psycho(new role idea)
Posted: Thu Jul 16, 2015 8:28 pm
Role Name:Psycho
Role Alignment:Neutral Chaos
Attributes:You wish for some quiet time in the evening.
Abilities:kill one person each night
-if you kill someone who isn't a voice, then you cannot kill for a night to punish yourself
-if you kill someone who is a voice, you feel a sigh of relief and can kill again
Goal:Stop the voices
Wins with:town, witches, serial killers, werewolf, arsonist, survivors, other psychos
Special Attributes:if you choose to wait a night and not kill anyone, the next night you will be forced to kill someone at random, unless they are immune.
-can read mafia chat, jailor chat, and medium chat, however, similar to spy, all he will see is "voice" no matter whose talking.
I.E. Voice:we should kill sarah bishop tonight
Voice:role?
voice: were you disguised? what role were you?
-Is immune to blackmailing. He has no secrets to hide with his demented nature so he's always able to talk. he will not be notified if someone attempts to blackmail him
- he is not bite immune, however, a vampire biting him will kill him.
Additional Information (comments):the "voices" are any mafia member *regardless of whether or not they use chat* jailor and medium.
- the psycho is not night immune so he can be killed at any time.
- he cannot kill night 1 as he does not know if there are any "voices" yet. this does not count for his 2 day break limit *I.E. night one he doesn't hear voices, so night 2 he isn't forced to kill, only night 3 onwards*
like arso, he does not perform his action while jailed, and if he is jailed, he does not go out to murder automatically the next night.
like executioner, if all night speaking roles are dead before him, he will win, and it will not matter if he's hung/burned/mauled/executed after. if someone remembers/revives a role that can speak at night, he does not lose and does not have to kill anymore
Night 1 text as Pscyho. "You hear a dulling buzz in the back of your mind. The voices begin to haunt you.
Night 2 and beyond text: "The voices will not stop, you wish only to silence them" *given choice to kill, similar to any role that can visit at night*
*On days he chooses not to kill*: You did not obey the voices. You will pay for that"
*Nights after he chooses not to kill*:The voices grow restless with your inaction. You will listen to them no matter what!"
*Nights after he kills a "voice"*:You feel a little less preoccupied, a voice has been extinguished! You feel enough vigor to go out again.
*Nights after he kills someone who isn't a voice*: You feel ashamed for your actions, and have stopped to reflect, the voices laugh at your insolence"
*Night he hits an immune*:This one cannot be broken, you will need help.
*Night after all "voices" are dead*:The silence soothes your soul, you are free from the beasts!
The psycho is not roleblock immune, if he gets roleblocked on a night in which he chooses to kill, it pushes his kill back. if he is forced to kill, however, he kills the escort/consort instead, and, if escort, goes through the guilt the next night. *or, again, whenever he is unroleblocked if it happens multiple times in a row*
this is so he doesnt tear through the escort/consort alerting town/mafia to his presence, and makes it so he doesnt waste a night in remorse, unless the voices become ruthless. the only one immune to his auto rampage is the jailor if hes jailed as he cannot break through the bars.....lets go with that.
investigated by sheriff: Your target is not suspicious
investigated by investigator: Your target lies in wait, they must be a trapper, ambusher, medusa, poisoner, or psycho!
investigated by a consigliere: Your target kills voices in the night, they must be a psycho!
so ive been told my roles are too wordy, all of the above is mostly tech stuff, this is what youll see if you roll this char
Spoiler:
Achievements:
first taste of insanity - Win one game as psycho
silence is golden - Win 5 games as psycho
Voice hunter - Win 10 games as psycho
Major motion picture - win 25 games as psycho
WHY WONT THEY STOP?? - have a dead medium speak to you from beyond the grave
Unintentional ally - have an sk kill the jailor the night youre jailed
ventriloquism guidance - never personally pick a target to kill in a game
finally some peace and quiet - live to see all people who can speak during the night dead
One man army - Kill anyone who speaks at night by yourself
ear to the ground - kill ONLY those who speak at night in any game
OH COME ON - have an amnesiac remember a role that can speak at night
edit: removed win gained night-immunity, as well as the text saying a psycho has turned into a survivor, he will still become a survivor if there are no voices day 2, town will just not be notified, thus removing his confirmability
Role Alignment:Neutral Chaos
Attributes:You wish for some quiet time in the evening.
Abilities:kill one person each night
-if you kill someone who isn't a voice, then you cannot kill for a night to punish yourself
-if you kill someone who is a voice, you feel a sigh of relief and can kill again
Goal:Stop the voices
Wins with:town, witches, serial killers, werewolf, arsonist, survivors, other psychos
Special Attributes:if you choose to wait a night and not kill anyone, the next night you will be forced to kill someone at random, unless they are immune.
-can read mafia chat, jailor chat, and medium chat, however, similar to spy, all he will see is "voice" no matter whose talking.
I.E. Voice:we should kill sarah bishop tonight
Voice:role?
voice: were you disguised? what role were you?
-Is immune to blackmailing. He has no secrets to hide with his demented nature so he's always able to talk. he will not be notified if someone attempts to blackmail him
- he is not bite immune, however, a vampire biting him will kill him.
Additional Information (comments):the "voices" are any mafia member *regardless of whether or not they use chat* jailor and medium.
- the psycho is not night immune so he can be killed at any time.
- he cannot kill night 1 as he does not know if there are any "voices" yet. this does not count for his 2 day break limit *I.E. night one he doesn't hear voices, so night 2 he isn't forced to kill, only night 3 onwards*
like arso, he does not perform his action while jailed, and if he is jailed, he does not go out to murder automatically the next night.
like executioner, if all night speaking roles are dead before him, he will win, and it will not matter if he's hung/burned/mauled/executed after. if someone remembers/revives a role that can speak at night, he does not lose and does not have to kill anymore
Night 1 text as Pscyho. "You hear a dulling buzz in the back of your mind. The voices begin to haunt you.
Night 2 and beyond text: "The voices will not stop, you wish only to silence them" *given choice to kill, similar to any role that can visit at night*
*On days he chooses not to kill*: You did not obey the voices. You will pay for that"
*Nights after he chooses not to kill*:The voices grow restless with your inaction. You will listen to them no matter what!"
*Nights after he kills a "voice"*:You feel a little less preoccupied, a voice has been extinguished! You feel enough vigor to go out again.
*Nights after he kills someone who isn't a voice*: You feel ashamed for your actions, and have stopped to reflect, the voices laugh at your insolence"
*Night he hits an immune*:This one cannot be broken, you will need help.
*Night after all "voices" are dead*:The silence soothes your soul, you are free from the beasts!
The psycho is not roleblock immune, if he gets roleblocked on a night in which he chooses to kill, it pushes his kill back. if he is forced to kill, however, he kills the escort/consort instead, and, if escort, goes through the guilt the next night. *or, again, whenever he is unroleblocked if it happens multiple times in a row*
this is so he doesnt tear through the escort/consort alerting town/mafia to his presence, and makes it so he doesnt waste a night in remorse, unless the voices become ruthless. the only one immune to his auto rampage is the jailor if hes jailed as he cannot break through the bars.....lets go with that.
investigated by sheriff: Your target is not suspicious
investigated by investigator: Your target lies in wait, they must be a trapper, ambusher, medusa, poisoner, or psycho!
investigated by a consigliere: Your target kills voices in the night, they must be a psycho!
so ive been told my roles are too wordy, all of the above is mostly tech stuff, this is what youll see if you roll this char
Spoiler:
Achievements:
first taste of insanity - Win one game as psycho
silence is golden - Win 5 games as psycho
Voice hunter - Win 10 games as psycho
Major motion picture - win 25 games as psycho
WHY WONT THEY STOP?? - have a dead medium speak to you from beyond the grave
Unintentional ally - have an sk kill the jailor the night youre jailed
ventriloquism guidance - never personally pick a target to kill in a game
finally some peace and quiet - live to see all people who can speak during the night dead
One man army - Kill anyone who speaks at night by yourself
ear to the ground - kill ONLY those who speak at night in any game
OH COME ON - have an amnesiac remember a role that can speak at night
edit: removed win gained night-immunity, as well as the text saying a psycho has turned into a survivor, he will still become a survivor if there are no voices day 2, town will just not be notified, thus removing his confirmability