EtherealEnder wrote:surv, as a role, is built to kinda sit on the side and wait till the game ends. you can't really remove that without removing what made it surv, and most reworks i see, though i love most of them, do just that.
that's the problem.
imo the best way to fix surv would be to give people a REASON to hang it or not hang it. no, an extra vote is not a good enough reason. imo shaman, a role currently in the role poll, is a good way to fix surv. you want shaman on your side so they don't kill you, but shaman has to kill SOMEONE or they will die. thus you now have an actual, impending reason to ever let the role have a place in your mind during a game.
(i mean shaman isn't written as a surv rework but i think it would work as one)
alex1234321 wrote:EtherealEnder wrote:surv, as a role, is built to kinda sit on the side and wait till the game ends. you can't really remove that without removing what made it surv, and most reworks i see, though i love most of them, do just that.
that's the problem.
imo the best way to fix surv would be to give people a REASON to hang it or not hang it. no, an extra vote is not a good enough reason. imo shaman, a role currently in the role poll, is a good way to fix surv. you want shaman on your side so they don't kill you, but shaman has to kill SOMEONE or they will die. thus you now have an actual, impending reason to ever let the role have a place in your mind during a game.
(i mean shaman isn't written as a surv rework but i think it would work as one)
I disagree. Surv was built to aggressively push for the game to end as soon as possible since you don't have many assets and the longer the game goes the more likely someone decides to kill you. The problem is that it's a kingmaker, plain and simple.
Shaman might fix the problem of Survivor not really affecting the game or other players' strategy, but it has its own issues. It still has the kingmaker issue since the goal is the same. But now you go from there being not enough external impact to too much impact. As it is SK can swing the game significantly with one individual kill, but SK has an incentive to keep the game going for as long as possible since it wants to prevent one side from winning decisively. Shaman has the opposite incentive of wanting to end the game quickly by killing members of the losing team. With the additional KPN the game will likely end within a day or two once one side appears to be winning. Faunae has the same issue but at least it has to commit to a side whereas Shaman will always try to kill the losing team.
DecDecAttack wrote:18 days now
alex1234321 wrote:DecDecAttack wrote:18 days now
do you want me to post another role? this one died almost immediately so idk if it's worth it to do RoTW here when disc is much easier to communicate
but we don't want the subforum to die so I hope we can get more discussion here
DecDecAttack wrote:alex1234321 wrote:DecDecAttack wrote:18 days now
do you want me to post another role? this one died almost immediately so idk if it's worth it to do RoTW here when disc is much easier to communicate
but we don't want the subforum to die so I hope we can get more discussion here
I do want you to post another, because if we do it enough we might be able to revive this forum.
alex1234321 wrote:Alright I'll do one at the start of next week. Any ideas for a role you want to discuss?
syjfwbaobfwl wrote:The role should have to met a condition to attack
How about the same as ambusher buff? It only attacks if exactly 1 people visit your targer
syjfwbaobfwl wrote:The role should have to met a condition to attack
How about the same as ambusher buff? It only attacks if exactly 1 people visit your targer
Alternatively, I would suggest letting it kill all visitors of a player as a type of moving Veteran, but it should probably only have two uses in that case?
EtherealEnder wrote:Alternatively, I would suggest letting it kill all visitors of a player as a type of moving Veteran, but it should probably only have two uses in that case?
this would make it even less of a TP than it already is
crus's rng is an issue yeah but idk how to fix that without making it either 1) not a tp or 2) doc/bg 2.0
syjfwbaobfwl wrote:I still think that it should meet a condition in order to kill, a condition harder to achieve than just "someone visited your target"
Users browsing this forum: No registered users and 10 guests