alex1234321 wrote:superdog551 wrote:alex1234321 wrote:Today's transcript
I wasn't able to come to the test, but Widget hosted it and sent me the transcript. There were four games.
What did everyone think of the test? Which roles played well and seemed balanced? How did they affect the game?
Charmer hasn't been seen doing much yet, people with the role kept dying right away and a few of us talked about how it would be more effective in a full size game. Klepto is still fun but we came to a consensus that it needs a scum vest like witch. I was klepto and mafia targeted me twice with me being healed the first time and the second time I died, but if I had a vest I think that they could've realized I was the NE and teamed with me. Technician had a clutch play with a smokebomb where it blocked a LO and others from a target, though we also discussed that it is mechanic heavy and definitely can be streamlined. Agent seemed pretty balanced and if I remember correctly one easily fake-claimed LO and another actual LO was less trustworthy due to the possibility of Agent.
If Klepto has an autovest, should it still be able to steal defense from a player? Like if it targets a role with defense and it's attacked that night should it keep the autovest? Or would that be too complicated and unnecessary?
I don't know, we just noticed that klepto dies pretty early most games it appears so it may be helpful to keep it around longer.