oliy wrote:I would say change 5 to 6 so the numbers aren't completely fucked up after you hit town
oliy wrote:I would say change 5 to 6 so the numbers aren't completely fucked up after you hit town
Lokiben wrote:I think the target's messages should just be kept to
"Someone occupied your night! You were roleblocked!"
and
"You were attacked but someone nursed you back to health!"
Probably wouldn't be healthy for this role's existence to be confirmed so easily.
But this is a krazy kool concept. Still need to run it through my head a few times to decide if its balanced, though.
Arpitr20 wrote:Lokiben wrote:I think the target's messages should just be kept to
"Someone occupied your night! You were roleblocked!"
and
"You were attacked but someone nursed you back to health!"
Probably wouldn't be healthy for this role's existence to be confirmed so easily.
But this is a krazy kool concept. Still need to run it through my head a few times to decide if its balanced, though.
ummm, no it should be separate simply because this role will be confirmed soon anyway. also can force doctors and bgs on the person to prevent him from being killed.
a quick question, if the second time the person is healed, does the clock still get set forward? can the Paradoxist use the person again?
Kirize12 wrote:If a witch was to control you after your clock has reached 12:00, do you still win?
Arpitr20 wrote:if the second time the person is healed, does the clock still get set forward? can the Paradoxist use the person again?
Lokiben wrote:I think the target's messages should just be kept to
"Someone occupied your night! You were roleblocked!"
and
"You were attacked but someone nursed you back to health!"
Probably wouldn't be healthy for this role's existence to be confirmed so easily.
Lokiben wrote:
Consort is a rather detectable role, but it doesn't get a special message. Just because this role does reveal itself sooner rather than later isn't a good reason to have it reveal even sooner. I wouldn't expect this role to visit a target for a second time at the earliest chance they get. At least, that's not how I would play with it.
meurtreux wrote:Very creative. I think this would add a bit of spice to the game. Do your attacks go through night immunity?
Kirize12 wrote:Executioners shouldn't stay alive after winning, that is horridly unbalanced.
Kirize12 wrote:One vote can change the entire balance of the game.
Kirize12 wrote:kingmakers are neither cool, fun, or fair.
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