The Smart Man EdmundMcGaben wrote:Actually it seems a bit underpowered. If he is going to take two nights to kill someone, make him that can pass through night immunity.
Arpitr20 wrote:there is already an electrician role with the same color, maybe change the name?
Kirize12 wrote:It's not a different "variant" of the role, it's a completely different role with the same name and the same color.
Arpitr20 wrote:one of you should change the name...
datdownie wrote:Arpitr20 wrote:one of you should change the name...
They do both appear in the master list. I'm not sure if I should considering this was an idea that was later reinvented by Kirzie nearly a year later.
Kirize12 wrote:However, mine is much more popular, and is closer to being made a role in both FM and ToS than yours is.
Oh btw, the "this is a simplified Electrician" is invalid. Mine is an entirely different and more balanced concept. Yours is unreliable, has a boring mechanic, and a shoddy Investihater result.
You gain one charge per night, yet you need two to kill. This means you get ONE kill per TWO nights. This is an SK that takes two nights to kill, can be roleblocked, and ignores night immunity. The piercing immunity isn't that much of a buff, so this becomes a nerfed SK.
Barring the fact that the roleblocking thing is dumb and does nothing to help it win.
Sorry if I'm being harsh, but that's what the role is like. It's extremely underpowered, and every NK kicks this role's ass in terms of power and enjoyability, even Arsonist. It's a nice idea, but it hasn't been executed properly.
Kirize12 wrote:However, mine is much more popular, and is closer to being made a role in both FM and ToS than yours is.
Oh btw, the "this is a simplified Electrician" is invalid. Mine is an entirely different and more balanced concept. Yours is unreliable, has a boring mechanic, and a shoddy Investihater result.
You gain one charge per night, yet you need two to kill. This means you get ONE kill per TWO nights. This is an SK that takes two nights to kill, can be roleblocked, and ignores night immunity. The piercing immunity isn't that much of a buff, so this becomes a nerfed SK.
Barring the fact that the roleblocking thing is dumb and does nothing to help it win.
Sorry if I'm being harsh, but that's what the role is like. It's extremely underpowered, and every NK kicks this role's ass in terms of power and enjoyability, even Arsonist. It's a nice idea, but it hasn't been executed properly.
LeScraf wrote:Oh btw, the "this is a simplified Electrician" is invalid.
> No, it isn't.
Mine is an entirely different and more balanced concept.
> It's not different at all. You can literally kill the exact same way with your role and his role by putting 2 charges together. And yours isn't more balanced. In fact, yours is severely underpowered whilst Downie's can function on its own without relying on visits.
Yours is unreliable, has a boring mechanic, and a shoddy Investihater result.
> How is it unreliable compared to your visit bogus when you can LITERALLY point to a person, put 2 charges on them, and say "bang, dead"?
> Boring is a sense of opinion. I personally really enjoy the charge and roleblocking mechanic.
> While I agree with you on the Investigator result, it can still be changed.
You gain one charge per night, yet you need two to kill. This means you get ONE kill per TWO nights.
> I agree that one charge is too little and that 2 charges per night is sufficient.
The piercing immunity isn't that much of a buff, so this becomes a nerfed SK.
> With two charges a night, it becomes a HUGE buff that balances out the fact it can be roleblocked. And besides, it gains charges no matter what.
Barring the fact that the roleblocking thing is dumb and does nothing to help it win.
> Jesus. Do you know what an investigative role is? If you roleblock it, you can stop them from investigating you (which I'm pretty sure helps you win).
Downie, when I used your role in my game I gave it 2 charges a night to put it on par with other SKs. It can roleblock for 2 nights, gather 4 charges, then zap 2 people for 0.66 kills per night, which is fine considering the fact it roleblocks.
Kirize12 wrote:Ok, let's imagine that we don't use the Roleblock, which actually is kind of useless. It's much easier to kill an Investigator that's threatening you than to Roleblock him.
It has one kill per night just like SK. This kill does, however, IGNORE NIGHT IMMUNITY.
oliy wrote:So, a Serial Killer who can kill or roleblock twice? I don't like it.
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