Psychic (Town Power)

Old Role Ideas

This is a petition to add this role. Once it gets to 100 yesses, further action will be taken.

Yes
112
80%
Yes
28
20%
 
Total votes : 140

Re: Psychic (Town Power)

Postby CAPTAINPHASMA123 » Sat Jun 11, 2016 12:22 pm

alex1234321 wrote:
CAPTAINPHASMA123 wrote:The only thing which sucks on Psychic is that when Psychic formed a communication between the Jailor and the jailed person, the jailed person will automatically know the Jailor's name and the Jailor is dead if the jailed player was Mafia or NK.

How? The communication is anonymous.

Same messages.
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FM Record 3-2-0
Spoiler: 10B (SP) - Win (Citizen)
CFM17 - Loss (Higuain)
10C (MC) - Loss (Tracker)
NFM23 - Win (Transporter)
SFM19 - Win (Rich Demon)

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Re: Psychic (Town Power)

Postby alex1234321 » Sat Jun 11, 2016 12:30 pm

CAPTAINPHASMA123 wrote:
alex1234321 wrote:
CAPTAINPHASMA123 wrote:The only thing which sucks on Psychic is that when Psychic formed a communication between the Jailor and the jailed person, the jailed person will automatically know the Jailor's name and the Jailor is dead if the jailed player was Mafia or NK.

How? The communication is anonymous.

Same messages.

I just realized that there can only be one Town Power role in a game. This would not be a problem.
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Re: Psychic (Town Power)

Postby kookeekwisp » Sat Jun 11, 2016 2:49 pm

CAPTAINPHASMA123 wrote:
kookeekwisp wrote:
CAPTAINPHASMA123 wrote:
kookeekwisp wrote:...there's a lot of context there. What are you even referring to?

If it's about disruption, it gives an unfair advantage to experienced players, who can multitask very well.
The sheep players would forget to use their roles & get extremely confused.

Town doesn't need a night chat, and noobs shouldn't want to avoid this game

Why does town don't need a night chat? Please explain.

READ THE SENTENCE ABOVE IT!!!
FFS, CAN'T ANYBODY READ, TODAY?!?

There will be no Town Power in Classic..

What does that have to do anything?!?
Ok, seriously. You people are EXTREMELY confusing me.

Also, is there something i missed in the notes? I didn't see Town Power becoming it's own thing.
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby Skulldug13 » Sat Jun 11, 2016 4:18 pm

but here is the thing, its weak to DARK and GHOST
RNG is fun isn't it? -

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Re: Psychic (Town Power)

Postby alex1234321 » Sat Jun 11, 2016 5:40 pm

kookeekwisp wrote:
CAPTAINPHASMA123 wrote:
kookeekwisp wrote:
CAPTAINPHASMA123 wrote:
kookeekwisp wrote:...there's a lot of context there. What are you even referring to?

If it's about disruption, it gives an unfair advantage to experienced players, who can multitask very well.
The sheep players would forget to use their roles & get extremely confused.

Town doesn't need a night chat, and noobs shouldn't want to avoid this game

Why does town don't need a night chat? Please explain.

READ THE SENTENCE ABOVE IT!!!
FFS, CAN'T ANYBODY READ, TODAY?!?

There will be no Town Power in Classic..

What does that have to do anything?!?
Ok, seriously. You people are EXTREMELY confusing me.

Also, is there something i missed in the notes? I didn't see Town Power becoming it's own thing.

Most newer players play in Classic. This role is in Town Power, so it will not be able to roll in Classic.
Last edited by alex1234321 on Sat Jun 11, 2016 6:17 pm, edited 1 time in total.
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Re: Psychic (Town Power)

Postby kookeekwisp » Sat Jun 11, 2016 6:12 pm

alex1234321 wrote:
kookeekwisp wrote:
CAPTAINPHASMA123 wrote:There will be no Town Power in Classic..

What does that have to do anything?!?
Ok, seriously. You people are EXTREMELY confusing me.

Also, is there something i missed in the notes? I didn't see Town Power becoming it's own thing.

Most newer players play in Classic. This role is in Town Power, so it will not be able to role in Classic.

*able to roll (like dice)
You know the ranked list can be used anytime, right?

Besides, most Town Power roles are Support, making transporter (maybe) am 60% chance of spawning in ranked! Even 2 or 3, and even 4 Transporters in a game!!! There's a reason they have 5 support roles in the game.
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby alex1234321 » Sat Jun 11, 2016 6:14 pm

kookeekwisp wrote:
alex1234321 wrote:
kookeekwisp wrote:
CAPTAINPHASMA123 wrote:There will be no Town Power in Classic..

What does that have to do anything?!?
Ok, seriously. You people are EXTREMELY confusing me.

Also, is there something i missed in the notes? I didn't see Town Power becoming it's own thing.

Most newer players play in Classic. This role is in Town Power, so it will not be able to role in Classic.

*able to roll (like dice)
You know the ranked list can be used anytime, right?

Besides, most Town Power roles are Support, making transporter (maybe) am 60% chance of spawning in ranked! Even 2 or 3, and even 4 Transporters in a game!!! There's a reason they have 5 support roles in the game.

What? There can only be one Town Power role in a game. What are you saying about Transporters?
#SaveTheTG

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Re: Psychic (Town Power)

Postby kookeekwisp » Sat Jun 11, 2016 6:41 pm

alex1234321 wrote:
kookeekwisp wrote:
alex1234321 wrote:Most newer players play in Classic. This role is in Town Power, so it will not be able to role in Classic.

*able to roll (like dice)
You know the ranked list can be used anytime, right?

Besides, most Town Power roles are Support, making transporter (maybe) a 60% chance of spawning in ranked! Even 2 or 3, and even 4 Transporters in a game!!! There's a reason they have 5 support roles in the game.

What? There can only be one Town Power role in a game. What are you saying about Transporters?

If Ret and Mayor are a part of Town (Power), There's a 1/3 chance a Town Support will become a Transporter. Considering Any and RT, there's about a 60% chance of spawning one. (I tried to do the math, but im probably wrong about it.) Do you know how much chaos Noob transporters would cause in Ranked Practice?
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby alex1234321 » Sat Jun 11, 2016 7:09 pm

kookeekwisp wrote:
alex1234321 wrote:
kookeekwisp wrote:
alex1234321 wrote:Most newer players play in Classic. This role is in Town Power, so it will not be able to role in Classic.

*able to roll (like dice)
You know the ranked list can be used anytime, right?

Besides, most Town Power roles are Support, making transporter (maybe) a 60% chance of spawning in ranked! Even 2 or 3, and even 4 Transporters in a game!!! There's a reason they have 5 support roles in the game.

What? There can only be one Town Power role in a game. What are you saying about Transporters?

If Ret and Mayor are a part of Town (Power), There's a 1/3 chance a Town Support will become a Transporter. Considering Any and RT, there's about a 60% chance of spawning one. (I tried to do the math, but im probably wrong about it.) Do you know how much chaos Noob transporters would cause in Ranked Practice?

You are correct about the math. There is a 61% chance of Transporter occurring in Ranked, to be exact. It does not really matter because they are not adding any new roles until at least 1.6, when they will overhaul Ranked. The role list will be completely changed, so there will probably be a much lower chance of Transporter occurring.
#SaveTheTG

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Re: Psychic (Town Power)

Postby kookeekwisp » Sat Jun 11, 2016 7:20 pm

alex1234321 wrote:
kookeekwisp wrote:
alex1234321 wrote:What? There can only be one Town Power role in a game. What are you saying about Transporters?

If Ret and Mayor are a part of Town (Power), There's a 1/3 chance a Town Support will become a Transporter. Considering Any and RT, there's about a 60% chance of spawning one. (I tried to do the math, but im probably wrong about it.) Do you know how much chaos Noob transporters would cause in Ranked Practice?

You are correct about the math. There is a 61% chance of Transporter occurring in Ranked, to be exact. It does not really matter because they are not adding any new roles until at least 1.6, when they will overhaul Ranked. The role list will be completely changed, so there will probably be a much lower chance of Transporter occurring.

I see your point, but what about Town Power? I didn't see it in the 1.5 notes. Is it coming in 1.6, or did i miss it? Either way, im surprised to hear only one Power can exist in one game.

We are severely going off topic here. Let's instead talk about how this role is terrible :D
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby CAPTAINPHASMA123 » Sat Jun 11, 2016 7:42 pm

Transporter is shit, BMG should make it Neutral Chaos and not Town Support.
╰( ͡° ͜ʖ ͡° )つ──☆*:・゚ pew pew



FM Record 3-2-0
Spoiler: 10B (SP) - Win (Citizen)
CFM17 - Loss (Higuain)
10C (MC) - Loss (Tracker)
NFM23 - Win (Transporter)
SFM19 - Win (Rich Demon)

Check out my Avvelenatore role here!
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Re: Psychic (Town Power)

Postby alex1234321 » Sat Jun 11, 2016 7:59 pm

kookeekwisp wrote:
alex1234321 wrote:
kookeekwisp wrote:
alex1234321 wrote:What? There can only be one Town Power role in a game. What are you saying about Transporters?

If Ret and Mayor are a part of Town (Power), There's a 1/3 chance a Town Support will become a Transporter. Considering Any and RT, there's about a 60% chance of spawning one. (I tried to do the math, but im probably wrong about it.) Do you know how much chaos Noob transporters would cause in Ranked Practice?

You are correct about the math. There is a 61% chance of Transporter occurring in Ranked, to be exact. It does not really matter because they are not adding any new roles until at least 1.6, when they will overhaul Ranked. The role list will be completely changed, so there will probably be a much lower chance of Transporter occurring.

I see your point, but what about Town Power? I didn't see it in the 1.5 notes. Is it coming in 1.6, or did i miss it? Either way, im surprised to hear only one Power can exist in one game.

We are severely going off topic here. Let's instead talk about how this role is terrible :D

Ok. What is wrong with it?
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Re: Psychic (Town Power)

Postby kookeekwisp » Sat Jun 11, 2016 8:12 pm

kookeekwisp wrote:Medium is already a Psychic, and Retributionist is a Mystic.

^this one's just a tiny bonus.

The main point is here: v
kookeekwisp wrote:The game already has a short night, and i don't think that will change. If Jailor or Mafia get's caught with someone at the start of the night, they would have to concentrate on the other player, their ability AND their will! (god forbid the medium seances a linked Mafioso!!! :shock: )

We already have one disruptive night chat maker (medium). We don't need one that does it to 2 people EVERY SINGLE NIGHT!!! (and even when it's dead, so that's definitely a shit attribute)

At least with Jailor, their targets don't have to worry about their night ability.

/nosupport

Oh, and another thing: This is 10x weaker than jailor. Even if you call it Power, you still have a terrible Town Support role.
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby CAPTAINPHASMA123 » Sat Jun 11, 2016 8:14 pm

kookeekwisp wrote:
kookeekwisp wrote:
kookeekwisp wrote:Medium is already a Psychic, and Retributionist is a Mystic.

^this one's just a tiny bonus.


Medium's summary- A secret psychic who talks with the dead.
Retributionist's summary- A powerful mystic who will give one person a second chance at life.

I mean that it's ok naming it Psychic, I do not see the problem.
╰( ͡° ͜ʖ ͡° )つ──☆*:・゚ pew pew



FM Record 3-2-0
Spoiler: 10B (SP) - Win (Citizen)
CFM17 - Loss (Higuain)
10C (MC) - Loss (Tracker)
NFM23 - Win (Transporter)
SFM19 - Win (Rich Demon)

Check out my Avvelenatore role here!
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Re: Psychic (Town Power)

Postby alex1234321 » Sun Jun 12, 2016 6:38 am

kookeekwisp wrote:
kookeekwisp wrote:Medium is already a Psychic, and Retributionist is a Mystic.

^this one's just a tiny bonus.

The main point is here: v
kookeekwisp wrote:The game already has a short night, and i don't think that will change. If Jailor or Mafia get's caught with someone at the start of the night, they would have to concentrate on the other player, their ability AND their will! (god forbid the medium seances a linked Mafioso!!! :shock: )

We already have one disruptive night chat maker (medium). We don't need one that does it to 2 people EVERY SINGLE NIGHT!!! (and even when it's dead, so that's definitely a shit attribute)

At least with Jailor, their targets don't have to worry about their night ability.

/nosupport

Oh, and another thing: This is 10x weaker than jailor. Even if you call it Power, you still have a terrible Town Support role.
Good point. I think that making it have unlimited uses once dead could help this. Also, the Jailor is the most powerful Town role in the game. Do you think that this is more powerful than the Retibutionist?
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Re: Psychic (Town Power)

Postby alex1234321 » Sun Jun 12, 2016 10:19 am

1,000 views! Thank you for your support!
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Re: Psychic (Town Power)

Postby kookeekwisp » Sun Jun 12, 2016 2:04 pm

alex1234321 wrote:
kookeekwisp wrote:
kookeekwisp wrote:Medium is already a Psychic, and Retributionist is a Mystic.

^this one's just a tiny bonus.

The main point is here: v
kookeekwisp wrote:The game already has a short night, and i don't think that will change. If Jailor or Mafia get's caught with someone at the start of the night, they would have to concentrate on the other player, their ability AND their will! (god forbid the medium seances a linked Mafioso!!! :shock: )

We already have one disruptive night chat maker (medium). We don't need one that does it to 2 people EVERY SINGLE NIGHT!!! (and even when it's dead, so that's definitely a shit attribute)

At least with Jailor, their targets don't have to worry about their night ability.

/nosupport

Oh, and another thing: This is 10x weaker than jailor. Even if you call it Power, you still have a terrible Town Support role.
Good point. I think that making it have unlimited uses once dead could help this. Also, the Jailor is the most powerful Town role in the game. Do you think that this is more powerful than the Retibutionist?

WTF? That's not what i said. What i said what it shouldn't do that at ALL! Learn to read, or get some glasses. How would that fix anything?!? You said it was optional, and i thought it was obvious it was a bad idea.
I stand by my point. This role is extremely disruptive, and Town doesn't need another reason to suicide.
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby alex1234321 » Sun Jun 12, 2016 5:39 pm

kookeekwisp wrote:
alex1234321 wrote:
kookeekwisp wrote:
kookeekwisp wrote:Medium is already a Psychic, and Retributionist is a Mystic.

^this one's just a tiny bonus.

The main point is here: v
kookeekwisp wrote:The game already has a short night, and i don't think that will change. If Jailor or Mafia get's caught with someone at the start of the night, they would have to concentrate on the other player, their ability AND their will! (god forbid the medium seances a linked Mafioso!!! :shock: )

We already have one disruptive night chat maker (medium). We don't need one that does it to 2 people EVERY SINGLE NIGHT!!! (and even when it's dead, so that's definitely a shit attribute)

At least with Jailor, their targets don't have to worry about their night ability.

/nosupport

Oh, and another thing: This is 10x weaker than jailor. Even if you call it Power, you still have a terrible Town Support role.
Good point. I think that making it have unlimited uses once dead could help this. Also, the Jailor is the most powerful Town role in the game. Do you think that this is more powerful than the Retibutionist?

WTF? That's not what i said. What i said what it shouldn't do that at ALL! Learn to read, or get some glasses. How would that fix anything?!? You said it was optional, and i thought it was obvious it was a bad idea.
I stand by my point. This role is extremely disruptive, and Town doesn't need another reason to suicide.

I said that because I thought that you meant that it needs a buff. Sorry if I misinterpreted what you meant.
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Re: Psychic (Town Power)

Postby alex1234321 » Mon Jun 13, 2016 4:30 pm

Do you think that this role should be able to link people after it dies?
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Re: Psychic (Town Power)

Postby Hazelnutto » Tue Jun 14, 2016 11:14 am

Imagine if you linked between spy and one of mafia?
How funny is it lolz

Anyway I really want to play this role
So
/Support
Pls check my role idea and support if you like my idea!
Here
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v
v
viewtopic.php?f=27&t=44193
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Re: Psychic (Town Power)

Postby kookeekwisp » Tue Jun 14, 2016 8:44 pm

Hazelnutto wrote:Imagine if you linked between spy and one of mafia?
How funny is it lolz

Uhh, that would be a 100% confirm if mafia talks.
Spy just writes in his will that mafia's talking to him, and the Psychic lynches the mafia.

(why do other people have to love roles i hate?)
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby alex1234321 » Wed Jun 15, 2016 9:24 am

Most people think that it should be unique and with Witch and Retributionist for its investigative result. I will now make a new poll regarding whether it should be in Town Power or not.
Last edited by alex1234321 on Wed Jun 15, 2016 10:12 am, edited 1 time in total.
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Re: Psychic (Town Power)b

Postby kookeekwisp » Wed Jun 15, 2016 9:36 am

alex1234321 wrote:Most people think that it should be unique and with Witch and Retributionist for its investigative result. I will now make a new poll regarding whether it should be in Town Power or not.

Your title subject has an extra B...
Just saying

Edit: Oh, it must be passed on from quoter to quoter.
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby alex1234321 » Wed Jun 15, 2016 5:59 pm

Should this role be buffed and moved into Town Power? Is it powerful enough right now? Should it stay in Town Support? If so, how should I fix its self confirmability?
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Re: Psychic (Town Power)

Postby kookeekwisp » Wed Jun 15, 2016 8:08 pm

alex1234321 wrote:Should this role be buffed and moved into Town Power? Is it powerful enough right now? Should it stay in Town Support? If so, how should I fix its self confirmability?

So many questions. How about this:
-Change the name to Telepath.
-PLEASE take out the linking when dead!
-If it's going to be Town Power, Have it know if one visits the other, and what they did. (harmed, RBed, Investigated)
-If not, the confirmability can't be dealt with, unless you're prevented from speaking on trial.

Actually, this would make a good Witch role as it stands! All you gotta do is make it able to kink itself!
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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