Brilliand wrote:I mostly agree with your assessment, but I think it's important to consider that in that first game, a Vigilante would have been just as capable of saving the Town as that Kamikaze was.
The way the game actually played out: The Kamikaze and both Mafia died, leaving a single townie alive.
The way it would have gone with a Vigilante: One mafia dies, resulting in a 2v1 with the remaining Mafia known to all.
Ezradekezra wrote:Sorry I didn't end up showing up. I got dragged into a bunch of stuff at the last minute :/
Kamikaze sounds like it's a bit too OP in smaller games with fewer scum. Maybe we should hold off on testing it until we're able to get larger games.
Since none of the other roles were tested, I can't really say anything about them.
alex1234321 wrote:Going into the night it was a 3v2. If there was a Vigilante instead, the vig would've killed maf and the Mafia would've killed someone else, making it a 2v1. In that situation, the Mafia member could've pushed a mislynch. If they got the vig, it would've been a win for Mafia and if they got the other player it would've been a draw. In the actual game the Mafia member was under suspicion, but if that weren't the case then a mislynch would have been possible. Also even if the second Mafia member wasn't under suspicion, the Kamikaze would still want to pick two targets since a 1f1 wouldn't change the balance of the game at all.
Ezradekezra wrote:Sorry I didn't end up showing up. I got dragged into a bunch of stuff at the last minute :/
Kamikaze sounds like it's a bit too OP in smaller games with fewer scum. Maybe we should hold off on testing it until we're able to get larger games.
Since none of the other roles were tested, I can't really say anything about them.
Cavespider17 wrote:Ezradekezra wrote:Sorry I didn't end up showing up. I got dragged into a bunch of stuff at the last minute :/
Kamikaze sounds like it's a bit too OP in smaller games with fewer scum. Maybe we should hold off on testing it until we're able to get larger games.
Since none of the other roles were tested, I can't really say anything about them.
Agreed on this - as a mafia memeber who was quashed - however, I think if we can get some more people - enough for a full match it will be fine.
CapWarrior2 wrote:Cavespider17 wrote:Ezradekezra wrote:Sorry I didn't end up showing up. I got dragged into a bunch of stuff at the last minute :/
Kamikaze sounds like it's a bit too OP in smaller games with fewer scum. Maybe we should hold off on testing it until we're able to get larger games.
Since none of the other roles were tested, I can't really say anything about them.
Agreed on this - as a mafia memeber who was quashed - however, I think if we can get some more people - enough for a full match it will be fine.
Yea especially since atleast some mafia will live if there are more players, with us we just got obliterated. Vigilante still probably won town the game, but it wouldve been a 2v1, which could be still winnable. The first test was very fun and chaotic though.
alex1234321 wrote:
Yea especially since atleast some mafia will live if there are more players, with us we just got obliterated. Vigilante still probably won town the game, but it wouldve been a 2v1, which could be still winnable. The first test was very fun and chaotic though.
Cavespider17 wrote:alex1234321 wrote:
Yea especially since atleast some mafia will live if there are more players, with us we just got obliterated. Vigilante still probably won town the game, but it wouldve been a 2v1, which could be still winnable. The first test was very fun and chaotic though.
When Martin sent their action in to kill both scum I had to double check to make sure I didn't reveal the identity of the Mafia or something like that. I was expecting an easy scum victory at that point.
One issue with Kamikaze imo is that it there isn't much middle ground in how it performs. Assuming it uses its ability, it can either kill two scum or two Town. Sometimes it might get a 1f1 or a 1f2 but I'm not sure how common that would be, which we need more testing to determine. With Vigilante the most common outcomes are the more moderate ones, such as hitting one scum. However, it is fairly common for Vigilante to kill two Townies by missing its first shot, but this can be fixed fairly easily by giving it Jailor guilt. Removing one of its bullets to compensate could further reduce extreme outcomes. I'm not sure how we can balance Kamikaze to limit extreme results, but I'm open to ideas.
cob709 wrote:btw tmk was good
Brilliand wrote:cob709 wrote:btw tmk was good
Yeah, that's a known-good idea, but all the same it's better if we can get away with not using it for these tests because the tests are more useful if we can stay true to the current state of Town of Salem as much as possible.
(Though I can see a counterargument where maybe the devs should prioritize TMK over any of the new ideas we test here, so maybe any ideas that advance from here to the main game will be added to an environment with TMK anyway.)
cob709 wrote:we need to treat these as actualy games and not tests, else we will receive biased results
if players act in a way just to satisfy the experiment, it will overall affect the outcome and the game and hurt the credibility of the results
Ezradekezra wrote:I had fun. I can't comment much on the Consig buff, since I wasn't maf, though.
Speaking of those minigames we played, Stalker Fuckery was pretty fun, and I'd like to try it again to see if the Stalker manages to live long enough for things to get spicy.
Ezradekezra wrote:.
I think that the Rolestopper did pretty good, but they still got steamrolled because the Juggernaut was not quite as good. I wanna try running more tests with it in the future.
Ezradekezra wrote:What's everyone's opinion on letting Coven roles spawn, like for the test game we ran earlier?
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