Dhampire (Town Killing)

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Dhampire (Town Killing)

Postby Lukeizanamie » Sun Mar 26, 2017 9:57 pm

I'm sure guys will say this is a bad idea. but I got an idea for a town killing role.

Dhampire

Alignment: Town Killing/Protective

Abilities: Visit one person and bite them to satisfy your hunger.

Attributes:
You have three modes
in calm mode, you cannot kill anyone at night
in Thursty, you can select 1 person, against who you will deal a basic attack
In Hungry you, you will gain Basic Defense, Kill any rber, and you will deal a basic attack to your target, howerer if you do not select someone, the game will randomly choose a target for, who will be town
If you enter desesperation mode, you will commit suicide
each night you fail to kill someone, you will progress in modes, each time you kill someone, you will enter in calm mode. If you attack someone, who has basic defense or higher, you will not change mode.

Each time you kill someone, you
Special Attributes: detection immunity, execution immunity, Unique role

Goal: Lynch every criminal and evildoer.

Win Conditions:
Wins with the Town
Wins with Survivors
Must kill the Mafia
Must kill Serial Killers
Must kill Arsonists
Must kill Witches
Must kill Werewolves
Must kill Vampires

Investigative Results... I take suggestion Here
Sheriff: you target is not suspicious
Investigator: your target keep to themselves, they could be a Survivor, a Vampire hunter, a Dhampire or a Witch
Consigliere: your target is half-human and half-vampire, they must be the Dhampire

Additional Information:
This is ressemble the vigilante, it is a half-vampire who kill evil-doers during the night, except that killing for him, is not an option, its an obligation.

Lore:
Last edited by Lukeizanamie on Tue Jun 20, 2017 10:57 pm, edited 5 times in total.
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Re: Dhampire (Town Killing)

Postby superdog551 » Sun Mar 26, 2017 10:10 pm

Uhm... Is this a joke role?

Should be NK if you are serious, not TK.
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Re: Dhampire (Town Killing)

Postby Lukeizanamie » Sun Mar 26, 2017 10:21 pm

superdog551 wrote:Uhm... Is this a joke role?

Should be NK if you are serious, not TK.


Then it could become a delayed, non-immune NK. which would be bad. This role was about a Half-vampire.
someone who struggle with his vampiric nature, and try to stay a member of the Town, but something, he can't control himself and must feed.
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Re: Dhampire (Town Killing)

Postby superdog551 » Sun Mar 26, 2017 10:30 pm

Lukeizanamie wrote:
superdog551 wrote:Uhm... Is this a joke role?

Should be NK if you are serious, not TK.


Then it could become a delayed, non-immune NK. which would be bad. This role was about a Half-vampire.
someone who struggle with his vampiric nature, and try to stay a member of the Town, but something, he can't control himself and must feed.



Balance > Lore, and this role does not help town. At all. It just kills them pretty much.
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Re: Dhampire (Town Killing)

Postby stupidphoenix » Mon Mar 27, 2017 3:16 pm

*insert fart noise here*

This doesn't help town, it hinders it.
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Re: Dhampire (Town Killing)

Postby Lukeizanamie » Mon Mar 27, 2017 6:29 pm

stupidphoenix wrote:*insert fart noise here*

This doesn't help town, it hinders it.


Actually, hindering town should not be a problem since town win the vast majority of the games. IN games where town is passive, the Dhampire could be a nuissance, accidentaly killing town members, but in VFR games, it would be easy to play this role.

And as any TK, I think I forgot to suggest a limit on the numbers of kill it is allowed to do. But it should be 1 per 2/3 nights.
It is only forced to kill if it does not choose a victim, but you can choose a victim, you can coordinate with a doc to attack a healed porson. or you can attacked suspicious / mafia members / jester, survivor, amnesiac, executioners or witches to satisfy your hunger.

If we want to suggest a new Town killing role, it need to be different from the Veteran and from the vigilante.
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Re: Dhampire (Town Killing)

Postby HereThereEverywhere » Tue Mar 28, 2017 6:13 am

Hindering Town is a problem for Town roles. Negative Utility roles are bad for the game. They're definitely not the correct way to balance it.
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Re: Dhampire (Town Killing)

Postby Spectre0 » Tue Mar 28, 2017 8:23 am

Negative Utility roles sure are fun to play as and with.
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Re: Dhampire (Town Killing)

Postby Damafaud » Tue Mar 28, 2017 10:18 am

Spectre0 wrote:Negative Utility roles sure are fun to play as and with.

Do you mean: Gamethrow?
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Re: Dhampire (Town Killing)

Postby Lukeizanamie » Tue Mar 28, 2017 10:36 am

Damafaud wrote:
Spectre0 wrote:Negative Utility roles sure are fun to play as and with.

Do you mean: Gamethrow?



If someone want to gamethrow, they be AFK, executing revealed Mayor or etcs. We have already many roles that can cost the game when badly used, the only different is the obligation to attack. But it would not hinder an active town.
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Re: Dhampire (Town Killing)

Postby superdog551 » Tue Mar 28, 2017 11:14 am

This role should just be renamed "Gamethrower". It kills town members, without penalty, and it goes against its wincons by doing so. This role could only work as an NK role, but as an NK this wouldn't be any better.


Btw hi Spectre haven't seen you much lately.
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Re: Dhampire (Town Killing)

Postby Lukeizanamie » Tue Mar 28, 2017 11:16 am

superdog551 wrote:This role should just be renamed "Gamethrower". It kills town members, without penalty, and it goes against its wincons by doing so. This role could only work as an NK role, but as an NK this wouldn't be any better.


Btw hi Spectre haven't seen you much lately.



Well, if you suggest a penalty to be added, then I can add, one.
Vigi commit suicide upon town member death

So it could be etheir.
If can't attack - Suicide
Or if you kill town, suicide
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Re: Dhampire (Town Killing)

Postby superdog551 » Tue Mar 28, 2017 11:17 am

Lukeizanamie wrote:
superdog551 wrote:This role should just be renamed "Gamethrower". It kills town members, without penalty, and it goes against its wincons by doing so. This role could only work as an NK role, but as an NK this wouldn't be any better.


Btw hi Spectre haven't seen you much lately.



Well, if you suggest a penalty to be added, then I can add, one.
Vigi commit suicide upon town member death

So it could be etheir.
If can't attack - Suicide
Or if you kill town, suicide


Well, that would be fine, if it didn't RNG attack a town member N3 if they don't do it themselves.
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Re: Dhampire (Town Killing)

Postby Lukeizanamie » Tue Mar 28, 2017 3:23 pm

superdog551 wrote:
Lukeizanamie wrote:
superdog551 wrote:This role should just be renamed "Gamethrower". It kills town members, without penalty, and it goes against its wincons by doing so. This role could only work as an NK role, but as an NK this wouldn't be any better.


Btw hi Spectre haven't seen you much lately.



Well, if you suggest a penalty to be added, then I can add, one.
Vigi commit suicide upon town member death

So it could be etheir.
If can't attack - Suicide
Or if you kill town, suicide


Well, that would be fine, if it didn't RNG attack a town member N3 if they don't do it themselves.


Well, I can suggest a suicide instead on of a RNG town Attack.
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Re: Dhampire (Town Killing)

Postby HereThereEverywhere » Tue Mar 28, 2017 3:25 pm

But that's so stupid, because you either have to attack someone or you just die. A Vigilante would be so much better than this.
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Re: Dhampire (Town Killing)

Postby Lukeizanamie » Fri Mar 31, 2017 10:59 am

Bluepanda800 wrote:This is a more dangerous than usual Vigi, probably fun to play but going to be a nuisance for Town.

Instead of Town Killing how about making it a NC (I would have said NE but there's some stupid rule that prevents NE from killing). And it's goal is to win with Town.

Alternatively instead of if you refuse to kill you just attack randomly like the Jester's haunt.

The main problem I see with this role is as a detriment to Town it's better for a player to admit who they are and have town lynch them ASAP, obviously this runs the risk of Jesters claiming to be Dhampires but oh well.


That was my first suggestion.
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Re: Dhampire (Town Killing)

Postby Lukeizanamie » Sun Apr 02, 2017 3:45 pm

I would certainly appreciate some help for this role.

I'm certain few will like my idea to make it execution immune. but if its town, and the jailor execute it, they will lose their executions.

Some situations.
An investigator invest the Dhampire : it comes as Survivor, Witch, Vampire Hunter or Dhampire.

The Jailor jail the Dhamphire on a night he must kill, the Jailor will get attacked.
The Jailor tries to execute the Dhampire, the Jailor get attacked.
An escort or a consort rb the Dhampire, on a night he kill, the escort or the consort get attacked.
An escort or a consort rb the Dhampire, on a night he must kill when he is jailed, the Dhampire only Attack the Jailor.
The Dhampire get bitten by a vampire, he will become a vampire, (unless you suggest bite immunity)
The Dhampire get transported to himself or witched to himself. He will attack himself and kill himself.
The Dhampire visit a veteran on alert, he will be killed by the Veteran.
The Dhampire should never be an Executionner target. Easily confirmable.
A Doctor can heal people by the Dhampire,
if a Bodyguard visit the same target as the Dhampire, both will kill each other.

This Could bring the game up. but as consequence, it will also give evil an additional claim, that could prevent a jailor from jailing them.
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Re: Dhampire (Town Killing)

Postby Emilia37 » Mon Apr 03, 2017 11:27 am

In my opinion, execution immune is a bad idea.
It's even worse on a town role.
It's so unbalanced. The jailor is Town Killing that goes through immunity. There should not be roles that can survive this.
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Re: Dhampire (Town Killing)

Postby Lukeizanamie » Mon Apr 03, 2017 1:57 pm

Emilia37 wrote:In my opinion, execution immune is a bad idea.
It's even worse on a town role.
It's so unbalanced. The jailor is Town Killing that goes through immunity. There should not be roles that can survive this.



Simply trying to find a solution to a problem. Jailor jailing the Dhampire.
First Senario, the jailor do not execute, : he dies
Second senario, the jailor execute : he kill a town members and loses his executions.

If it was neutral Chaos, there would be no problem. and the Jailor is OP
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Re: Dhampire (Town Killing)

Postby superdog551 » Mon Apr 03, 2017 4:06 pm

Again. This role cannot be town killing if its ability is to actively kill the town. This role is bad.
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Re: Dhampire (Town Killing)

Postby Lukeizanamie » Mon Apr 03, 2017 4:19 pm

superdog551 wrote:Again. This role cannot be town killing if its ability is to actively kill the town. This role is bad.

Its ability is to kill someone. it can kill anything that is not night immune, Random mafio, mafioso, jester, witches, survivor, amne, vampire, Etc. Killing the town is not the goal.
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Re: Dhampire (Town Killing)

Postby superdog551 » Mon Apr 03, 2017 4:26 pm

This role is forced to kill, or else it dies. This means it cannot make proper reads and must randomly pick somebody. This will have a huge chance of killing town members, and it has no punishment for doing so. It even kills the jailor, who at that point would want to execute you so you stop killing people.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.

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Re: Dhampire (Town Killing)

Postby Lukeizanamie » Mon Apr 03, 2017 4:33 pm

superdog551 wrote:This role is forced to kill, or else it dies. This means it cannot make proper reads and must randomly pick somebody. This will have a huge chance of killing town members, and it has no punishment for doing so. It even kills the jailor, who at that point would want to execute you so you stop killing people.


You are saying that in 3 nights, you cannot make a good read ? Some vigilante can get good read for night 2.
in 2 day, you are able to vote 6 persons....

You have 3 nights to kill 1 person.

The punishment, is the worst problem, if I add a punishment of suicide for killing a townies, now you will cry that it is the worst role ever.
Execution immunity: give a claim (risky) to evils, since tk.
bite immunity (did not add) : but since you are already a vampire.... but that is lore and can be forgotten
Witch immunity : (did not add, just want to discuss) this could be a grave problem is the Witch control a town members of kill others townies.

The basic idea is simply, you are a townie, half-vampire, who'se trying to control himself, but sometimes, the thurst for blood is just too strong.
I agree that in a passive town, this will happen, but when town is active, the Dhampire will get good read

not to mention that the jailor is just op, even with no execution, it can act as both a RB and a Protector. Easily the best role in the Town.
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Re: Dhampire (Town Killing)

Postby superdog551 » Mon Apr 03, 2017 4:42 pm

Then it is just a buffed vigilante. It doesn't even have to worry about making a bad read because it has no punishment either way. It also seems to have unlimited kills.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.

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Re: Dhampire (Town Killing)

Postby Lukeizanamie » Mon Apr 03, 2017 6:08 pm

superdog551 wrote:Then it is just a buffed vigilante. It doesn't even have to worry about making a bad read because it has no punishment either way. It also seems to have unlimited kills.


The Jailor got a 3 executions limit
the vigilante got 3 bullet
the Veteran 3 Alerts
Maybe the same could be given...
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