Balanced Disguiser: #RunItBack

Old Role Ideas

Should this be added into a game? (Optionally, please explain your decision)

Yes!
299
91%
No.
16
5%
Disguiser is okay as is.
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Total votes : 330

Re: Balanced Disguiser mechanics

Postby GuldenFlame » Sat May 07, 2016 10:03 am

I honestly think it's weird how people think this is "Genius."
I'm sure we all had this idea before. (Or somehow miraculously it's just me, but that's impossible.)
This is extremely simple but effective.

I definitely wouldn't be surprised if someone had suggested this before.
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Re: Balanced Disguiser mechanics

Postby orangeandblack5 » Sat May 07, 2016 10:24 am

Nobody has. Must just be you.
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SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

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Re: Balanced Disguiser mechanics

Postby Wzombie » Sat May 07, 2016 10:29 am

It's not genius. It's INgenious.
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Re: Balanced Disguiser mechanics

Postby Mroz4k » Sat May 07, 2016 4:51 pm

GuldenFlame wrote:I honestly think it's weird how people think this is "Genius."
I'm sure we all had this idea before. (Or somehow miraculously it's just me, but that's impossible.)
This is extremely simple but effective.

I definitely wouldn't be surprised if someone had suggested this before.

As far as I can tell (and I can tell about two years backwards, mostly), noone ever brought this up before me.

There were attempts, of course, to improve Disguiser, but never something like this. Not even close, most of the time it was about removing Last Wills entirely.

Now, mind you, I did have this idea brewing in my head for ages, but there were still some touches that needed to be thought over. I can say I spent a lot of time thinking this through even before I posted it.

And no, I think most of the people didnt have the idea about this. It is simple, thats kind of the most reason why - absolute 99% of community ideas are always trying to incredibly overcomplicate things. Simple solutions are just not a thing most people even consider.

Then again, being able to come up with simple solutions is something considered a very rare thing, and in some publications, you would find definitions of genius ideas as "simple yet elegant solutions that solve all the problems" - which this is. Which is why most people probably consider it ingenious.

Enough boasting, I suppose. If you have had the idea before, good for you, thought I dont see why you never created the thread for it, then. You could have had the credit. Then again, maybe because its so "simple" is why you neglected the idea alltogether.

Simple truth stands: its the simple solutions that turn out the be the most practical ones. Fact is, it solves all the issues, brings stability and its not complicated.

But probably wont be important considering they want to remove the role entirely. Because the Devs themselves are not capable of this kind of critical thinking. They are solving a Trials error by having a role removed, instead of fixing the Trials.
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FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
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Re: Balanced Disguiser mechanics

Postby orangeandblack5 » Sat May 07, 2016 5:06 pm

occam's razor m8
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SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
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Re: Balanced Disguiser mechanics

Postby Mroz4k » Thu May 12, 2016 3:09 am

orangeandblack5 wrote:occam's razor m8

Precisely.

Not to mention that the more simple a solution is, the easier it is to implement it (and test it).

Also wow, sitting on 100 "yes" votes. Impressive. But still, looking to get more feedback on this. I still occasionally run simulations in my head, and so far cant think of anything that would be inbalanced about this.

The only two roles that can counter the Disguiser are Medium and Retributionist. Retributionist not so much, since Disguiser is likely to have switched the bodies on the night of ressurection, but Medium is a real problem for Disguiser, as it remains constant threat. Which buffs Medium, and thats a good thing. Also opens new tactics for Framers, Forgers, and Executioners.

Considered making some sort of Disguiser + Medium investigation tag, but probably not a good idea.
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FM history:
Spoiler: NFM4 - Lookout - W
NFM7 - Consort - L (so close tho)
FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
SFM17 - Caporegime - W
FM9D - Serial Killer - W (epicly :D)
SFM14 - Bodyguard-ish role - modkilled, caused MyLo FTW - W?
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Re: Balanced Disguiser mechanics

Postby Harkonnen97 » Fri May 13, 2016 9:29 am

The only thing I would hate if this change goes through (and this is not your fault) is that the majority of ToS idiots in ranked won't understand how it works.

But if we put that aside, the idea itself is genius.
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Re: Balanced Disguiser mechanics

Postby braboobssiere » Sat May 21, 2016 5:06 am

totally agreed

the best disguiser revamp i have ever seen :D
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Re: Balanced Disguiser mechanics

Postby Mroz4k » Thu Jun 09, 2016 3:45 pm

Harkonnen97 wrote:The only thing I would hate if this change goes through (and this is not your fault) is that the majority of ToS idiots in ranked won't understand how it works.

But if we put that aside, the idea itself is genius.


Even a moron will eventually learn how it works by proccess of trial and error.

It doesnt interest me that people cant seem to figure out how the role works - I know how it does and its their own damn fault they dont know. Id take advantage of it - which would also encourage them to figure out how it works just so they dont get duped by me again next time.
Away in the real world most of the time, but I return from time to time, at my own whim.


FM history:
Spoiler: NFM4 - Lookout - W
NFM7 - Consort - L (so close tho)
FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
SFM17 - Caporegime - W
FM9D - Serial Killer - W (epicly :D)
SFM14 - Bodyguard-ish role - modkilled, caused MyLo FTW - W?
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Re: Balanced Disguiser mechanics

Postby alex1234321 » Thu Jun 09, 2016 3:56 pm

I support this, but I would prefer it if my Imposter replaces Disguiser. Disguiser is fixable, but it can cause the wrong people to get reported.
#SaveTheTG

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Re: Balanced Disguiser mechanics

Postby Mroz4k » Thu Jun 09, 2016 4:03 pm

alex1234321 wrote:I support this, but I would prefer it if my Imposter replaces Disguiser. Disguiser is fixable, but it can cause the wrong people to get reported.


I havent read the imposter role, please PM me a link, Im curious now.

But you do realize that this is not a fault of Disguiser role, but a fault of report system?

Rather then have a perfectly okay role that can be a loads of fun removed, Id want the Devs to fix up their reporting system so it displays the people who control individual roles properly in the Trials system. So there can be no mistakes done about who is currently who.

As for reporting itself, thats not a problem. If Disguiser is involved, the game is smart enough to report the proper person who is currently controlling it. This is more of an issue in Trials. And its a problem of Trials, and not a Disguiser.
Away in the real world most of the time, but I return from time to time, at my own whim.


FM history:
Spoiler: NFM4 - Lookout - W
NFM7 - Consort - L (so close tho)
FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
SFM17 - Caporegime - W
FM9D - Serial Killer - W (epicly :D)
SFM14 - Bodyguard-ish role - modkilled, caused MyLo FTW - W?
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Re: Balanced Disguiser mechanics

Postby BPsycho2 » Thu Jun 09, 2016 9:57 pm

Basically it does the same thing disguiser does but differently.

You just pick someone to talk in their voice. This ALSO messes with reports. So can't we just have Mroz's Disguiser instead?!
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Re: Balanced Disguiser mechanics

Postby alex1234321 » Fri Jun 10, 2016 5:54 am

BPsycho2 wrote:Basically it does the same thing disguiser does but differently.

You just pick someone to talk in their voice. This ALSO messes with reports. So can't we just have Mroz's Disguiser instead?!

In the trial system chat log, it could show /i on messages that an Imposter sends, and hover over them to see who the Imposter that sent it is.
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Re: Balanced Disguiser mechanics

Postby BPsycho2 » Fri Jun 10, 2016 10:56 am

Just like in trial it can be like this

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Re: Balanced Disguiser mechanics

Postby alex1234321 » Fri Jun 10, 2016 11:06 am

BPsycho2 wrote:Just like in trial it can be like this

Alex123 (Disguised as Mroz4k): Cancer


No difference.

Ok. I support these changes now.
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Re: Balanced Disguiser mechanics

Postby DrWalrus13 » Mon Jun 20, 2016 11:02 am

Love it good job man!
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Re: Balanced Disguiser mechanics

Postby SamuelJackson1972 » Mon Jun 20, 2016 11:10 am

/support
'Nuff said.
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Re: Balanced Disguiser mechanics

Postby Kikigiri » Tue Jun 21, 2016 3:06 am

Why not just have all Trial system chat logs show the username of the person doing the talking in parenthesis before their in-game name?
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Re: Balanced Disguiser mechanics

Postby BPsycho2 » Sat Jul 02, 2016 7:12 am

That's basically what I'm sayng, Sir/Ma'am.

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Re: Balanced Disguiser mechanics

Postby Lisq » Sat Jul 02, 2016 8:40 am

Make it happen!
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Re: Balanced Disguiser mechanics

Postby BisonPuncher » Sat Jul 02, 2016 6:02 pm

I like it.
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Re: Balanced Disguiser mechanics

Postby oliy » Thu Jul 07, 2016 7:50 pm

The big issue isn't solved though:
It has to continuously Disguise or it's outed by a Medium.
I still think it should blackmail the people in death for that day and night so it does a little more for the game and so it isn't immediately outed.
You can argue Medium claims are distrusted, but right now the only real threat of the claim being false is Executioner, and they will likely claim something earlier to get an early lynch.
You argue "it has a counter" but it does if it doesn't disguise in two nights, and it has counters the other Mafia has, such as Consort with Spy, where it can be argued the person was framed.

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Re: Balanced Disguiser mechanics

Postby orangeandblack5 » Tue Jul 19, 2016 7:43 pm

Last time I saw a poll this positive I started a Change.org petition :lol:
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Spoiler:
SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
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Re: Balanced Disguiser mechanics

Postby Mroz4k » Tue Jul 19, 2016 8:38 pm

orangeandblack5 wrote:Last time I saw a poll this positive I started a Change.org petition :lol:


I might do that yet, actually. Not sure if maybe I already didnt, cant remember if that one was about Vampires or about Disguiser. Will have to check but too lazy.

But yea, I mean its insane how much this is requested. I want to see them riots when BMG takes Disguiser away, I will lead the charge like in Brave heart. I dont want Disguiser removed, I want Trials fixed and Disguiser fixed. But oh no, they are fixing Medium now...
Away in the real world most of the time, but I return from time to time, at my own whim.


FM history:
Spoiler: NFM4 - Lookout - W
NFM7 - Consort - L (so close tho)
FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
SFM17 - Caporegime - W
FM9D - Serial Killer - W (epicly :D)
SFM14 - Bodyguard-ish role - modkilled, caused MyLo FTW - W?
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Re: Balanced Disguiser mechanics

Postby BPsycho2 » Tue Jul 19, 2016 11:57 pm

I'm pretty sure it's about vampires.

Pros of keeping Disguiser: Better Investigator results, unconfirming confirmed townies with disguises, the possibility of the Necromancer (the real one), probably my favorite role idea.

Cons of keeping Disguiser: Janitor spawns less.

There's a clear winner here.

I'd rather they not take Disguiser out to begin with since the patch to put him back might take a while.
Medium is really fine as-is.

By the way, your location reads keeping post quality STANDARTS
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