Paradoxist - Neutral Chaos

Old Role Ideas

Do you like this role idea?

Yes, and I would like to see it in game
111
79%
Yes but there are problems with some aspects of it (state below)
12
9%
No, it isn't suitable for this game
17
12%
 
Total votes : 140

Re: Paradoxist - Neutral Chaos

Postby Skulomania » Tue Aug 16, 2016 11:32 am

I have finally gotten to see the actual role thread for the Paradoxist. Have only heard about it until now. ;)

Usually am not a fan of Neutral Chaos roles, but I admire this one. The concept is great and unique and it seems to be executed rather well.

You have my support.
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Re: Paradoxist - Neutral Chaos

Postby BPsycho2 » Tue Aug 16, 2016 3:03 pm

Your target is careful. They are either a Sheriff, Executioner, Werewolf, or Paradoxist.
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Re: Paradoxist - Neutral Chaos

Postby Cenas4life » Tue Aug 16, 2016 8:18 pm

This is very interesting. I haven't seen anything like it before. The problem is though, how hard would it be to get 12 on your clock?
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Re: Paradoxist - Neutral Chaos

Postby DRxSKILLZx » Wed Oct 05, 2016 1:05 pm

There are some series problems with this that needs a change before being implemented rn im too tierd to explain so yeah
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Re: Paradoxist - Neutral Chaos

Postby JazzMusicStops » Wed Oct 05, 2016 2:33 pm

If you're too tired why bump the thread
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Re: Paradoxist - Neutral Chaos

Postby alex1234321 » Wed Oct 05, 2016 3:26 pm

Why is this Neutral Chaos? It works perfectly as Neutral Benign. Also, it should be night immune, because it should not just have to survive for a long time in order to have a decent chance at winning.
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Re: Paradoxist - Neutral Chaos

Postby BlazinIce » Wed Oct 05, 2016 3:27 pm

alex1234321 wrote:Why is this Neutral Chaos? It works perfectly as Neutral Benign. Also, it should be night immune, because it should not just have to survive for a long time in order to have a decent chance at winning.

Because it kills
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Re: Paradoxist - Neutral Chaos

Postby alex1234321 » Wed Oct 05, 2016 4:53 pm

I would prefer if it did not kill but was just unable to target the same person twice. Also, a role can still be Neutral Benign if it kills- it affect the kill count the same way regardless of its alignment. Putting a role in Neutral Chaos that has any possibility of being rebalanced to fit into another alignment is like saying that you want your role in the game, but it should spawn rarely because it is not good enough.
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Re: Paradoxist - Neutral Chaos

Postby JazzMusicStops » Thu Oct 06, 2016 1:21 am

IDK man
Seems pretty chaotic to me
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Re: Paradoxist - Neutral Chaos

Postby 1501227 » Tue Dec 20, 2016 10:32 pm

This seems like a really neat idea.
I've seen a few others, but they seem to be too much like some other roles. Some of them serve barely any function, and some are just pointless. This role seems [b]perfect[b] for All Any (as well as the Neutral Chaos category, which is just reserved for Vampires so far).
I voted yes for this, but I'd just like to bring up that the Paradoxist would be able to help town lynch mafia members very easily if they saw the amount of time their hours changed by each night. This is easily solved with: "They're Neutral Chaos, they don't care" (which is true) and "They aren't night immune" (meaning they, like most others, are governed by fear).

Another question I have is "Will a Witch be able to control them?" (because it could ruin the game if the Witch decides to erase people all game long (since they can see roles now), but not doing it may possibly be too powerful).

I like this idea a lot, I want to be able to play this role sometimes in the future.
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Re: Paradoxist - Neutral Chaos

Postby Spectre0 » Wed Dec 21, 2016 7:54 am

Step 1: Wait quietly for a NB claim/Obvious NE

Step 2: Time the fuck out of them.

Step 3: gg ez
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