Episode XI | Rerolled (TrueGent wins!)

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Re: Episode XI | Day 3 (Seeing dead people)

Postby ryanyb » Wed Oct 19, 2016 6:12 pm

I'm getting a flu shot so I can't do much right now. Take that anti-vaxers
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Re: Episode XI | Day 3 (Seeing dead people)

Postby npromin1 » Wed Oct 19, 2016 6:45 pm

alouvre wrote:
as I said before with N, his posts are tonally strange. I have never seen him before this game and will probably do some light reading later on, but it's probably strengthened by how he seems to passively comment and only elaborate when prompted. the problem with this is that his elaborations are always solid, it's a playstyle that I've seen in both town and scum, and I'm don't know how to keep poking him. tl;dr, I'm ignoring my gut feeling and following what I see.



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NFM 17- Citizen, replaced Varanus in MyLo before losing.
NFM 20- Caporegime, Loss
NFM 23- Replaced Out, Citizen
TFM 25- Slave Master, Loss
10G- Escort, Win
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Re: Episode XI | Day 3 (Seeing dead people)

Postby alouvre » Wed Oct 19, 2016 7:12 pm

cool thanks
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Re: Episode XI | Day 3 (Seeing dead people)

Postby LordofFail » Wed Oct 19, 2016 8:39 pm

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Re: Episode XI | Day 3 (Seeing dead people)

Postby alouvre » Wed Oct 19, 2016 8:58 pm

90% of your posts are hypocritical memes

ladd, are you ever going to case kirize again
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Re: Episode XI | Day 3 (Seeing dead people)

Postby ladd » Thu Oct 20, 2016 12:29 am

alouvre wrote:ladd, are you ever going to case kirize again

No, I see no point.
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Re: Episode XI | Day 3 (Seeing dead people)

Postby PokemonKidRyan » Thu Oct 20, 2016 12:54 am

npromin1 wrote:Why are we focusing so much on the sk, and not just scum in general?

Focusing on the SK or NK is always useful.
It helps to reduce KPN (as we have SK)
Meaning we can have more attempts of finding Mafia or other scum therein.

If possible, always reduce KPN when you can, it buys town more time and makes us vastly more likely to win.
If we get Mafia, there's still Mafia left over, so KPN doesn't decrease.
If we get Witch, there's still all scum killers left, KPN doesn't change.
If we get Bomber, KPN stays the same, but, we've got rid of a potentially big threat
If we get rid of SK, KPN decreases giving us more time and more chance to find and lynch scum.
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Re: Episode XI | Day 3 (Seeing dead people)

Postby Zero » Thu Oct 20, 2016 1:04 am

Kirize12 wrote:/vote Zero

He seems like someone who would kill James. Mainly a gutread.




You going to unvote me before you vote for Alex?
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Re: Episode XI | Day 3 (Seeing dead people)

Postby ladd » Thu Oct 20, 2016 1:40 am

Zero, no offense, but I really have trouble reading your posts just on trying to understand what you mean. If you could do a list of people you think are Town and one of people you think are scum, that would be great.
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Re: Episode XI | Day 3 (Seeing dead people)

Postby Zero » Thu Oct 20, 2016 2:02 am

Sure. But seeing how it is 4 am I will do it when I get up.
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Re: Episode XI | Day 3 (Seeing dead people)

Postby alouvre » Thu Oct 20, 2016 4:23 am

ladd if you want to claim, please claim soon so we can work this out. unless you're waiting for something then idk do whatever I guess.
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Re: Episode XI | Day 3 (Seeing dead people)

Postby TheForgot3n1 » Thu Oct 20, 2016 7:02 am

I slept peacefully. I am suddenly quite busy (of course) but I promise to come back in and thoroughly make an opinion of things. :)
Retardedly good night btw lol, two questions for someone with time!
1. Does mafioso/godfather killing work the same as in ToS? We got a lot of roleblocking happening.
2. Can someone make a compilation of night results?

/vote Jammy

Second in line atm is Sam/Kirize. Sheepish but I do feel the same about them. alex, on the other hand, does not feel like scum to me.
Forum mafia record:
Spoiler: NFM 5 - Consiglierre - LAST MAN STANDING! (Win)
NFM 23 - Witch - Salt to the RNG gods (Loss)
Game 10E - Citizen - first replace ever, first death ever (Loss)
NFM 24 - Medium - most cancerous game ever (Loss)
NFM 28 - Bodyguard - dunked Varanoose (much love man <3) (Win)
NFM 30 - Marshal - the coincidences (Win)
Episode XI - ReRolled (thanks James2...)
NFM 33 - Ongoing
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Re: Episode XI | Day 3 (Seeing dead people)

Postby yauaustin202 » Thu Oct 20, 2016 7:17 am

Alright, i feel like everyone forgot about this, but are we fucking off the idea of hypoclaiming?
And i'll make the night results thing in a bit
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Re: Episode XI | Day 3 (Seeing dead people)

Postby alouvre » Thu Oct 20, 2016 7:59 am

wtf is the gf/mafioso rework

yau, probably. give reads?!
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Re: Episode XI | Day 3 (Seeing dead people)

Postby TrueGent » Thu Oct 20, 2016 8:34 am

Mroz4k is replacing Jammy.
she/her
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Re: Episode XI | Day 3 (Seeing dead people)

Postby Mroz4k » Thu Oct 20, 2016 8:39 am

Ayyyy, hello!

I will probably die soon because of all the fuss I did about joining Episode (because I am bad and didnt know there was a thread that announces sign ups ahead of time). But thats ok. I am in, yeeee!


Also James is dead in this game already which is why I can replace into and be happy.

In case Jammy didnt mention it, my slot was roleblocked both on Night 1 and on Night 2.

I am going to go catch up.
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Re: Episode XI | Day 3 (Seeing dead people)

Postby PersianRugs » Thu Oct 20, 2016 9:02 am

So...somebody killed James. Idk why they would do that.
Two escorts and a consort or vice versa.

Wait..mroz4k was roleblocked twice...
Spoiler: 7D- Citizen(Dead) Lost
SFM7- Gunslinger(Replaced in)(Dead) Lost
CFM9- Doctor(Dead) Won
7R- Arsonist(Dead) Lost
7H- Citizen(Dead) Lost
SFM11- Wizard(Lived) Won
7I- Pakhan(Replaced in)(Dead) Lost
SFM12- Citizen(Dead) Lost
CFM12- Ce-Matoran(Lived) Won
SFM14- General(Dead) Lost
8D- Citizen(Dead) Won
TFM16- Mafia Mayor(Dead) Lost
Episode IX- Bodyguard(Dead) Lost
TFM20- Traitor(Lived) Won
9B- Witch(Dead) Lost
9C- Transporter(Dead) Lost
9D- Arsonist(Replaced in)(Dead) Lost
9E- Ongoing
9F- Ongoing
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Re: Episode XI | Day 3 (Seeing dead people)

Postby Mroz4k » Thu Oct 20, 2016 9:06 am

PersianRugs wrote:So...somebody killed James. Idk why they would do that.
Two escorts and a consort or vice versa.

Wait..mroz4k was roleblocked twice...


Yep. Thats what my Rolecard says. I was roleblocked both Night 1 and 2.

Also, summary of what happened would be nice.

How long till night? And are there any scummy people I should focus on while reading the thread? (trying to take advantage of reading through the entire game)

I should probably catch up on Day 3 first before reading the whole thing. Im around page 10 catching up right now.
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Re: Episode XI | Day 3 (Seeing dead people)

Postby Mroz4k » Thu Oct 20, 2016 9:08 am

PersianRugs wrote:So...somebody killed James. Idk why they would do that.


There are million of reasons to kill James.
I would policy lynch james every time, even if he was ConfTown. Well, in that case maybe I would reconsider it.

I am very happy to find out he was killed already and flipped scum.

I agree with Mela´s D1 statements about James.

Does it make you sad that James got killed?
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Re: Episode XI | Day 3 (Seeing dead people)

Postby Mroz4k » Thu Oct 20, 2016 9:34 am

Kirize12 wrote:
Mroz4k wrote:I would policy lynch james every time, even if he was ConfTown.

Well here's your problem.


No. Its not.
Spoiler: Town member who will intentionally sabotage the Town with their gambits (and is known to do that a lot) is not playing in Town´s best interest. Anyone who is going to sabotage Town is a valid lynch. Naturally only assuming such comfort is possible.

You cant just rely on "people ignoring this player" - I have been in a game like that with James, and despite we all said to ignore James, he kept fakeclaiming as Town over and over again and people, despite seeing the "ignore him guys" posts, they kept counterclaiming.

Result - we misslynched Mr. God who flipped Retributionist after like 4 fakeclaims and 3 CCs. Had we lynched him right away as I suggested, we would still misslynch Retri, but we wouldnt out next 3 Town PRs.

Because someone is Conf Town doesnt mean they will play to benefit the Town.

But enough of this theory. I am not going to discuss this more. No point.
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Re: Episode XI | Day 3 (Seeing dead people)

Postby Mroz4k » Thu Oct 20, 2016 10:14 am

Kirize12 wrote:My point is James is an easy mislynch. Who in their right mind would kill him? I narrowed down Alex because he's the only one who could actually be afraid of James.

And my point was that James is never a misslynch, not even when he is Town. I am obv looking for associations in James posts but I doubt there will be anything - I will give him that, not easy to actually read him for real.
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Re: Episode XI | Day 3 (Seeing dead people)

Postby alex1234321 » Thu Oct 20, 2016 10:43 am

PersianRugs - null
SamuelJackson1972 - slight scum
ladd - slight town
LordofFail - nullscum
Zero - nullscum
TheForgot3n1 - strong town
Lexiam - null
Kirize12 - moderate scum
Anonymous0726 - null
milte345 - nullscum
Mroz - slight Town
yauaustin202 - null
ryanyb - nulltown
npromin1 - nulltown
#SaveTheTG

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Re: Episode XI | Day 3 (Seeing dead people)

Postby LordofFail » Thu Oct 20, 2016 10:45 am

Kirize12 wrote:My point is James is an easy mislynch. Who in their right mind would kill him? I narrowed down Alex because he's the only one who could actually be afraid of James.


James is almost never lynched and frequently pushes a massclaim early and will even fakeclaim town power to get his massclaim. NK probably doesn't want a massclaim for obvious reasons so they killed James.

Also:

LordofFail wrote:Holy fuck this sheep wagon on Mel though

Even semi-drunk lof knows this is a fucking terrible idea lol


Spoiler: Image


We should check the mel wagon for scum; I would put money on there being at least 4 scum on the wagon, likely 2 mafia and 2 neutrals (bomber and sk being the more likely of the neutrals to be on the wagon but witch may have been on too. Depends on a multitude of factors including activity, playstyles and if they want to be on a mislynch wagon)
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Re: Episode XI | Day 2 (I can't think of a title)

Postby LordofFail » Thu Oct 20, 2016 10:53 am

Kirize12 wrote:Why the hell would we massclaim in the first place?


Because James2.

Why would James 2 want a massclaim?

I have no idea. ¯\_(ツ)_/¯
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Re: Episode XI | Day 3 (Seeing dead people)

Postby TheForgot3n1 » Thu Oct 20, 2016 11:16 am

LordOfFail what really made you doubt the Melanora wagon? What actually had town pinged you about Mel?
Forum mafia record:
Spoiler: NFM 5 - Consiglierre - LAST MAN STANDING! (Win)
NFM 23 - Witch - Salt to the RNG gods (Loss)
Game 10E - Citizen - first replace ever, first death ever (Loss)
NFM 24 - Medium - most cancerous game ever (Loss)
NFM 28 - Bodyguard - dunked Varanoose (much love man <3) (Win)
NFM 30 - Marshal - the coincidences (Win)
Episode XI - ReRolled (thanks James2...)
NFM 33 - Ongoing
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