Accomplice (Neutral Benign)
Posted: Tue May 31, 2016 9:34 pm
Role Name: Accomplice
Role Alignment: Neutral Benign
Attributes: Get your former partner lynched at all costs.
Abilities: See 3 different players, two random town and one random mafia.
Cannot speak during the day.
(Optional) Speak with one player of your choosing during the night 3 times.
Goal: Lynch your target at all costs
Wins with: N/A
Special Attributes: Unique
When attempting to speak outside of trial, will receive the message "You cannot speak out of fear of the Mafia!" When on trial you can only say "I am Blackmailed."
Investigative Results:
Investigator: Your target seeks justice. They must be a Sheriff, Retributionist, Executioner, or Accomplice.
Consigliere: Your target is a former member of the Mafia. They must be an Accomplice!
Additional Information (comments):
Yes, I understand this is similar to the Executioner. However, I figured this would be a really interesting spin-off of the Executioner being that he is given the 2 townie 1 mafia, and even if he knew who the Mafia is, he can't say anything! When he is inevitably put on trial, the only thing he will say is the default "I am Blackmailed" even if there is no blackmailer alive or in the game.
5 W's as presented by Creeperjoe (http://www.blankmediagames.com/phpbb/vi ... 27&t=12887)
Who: What’s their name? What’s their background?
What: What do they do? How do they interact with others?
When: When does their ability work? Is it during day, night or never?
Why: What’s their motivation/alignment?
How: Think of how they accomplish their winning conditions. Do they murder, manipulate, etc?
Who: From the time he was born to the time he joined the Mafia, he loved knowledge. However, instead of gathering information, he kept information safe and recorded for the Mafia's own personal use. He had not a clue what the Mafia did on their long nights out, and he usually never asked. Before long, however, he noticed town members going missing. Their names erased from all records except his own. Eventually, of course, his fellow mafia member made a mistake, and got himself put on trial. There, he admitted his role in the murder of their beloved doctor, and got himself hanged. Finally realizing what the Mafia was capable of, and was doing under his nose the entire time, he grabbed up as many documents as he could and fled on foot. His friend who recruited him to the Mafia was on his mind, and the question kept running through it. "Why? Why? Why would you want to kill people? Innocent people!?"
Years later, the former mafia member returned to Salem and it's inhabitants, hoping to start over. However, once he realized that the Mafia still had a minor presence, he dusted off all his old documents. However, his old friend's name was vague in his mind, and he could narrow down the member to 3 possible suspects. The issue was convincing the town to believe him, because as soon as he revealed his secrets, the Mafia would be down on him in a heartbeat. He has to do this subtle, like the Mafia always wanted him to be.
What: Despite being constantly blackmailed, the Accomplice holds records of 3 possible suspects with one being the Mafia. In order to get his opinion out he wanders and knocks on the door of anyone in town, hoping that they'd listen to a single word of his. He can't do this often though, out of fear of running into the Mafia.
When: Day Ability. Chooses a player during the day to use one of 3 charges and talks with them during the night. The chosen player can still hear messages from other groups they're in (Mafia, Vampire, Spy hearing mafia chat, VH hearing Vampire Chat) but cannot speak to them. The Accomplice is known as "Accomplice" and the target is known by their name similar to jailor. The target can still use their abilities, including Veteran. If the Veteran goes on alert, he will shoot the Accomplice along with any other visitors.
Why: The Accomplice seeks to reveal and punish the Mafia for their deeds, and most of all, his friend and brought him into the hellhole that it is.
How: The Accomplice seeks to get their target lynched over anything else, but he might settle for him being shot at night...
Text:
"You've been visited by an anonymous town member." (When visited by Accomplice)
"You cannot speak out of fear of the Mafia!" (When attempting to speak during the day.)
"You've chosen to visit [player name] tonight." (When selecting a player.)
Achievements:
Hello Old Friend: win once as Accomplice.
Lets Not Rush the Reunion: win 5 times as Accomplice.
Maybe Another Time?: Win 10 times as Accomplice.
Friend Killer: Win 25 times as Accomplice.
Fancy Meeting You Here: Visit your Mafia target at night.
Hey, Wait, I Know You!: Visit a Mafia member who isn't your target.
So, You're Turning Yourself In?: Visit the jailor the same night he jails you.
Stop! Don't Shoot!: Visit a Veteran who then decides to alert.
(Edit. Removed immediately dying if you visit a Mafia member due to him being extremely underpowered)
Role Alignment: Neutral Benign
Attributes: Get your former partner lynched at all costs.
Abilities: See 3 different players, two random town and one random mafia.
Cannot speak during the day.
(Optional) Speak with one player of your choosing during the night 3 times.
Goal: Lynch your target at all costs
Wins with: N/A
Special Attributes: Unique
When attempting to speak outside of trial, will receive the message "You cannot speak out of fear of the Mafia!" When on trial you can only say "I am Blackmailed."
Investigative Results:
Investigator: Your target seeks justice. They must be a Sheriff, Retributionist, Executioner, or Accomplice.
Consigliere: Your target is a former member of the Mafia. They must be an Accomplice!
Additional Information (comments):
Yes, I understand this is similar to the Executioner. However, I figured this would be a really interesting spin-off of the Executioner being that he is given the 2 townie 1 mafia, and even if he knew who the Mafia is, he can't say anything! When he is inevitably put on trial, the only thing he will say is the default "I am Blackmailed" even if there is no blackmailer alive or in the game.
5 W's as presented by Creeperjoe (http://www.blankmediagames.com/phpbb/vi ... 27&t=12887)
Who: What’s their name? What’s their background?
What: What do they do? How do they interact with others?
When: When does their ability work? Is it during day, night or never?
Why: What’s their motivation/alignment?
How: Think of how they accomplish their winning conditions. Do they murder, manipulate, etc?
Who: From the time he was born to the time he joined the Mafia, he loved knowledge. However, instead of gathering information, he kept information safe and recorded for the Mafia's own personal use. He had not a clue what the Mafia did on their long nights out, and he usually never asked. Before long, however, he noticed town members going missing. Their names erased from all records except his own. Eventually, of course, his fellow mafia member made a mistake, and got himself put on trial. There, he admitted his role in the murder of their beloved doctor, and got himself hanged. Finally realizing what the Mafia was capable of, and was doing under his nose the entire time, he grabbed up as many documents as he could and fled on foot. His friend who recruited him to the Mafia was on his mind, and the question kept running through it. "Why? Why? Why would you want to kill people? Innocent people!?"
Years later, the former mafia member returned to Salem and it's inhabitants, hoping to start over. However, once he realized that the Mafia still had a minor presence, he dusted off all his old documents. However, his old friend's name was vague in his mind, and he could narrow down the member to 3 possible suspects. The issue was convincing the town to believe him, because as soon as he revealed his secrets, the Mafia would be down on him in a heartbeat. He has to do this subtle, like the Mafia always wanted him to be.
What: Despite being constantly blackmailed, the Accomplice holds records of 3 possible suspects with one being the Mafia. In order to get his opinion out he wanders and knocks on the door of anyone in town, hoping that they'd listen to a single word of his. He can't do this often though, out of fear of running into the Mafia.
When: Day Ability. Chooses a player during the day to use one of 3 charges and talks with them during the night. The chosen player can still hear messages from other groups they're in (Mafia, Vampire, Spy hearing mafia chat, VH hearing Vampire Chat) but cannot speak to them. The Accomplice is known as "Accomplice" and the target is known by their name similar to jailor. The target can still use their abilities, including Veteran. If the Veteran goes on alert, he will shoot the Accomplice along with any other visitors.
Why: The Accomplice seeks to reveal and punish the Mafia for their deeds, and most of all, his friend and brought him into the hellhole that it is.
How: The Accomplice seeks to get their target lynched over anything else, but he might settle for him being shot at night...
Text:
"You've been visited by an anonymous town member." (When visited by Accomplice)
"You cannot speak out of fear of the Mafia!" (When attempting to speak during the day.)
"You've chosen to visit [player name] tonight." (When selecting a player.)
Achievements:
Hello Old Friend: win once as Accomplice.
Lets Not Rush the Reunion: win 5 times as Accomplice.
Maybe Another Time?: Win 10 times as Accomplice.
Friend Killer: Win 25 times as Accomplice.
Fancy Meeting You Here: Visit your Mafia target at night.
Hey, Wait, I Know You!: Visit a Mafia member who isn't your target.
So, You're Turning Yourself In?: Visit the jailor the same night he jails you.
Stop! Don't Shoot!: Visit a Veteran who then decides to alert.
(Edit. Removed immediately dying if you visit a Mafia member due to him being extremely underpowered)