Psychic (Town Power)

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This is a petition to add this role. Once it gets to 100 yesses, further action will be taken.

Yes
112
80%
Yes
28
20%
 
Total votes : 140

Re: Psychic (Town Power)

Postby alex1234321 » Sun Jun 12, 2016 10:19 am

1,000 views! Thank you for your support!
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Re: Psychic (Town Power)

Postby kookeekwisp » Sun Jun 12, 2016 2:04 pm

alex1234321 wrote:
kookeekwisp wrote:
kookeekwisp wrote:Medium is already a Psychic, and Retributionist is a Mystic.

^this one's just a tiny bonus.

The main point is here: v
kookeekwisp wrote:The game already has a short night, and i don't think that will change. If Jailor or Mafia get's caught with someone at the start of the night, they would have to concentrate on the other player, their ability AND their will! (god forbid the medium seances a linked Mafioso!!! :shock: )

We already have one disruptive night chat maker (medium). We don't need one that does it to 2 people EVERY SINGLE NIGHT!!! (and even when it's dead, so that's definitely a shit attribute)

At least with Jailor, their targets don't have to worry about their night ability.

/nosupport

Oh, and another thing: This is 10x weaker than jailor. Even if you call it Power, you still have a terrible Town Support role.
Good point. I think that making it have unlimited uses once dead could help this. Also, the Jailor is the most powerful Town role in the game. Do you think that this is more powerful than the Retibutionist?

WTF? That's not what i said. What i said what it shouldn't do that at ALL! Learn to read, or get some glasses. How would that fix anything?!? You said it was optional, and i thought it was obvious it was a bad idea.
I stand by my point. This role is extremely disruptive, and Town doesn't need another reason to suicide.
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby alex1234321 » Sun Jun 12, 2016 5:39 pm

kookeekwisp wrote:
alex1234321 wrote:
kookeekwisp wrote:
kookeekwisp wrote:Medium is already a Psychic, and Retributionist is a Mystic.

^this one's just a tiny bonus.

The main point is here: v
kookeekwisp wrote:The game already has a short night, and i don't think that will change. If Jailor or Mafia get's caught with someone at the start of the night, they would have to concentrate on the other player, their ability AND their will! (god forbid the medium seances a linked Mafioso!!! :shock: )

We already have one disruptive night chat maker (medium). We don't need one that does it to 2 people EVERY SINGLE NIGHT!!! (and even when it's dead, so that's definitely a shit attribute)

At least with Jailor, their targets don't have to worry about their night ability.

/nosupport

Oh, and another thing: This is 10x weaker than jailor. Even if you call it Power, you still have a terrible Town Support role.
Good point. I think that making it have unlimited uses once dead could help this. Also, the Jailor is the most powerful Town role in the game. Do you think that this is more powerful than the Retibutionist?

WTF? That's not what i said. What i said what it shouldn't do that at ALL! Learn to read, or get some glasses. How would that fix anything?!? You said it was optional, and i thought it was obvious it was a bad idea.
I stand by my point. This role is extremely disruptive, and Town doesn't need another reason to suicide.

I said that because I thought that you meant that it needs a buff. Sorry if I misinterpreted what you meant.
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Re: Psychic (Town Power)

Postby alex1234321 » Mon Jun 13, 2016 4:30 pm

Do you think that this role should be able to link people after it dies?
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Re: Psychic (Town Power)

Postby Hazelnutto » Tue Jun 14, 2016 11:14 am

Imagine if you linked between spy and one of mafia?
How funny is it lolz

Anyway I really want to play this role
So
/Support
Pls check my role idea and support if you like my idea!
Here
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Re: Psychic (Town Power)

Postby kookeekwisp » Tue Jun 14, 2016 8:44 pm

Hazelnutto wrote:Imagine if you linked between spy and one of mafia?
How funny is it lolz

Uhh, that would be a 100% confirm if mafia talks.
Spy just writes in his will that mafia's talking to him, and the Psychic lynches the mafia.

(why do other people have to love roles i hate?)
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby alex1234321 » Wed Jun 15, 2016 9:24 am

Most people think that it should be unique and with Witch and Retributionist for its investigative result. I will now make a new poll regarding whether it should be in Town Power or not.
Last edited by alex1234321 on Wed Jun 15, 2016 10:12 am, edited 1 time in total.
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Re: Psychic (Town Power)b

Postby kookeekwisp » Wed Jun 15, 2016 9:36 am

alex1234321 wrote:Most people think that it should be unique and with Witch and Retributionist for its investigative result. I will now make a new poll regarding whether it should be in Town Power or not.

Your title subject has an extra B...
Just saying

Edit: Oh, it must be passed on from quoter to quoter.
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Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby alex1234321 » Wed Jun 15, 2016 5:59 pm

Should this role be buffed and moved into Town Power? Is it powerful enough right now? Should it stay in Town Support? If so, how should I fix its self confirmability?
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Re: Psychic (Town Power)

Postby kookeekwisp » Wed Jun 15, 2016 8:08 pm

alex1234321 wrote:Should this role be buffed and moved into Town Power? Is it powerful enough right now? Should it stay in Town Support? If so, how should I fix its self confirmability?

So many questions. How about this:
-Change the name to Telepath.
-PLEASE take out the linking when dead!
-If it's going to be Town Power, Have it know if one visits the other, and what they did. (harmed, RBed, Investigated)
-If not, the confirmability can't be dealt with, unless you're prevented from speaking on trial.

Actually, this would make a good Witch role as it stands! All you gotta do is make it able to kink itself!
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby alex1234321 » Thu Jun 16, 2016 6:01 am

kookeekwisp wrote:
alex1234321 wrote:Should this role be buffed and moved into Town Power? Is it powerful enough right now? Should it stay in Town Support? If so, how should I fix its self confirmability?

So many questions. How about this:
-Change the name to Telepath.
-PLEASE take out the linking when dead!
-If it's going to be Town Power, Have it know if one visits the other, and what they did. (harmed, RBed, Investigated)
-If not, the confirmability can't be dealt with, unless you're prevented from speaking on trial.

Actually, this would make a good Witch role as it stands! All you gotta do is make it able to kink itself!

I am planning on giving it one self link. I think that I will take linking when dead out, but I do not think that it should know if one does anything to the other, because this is not a Town Consigliere.
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Re: Psychic (Town Power)

Postby alex1234321 » Thu Jun 16, 2016 3:36 pm

I will be editing it, but I am currently not allowed to. Here are the edits that I know that I will make:
-One self link
-Name changed to Telepath

I will also probably take out linking once it dies, but I do not currently have any better suggestions to buff it.
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Re: Psychic (Town Power)

Postby alex1234321 » Fri Jun 17, 2016 6:22 am

Most people think that this role should be buffed and moved into Town Power, but its buff should not be using its ability while dead. Does anyone have any other suggestions besides making it a Town Consigliere?
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Re: Psychic (Town Power)

Postby kookeekwisp » Fri Jun 17, 2016 6:25 am

alex1234321 wrote:-but I do not think that it should know if one does anything to the other, because this is not a Town Consigliere.

Uhh, it only says one of them could be any [killing/investigating] role. It doesn't say who, or what their role is.
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby alex1234321 » Fri Jun 17, 2016 6:42 am

kookeekwisp wrote:
alex1234321 wrote:-but I do not think that it should know if one does anything to the other, because this is not a Town Consigliere.

Uhh, it only says one of them could be any [killing/investigating] role. It doesn't say who, or what their role is.

I thought that it would include roleblocking, witching, etc. If anything, it should just show if one visited the other, but this would make it a nerfed Lookout with the linking ability.
#SaveTheTG

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Re: Psychic (Town Power)

Postby kookeekwisp » Fri Jun 17, 2016 7:25 am

alex1234321 wrote:
kookeekwisp wrote:
alex1234321 wrote:-but I do not think that it should know if one does anything to the other, because this is not a Town Consigliere.

Uhh, it only says one of them could be any [killing/investigating] role. It doesn't say who, or what their role is.

I thought that it would include roleblocking, witching, etc. If anything, it should just show if one visited the other, but this would make it a nerfed Lookout with the linking ability.

Whoops, i should have put an "etc..." at the end of that. It would always tell you if one visit the other & what general night action they did.
(Also, wtf? i already said it tells you if they were RBed)
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Psychic (Town Power)

Postby alex1234321 » Fri Jun 17, 2016 10:17 am

kookeekwisp wrote:
alex1234321 wrote:
kookeekwisp wrote:
alex1234321 wrote:-but I do not think that it should know if one does anything to the other, because this is not a Town Consigliere.

Uhh, it only says one of them could be any [killing/investigating] role. It doesn't say who, or what their role is.

I thought that it would include roleblocking, witching, etc. If anything, it should just show if one visited the other, but this would make it a nerfed Lookout with the linking ability.

Whoops, i should have put an "etc..." at the end of that. It would always tell you if one visit the other & what general night action they did.
(Also, wtf? i already said it tells you if they were RBed)

I think that it would make this into an investigative role, which it should not be. I still think that it would be balanced, though.
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Re: Psychic (Town Power)

Postby ARMENIA2016 » Fri Jun 17, 2016 11:18 am

alex1234321 wrote:
kookeekwisp wrote:
alex1234321 wrote:
kookeekwisp wrote:
alex1234321 wrote:-but I do not think that it should know if one does anything to the other, because this is not a Town Consigliere.

Uhh, it only says one of them could be any [killing/investigating] role. It doesn't say who, or what their role is.

I thought that it would include roleblocking, witching, etc. If anything, it should just show if one visited the other, but this would make it a nerfed Lookout with the linking ability.

Whoops, i should have put an "etc..." at the end of that. It would always tell you if one visit the other & what general night action they did.
(Also, wtf? i already said it tells you if they were RBed)

I think that it would make this into an investigative role, which it should not be. I still think that it would be balanced, though.


Yo Alex, I gotta pay you back with that backstory you made for mine,

You said at 1,500 views, you will make a backstory.

I am willing to help.
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Re: Psychic (Town Power)

Postby alex1234321 » Fri Jun 17, 2016 12:46 pm

ARMENIA2016 wrote:
alex1234321 wrote:
kookeekwisp wrote:
alex1234321 wrote:
kookeekwisp wrote:
alex1234321 wrote:-but I do not think that it should know if one does anything to the other, because this is not a Town Consigliere.

Uhh, it only says one of them could be any [killing/investigating] role. It doesn't say who, or what their role is.

I thought that it would include roleblocking, witching, etc. If anything, it should just show if one visited the other, but this would make it a nerfed Lookout with the linking ability.

Whoops, i should have put an "etc..." at the end of that. It would always tell you if one visit the other & what general night action they did.
(Also, wtf? i already said it tells you if they were RBed)

I think that it would make this into an investigative role, which it should not be. I still think that it would be balanced, though.


Yo Alex, I gotta pay you back with that backstory you made for mine,

You said at 1,500 views, you will make a backstory.

I am willing to help.

Ok. I am working on one right now. Anyone can suggest a backstory.
#SaveTheTG

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Re: Psychic (Town Power)

Postby TheWolfBuddy » Fri Jun 17, 2016 2:39 pm

kookeekwisp wrote:
Hazelnutto wrote:Imagine if you linked between spy and one of mafia?
How funny is it lolz

Uhh, that would be a 100% confirm if mafia talks.
Spy just writes in his will that mafia's talking to him, and the Psychic lynches the mafia.

(why do other people have to love roles i hate?)


Unless like jailor it can hear mafia but mafia can't hear it.
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What do you think of S0me0ne's opinion on Sevo?

He pointed a lot of interesting points.


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Re: Psychic (Town Power)

Postby alex1234321 » Fri Jun 17, 2016 2:45 pm

Does anyone have any backstory ideas?
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Re: Psychic (Town Power)

Postby alex1234321 » Fri Jun 17, 2016 7:17 pm

I will be doing a backstory contest. Anyone can submit a backstory, and then we will vote on which one to use. I have submitted mine. Does anyone else have any backstories?
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Re: Psychic (Town Power)

Postby CAPTAINPHASMA123 » Sat Jun 18, 2016 6:33 am

alex1234321 wrote:I will be doing a backstory contest. Anyone can submit a backstory, and then we will vote on which one to use. I have submitted mine. Does anyone else have any backstories?

Should I pm you or post it here?
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Re: Psychic (Town Power)

Postby alex1234321 » Sat Jun 18, 2016 7:14 am

CAPTAINPHASMA123 wrote:
alex1234321 wrote:I will be doing a backstory contest. Anyone can submit a backstory, and then we will vote on which one to use. I have submitted mine. Does anyone else have any backstories?

Should I pm you or post it here?

Post it here.
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Re: Psychic (Town Power)

Postby pucca25 » Sat Jun 18, 2016 10:21 pm

I think the Psychic along with being buffed to make psychic bonds from the grave should be able to do so with any dead person and a living person but lose the ability to form psychic bonds between two living people.
Oh look a signature. I little to no thought into this.
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