grihanna10 wrote:Gooose26 wrote:I don't like the idea of having slaves but the slaves being able to participate in the day. One night being blackmailed isnt good enough to me. The idea is that all the information can be spread about between the slaves at night. I was thinking about adding the ability to escape, but really getting freed from the Slave Master wpuld basically mean that his slaves get confirmed
they problem is that having 4 people being almost dead, and just making it harder to lynch people would be very OP, sometimes even harmful to the slave master himself if people can't lynch confirmed Mafia or SK.
the problem of communication between slaves can be solved by making each slave only see what they and the master said..
also instead of a "1 BM" slaves can be bmed for 1 or 2 days when they first get slaved but still be able to vote.
I honestly think that it should be this kind of mind game like the Jailor's, where the slaves can "claim" that they are slaves and try to become free by helping the town to get rid of the master. that way the role won't be sooo op and different from vamps.
You think it is a lot like the vampires? Do you think he's is op? How about 2 or 3 slaves only?
Oh wait, you should know that the voting system EXCLUDES slaves, they aren't counted as living, even though they can return. It is like they are dead but instead of the dead chat they have the slave chat, and will be revived when the slave master dies.
But I don't think claiming to be a slave really does that much for you other if they know you could be lying. It's like the arsonist thing where you can skip a day to act doused, but it slows killing
I think that turning this into chaos/evil could be pretty sweet but killing here is just used so that yoh can progress to more players. Maybe add the ability to escape? If I do that then there should also be an anility to learn the players role or his visits or something
Or how about if they are killed while enslaved they will be cleaned and only know by you?