- TG 2.5
- Interface overhaul. Header colours changed and how the phase buttons and clock are displayed.
- /seance - Usable by a dead medium, sets up a private chat with the person specified, only usable once, unless the medium modifier is removed and added again.
- /roll - Rolls a dice, usable by the mod.
- /random - Choose a random person, usable by the mod
- /help - Shows some useful information, as well as a command list.
- /silence - Usable by admins, silences a player for the current phase.
- Ban system changed. Bans now persist after server reset.
- Checkbox to allow or disallow custom roles from rolling.
- 'Auto button' to change to a preset rolelist for the amount of people in the game.
- Automod - Modding interface to allow standard roles to be automated.
Roles automated completely (bug testing in progress):
Spoiler:
- TG 2.6
- /jail [target] command for Jailor added. Only usable at Day.
- Invest Results for every Role added (Automod) WIP
- Mod can now read the /seance chat from the medium at Night.
- /seance [target] command can only be used once per game (resets if time is set to PREGAME).
- Doctor will no longer receive a notification, if the protected target was killed due to roleblocking WW or SK.
- /back can only be used if /afk has been typed before (And other way around).
- You do not have a role. → You were not assigned a role, yet.
- TG 2.7
- Features:
- MUSIC! For each Phase
- Will Button now got an Image instead.
- /spectate is a thing now... Though it does nothing yet ^^
- Link added under Actions for MOD to link people (Psychic)
- Rain Dancer automated (Though the Results are not quite right yet...)
- Bug Fixes:
- Every Role can target now (As can Distributor do Multi now etc.)
- TG 2.7.1
- Bug Fixes:
- Vigilante can shoot N1
- Medium can seance dead players
- Medium can seance themselves
- Medium can seance mod
- Medium in jail still can post in deadchat
- If the Mod is a Werewolf they get the Transformation message
- The Executioner has no nightimmunity
- If the night was stopped the automod does not process anything.
- Roleblocker may not get message of having roleblocked the Serial Killer when healed
- One can disguise as an attacked, but immune role
- Werewolf can target on odd nights
- TG 2.8 - The Wintery Update
- Features:
- It's Snowing in TG
- Color Changes
- Max Players has been rised to 36
- Spectator Mode
Planned Features
- Automating exe targets.
- Automating exe wincon.
- Command to view all rolecards on the server. (Suggested by BPsycho2)
- Silently kill a player (for late players)
- Check if revived role is a towny (Retributionist)
- Make every button useable once / disappear after use (AM)
- When a player is kicked they should be set back to the index page receiving a Messagebox with the kick information
- Ignore automatism of not implemented roles
- Controlling the given targets before automatism, but when they are sent in
- Check if the role using /target has a useable nightaction / can visit
- Do not allow a swap to the currently active phase (pregame → pregame)
- Achievements (Requires Login System)
- Death Notes
- Spectator Mode
- /forcevote available for Politician
- EMOJIS!!!
- Buttonz
- Unjail for MOD
- Unbm-button for MOD
- Unlink-button for MOD
- Kill button after lynch
- The userslots should have a minimum and maximum size
If you got suggestions on new features please post them below
Testing Grounds Bugs List
- Confirmed Bugs:
- Vigilante can shoot even if they already shot a Town
- When someone joins while voting phase they do not receive a voting button
- Dead players show as alive after reconnecting (Only to NON-MOD) Even though they are still dead (Can speak in Dead Chat etc.)
- Werewolf kills Transporter twice when they chose to transport Werewolf target twice
- Bodyguard cannot guard someone visiting a Werewolf target
- Doctor's target will receive a notification for every kill they healed per night (Should only be one)
- BG guarding the Werewolf kills the Werewolf (with and without Witch)
- If two Mediums are seancing the same player, only one receives an answer, but the player sees both Mediums.
- While attacking an immune, but guarded role you get killed but also receive the immunity message, the attacked person receives a immune message aswell
- Visual effect of dev modifier disappears for those who reconnected
- Werewolf homestaying is not calculated
- Revival kills visual devmodifier
- Veteran and Survivor are selfvisiting when using their ability, but they shouldn’t
- Mediums cannot see each other when seancing (they should, according to live)
- Chatbox is not at the bottom of the page
- The Userslots are not going till the end
- On Safari: player cannot chat
- Bodyguard has not a vest but kills their attacker when getting killed
- Werewolf kills visiting dead roles (Jester, Medium)
- Witch can make the Jailor execute anyone
- When a Disguiser and a Werewolf target the same immune player, the Disguiser dies twice, and the immune person survives.
- Needs Confirmation:
- Suddenly one player was unable to be voted for "<name> is not a valid player" (state unknown)
- Jailor jailing does not count as roleblock?
- /x seems to not be visible to Jailor sometime
- The role of a deceased player is displayed close to the middle instead of leftaligned
If you found a bug please post below, what kind of bug it is, and how to reproduce it.