alex1234321 wrote:This old hosting guide is still relevant and provides some good information about how to run the games, the commands, and other things.
It's still preferable for hosts to have practice with the UI, as they would be able to assign roles and move phases quicker. Having experience would also increase the rate in which they process actions to reduce mod time.
alex1234321 wrote:I tried making a standardized rolelist at first but it depends on the roles that are being tested. If we're testing a lot of Mafia roles, a 9p game should have 3 Mafia slots. But if we're testing mostly NEs 2 Mafia and an NE would be better. NBs, NKs, and NCs would require even larger deviations from a standard rolelist.
Hosts can modify the rolelist as they see fit.
Or create multiple rolelists for each amount of players for hosts to choose from
As long as there is some sort of standard to work off of, it would make pregame set-up quicker