Sacrificer (Town Killing) (UPDATED)

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Re: Sacrificer (Town Killing) Reworked

Postby Spectre0 » Mon Feb 20, 2017 6:05 pm

Ridiculously overpowered ability with absolutely no strategic aspect.

I've seen gamethrowers with more strategic play.
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Mon Feb 20, 2017 6:06 pm

Spectre0 wrote:Ridiculously overpowered ability with absolutely no strategic aspect.

I've seen gamethrowers with more strategic play.


Sorry that you think that. What exactly makes it overpowered and how can it be changed?
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Re: Sacrificer (Town Killing) Reworked

Postby Gooose26 » Mon Feb 20, 2017 6:27 pm

So this guy is almost completely guareenteed 2 kills if he lives through it, and 3 kills if the game goes 7 days. A 1:1 trade is too good for town, and if he does it 2 times that would be like, no more bad neutrals, or a destroyed mafia, all with 1 role. This is too op.
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Mon Feb 20, 2017 6:29 pm

Gooose26 wrote:So this guy is almost completely guareenteed 2 kills if he lives through it, and 3 kills if the game goes 7 days. A 1:1 trade is too good for town, and if he does it 2 times that would be like, no more bad neutrals, or a destroyed mafia, all with 1 role. This is too op.


He can only kill one single time, and it must be after Day 3, so its delayed like the vigilante.

I am also considering having it suicide after it uses its one kill also, so it is a 2 town: 1 evil trade off, idk how that would effect it though.
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Re: Sacrificer (Town Killing) Reworked

Postby Skulldug13 » Mon Feb 20, 2017 6:31 pm

Spectre0 wrote:Ridiculously overpowered ability with absolutely no strategic aspect.

I've seen gamethrowers with more strategic play.


Does spectre ever say something positive?

Also this role is super OP
Kill vigilante, mafioso dies, mayor gf dies, Doctor, sk dies. No you are literally taking TOWN KILLING to the next level
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Re: Sacrificer (Town Killing) Reworked

Postby Spectre0 » Mon Feb 20, 2017 6:34 pm

superdog551 wrote:
Spectre0 wrote:Ridiculously overpowered ability with absolutely no strategic aspect.

I've seen gamethrowers with more strategic play.


Sorry that you think that. What exactly makes it overpowered and how can it be changed?


It's a 1-1 trade, obviously.

More pressing is the issue that, again, this role has no strategy to it.
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Mon Feb 20, 2017 6:35 pm

Skulldug13 wrote:
Spectre0 wrote:Ridiculously overpowered ability with absolutely no strategic aspect.

I've seen gamethrowers with more strategic play.


Does spectre ever say something positive?

Also this role is super OP
Kill vigilante, mafioso dies, mayor gf dies, Doctor, sk dies. No you are literally taking TOWN KILLING to the next level


What if it suicides the same night that it kills? That's two town for one evil.
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Re: Sacrificer (Town Killing) Reworked

Postby Spectre0 » Mon Feb 20, 2017 8:10 pm

Skulldug13 wrote:
Does spectre ever say something positive?


When roles deserve it, absolutely.
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Re: Sacrificer (Town Killing) Reworked

Postby BlazinIce » Mon Feb 20, 2017 8:19 pm

Spectre0 wrote:
Skulldug13 wrote:
Does spectre ever say something positive?


When roles deserve it, absolutely.

Spectre0's own roles, for example.
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Re: Sacrificer (Town Killing) Reworked

Postby Spectre0 » Mon Feb 20, 2017 8:22 pm

BlazinIce wrote:
Spectre0 wrote:
Skulldug13 wrote:
Does spectre ever say something positive?


When roles deserve it, absolutely.

Spectre0's own roles, for example.



Sarcasm is pretty obscure in text, so I have no idea whether you're serious.
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Mon Feb 20, 2017 8:24 pm

Spectre0 wrote:
superdog551 wrote:
Spectre0 wrote:Ridiculously overpowered ability with absolutely no strategic aspect.

I've seen gamethrowers with more strategic play.


Sorry that you think that. What exactly makes it overpowered and how can it be changed?


It's a 1-1 trade, obviously.

More pressing is the issue that, again, this role has no strategy to it.


Okay, I can make it suicide, or have to sacrifice two town roles in order to work, to fix the 1-1 trade. Would that work for balancing?

Also how would you suggest giving it at least a little strategy? I see your point in it not having much strategy, but there is some. For example you would probably rather sacrifice a town role that would kill a serial killer, not a framer, making it at least a little important to know what role you might be sacrificing. I don't know though.

What do you think?
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Re: Sacrificer (Town Killing) Reworked

Postby BlazinIce » Mon Feb 20, 2017 8:31 pm

Spectre0 wrote:
BlazinIce wrote:
Spectre0 wrote:
Skulldug13 wrote:
Does spectre ever say something positive?


When roles deserve it, absolutely.

Spectre0's own roles, for example.



Sarcasm is pretty obscure in text, so I have no idea whether you're serious.

It's sarcasm
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Re: Sacrificer (Town Killing) Reworked

Postby Gooose26 » Mon Feb 20, 2017 8:36 pm

But with a suicide it might as well be a debuffed bodyguard, as it is 2:1 instead of 1:1. I just don't like how this is essentially a bodyguard with small benefits/small debuffs. So no matter what it will be th same, op, or up
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Mon Feb 20, 2017 8:37 pm

Gooose26 wrote:But with a suicide it might as well be a debuffed bodyguard, as it is 2:1 instead of 1:1. I just don't like how this is essentially a bodyguard with small benefits/small debuffs. So no matter what it will be th same, op, or up


How is this in anyway like a bodyguard? It protects nobody.
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Re: Sacrificer (Town Killing) Reworked

Postby deadfrien » Mon Feb 20, 2017 9:25 pm

Why are the Ret, Vet, and Vig so high up? All three, while powerful, each have limited uses, so the Sacrificer could easily sacrifice one of them to take out a high priority target when the role has no charges; and the Sacrificer can just be a jerk and sacrifice the roles while they still have charges.

The sacrifice priorities are still awkward, at least Town-wise.

Also, move the Vampire above the Survivor, we all already know the Survivor is going to get hanged tomorrow anyways.
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Re: Sacrificer (Town Killing) Reworked

Postby Skulldug13 » Tue Feb 21, 2017 8:30 am

superdog551 wrote:
Skulldug13 wrote:
Spectre0 wrote:Ridiculously overpowered ability with absolutely no strategic aspect.

I've seen gamethrowers with more strategic play.


Does spectre ever say something positive?

Also this role is super OP
Kill vigilante, mafioso dies, mayor gf dies, Doctor, sk dies. No you are literally taking TOWN KILLING to the next level


What if it suicides the same night that it kills? That's two town for one evil.


Still this role does more damage to town then it helps.
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Tue Feb 21, 2017 10:18 am

deadfrien wrote:Why are the Ret, Vet, and Vig so high up? All three, while powerful, each have limited uses, so the Sacrificer could easily sacrifice one of them to take out a high priority target when the role has no charges; and the Sacrificer can just be a jerk and sacrifice the roles while they still have charges.

The sacrifice priorities are still awkward, at least Town-wise.

Also, move the Vampire above the Survivor, we all already know the Survivor is going to get hanged tomorrow anyways.


Very good point! I will work on the priority lists, and then change them when I figure out a way to make it more balanced.
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Re: Sacrificer (Town Killing) Reworked

Postby TimeToReap » Tue Feb 21, 2017 11:45 am

Veteran is too low. Easily one of the strongest town role when it has alerts.
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Re: Sacrificer (Town Killing) Reworked

Postby 1000unicorns » Tue Feb 21, 2017 7:56 pm

I have to agree on the role being very OP, but it's an interesting concept, maybe if it was less OP it could be better. (By less I mean a lot)
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Re: Sacrificer (Town Killing) (UPDATED)

Postby superdog551 » Tue Feb 21, 2017 8:38 pm

Okay, I think I have balanced the role at least a little bit. How is it as of now?
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Re: Sacrificer (Town Killing) (UPDATED)

Postby Spectre0 » Tue Feb 21, 2017 9:11 pm

There's no strategy to it. Pick somebody asap and gg, mafia starts at a disadvantage
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Re: Sacrificer (Town Killing) (UPDATED)

Postby superdog551 » Tue Feb 21, 2017 9:43 pm

Spectre0 wrote:There's no strategy to it. Pick somebody asap and gg, mafia starts at a disadvantage


It does not always kill the mafia, it targets neutrals too. It is not "Pick somebody asap and gg" because you may kill a townie for a survivor, or if you choose the survivor as a target it will kill a town member also. The strategy is knowing who you are killing. Picking somebody asap is nearly the same as a vigilante random shoot, you don't know if you will kill a mafia or a neutral.

For example, if you sacrifice the spy and there is no disguiser in-game, but there is a survivor, then the spy and survivor will be killed.

So I don't agree, there is strategy in the role, it is not just a vigilante random shoot.
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Re: Sacrificer (Town Killing) (UPDATED)

Postby Spectre0 » Tue Feb 21, 2017 9:50 pm

superdog551 wrote:
Spectre0 wrote:There's no strategy to it. Pick somebody asap and gg, mafia starts at a disadvantage


It does not always kill the mafia, it targets neutrals too. It is not "Pick somebody asap and gg" because you may kill a townie for a survivor, or if you choose the survivor as a target it will kill a town member also. The strategy is knowing who you are killing. Picking somebody asap is nearly the same as a vigilante random shoot, you don't know if you will kill a mafia or a neutral.

For example, if you sacrifice the spy and there is no disguiser in-game, but there is a survivor, then the spy and survivor will be killed.

So I don't agree, there is strategy in the role, it is not just a vigilante random shoot.


You always get a TI claim before d3 in any decent match, and that always means an actual TI (in which case almost every trade is beneficial) or mafia/nk.
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Re: Sacrificer (Town Killing) (UPDATED)

Postby superdog551 » Tue Feb 21, 2017 10:13 pm

Spectre0 wrote:
superdog551 wrote:
Spectre0 wrote:There's no strategy to it. Pick somebody asap and gg, mafia starts at a disadvantage


It does not always kill the mafia, it targets neutrals too. It is not "Pick somebody asap and gg" because you may kill a townie for a survivor, or if you choose the survivor as a target it will kill a town member also. The strategy is knowing who you are killing. Picking somebody asap is nearly the same as a vigilante random shoot, you don't know if you will kill a mafia or a neutral.

For example, if you sacrifice the spy and there is no disguiser in-game, but there is a survivor, then the spy and survivor will be killed.

So I don't agree, there is strategy in the role, it is not just a vigilante random shoot.


You always get a TI claim before d3 in any decent match, and that always means an actual TI (in which case almost every trade is beneficial) or mafia/nk.


Yes but no TI's equal an NK in the trade-off, and if there is no mafia member that has the same priority as the TI that you sacrifice, then chances are that you will kill at the most a neutral evil.
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Re: Sacrificer (Town Killing) (UPDATED)

Postby DesertStorm11 » Sun Mar 05, 2017 1:17 pm

I actually REALLY like this role idea!

It has a unique concept and is creative, but it has Negative Utility. (A role that hurts it's own Faction as much as it helps.) It kills it's own members just to kill an opponent, and that's not really a great concept.
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