Patch Notes 1.3.0 - Vampire and Vampire Hunters!

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Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby PyromonkeyGG » Fri Nov 06, 2015 3:55 pm

Hey Townies!

(Now 11/7/15)Today we are going to be releasing Patch 1.3.0. This patch will bring with it some fantastic things. Both the Vampire, and Vampire Hunter will be added in this patch, a skin and house for both of these roles, a tutorial to help introduce new players to the mechanics of the game, we upped the timeout for leaving a lobby to 15 so that it stops players from joining and leaving lobbies to prevent games from starting, we reduced the max number of Mafia that can be in a game to 5, we made the Werewolf immune every night, not just full moon nights. and we added the 5 minute timeout, for leaving a game while alive, that is in ranked, to all games. We also made a very large amount of bug fixes!

Details below!

Features
Vampire and Vampire Hunter!
* The Vampire is part of a new category of roles called Neutral Chaos, this means they can only show up in a game as the Any, or if they are explicitly put into the game. The Vampires are a conversion based role that will convert other players to Vampires. They start the game able to turn a player to their side night one. They have to wait to turn another player after they turn another player, or if the conversion fails due to immunity. All of the Vampires can see who the other Vampires are, and can talk to each other at night like the Mafia. The Vampires vote on who to turn the nights that they can, and if a vote is tied, then a random target between the tied votes is selected. Vampires are not immune, and there are several roles that are immune to being converted. Mafia roles, night immune roles, the Witch, and the Vampire Hunter can't be converted. The amount of Vampires in a game is soft capped at 4(This means the only way to get more than 4 Vampires is to have 4 already, then have an Amnesiac remember they were like a Vampire). The investigative results for the Vampire is: Your target is covered in blood. "They could be a Doctor, Serial Killer, or Vampire."


* The Vampire Hunter is a Town Killing role that can not be rolled unless there is a Vampire in the game. He can visit a player every night to check to see if they are a Vampire, if they are, then he will stake them. If any Vampire visits the Vampire Hunter then he will stake them. If the player that he visits is not a Vampire, then the player is left alone. The Vampire Hunter can read the Vampire night chat like how the Spy can read the Mafia night chat. If all of the Vampires die, then the Vampire Hunter is still useful to the Town because he becomes a Vigilante with one bullet. The investigative results for the Vampire Hunter is: Your target takes charge. "They could be a Mayor, Godfather, or Vampire Hunter."


Tutorial
* This patch sees the addition of a tutorial for new players. This tutorial takes the player through their first game in a scripted manner explaining the basic mechanics of the game, and leads them to their first victory!

Leave lobby timeout increased to 15 seconds
* There was already a timeout for leaving a lobby, but it was only 10 seconds. We increased it to 15 so that players who left a lobby when the countdown started, would have a harder time rejoining the game before they could start the game again.

Mafia reduced to 5
This has been asked for a lot, and has been for a long time now. We decided that we would go ahead and do it. This should make all you All Any players very happy because a game with 6 Mafia was very difficult to win for anyone else.

Werewolf is night immune every night
The Werewolf is now immune every night, not just nights there is a full moon.

Leaving a game while alive (in any mode) causes a 5 minute timeout
* We have heard all the complaints from the community, and are listening to them. This system has been in place in ranked for a while, and is not planned to be the final system to deal with leavers. For now this should help to reduce the amount of leavers in games.



Fixed Bugs:
Candy’s lynching animation no longer loops.
Notification sounds will now play again.
Jailed Vigilante now cannot select to shoot someone only to have it fail. The option to select someone is now gone.
Amnesiacs that had remembered medium no longer has a weird placement of their seance button.
Amnesiacs that had remembered medium will not have their seance button show up while alive.
There is, once again, a sound playing when the countdown to start a game starts.
Improved pet animations during he 'Last Words' phase so they aren't frozen.
Forger will not get the “On Strike” Janitor achievement when forging no wills in a game.
Amnesiac turned Exe can no longer have a Mayor as his target, even a revealed one.
Exe can no longer have a Spy as his target.
If the WW stays home it will no longer count as him attacking himself giving the message that he attacked someone.
When a Framer visits an on alert Vet, the Vet will now correctly kill anyone who visits him.
Doctor no longer has a button to heal a Mayor once they revealed.
Doctors can no longer heal a revealed Mayor when the Mayor is attacked by a Werewolf.
Exe while get a message that his target was successfully lynched once again.
When an Arsonist selects to douse, then changes his mind, he will now clean himself of gas.

Edit: Added in the part about the max Mafia being reduced to 5, and full Werewolf Immunity.
Edit: The date changed because of a smal issue that pushed us back just long enough to not patch on 11/6/15
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Gobln » Fri Nov 06, 2015 4:03 pm

get hypu
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby murat1996 » Fri Nov 06, 2015 4:43 pm

PyromonkeyGG wrote:Reserved


Oooo I wonder what it is xD



Gobln wrote:get hypu


Definitely, LETS ALL GET HYPER!!!!!

Oh wait....
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby georgedecolorado » Fri Nov 06, 2015 5:35 pm

I say we poo high. it's called an upper decker. check the urban dictionary.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby CelestialHeart246 » Fri Nov 06, 2015 5:56 pm

so much hype can't wait
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby ZombieeWolf » Fri Nov 06, 2015 6:16 pm

How do you play a game with the Vampire? Is that possible yet, and if not, is there any news as to when it will be?
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby KipperKing » Fri Nov 06, 2015 6:20 pm

On the Public Test Realm, found at www.blankmediagames.com/townofsalem/publictestrealm
“It is more fun to talk with someone who doesn't use long, difficult words but rather short, easy words like "What about lunch?”
― A.A. Milne, Winnie-the-Pooh

In game: Chaos, Winnie the Pooh, and Gummy Bear
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby shelboo » Fri Nov 06, 2015 6:25 pm

KipperKing wrote:On the Public Test Realm, found at http://www.blankmediagames.com/townofsa ... ctestrealm


In addition to that, join "Custom" mode. That's where you'll find the players. They'll be released into the actual game soon.
Click here to send TrialBot a message where you will receive all reports ever filed against your account.
Just click on that link and then select "Submit" towards the bottom of the message.

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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Drafo » Fri Nov 06, 2015 7:01 pm

Will there be an extra game mode for people who wanna play with vampire + vampire hunter in role list?
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby murat1996 » Fri Nov 06, 2015 7:06 pm

Drafo wrote:Will there be an extra game mode for people who wanna play with vampire + vampire hunter in role list?


Nope sadly there won't be a new game mode.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby FFKing1140 » Fri Nov 06, 2015 7:08 pm

KipperKing wrote:On the Public Test Realm, found at http://www.blankmediagames.com/townofsa ... ctestrealm

The test realm is down for maintenance, and I was finally going to try out vampire early. Well, I guess I have to wait until the actual patch then.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Ragana » Fri Nov 06, 2015 7:15 pm

yay
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby murat1996 » Fri Nov 06, 2015 7:19 pm

FFKing1140 wrote:
KipperKing wrote:On the Public Test Realm, found at http://www.blankmediagames.com/townofsa ... ctestrealm

The test realm is down for maintenance, and I was finally going to try out vampire early. Well, I guess I have to wait until the actual patch then.


So it's coming out tomorrow then.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby PolyesterHomes » Fri Nov 06, 2015 7:36 pm

*Hype intensifies.*
^,..,^
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Bard0ck » Fri Nov 06, 2015 8:19 pm

Still no word or anything on Elo Reset? Some people are at 2000+, it's ridiculous and needs to be reset.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Sipiri » Fri Nov 06, 2015 8:20 pm

So basically, if I experience a premature lose condition by getting killed as jester, witch, arsonist, ww, or survivor- I either have to wait until the game ends or wait five minutes- even though there is absolutely zero point in my sticking around?
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby FFKing1140 » Fri Nov 06, 2015 8:22 pm

PyromonkeyGG wrote:and we added the 5 minute timeout for leaving a game while alive that is in ranked to all games. We also made a very large amount of bug fixes!



I have to say, first off, the timeout part I kept in this quote, it makes no sense gramatically, it feels like it needs either punctuation, or rewording. I don't mean to sound rude, so if I come off that way, I apologize. Secondly the bug fixes, that includes the bug I had been using for infinite scrolls? Up until recently I had glitched infinite witch scrolls, but the glitch seems to have been patched. I was hoping no one would report the bug, so that I could always have 42% chance to get witch, but alas it was taken care of.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby shapesifter13 » Fri Nov 06, 2015 8:29 pm

I updated the punctuation, hopefully it helps.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby ToastedBacon333 » Fri Nov 06, 2015 8:38 pm

16,14.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby murat1996 » Fri Nov 06, 2015 8:39 pm

ToastedBacon333 wrote:16,14.


What's that suppose to mean?
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Ayemg857 » Fri Nov 06, 2015 8:54 pm

I will lose it if I see Vampire on rank.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby murat1996 » Fri Nov 06, 2015 8:57 pm

Ayemg857 wrote:I will lose it if I see Vampire on rank.


It will only appear as the Any in Ranked.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby soapyfoten » Fri Nov 06, 2015 8:59 pm

The maxing vampires to 4 at a time will hopefully shut up a lot of the people complaining that the role would break the game.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby murat1996 » Fri Nov 06, 2015 9:03 pm

soapyfoten wrote:The maxing vampires to 4 at a time will hopefully shut up a lot of the people complaining that the role would break the game.

I believe the cap is only for how many Vampires there can be in one game from the beginning. So your still able to convert ppl anyway.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby soapyfoten » Fri Nov 06, 2015 9:06 pm

murat1996 wrote:
soapyfoten wrote:The maxing vampires to 4 at a time will hopefully shut up a lot of the people complaining that the role would break the game.

I believe the cap is only for how many Vampires there can be in one game from the beginning. So your still able to convert ppl anyway.

oh i figured that the cap was for how many vampires there could be at one time. never mind then. Just ignore me and my poor reading comprehension. :-?
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