TG Results Poll

Test roles that have been suggested in simulated gameplay.

Re: TG Results Poll

Postby Rosiesnow20 » Sat Jul 10, 2021 11:58 am

/Vote Abstain Spy Rework
/Vote Abstain Mortician
/Vote Abstain Vigilante
/Vote Yes Charmer
/Vote Abstain Agent
/Vote Yes Technician

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Re: TG Results Poll

Postby Royee » Sat Jul 10, 2021 12:13 pm

Cavespider17 wrote:/Vote No Vigilante

Reasons:

Vigilante: No point in shooting night 1.


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Re: TG Results Poll

Postby Benn3 » Sat Jul 10, 2021 12:17 pm

/vote yes Spy Rework
/vote no Mortician
/vote yes Vigilante Rework
/vote more edits Charmer
/vote more edits Agent(just add a cautious option to ambusher that allows them to see everyone who visits their target instead of ambushing somebody imo, it'd make logical sense and would also show who would see them ambush)

/vote more edits Technician(a hybrid of already existing mafia roles will make those roles more obsolete, very interesting concept that sounds fun but if it was kept how it was now it would work a lot better in a different faction)

/vote no Kleptomaniac(just a slightly altered witch, not necessary.)
Last edited by Benn3 on Mon Aug 09, 2021 7:30 pm, edited 3 times in total.
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Re: TG Results Poll

Postby runningwiththepower » Sat Jul 10, 2021 12:18 pm

/vote More Testing Spy Rework I haven;t really seen this one in action a lot, TBH

/vote Yes I love Mortician. I've never gotten it before, but I think it's a really fun role!

/vote No Vigilante Rework just not really a necessary change, or even a Huge change, IMO

/vote More Edits Charmer I think this role has potential and want to see us tinker with it a bit more

/vote Yes Agent Perfect role.

/vote More Testing Technician I think this role is really good but I wanna see it in action a bit more before we decide on it

/vote Yes Kleptomaniac I really like it! It seems fun
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Re: TG Results Poll

Postby Cavespider17 » Sat Jul 10, 2021 12:21 pm

Royee wrote:
Cavespider17 wrote:/Vote No Vigilante

Reasons:

Vigilante: No point in shooting night 1.



This was actually discussed at one point so Using the "Wait what" on me doesn't wash. ;) Sorry bud
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Re: TG Results Poll

Postby sunbird1002 » Sat Jul 10, 2021 12:41 pm

/vote Abstain Spy Rework. I personally haven't played any games with this rework so I cannot comment.

/vote abstain Mortician Same as spy rework reasoning

/vote Yes Vigilante. Even if I haven't played any games with this rework I think this will make the role less swingy.

/vote No Charmer This role is too similar to doctor and while it is balanced, it is not particularly skill testing

/vote yes Agent A role which can make Lookouts fakeable is always good. Causes sufficient chaos within the town, and a large distrust of LO claims. Not bad.

/vote More Testing Technician. I like this role in all, and it seems to be balanced. However, in all the games I played the technician's abilities really did not have an impact on the game due to bad luck. I still have worries that it can be too swingy, as well as concerns on the role's complexity.

/vote More Edits Kleptomaniac The only reason why people were excited about getting Klepto was that they could 'do OP plays and fake Medium and get themselves confirmed town and cause chaos.' The role in its current state is a direct downgrade to the witch (as it has no scum autovest), and even if it is on par with Witch's abilities, I think that the two roles explore too similar territory for me to like. However, I will give Klepto a chance to carve itself out as a NE on par with witch.
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Re: TG Results Poll

Postby superdog551 » Sat Jul 10, 2021 2:50 pm

/Vote No Spy Rework - I played a few games with this rework and it never seemed to do anything. It is too underpowered IMO
/Vote More Testing Mortician - I also only played a few games with the Mortician, and while I think it is fun and decently balanced I would like to see it tested a bit more before I can decide whether it should stay
/Vote More Edits Vigilante Rework - Similar to the Spy Rework this never seemed to make much of a difference or impact in test games, I don't really see it as a viable rework in it's current state
/Vote More Edits Charmer - I still believe that Charmer has potential even though it was never able to do much in tests. I have a list of edits that people have suggested and I think with those implemented Charmer could become much more useful. In it's current state it leaves a lot to be desired
/Vote Yes Agent - Agent is one of the roles that I honestly think should just bypass testing and be added right to the game. IMO it's surprising that a role with this mechanic isn't already in the game for mafia
/Vote Yes Technician - The role was very useful even with its more complicated mechanics. Out of all the roles I have been present to test, Technician by far had the most noticeable impact, every game with the Technician had a unique feel
/Vote More Testing Kleptomaniac - I disagree with Alex that consig checks for NE is negative, I don't see it as a big deal personally. Klepto was super fun when I was able to play it and I want more testing to see each of its mechanics tested (I don't remember if there was a test where the klepto was able to talk with the mafia or steal dead chat, which is one of its most distinguishing features)
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Re: TG Results Poll

Postby ak521 » Sat Jul 10, 2021 3:05 pm

Mortician - more edits / Good idea I would like to see it implemented in the game. I think edits are necessary namely making it only one mark per night and then permanent marks.
Vigilante Rework - vote no / I disagree with most of the changes
Agent - more testing / Good idea but I think seeing the effect of a mafia LO on the meta is necessary
Spy Rework - vote no / I disagree with the issues
Technician - vote no / Far too complicated for a role
Kleptomaniac - more edits / Ok role but I don't like getting factional chat. and it's really reminiscent of witch.
Charmer - vote no / this seems like doctor to me and kinda dumb
Last edited by ak521 on Mon Jul 12, 2021 3:02 pm, edited 1 time in total.
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Re: TG Results Poll

Postby Brilliand » Sun Jul 11, 2021 4:03 pm

/vote no+more testing Spy Rework by Soulshade55r So far we have no evidence that this role can accomplish anything. I wouldn't be averse to giving it more chances though.
/vote more edits+more testing Mortician by alex1234321 and CapWarrior2 I think we informally edited it mid-testing period; I don't care whether we call testing the fixed version "more edits" or "more testing", but it does need to get tested in its final form.
/vote yes+no+more testing Vigilante Rework by Cookazoo2 I can see some sense in each position. "Yes" because it would be an improvement, "No" because it's too minor to bother the devs about, and it's very hard to test in our small games but maybe if we try enough we'll eventually get an empirical understanding instead of the knee-jerk reaction I'm currently working off of. I wouldn't want to see it edited, though, because it's such a simple and straightforward concept as it is.
/vote no+more edits Charmer by superdog551 Far too random in its current form. It's a unique concept, though, and I'm certainly willing to give it a chance to be fixed if someone else has an idea.
/vote more testing Agent by cob709 It seemed to suck in the testing so far, but I have a hard time believing it's really that bad.
/vote no+more edits Technician by Cavespider17 I hate this overcomplicated role, I really do. But at least one of its abilities seems to be a really cool idea. Possibly it can be trimmed down.
/vote no+more edits Kleptomaniac by Ezradekezra Underpowered as it is. I'm inclined to reject it, but I'm willing to consider an edit if someone has an idea.
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Re: TG Results Poll

Postby Shyrakeso » Sun Jul 11, 2021 4:30 pm

/Vote No Spy Rework
/Vote No Mortician
/Vote No Vigilante
/Vote Yes Charmer
/Vote Yes Agent
/Vote Yes Technician
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Re: TG Results Poll

Postby Ezradekezra » Wed Jul 14, 2021 1:25 pm

/vote more edits Klepto
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Re: TG Results Poll

Postby Royee » Sat Jul 17, 2021 5:41 am

Cavespider17 wrote:
Royee wrote:
Cavespider17 wrote:/Vote No Vigilante

Reasons:

Vigilante: No point in shooting night 1.



This was actually discussed at one point so Using the "Wait what" on me doesn't wash. ;) Sorry bud


???????????????????????

So what if it has been discussed for a few moments in discord/TG testing game?
All I see in the OP's post is what I have screenshot.
Nothing mentions vigilante has the ability to shoot day 1.
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Re: TG Results Poll

Postby MorganTheMod » Tue Jul 27, 2021 7:53 am

/vote no agent
/vote more testing mortician
/vote more testing+yes technician
/vote no vigilante
/vote no spy rework
/vote more edits+more testing charmer
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Re: TG Results Poll

Postby DoctorPyro2001 » Tue Jul 27, 2021 8:26 am

/vote no Spy Rework
/vote needs more testing Mortician
/vote no Vigilante Rework
/vote needs more testing+more edits Charmer
/vote yes Agent
/vote no+more edits Technician
/vote needs more testing+more edits Kleptomaniac

Notes:
Both Spy and vigi rework: were honest wastes, the roles by themselves stand find, aside from vigi but this rework does not do it.

Mortician: is interesting but due to having to know who town is and having them get lynched is hard as it is and how strong death may simply require more testing and maybe a pinch of polish

Charmer: just feels transporter-like chaos to me, nothing more than white noise that only makes the games a bit more difficult or much easier depending on where the charm is

Agent: gives the mafia more information which it sorely lacks in the base game bar consig, whereas most mafia roles are used to either cover or deceive the town (except the ones who kill), I think this would be a wonderful addition to give mafia a more informational edge.

Technician: On the other side of things, this jumbled mess of a role has 3 different abilities that are quite good, but the issue comes is that it simply does too much. Being able to nearly stop/hinder/kill a player by sabotaging them, effectively role blocking investigative roles with a smoke bomb, and given them spy's bug, it feels like someone saw what potion master did and turned it up to an 11. It is frankly too much power for one role to have, it would be better either split into 2 roles splitting the abilities. Just to much.

Klepto: I adore this idea, and it leans into the chaos of a natural role, but due to complexities with it and being able to virtually be any role can create some nasty combos or be a helpful townie. As it stands you can be nearly anymore in the game and to see town fail, well that would be easy when you can feed the evil's information you gather from your ability but that comes at the cost of dying too quick or being betrayed. This concept is genius, it just needs to be workshoped and tested a bit more before it is unleashed onto the town of salem.
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Re: TG Results Poll

Postby Benn3 » Tue Jul 27, 2021 10:07 am

I'm changing my vote to "Yes" on the Spy rework. It could probably be improved on, but it's much better than the current Spy.
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Re: TG Results Poll

Postby Benn3 » Tue Jul 27, 2021 4:00 pm

Also changing my vote on Agent to "Yes" (originally had it as "more edits")
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Re: TG Results Poll

Postby alex1234321 » Sat Jul 31, 2021 9:49 pm

Here are the final results for the April/May test roles:

Spy Rework by Soulshade55r 1 8 0 2
Mortician by alex1234321 and CapWarrior2 2 2 3 5
Vigilante Rework by Cookazoo2 4 7 1 2
Charmer by superdog551 3 4 6 2
Agent by cob709 7 1 0 4
Technician by Cavespider17 6 3 4 3
Kleptomaniac by Ezradekezra 1 3 5 3

And here are the official outcomes:
Spy Rework: Removed
Mortician: More Testing
Vigilante Rework: Removed
Charmer: More Edits
Agent: Approved
Technician: Approved
Kleptomaniac: More Edits

Next cycle coming out shortly!
#SaveTheTG

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Re: TG Results Poll

Postby Benn3 » Mon Aug 02, 2021 10:01 pm

We barely got to test any of the roles, and the tests we did have ended up being pretty useless(the new roles kept dying quickly or didnt know how to use their abilities). So most of my votes are going to be 'More Testing'.

/vote more testing Blacksmith alex1234321 Never even got to use their main ability in a test.

/vote more testing Duelist sunbird1002 Showed to have a bit of potential but I don't think we had even one good test, so this also needs more testing.

/vote more testing Associate superdog551 Never used correctly or enough to form an opinion on it yet, just like the other roles.

/vote more testing+more edits Confounder Ezradekezra This is the only role that seemed to do something, majority in the Discord agreed that they should only have 3 charges, as it was shown to be pretty powerful, from what tests we did have.
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Re: TG Results Poll

Postby WaveAqualei » Mon Aug 02, 2021 10:23 pm

/vote yes and more testing Blacksmith
/vote more edits Duelist
/vote no Associate
/vote more testing Confounder
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Re: TG Results Poll

Postby Cihao » Mon Aug 02, 2021 10:44 pm

/vote more testing Associate
/vote more testing Confounder
/vote more testing Blacksmith
/vote more testing Duelist
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Re: TG Results Poll

Postby Brilliand » Mon Aug 02, 2021 11:27 pm

We are accumulating a backlog of "more testing" roles. This is dangerous.

I think we need to put admitting new submissions on hold and just have a month or two with only "more testing" roles getting tested.
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Re: TG Results Poll

Postby runningwiththepower » Mon Aug 02, 2021 11:33 pm

I don't wanna jinkz us, but we have regularly drawing 15++ people everytime we have had a game.....even with us expanding into games Monday night (& soon to be Wednesday!), we still are drawing heaps of people. If we can keep this up, we may just need to ensure there are more Test Roles per game IMHO.

We will see how the game on Wednesday goes but I think we can keep this up for sure! And if so, then we can entirely avoid that problem by accumulating the backlog & folding into the bigger games to ensure more is done with more! :)
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Re: TG Results Poll

Postby Brilliand » Mon Aug 02, 2021 11:41 pm

Yeah, tracking a list of "more testing" roles is most important. If the games are that regular right now, we probably don't need to slow the pace.
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Re: TG Results Poll

Postby EtherealEnder » Mon Aug 02, 2021 11:48 pm

/vote more testing Blacksmith
/vote more testing Duelist
/vote more testing Associate
/vote more testing, more edits Confounder
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Re: TG Results Poll

Postby runningwiththepower » Tue Aug 03, 2021 12:33 am

So it looks like Blacksmith, Duelist, Associate & Confounder will all end up getting more testing (Confounder might get More Edits though---or at least, it should IMO!)

What is the deal with roles that get More Edits? Are they still 'IN' the TG or do they need to reapply with edits? Or are they IN but need appropriate edits that the majority of members agree upon in order for it to continue to be Tested?

Looking on past Results polls, we also have Mortician, Conqueror & Rolestopper with More Testing.

And then we have Charmer & Kleptomaniac with More Edits.
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