Locksmith (Town Protective)
Posted: Mon May 30, 2016 6:17 pm
Role Name: Locksmith
Role Alignment: Town Protective
Attributes: Lock your target in their homes, preventing them from targeting and being targeted.
Abilities: Can choose a player to lock in their home each night
Targeted player cannot target anybody but themselves (Veteran excluded)
Targeted player is protected from all attacks
Will be killed if locking a Werewolf in their home on a full moon.
Cannot prevent an Arsonist from igniting or from cleaning himself.
Will get himself thrown in jail if he visits jailor instead of target.
Goal: Lynch every criminal and evildoer.
Wins with: Town
Survivors
Special Attributes: Unique
Investigative Results:
Investigator: Your target is a protector, they must be a Bodyguard, Jailor, Lookout, or Locksmith.
Additional Information (comments):
I've designed this role as a weaker jailor and a more powerful escort. The idea of a "sniper" attacking all players that visit your target didn't appeal to me, but I liked the idea of defending another person from all things, including other townies.
You may say that you don't like the fact he can lock up the Mayor. I don't see why it's an issue, the jailor already can do that as it is, and the Bodyguard can do it too. However, the Bodyguard only stops attackers, whereas the Locksmith prevents players from doing anything in and around that house. His abilities would in my opinion be more useful when protecting someone that doesn't have a pressing ability to use on others.
The differences and similarities between Jailor and Locksmith
Same:
Spoiler:
Differences:
Spoiler:
Text: "You have been locked in!" (When targeted by Locksmith)
"You broke out of your restraints!" (When targeted by Locksmith as Werewolf on a Full Moon, in addition to any other notifications)
"Someone tried attacking you but they couldn't get in!" (When attacked)
The 5 W's as presented by CreeperJoe (https://www.blankmediagames.com/phpbb/v ... 27&t=12887)
Who: What’s their name? What’s their background?
•What: What do they do? How do they interact with others?
•When: When does their ability work? Is it during day, night or never?
•Why: What’s their motivation/alignment?
•How: Think of how they accomplish their winning conditions. Do they murder, manipulate, etc?
Who: The Locksmith used to be a professional smithy that was prized for his ability to make impenetrable locks. These locks were often regarded as subhuman, requiring the strength of multiple men at once to even chip away at his locks. He was approached by the Jailor one late evening, The jailor said. "I need your favor, for one night. The mafia is bearing down on the town, and I need you to protect the Mayor. I can't do it anymore, the mafia knows who I am. I need you to make a lock that will keep the Mayor protected, until the mafia can be removed. Can you do that for me?" The smith replied of course, and began working on this biggest project yet in that town. As he was smithing, he fused the metal with the strongest metals he had, making sure everything was perfect. When the final design was achieved, he gawked at his work. Perfection, he said to himself. He went and set the lock late one night on the Mayor's front door, calm with the thought the Mayor would survive many more nights with this lock. He went to sleep after that, and woke up to see how his work had paid off. As the town gathered in the center square as always, he noticed the Jailor hadn't appeared like he had said. Poor man, but he gave his life for the town. However, another spot was missing, the one usually walked on by the one and only. Looking past he see's his home, the door ajar, as strong and stable as it always had been. He realized, his lock, it didn't work. He failed to do the one thing he was trained to do. Putting the blame for the death on himself, he sealed himself away until reemerging when the looming threat of the mafia arose once more.
What: They lock other town members in their houses, leaving them to whatever they can do while on the inside, but not allowing them to exit the house, nor for anything to get in, for that night.
When: During the day, the Locksmith uses his Day Ability to choose a player to lock up in their house, protecting them from others and others from them. He cannot do anything with them afterwards, releasing them before the sun blooms.
Why: They want to protect the remaining town members in the only way he can, protecting them from themselves.
How: He prevents evildoers from doing anything at night to protect the other town members, then helps the town lynch these evildoers.
Role Alignment: Town Protective
Attributes: Lock your target in their homes, preventing them from targeting and being targeted.
Abilities: Can choose a player to lock in their home each night
Targeted player cannot target anybody but themselves (Veteran excluded)
Targeted player is protected from all attacks
Will be killed if locking a Werewolf in their home on a full moon.
Cannot prevent an Arsonist from igniting or from cleaning himself.
Will get himself thrown in jail if he visits jailor instead of target.
Goal: Lynch every criminal and evildoer.
Wins with: Town
Survivors
Special Attributes: Unique
Investigative Results:
Investigator: Your target is a protector, they must be a Bodyguard, Jailor, Lookout, or Locksmith.
Additional Information (comments):
I've designed this role as a weaker jailor and a more powerful escort. The idea of a "sniper" attacking all players that visit your target didn't appeal to me, but I liked the idea of defending another person from all things, including other townies.
You may say that you don't like the fact he can lock up the Mayor. I don't see why it's an issue, the jailor already can do that as it is, and the Bodyguard can do it too. However, the Bodyguard only stops attackers, whereas the Locksmith prevents players from doing anything in and around that house. His abilities would in my opinion be more useful when protecting someone that doesn't have a pressing ability to use on others.
The differences and similarities between Jailor and Locksmith
Same:
Spoiler:
Differences:
Spoiler:
Text: "You have been locked in!" (When targeted by Locksmith)
"You broke out of your restraints!" (When targeted by Locksmith as Werewolf on a Full Moon, in addition to any other notifications)
"Someone tried attacking you but they couldn't get in!" (When attacked)
The 5 W's as presented by CreeperJoe (https://www.blankmediagames.com/phpbb/v ... 27&t=12887)
Who: What’s their name? What’s their background?
•What: What do they do? How do they interact with others?
•When: When does their ability work? Is it during day, night or never?
•Why: What’s their motivation/alignment?
•How: Think of how they accomplish their winning conditions. Do they murder, manipulate, etc?
Who: The Locksmith used to be a professional smithy that was prized for his ability to make impenetrable locks. These locks were often regarded as subhuman, requiring the strength of multiple men at once to even chip away at his locks. He was approached by the Jailor one late evening, The jailor said. "I need your favor, for one night. The mafia is bearing down on the town, and I need you to protect the Mayor. I can't do it anymore, the mafia knows who I am. I need you to make a lock that will keep the Mayor protected, until the mafia can be removed. Can you do that for me?" The smith replied of course, and began working on this biggest project yet in that town. As he was smithing, he fused the metal with the strongest metals he had, making sure everything was perfect. When the final design was achieved, he gawked at his work. Perfection, he said to himself. He went and set the lock late one night on the Mayor's front door, calm with the thought the Mayor would survive many more nights with this lock. He went to sleep after that, and woke up to see how his work had paid off. As the town gathered in the center square as always, he noticed the Jailor hadn't appeared like he had said. Poor man, but he gave his life for the town. However, another spot was missing, the one usually walked on by the one and only. Looking past he see's his home, the door ajar, as strong and stable as it always had been. He realized, his lock, it didn't work. He failed to do the one thing he was trained to do. Putting the blame for the death on himself, he sealed himself away until reemerging when the looming threat of the mafia arose once more.
What: They lock other town members in their houses, leaving them to whatever they can do while on the inside, but not allowing them to exit the house, nor for anything to get in, for that night.
When: During the day, the Locksmith uses his Day Ability to choose a player to lock up in their house, protecting them from others and others from them. He cannot do anything with them afterwards, releasing them before the sun blooms.
Why: They want to protect the remaining town members in the only way he can, protecting them from themselves.
How: He prevents evildoers from doing anything at night to protect the other town members, then helps the town lynch these evildoers.