Kleptomaniac (Neutral Evil) (1950+ Views!)

Old Role Ideas

Do you think the role should be added to the game?

Yes, I support it. It needs no changes.
37
53%
Maybe, but it needs work. (Please explain how I can improve the role with a reply!)
22
31%
No, this role is too overpowered. (Please explain how I can improve the role with a reply!)
8
11%
No, this role is too underpowered. (Please explain how I can improve the role with a reply!)
3
4%
 
Total votes : 70

Re: Kleptomaniac (Neutral Evil) (80% Support 500+ Views!)

Postby zicafeliped1 » Wed Dec 21, 2016 2:54 pm

Really like this role, It would be very funny. But I think it should be a day ability like u choose the target at day and steal his things at night, and the investigative thing should be removed, because it is useless after stealing the guy. Like u talk to dead people, do u have any doubt ur target is med?
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Re: Kleptomaniac (Neutral Evil) (80% Support 500+ Views!)

Postby KyoDaz » Wed Dec 21, 2016 3:15 pm

zicafeliped1 wrote:Really like this role, It would be very funny. But I think it should be a day ability like u choose the target at day and steal his things at night, and the investigative thing should be removed, because it is useless after stealing the guy. Like u talk to dead people, do u have any doubt ur target is med?


I guess talking to people at night as medium would be a bit OP as you know they are med but... eh.
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Re: Kleptomaniac (Neutral Evil) (80% Support 500+ Views!)

Postby leoziv » Wed Dec 21, 2016 10:07 pm

Cool idea, but i think that it should be a day ability and at night you get a pop-up saying "your target is a <role>" or something like that, and then you do their ability
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Re: Kleptomaniac (Neutral Evil) (80% Support 500+ Views!)

Postby KyoDaz » Thu Dec 22, 2016 11:40 am

leoziv wrote:Cool idea, but i think that it should be a day ability and at night you get a pop-up saying "your target is a <role>" or something like that, and then you do their ability


All right, I will add it to day ability. What do you think now?
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Re: Kleptomaniac (Neutral Evil) (80% Support 600+ Views!)

Postby hightreble » Thu Dec 22, 2016 5:38 pm

You shouldn't give him the ability to read whispers I think if he choose Spy.
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Re: Kleptomaniac (Neutral Evil) (80% Support 600+ Views!)

Postby KyoDaz » Fri Dec 23, 2016 3:41 am

hightreble wrote:You shouldn't give him the ability to read whispers I think if he choose Spy.


Okay, I will remove it.
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Re: Kleptomaniac (Neutral Evil) (80% Support 600+ Views!)

Postby AwezomePozzum9265 » Fri Dec 23, 2016 7:10 pm

Honestly, this role just seems wayyy to OP. It gives too much power from that person. It's like an OP version of the Amnesiac. I seriously would not suggest this.
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Re: Kleptomaniac (Neutral Evil) (80% Support 600+ Views!)

Postby KyoDaz » Sat Dec 24, 2016 4:56 am

AwezomePozzum9265 wrote:Honestly, this role just seems wayyy to OP. It gives too much power from that person. It's like an OP version of the Amnesiac. I seriously would not suggest this.




There are limits on how much times you can steal.
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Re: Kleptomaniac (Neutral Evil) (80% Support 600+ Views!)

Postby AwezomePozzum9265 » Wed Dec 28, 2016 5:27 pm

This gives too much power to this personand is too OP. It take away 2 bullets from the vigilante?? Some things are good about it, but it's too easy to find out people's roles with it.
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Re: Kleptomaniac (Neutral Evil) (80% Support 600+ Views!)

Postby KyoDaz » Thu Dec 29, 2016 3:34 am

AwezomePozzum9265 wrote:This gives too much power to this personand is too OP. It take away 2 bullets from the vigilante?? Some things are good about it, but it's too easy to find out people's roles with it.



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Re: Kleptomaniac (Neutral Evil) (80% Support 600+ Views!)

Postby KyoDaz » Thu Dec 29, 2016 3:36 am

AwezomePozzum9265 wrote:This gives too much power to this personand is too OP. It take away 2 bullets from the vigilante?? Some things are good about it, but it's too easy to find out people's roles with it.


P.S It can also severely hurt evil roles. So it could roleblock the Mafioso for 2 nights or take 2 bullets from the vigilante.
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Re: Kleptomaniac (Neutral Evil) (800+ Views!)

Postby VoldemortInDisguise » Sat Feb 11, 2017 10:30 am

Too complicated! How is anyone going to remember what it does to each role?
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Re: Kleptomaniac (Neutral Evil) (800+ Views!)

Postby KyoDaz » Tue Feb 21, 2017 8:32 am

VoldemortInDisguise wrote:Too complicated! How is anyone going to remember what it does to each role?



That is basically saying "How is anyone going to remember what each role does?"
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Re: Kleptomaniac (Neutral Evil) (800+ Views!)

Postby Skulldug13 » Tue Feb 21, 2017 8:41 am

i don't support the hints, also it has a witch goal. Also it basically is a witch. Correction IT IS A BETTER LOOKING BUT SAME MECHANICS WITCH.
/neutral
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Re: Kleptomaniac (Neutral Evil) (800+ Views!)

Postby TimeToReap » Tue Feb 21, 2017 11:52 am

Theres no investigator on the clues part.
EDIT: nvm, found it

This role is very similar to witch though
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Re: Kleptomaniac (Neutral Evil) (800+ Views!)

Postby Skulldug13 » Tue Feb 21, 2017 1:28 pm

The only thing that makes it "Different" is the invest clues witch (puns) are useless since it is a down-grade from a witch. So I've changed my mind
/nosupport
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Re: Kleptomaniac (Neutral Evil) (800+ Views!)

Postby Smowa » Tue Feb 21, 2017 2:42 pm

I like it, but it shouldn't be able to steal from all roles. Also it should only RB the Mafioso/Godfather for one night. I think you should change it so that it literally just steals their role. If you steal from a vigilante and decide to shoot that night, then vig loses a bullet. If you don't shoot that night, vig doesn't lose any bullets. If you steal from a Janitor and clean that night, then Janitor loses a clean. If you don't, Janitor won't lose a clean.

Roles it shouldn't be able to steal from: Godfather, Medium, survivor, retributionist, amnesiac.

Also, when you steal from someone, they get the notification "A Kleptomaniac stole your equipment." and will be unable to perform any actions. But if you chose a role block immune target, they will get the notification "A Kleptomaniac tried to steal your equipment! But you were immune." and they will be able to perform their actions, (but you won't!). The reasoning for this is to confirm the existence of a kleptomaniac (same as witch).
Role Block immune roles:
Escort, Consort, Transporter, Veteran and Witch.

Finally,
If you choose a target that cannot perform night actions, or a role block immune role, you will not be told what your target is at night, since you won't be performing any actions.
If you choose a target you cannot steal from, you will find out their role but you won't be able to perform any of their actions at night.

Hope you find my suggestions helpful and take them into consideration. I absolutely love your role!
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Re: Kleptomaniac (Neutral Evil) (800+ Views!)

Postby KyoDaz » Sat Mar 25, 2017 6:40 am

Interesting idea Smowa. I will add it as it will make it more balanced.
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Re: Kleptomaniac (Neutral Evil) (800+ Views!)

Postby Emberguard » Sat Mar 25, 2017 7:54 am

This really is just a re-worded Witch with /maybe/ a slight buff if it stops Mediums from talking to the dead.

Kleptomaniac, pick a person during the day to control them at night. That's exactly what the Witch does. Only the witch doesn't need to select their target during the day.

Edit: Wait, do you mean use the players ability on their behalf so only the klep uses the ability that night, or copy their ability separately so both them and the target can use the same ability?

Re-Reading over your idea is this what you mean: https://wiki.mafiascum.net/index.php?title=Thief

Or something closer to this?: https://wiki.mafiascum.net/index.php?title=Absorber

I wouldn't mind a role that straight copies other players abilities without controlling them or taking away shots as long as it doesn't stop the target from using their own ability. Otherwise you just have a Witch that visits the player the ability is used on instead of the player it got the ability from. Really don't like the idea of RB'ing them as we already have consort, escort, jailor and a witch in play with the very real possibility of multiple consorts and multiple escorts. Plus unless the coding for it has changed the Arsonist also acts as a RB to the Mafias kill on the night it ignites. We don't need more RB's added to the mix.

In a fully customised forum game this ability could be fine just as you've got it. But in ToS it just wouldn't work with the role list we have if it's going to end up RB'ing its target and taking away shots from it's target. There's just so many RB'rs already and it's so close to just being another name for the witch. Unless of course the developers coded it so you could have only witches or only kleps. Then it would keep the balance more or less the same
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Re: Kleptomaniac (Neutral Evil) (800+ Views!)

Postby KyoDaz » Sun Mar 26, 2017 6:36 am

Only certain roles are roleblocked/delayed. Most of them are Mafia so the Kleptomaniac has to be cautious about who he steals from.
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Re: Kleptomaniac (Neutral Evil) (800+ Views!)

Postby KyoDaz » Thu May 04, 2017 11:10 am

bump. Changing title to relevant view count.
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Re: Kleptomaniac (Neutral Evil) (1950+ Views!)

Postby Mystoc » Thu May 04, 2017 4:13 pm

it seems this role was made before witch was changed to know exact roles ,

its a worse witch in everywhere now doesnt get exact results and can only control somone twice

witch can this indefintaily
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Re: Kleptomaniac (Neutral Evil) (1950+ Views!)

Postby Jalandh » Thu May 04, 2017 10:13 pm

Im confused, why would it get a hint when it gets to use the ability anyway?
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Re: Kleptomaniac (Neutral Evil) (1950+ Views!)

Postby TheBlueFiretruck » Fri May 05, 2017 8:54 am

This role is not only very similar to a Witch, it can also be looked at as a buffed Escort/Consort. I agree that more roleblockers are completely unnecessary, and the role was so specific/confusing that I didn't even bother to finish reading everything it does when stealing someone's ability. I don't support it
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