitor can choose to buy the same ability, so a Traitor could decide "I want everyone to not have the ability to do anything during the night." and buy all of the Roleblock abilities.
Investigative Results Is not counted as a ability.
Shop
Spoiler: Tier 1
Change Your Investigation Result|Witches Defense|Roleblock Ability| Doctor Heal| Illusionist Ability|Additional Execution If Jailor Ability has been bought.
Tier 2
Wittling Attack|Control Immunity|Witch Controlling Ability|Roleblock immunity|Powerful Defense|Poison|Hex|Arsonist Dousing|Rampage Attack
Tier 3
Mayor Reveal | Veteran Ability | Become Pestilence Equivalent| Medusa Ability | Immune to Jailor Executions.|Jailor Ability with only 1 Execution.
Goal
Spoiler: At the beginning of the day the Traitor will get the option to choose 1 of the factions of the game. This faction MUST lose to for the Traitor to win.
Factions Are
Vampires/Mafia/Coven/Town/Neutral Killing
The Traitor has the additional goal of gathering 7 credits throughout the game. He can spend the credits and still have them count to the 7 credits needed.
So if he chooses to betray Mafia or Coven he better hope that the Town doesn't win too fast.
If the Traitor doesn't choose a side to betray he will commit suicide and lose.
Alignment: Traitor
Ability: Can either shop for a new ability or kill someone.
Attributes: -None
Special Attributes: -Basic Attack -No Defense
Invest Results for all roles: Traitor, this can change by buying immunity from shop.
Traitor is UNIQUE
Credit Mechanics
Spoiler: Traitor starts with 1 credit. He gains 1 credit each night unless he kills someone. Traitor can bet one who will die in order to attempt to double his credits. He can bet on specifics, such as Target will die to Serial Killer. Or simply say the target will die. Traitor is not allowed to attack if he bets. Traitor also gains credits for every 2 townies that die. Lynching a townie automatically gives traitor 1 credit.
Shop Mechanics
Spoiler: The Shop is done by tiers. Each tier item costs a associated amount of credits.
Tiers are from the most basic abilities to the most OP abilities.
Traitor has access to all abilities in the game, he just needs to spend a lot of points for it.
Ability Mechanics
Spoiler: There is a icon that allows the Traitor to switch between abilities, that active ability will be displayed on the night chat.
Traitor can choose to buy the same ability, so a Traitor could decide "I want everyone to not have the ability to do anything during the night." and buy all of the Roleblock abilities.
Investigative Results Is not counted as a ability.
Shop
Spoiler: Tier 1
Change Your Investigation Result|Witches Defense|Roleblock Ability| Doctor Heal| Illusionist Ability|Additional Execution If Jailor Ability has been bought.
Tier 2
Wittling Attack|Control Immunity|Witch Controlling Ability|Roleblock immunity|Powerful Defense|Poison|Hex|Arsonist Dousing|Rampage Attack
Tier 3
Mayor Reveal | Veteran Ability | Become Pestilence Equivalent| Medusa Ability | Immune to Jailor Executions.|Jailor Ability with only 1 Execution.
Goal
Spoiler: At the beginning of the day the Traitor will get the option to choose 1 of the factions of the game. This faction MUST lose to for the Traitor to win.
Factions Are
Vampires/Mafia/Coven/Town/Neutral Killing
The Traitor has the additional goal of gathering 7 credits throughout the game. He can spend the credits and still have them count to the 7 credits needed.
So if he chooses to betray Mafia or Coven he better hope that the Town doesn't win too fast.
If the Traitor doesn't choose a side to betray he will commit suicide and lose.