DR XXII - Heaven vs Hell (End!)

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Re: DR XXII - Trial Veredict 2

Postby GrumpyGoomba » Fri Feb 28, 2020 1:12 pm

Lizelotte repeats God's words in her mind, appearing to be lost deep in thought, weighing the pros and cons of both choices. Finally she comes to a conclusion.

"I... I supposed I will give it another try. If I am reborn, or if I get killed in the second game, then either way the 'me' that is here will end up dead..."

She clenches her fists and says the next few words in a determined tone, suggesting that they come from the bottom of her heart.

"I will take up your offer. I am too important a person to give up this easily."
Spoiler: Why did you click this spoiler?
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Re: DR XXII - Trial Veredict 2

Postby Hawkwing425 » Fri Feb 28, 2020 3:08 pm

Hell yeah! Killing game number 3, here we come! Well, number 2 for you, I think, Liz.
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Location: Hawkwing425, the SHSL Forumronpa Player, has been found guilty. Time for the punishment!

Re: DR XXII - Trial Veredict 2

Postby Segaco » Fri Feb 28, 2020 9:59 pm

(phase will end when I have time)

EDIT: Today is the first of march. I'm finally free.
Ending tomorrow, promise!
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Re: DR XXII - Trial Veredict 2

Postby Segaco » Mon Mar 02, 2020 7:14 pm

"Going all in, I see. Wish you good luck, then," God begins to slowly turn invisible. "This is getting stale, so I'll let my son manage the rest. Enjoy this while you can."
When God's gone, a snap is heard and seven people appear around the main hall. You don't recognize any of them.
Jesus stands from the fountain and looks all proud and mighty. He's found the determination to live, "I won't disappoint, father!"
The seven around slowly rise from the floor, clearly confused. Some begin introducing their names and even the name 'Aqua' is thrown around.

"Okay everyone, worry not," Jesus calls everybody's attention and yells when he fails to do so. "Hey! Listen! You will all participate in a murder mystery game together. I'll explain the rules in a bit. Just let me head to the bathroom..."

Jesus dashes out of the room. Lizelotte, Johnny and Kam'rae are left alone to explain the situation.

And I'd love to continue but this story ends here!

Game end!
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Re: DR XXII - Heaven vs Hell (End!)

Postby Segaco » Mon Mar 02, 2020 7:14 pm

I tried to implement skills from the original site into here, that's why I asked 'what you're good at' instead of an ultimate. I know at least one person didn't like some of the skills, so criticism is appreciated.

You had to choose between 1 to 10 during signups to get one of the seven virtues that would serve as your investigation skill. If you picked a number from 1 to 7, you would get the respective virtue listed in wikipedia. For example, if you chose 3, your virtue would be 'charity'.
If you chose a number from 8 to 10 your virtue would be randomized.

Note for the info below: the questions you asked during investigation + my answers are not included.

Skills + Night Actions

1. Letitia Wilson

Skills:
Spoiler:
Gasocea wrote:Ultimate Scary Person - Night Skill
------------------------------------------------------------------------------------------
- You have the ability to scare someone by contorting your face, making them cower in fear. Your target won't know who did this (although it may be obvious if anyone checks your ultimate), and won't be able to see nor hear(1) what happens in the room that action.
- Only those who are already in the room will see you do this. Those entering(2) or leaving the same action will not.
- Has a cooldown of 3 turns.

(1) Exceptions: loud noises like gunshots and the like. Screams don't count.
(2) They will see your victim cowering in fear.

Note: using a skill doesn't count as an action.


Investigation Skill - Kindness
-------------------------------------------------------------------------------------------
- You may use one of your investigation credits to aid someone.
- If you use it on someone scanning a room, they will investigate it in-depth instead.
- If they are indepthing, they will find everything that could possibly be found without the need of asking questions.

Night Actions + Investigations:
Spoiler:
Night 1 wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

You walk into the storage room to investigate it indepth.
There is an absurd amount of boxes in this room, each filled to the brim with items.
God, being the benevolent being he is, appears in the room and gives you a list with all the items this room has.
After a very lengthy investigation with Parks by comparing the list to the items in the boxes, you now know these items were taken:
Five caltrops, five cotton balls, two pencils, a trash bag, a metal bat, a bow, a quiver filled with twenty arrows, a calculator, an old chess set, a notebook, an eraser, a lighter, a hammer, a rope, an old math book and a flashlight.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You enter the storage with Akisa and Carlsen. The two of them rummage through some boxes. You peek into one of the many Akisa searched and spot a bat, which you take out and swing around.
It's pretty worn, but would still break a skull or two.

---

Action 2 results: Akisa glances over your bat and mutters an audible "Of course...". He also takes something from a box.

You leave and enter the Earth Simulator room. Johnny, Kam'rae and Lizelotte are here. Lizelotte has a dead baby bunny in hands. There's a gnome by the back trying to take out a shovel from the dirt, and Johnny goes help him.

You, on the other hand, slowly approach a family of three bunnies resting against a tree. It's a couple and their baby. As you approach, the baby one awakens, sees your bat and tries waking up his parents. They don't wake up. It makes whatever sound bunnies do, but it's all in vain.
When you are close enough, you bring up your bat to hit the father, but the baby bunny jumps in the way and you hit him instead. The couple then wakes up and, before you can hit them, they run off.
As the horrified couple looks at you from the distance, you finish off the agonizing baby bunny by hitting it a few more times with the bat.

Lizelotte didn't get your same results. She is now sitting on the floor, exhausted.
Kam'rae just stands there.

---

Action 3 results: Since you see Lizelotte approaching the bunny couple from behind as they stare at you, you decide to search for another target. You find a decently sized bunny and go after it.

You do your best trying to reach it, but this bunny is too fast. You keep going and he's finally just two steps away...! ...but you crash against Kam'rae, who was chasing the same bunny. On the ground, out of the corner of your eye, you spot the bunny seemingly laughing at you, the cheeky bastard.

As you rest, you look at the others.
Chem Chem entered the room at some point, put a bottle near the wall and chased after a bunny. The bunny won.
Lizelotte murderized a poor rabbit by choking it to death as its wife watched.
By the back, you note the gnome now has the shovel. He is talking with Johnny.

---

Action 4 results: Lizelotte leaves.
Kam'rae winks at you and smiles. You meanwhile feed off your killing intent, push her off you and run after the bunny. It keeps laughing during the chase but stops when, looking back to stick out his tongue, trips and rolls.
You make a victory scream and make a jump to where it is before absolutely hitting the living bunny out of it with your bat. You now have a deformed thing.

Chem Chem is on one side of the pond grabbing her head.
Kam'rae is on the opposite side with a dead bunny in hands.
Johnny is digging a hole with a shovel. The gnome is next to him.

---

Action 5 results: You pocket your bunny, leave the Earth Simulator room and enter the Night Club. There are many angels dancing their hearts out, but they seem to be getting tired. Lizelotte and Sue are here. Lizelotte is talking to an angry-looking Satan, while the latter is just leaning on a wall.
Ignoring Satan's expression, you approach and order a drink. Seeing you have no money still, he sighs and gives you one for free! Yay!

---

Action 6 results: You gulp down your drink. A bit too strong, but cold enough to be refreshing. You leave your glass on the table and head for the Earth Simulator room.
When you enter to check out what the idiots are doing, you find four idiots: Michael, Chem Chem, Johnny and Parks.

One of the idiots, Chem Chem, is bleeding out on the ground. She has an arrow stuck on her head and her back. There is a bow and quiver by her side.
Right above her is another idiot, Parks, who is looking down on her.
Not far from them is Michael, staring as well.
Johnny is next to you, holding a shovel.

As you stand there with your bat, you hear God's voice:
"Everyone, please gather in the Earth Simulator room. Don't panic when you get there, remember only the body can die, the soul never does."

The night has ended. Chem Chem is dead.

---
Night Two wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

You thoroughly investigate the Night Club.
The angels are all gone. Only God is here, floating over the counter.
Satan is dead behind that same barman counter, laying in a pool of his own blood. A closer inspection reveals him to have a gun hole on his head.
There's also a SWAT shield by his side which God says is Satan's, who likely materialized it to try to protect himself. Doesn't look like it did him any good.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You enter the storage with Liz and Kam'rae. Liz stands arms crossed behind you as the two of you rummage through boxes. Behind a box you find exactly what you're looking for: a box with glowsticks and another one with five fireworks. You take each under your arms and reveal your findings.
Kam'rae, meanwhile, climbed into a box and is now sticking out her arm to show a matchbox.

---

Action 2 results: Lizelotte frowns and calls your idea stupid.
You put the boxes on the floor and give some glowsticks to the two girls. You then tell them you'll go to Jesus' Bar.
Kam'rae activates her glowsticks and hops about the room. Lizelotte is still staring at you in disgust.

---

Action 3 results: Kam'rae picks up the box with the fireworks. You tell Lizelotte to lighten up before leaving.
You soon walk into Jesus' bar. Lizelotte, Sue and Kam'rae are here. The latter is carrying a box.
The bar is.. very much empty. There's a counter where the barman would be and some bottles behind, but there are no tables, no chairs, no nothing. Not even angels. The only thing worth nothing is the room reeks of alcohol. And speaking of alcohol, Sue has a bottle in hand.

---

Action 4 results: Sue and Lizelotte argue about something, but they eventually stop and Liz leaves. With her gone, you hand Sue a glowstick from Kam'rae's box.
Before you can tell Kam'rae to set things up, Sue yells at you two to watch her. She inserts the glowstick in her bottle and wiggles her free hand. After a minute doing this, you and the thief yawn. Just then, her bottle disappears. You are amazed until you hear a bottle breaking in the distance. Along with many others, because the bottle Sue threw hit the ones behind the counter. The magician bows gracefully.
You turn your back on her and tell Kam'rae to set up the fireworks, action she does immediately. She then lights up a match and is about to start them, but stops to look at you.

---

Action 5 results: Sue leaves the room. You give Kam'rae a thumbs up and she lights up the fireworks.
The fireworks shoot up into the ceiling and explode. It's all pretty lights until these hit you and your face burns. You do your best to cover it, but the pain remains and more burns are created on the back of your hands. One firework bounces off the ceiling and flies to where Sue threw her bottle: behind the counter with all the other alcoholic drinks. It explodes there and now the spot behind the counter is now on fire. The fireworks don't stop then, one actually hits Kam'rae and explodes on her face.
After the thief's shriek, you approach your fallen friend and find her face all burned. She doesn't seem to be conscious. You use her body for cover and push her off when the fireworks finish.

Overall, that was fun experience.

---

Action 6 results: Your face hurts, but you ignore the pain and carry Kam'rae to the infirmary. There's a female nurse and a gnome next to an occupied bed. Johnny is there with bandages around his forehead.
You call the nurse's attention and put Kam'rae on the bed. The nurse looks at your burned face, then at Kam'rae's and sighs. She covers the poor thief's entire head with bandages. Seeing how ridiculous she looks, you refuse when the nurse asks if you want some too, so she gives you some painkillers instead.
After sitting next to Kam'rae to wait for her to awaken, you perk up when a loud explosion is heard from outside. You are pretty sure that was a gunshot, but it was really far away...

---
2. Kam'rae (Hawkwing425)

Skills:
Spoiler:
Gasocea wrote:Ultimate Thief - Night Skill
------------------------------------------------------------------------------------------
- You have the ability to steal an item(1) from someone in the same room as you. No one will see you do this, but the action after you've stolen the item your target will notice it's gone.
- Has a cooldown of 3 turns.

(1) This item could be a random item or a certain one you know they have.

Note: using a skill doesn't count as an action.


Investigation Skill - Patience
-------------------------------------------------------------------------------------------
- The investigation credits you don't use are added to the next deadly life's credits.
- An example in case I'm not clear: if you don't use your two investigation credits, you will have four instead of two the next investigation phase.

Night Actions + Investigations:
Spoiler:
Night One wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

When you decide to scan the Earth Simulator room, you spot Carlsen. You tell him you are scanning, and he says you surely will scan better than him, for you are the best detective ever.
You are suddenly filled with a strong sense of determination and decide to surpass his expectations.
...
You indepth the Earth Simulator room. This place, unlike all of the cloudy heaven, has dirt as floor. There are several trees around the pond in the center.
Chem Chem's body is laying near the side of the pond facing the door, parallel to them. A pool of blood is formed underneath her. Beside her are a bow and a quiver filled with arrows. Not far from them is a lone arrow on the ground.
Walking by the tree in the top right (in map), you find some cut carrots on its base. On the wall near that tree is an empty wine bottle.
There are also some spots on the ground with blood around the room and very far from the body, but you doubt it's actual human blood.
The rabbits around the room look scared and run off when you get too close.

By the back of the room is a gnome staring at a poorly made hole on the ground.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You enter the kitchen with Michael. You whistle as you slide a kitchen knife from the knife holder into your pocket, leaving two. Michael meanwhile grabs some ice from the fridge.

---

Action 2 results: You take the two remaining knives and head for the Earth Simulator room. Johnny, Letitia and Lizelotte are here.
Letitia drools as she closes in with a metal bat on a family of bunnies. Lizelotte has a dead baby bunny in hands. There's a gnome by the back trying to remove a shovel from the dirt, and Johnny goes help him.
Letitia manages to kill one of the bunnies from the family. Lizelotte failed her task and is now resting on the ground.
A bunny hops to your feet and you give it an evil smile.

---

Action 3 results: You keep on smiling to the bunny as you ready your knife from behind, and then stab... the ground, because the bunny read your intentions and immediately dashed away.
You do your best trying to run after him, but this bunny is too fast. You keep going and he's finally just two steps away...! ...but you crash against Letitia, who was chasing the same bunny. On the ground, out of the corner of your eye, you spot the bunny seemingly laughing at you, the cheeky bastard.

As you rest, you look at the others.
Chem Chem entered the room at some point, put a bottle near the wall and chased after a bunny. The bunny won.
Lizelotte murderized a poor rabbit by choking it to death as its wife watched.
By the back, you note the gnome now has the shovel. He is talking with Johnny.

---

Action 4 results: Lizelotte leaves.
You wink and smile at Letitia, but she pushes you off and runs after the rabbit. Rude.
You get up and look for rabbits. As luck would have it, you find a dead bunny in the water. Its back legs are broken. It drowned, it seems.

Chem Chem is on the other side of the pond, grabbing her head.
Letitia successfully managed to catch the cheeky rabbit and is now beating the living bunny out of it with her bat.
Johnny is digging a hole with the shovel. The gnome is next to him.

---

Action 5 results: You leave and head for the Storage. Looking through a random box, you happen to find a rope! Yay!

---

Action 6 results: You enter the Night Club and find Sue and Lizelotte inside. There are many angels dancing their hearts out, but they seem to be getting tired. Sue is close by staring at Lizelotte, while Lizelotte is at the bartender table chilling.
You approach the table, Satan is on the other side. You ask how much a drink is, and he says "Any drink is one soul."

Right after that, you hear God's voice resonate thorough the room:
"Everyone, please gather in the Earth Simulator room. Don't panic when you get there, remember only the body can die, the soul never does."

The night has ended.

---
Night Two wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

You give the storage a thorough investigation. Sue Sniper is right by the door, which you note opens outwards. The pool of blood is pretty big, so you go back to checking the boxes.
...Except, they are all gone. Everything has turned to ash, even the items they contained. It's practically impossible to know what's missing now. You do however notice the floor has a lot of ash because of the fire, and you find some footprints going to a burned box and back to the door.
Another thing of mention is the broken bottle near what once was a box. The label somehow didn't burn, but the fire made the text unreadable.

...

You scan Sue Sniper's corpse.
She is laying face up in a big pool of her own blood. There is a wound on her forehead reaching deep into her brain, definitely caused by a sharp object.
Next to her is a revolver. It could belong to the shooting range, but you are not sure.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You enter the storage with Liz and Letitia. Liz stands arms crossed behind you as you two rummage through boxes. After climbing into the one you were searching, you soon pop out with a matchbox. You failed to find anything else.
Letitia, however, did find two boxes with glowsticks and fireworks. Yay!

---

Action 2 results: Lizelotte frowns and calls your idea stupid.
Letitia puts the boxes on the floor and gives some glowsticks to both Lizelotte and yourself. She tells you she'll go to Jesus' Bar.
You then activate your glowsticks and hop about the room. Lizelotte is still staring in disgust.

---

Action 3 results: You pick up one of the boxes, which has five fireworks in it. Letitia tells Lizelotte to lighten up. You take the chance of Liz rolling her eyes to snatch a rabbit coin from her pockets and leave.
You soon walk into Jesus' bar. Letitia, Sue and Liz(elotte) are here. The latter is carrying a box.
The bar is.. very much empty. There's a counter where the barman would be and some bottles behind, but there are no tables, no chairs, no nothing. Not even angels. The only thing worth nothing is the room reeks of alcohol. And speaking of alcohol, Sue has a bottle in hand.

---

Action 4 results: Sue and Lizelotte argue about something, but they eventually stop and Liz leaves. With her gone, Letitia hands Sue a glowstick from your box.
Before you can do anything, Sue yells at you two to watch her. She inserts the glowstick in her bottle and wiggles her free hand. After a minute doing this, you and Letitia yawn. Just then, her bottle disappears. You are amazed until you hear a bottle breaking in the distance. Along with many others, because the bottle Sue threw hit the ones behind the counter. The magician bows gracefully.
You turn your back on her and Letitia tells you to set up the fireworks, action you do immediately. You then light up a match and are about to start them, but stop to wait for Letitia's signal. Searching the room can wait, it's empty anyway.

---

Action 5 results: Sue leaves the room. Letitia gives you a thumbs up and you light up the fireworks.
The fireworks shoot up into the ceiling and explode. It's all pretty lights until these hit you and your face burns. You do your best to cover it, but the pain remains and more burns are created on the back of your hands. One firework bounces off the ceiling and flies to where Sue threw her bottle: behind the counter with all the other alcoholic drinks. It explodes there and now the spot behind the counter is now on fire. The fireworks don't stop then, one flies directly to where you stand and explodes on your face.
You give out a horrible shriek, fall over and hit your head.

You are now unconscious.

---

Action 6 results: You kinda wake up, but just enough to hear a loud explosion coming from afar. Without even knowing where you are, you drift back to unconsciousness.

---
3. Lizelotte Vermillion (GrumpyGoomba)

Skills:
Spoiler:
Gasocea wrote:Ultimate Aristocrat - Night Skill
------------------------------------------------------------------------------------------
- You can bully someone into doing anything you want for one action.
- You can't make them kill anyone.
- Usable only once per night.

Note: using a skill doesn't count as an action.


Investigation Skill - Charity
-------------------------------------------------------------------------------------------
- You may give your investigation credits to someone else.

Blackened Skill - Greed
-------------------------------------------------------------------------------------------
- You may steal two investigation credits from a person. They won't know it was you and you can use them for yourself.

Night Actions + Investigations:
Spoiler:
Night One wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

Chem Chem is near the pond, laying down in a pool of her own blood (body position). She has one arrow stuck on the back of her head and another on her back. The wound on her back didn't hit anything important, surprisingly.
Next to her are a bow and a quiver filled with arrows. The quiver currently has seventeen arrows in it.
You search the corpse's pockets and find two carrots, a fork and a small bag of flour.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You enter the Earth Simulator room along with Parks. There's a gnome by the back trying to remove a shovel from the dirt, but you ignore him.
Both Parks and you spot a family of bunnies sleeping by a tree. There's papa bunny, mama bunny, and baby bunny. There are also two other baby rabbits some feet away from those chasing each other in circles. They look so cute.
But you, caring more about capitalism than a precious life, slowly approach the sleeping bunnies... but they wake up. They see you and immediately run away. You try giving chase but bunnies are faster than you thought.
As you catch your breath, you notice the baby rabbit collapsed from exhaustion. You walk up to it as the parents look from afar. You grab it by its ears and look at it in the eyes. After looking away, you grab it by its head and twist its neck, effectively killing it.

Parks wasn't so lucky. The baby bunnies running in circles outran him, and when he collapsed the bunnies came back to jump on his back.

----

Action 2 results: You give Parks an awkward smile but he just leaves. Johnny, Kam'rae and Letitia then enter the room.
Johnny approaches the gnome trying to remove the shovel, while Letitia approaches a family of bunnies with a metal bat. Kam'rae just stand there.
You, on the other hand, chase the other two rabbits that escaped your grasp. In the end, you fail your task and rest on the ground a little.
You glance around and notice Letitia hitting a bunny repeatedly as two other bunnies look in the distance. That scenario looks vaguely familiar...

----

Action 3 results: Before anything, you put the dead bunny under your shirt for the time being. You approach the rabbits scared by Letitia and grab one of them from behind. They seem to be a couple, but you don't care. As you strangle the one you think is the male one, the girl bunny keeps jumping against your leg in an attempt to stop you. You instinctively kick it away and keep doing your thing. The bun bun's eyes slightly pop out as he makes a squeak while trying to breathe, but you son't stop.
Eventually, the bunny dies. You now have two kills under your belt.

Having done that, you look at the others.
Chem Chem entered the room at some point, put a bottle near the wall and chased after a bunny. The bunny won.
Letitia and Kam'rae chased after the same bunny and crashed against each other.
By the back, you note the gnome now has the shovel. He is talking with Johnny.

---

Action 4 results: You enter the Night Club and see Carlsen, with a bag over his shoulder and a vase in hand. There are several angels dancing their hearts out here. Satan is cleaning a cup, so you approach him and show him your bunnies. He happily takes the rabbits and hands you two coins.
...Yay? You did kill two rabbits, is this really fine...?
As you think, Carlsen approaches Satan and yells "You'll die!". He then throws his glass cup at him! Satan easily dodges, but looks angry now.

---

Action 5 results: Before either Satan or you can say anything, Carlsen practically dashes out of the room. Satan still looks mad.
As you comfort him, Sue and Letitia enter the room. Sue goes lay against a wall, while the latter walks up to the two of you and orders a drink. She has no money, so Satan makes an exception just this one time and gives her one.

---

Action 6 results: You order a drink from Satan and expect to get it for free, but when you show no coins Satan shakes his head. Guess Letitia's case was a one time only thing.
When you turn back to where Letitia sat, you find her gone. She's no longer in the room.
Sue closes in to you a bit and you feel a bit uncomfortable with her staring intently your way, but you let it go.
Kam'rae approaches Satan and asks how much a drink is. Satan answers "Any drink is one soul."

Right after this, God's voice resonates thorough the room:
"Everyone, please gather in the Earth Simulator room. Don't panic when you get there, remember only the body can die, the soul never does."

The night has ended.

---
Night Two wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

You investigate the shooting range. There are countless revolvers displayed on the wall, but one of them is missing.
The targets don't have any bullet holes and neither does the wall behind them. You highly doubt someone ever used this room, not just last night, but ever.

---

You give the storage a thorough investigation. Sue Sniper is right by the door, which you note opens outwards. The pool of blood is pretty big, so you go back to checking the boxes.
...Except, they are all gone. Everything has turned to ash, even the items they contained. It's practically impossible to know what's missing now. You do however notice the floor has a lot of ash because of the fire, and you find some footprints going to a burned box and back to the door.
Another thing of mention is the broken bottle near one of the boxes. You can tell it has a label, but the text is unreadable.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You enter the storage room with Letitia and Kam'rae. You stand arms crossed behind them as they rummage through boxes. Kam'rae is eaten by the box she's searching, while Letitia finds something behind that same box.
Letitia comes back with two boxes under her arms: one with glowsticks and another one with fireworks. Kam'rae then pops out of her box and sticks her arm out to show a matchbox.

---

Action 2 results: You frown and call their idea stupid.
Seemingly ignoring you, Letitia puts the boxes on the floor and gives some glowsticks to both Kam'rae and yourself. She then tells Kam'rae she'll go to Jesus' Bar.
Kam'rae activates her glowsticks and hops about. You, seeing there are other people in the room, decide not to act suspicious and just stare in disgust. You do however take note of the pickaxe sticking out of a box by the back.

---

Action 3 results: Kam'rae picks up one of the boxes Letitia dropped. Letitia herself tells you to lighten up. You ignore her and spot a rope in the distance, but since Kam'rae and Letitia are leaving you go after them.
You are now in Jesus' bar. Letitia, Sue and Kam'rae are here. The latter is carrying a box.
The bar is.. very much empty. There's a counter where the barman would be and some bottles behind, but there are no tables, no chairs, no nothing. Not even angels. The only thing worth nothing is the room reeks of alcohol. And speaking of alcohol, Sue has a bottle in hand.

---

Action 4 results: You badmouth Alice and convince her to go to the Storage A6 before leaving to that same room.
You walk into the storage mouth agape. The entire room is on fire! All the boxes are burning and there's smoke all over the room. You push past the fire and smoke until you reach the box with the pickaxe. It's hot, but you take it out and wield it. Any chance of getting a rope now are gone, or so you think before conveniently finding one on the ground.
Before getting to the door you trip over a plank and decide to incorporate it into your plan. And thus, after finding a convenient hook on the ceiling by the entrance, you position things like this: link
You cough a lot, so much thorough this action your throat hurts now. Staying here more than necessary would be dangerous.
...And it's kind of a bad place to find out, but one of your rabbit coins has gone missing! It's not in your pocket anymore! Did someone take it...?

Note: your clothes are dirtied because of the fire+smoke.

---

Action 5 results: You hold the plank in place as you exit through the door and shut it closed. Seems it's still set, so you leave.
You enter the Earth Simulator room. Carlsen is here.
The first thing Carlsen does is plant a seed on the ground and use a cup to water it. He then takes out a book and writes something on it.
Next, he looks at something in the distance... and his mouth drops. You follow his eyes and take note of a figure by the back of the room. It's the gnome, and he's holding a shovel too big for him. By his side is... Johnny?! He's convulsing on the ground. What happened to him?!

---

Action 6 results: Carlsen writes something on his book and approaches Johnny with you. He stops convulsing. The gnome grabs the poor guy by the legs and drags him out of the room.
Both Carlsen and you stare at each other. What was that about...? As you ponder, Carlsen begins yelling for help, to the air, right in your face. Seems Johnny isn't the only one with problems...
The two of you then hear a groan and follow it to a face under the dirt. A bearded man is under the ground, only his face remains uncovered. He's asleep...
Before either of you can rescue him, there's a loud explosion somewhere outside the room. That sound was, without a shadow of a doubt, a gunshot.

---

After Action 1: You enter the storage, which is no longer on fire. The boxes are all completely gone though.
Sue is hanging near the door with the pickaxe stuck on her forehead. You have to use a lot of strength to get it out. You then take the plank and rope.

---

After Action 2: You enter the showers and drop the items there. You also take some time cleaning off the ash from your clothes.

---
4. Michael Smith (Squosher)

Skills:
Spoiler:
Gasocea wrote:Ultimate Normal Person - Night Skill
------------------------------------------------------------------------------------------
- None.

Investigation Skill - Diligence
-------------------------------------------------------------------------------------------
- All of your scans become indepth investigations instead.

Blackened Skill - Sloth
-------------------------------------------------------------------------------------------
- You may remove an investigation credit from a player of your choice. They won't know it was you.

Night Actions + Investigations:
Spoiler:
Night One wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

You indepth the Earth Simulator room. This place, unlike all of the cloudy heaven, has dirt as floor. There are several trees around the pond in the center.
Chem Chem's body is laying near the side of the pond facing the door, parallel to them. A pool of blood formed underneath her. Beside her are a bow and a quiver filled with arrows. Not far from them is a lone arrow on the ground.
Walking by the tree in the top right (in map), you find some cut carrots on its base. On the wall near that tree is an empty wine bottle.
There are also some spots on the ground with blood around the room and very far from the body, but you doubt it's actual human blood.
The rabbits around the room look scared and run off when you get too close.

By the back of the room is a gnome staring at a poorly made hole on the ground.

---

You indepth your own dorm room. There is a bed here along with a bedside table by its side, with nothing in it.
On a wall is a wardrobe filled with extra clothing and a mirror. There's a lightswitch next to the door and the ceiling has LED lights.
That's all you find.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: (AUTO'd) You enter the kitchen with Kam'rae. You walk up to the fridge and grab a small bag with ice in it. Kam'rae whistles as she takes a kitchen knife from the knife holder, leaving two.

---

Action 2 results: (AUTO'd) Kam'rae takes the two remaining knives.

You leave the kitchen, enter the night club and take off your shirt. You do poses and dance. Sue is here dancing with other angels, but you ignore her and continue with your fun.

---

Action 3 results: (AUTO'd) You stumble into the Library. The walls are made of shelves that are filled to the brim with books. There are two tables by the center, and Akisa sits on one reading a book. She looks stranged. You smile at her nonetheless.

---

Action 4 results: (AUTO'd) Akisa gets up and yells "Why are you half-naked?!", but you choose not to answer her and leave.
You enter the storage and find yourself all alone. You grab a bow, a quiver with some arrows and a cloak.

---

Action 5 results: You drop the cloak in a box, fail to find a screwdriver and leave.

You enter the Earth Simulator room. Parks Brit and Chem Chem are here.
Chem Chem has her back turned to you, and is walking towards Parks. You take an arrow from the quiver, put in the bow and pull on the string...
When you let go, the arrow flies across the room and into Chem Chem's back. She yells in a high pitched tone and falls over. You close in and aim again, this time going for the head.

Chem Chem is dead.

Parks stands there unable to do anything.

---

Action 6 results: Parks suggests being your accomplice, quite possibly to save his own skin. You are ready to refuse because something tells you that will inevitably get you caught, but when he tells he will remove the arrows from the body, you smile and nod.
He makes a small run right where he is and moves to the corpse, much to your delight. You take the chance to throw your bow and quiver next to the body. And as you expected, people come in seconds after: Johnny and Letitia. The former has a shovel, while the latter is holding a bloodied bat.

You turn to look back at Parks standing over the corpse and grin heavily, but then put on a horrified expression for the crowd. It's a shame he didn't get to mess with the body, but the man just dug his own grave.

Just then, God's voice resonates thorough the room:
"Everyone, please gather in the Earth Simulator room. Don't panic when you get there, remember only the body can die, the soul never does."

The night has ended. Chem Chem is dead.

---
5. Magnus Carlsen (UzayAltay)

Skills:
Spoiler:
Gasocea wrote:Ultimate Chess Player - Night Skill
------------------------------------------------------------------------------------------
- You have the ability to know if a player in the same room as you has used their skill.
- Usable once per action.

Note: using a skill doesn't count as an action.


Investigation Skill - Humility
-------------------------------------------------------------------------------------------
- If you scan a room, anyone else who scans it will indepth it instead.

Night Actions + Investigations:
Spoiler:
Night One wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

You analyze those scanning the Earth Simulator room and push them to indepthing the room instead.
...
You scan the Earth Simulator room. The floor is made of dirt and there is a pond in the center of the room with many trees around it.
Chem Chem's body is straight from the door and near the pond. Next to her are a bow and a quiver filled with arrows.
By the back is a gnome staring at a poorly made hole on the dirt.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You enter the storage with Akisa and Letitia. You rummage through several boxes and find a variety of items going from toys, to lamps, to old books... If you wanted a common enough item you would probably find it here.
Akisa does the same thing as you: she searches some boxes but ultimately doesn't take anything. Letitia meanwhile walks up to a box and takes out a baseball bat. She swings it around a little and smiles.

---

Action 2 results: You stare at Letitia... and conclude she hasn't used her skill, whatever it is.
Akisa mutters an "Of course..." as Letitia tries out her new bat. Akisa grabs something from a box and leaves along with Letitia. Then Parks enters.
You find a random seed on the ground and pocket it. Then you look for a rucksack but end up settling with a trash bag.
In your search for the items, you only manage to get your hands on an old chess set, a notebook, some old math book, two pencils, an eraser, a flashlight and a lighter.
Parks, on the other hand, doesn't take all that much. He mumbles something about a tool and inserts things inside cotton balls.

---

Action 3 results: You analyze Parks. You doubt he has done anything out of the ordinary so far.
You put the bag over your shoulder and leave for the kitchen. You are all alone.
The knife holder is empty, so you go grab an empty glass from the sink.

---

Action 4 results: You enter the night club, with the bag under your shoulder and glass in hand. There are several angels dancing their hearts out here. Satan is talking to Lizelotte and gives her something.
You approach Satan and yell "You'll die!", but most of your scream was eaten up by the music. Still, he did hear you. When he looks at you, you throw the glass at him. He dodges and now looks angry.

---

Action 5 results: Still holding your bag, you dash out of the room and into the Main Hall. As you run past the fountain, you fail to notice the splashes of water around it. You slip and fall.
As you grumble and hold your back, you hear a scream coming from somewhere. The angels around you also look startled. Where did that come from?

---

Action 6 results: You get up. Why is there water outside the fountain?! You damn your luck and slowly go in the general direction of where the scream originated.
You pinpoint the place to be the Earth Simulator room. You are certain the scream came from there.

As you ponder whether you should go in or go to sleep, God's voice resonates thorough the room:
"Everyone, please gather in the Earth Simulator room. Don't panic when you get there, remember only the body can die, the soul never does."

...Well, that settles that.

The night has ended.

---
Night Two wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

You did not investigate.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You write the following on your notebook:
if you are reading This,i was probably killed .
probably by a stab from back, given there is 3 unaccounted knives stolen from kitchen last night.
i Had one math book.
that note was written by mE at a1.
i will drop the book wheREver i am at a5 start . that Includes my a1 , a2,a3 and a4 actions as a code .
i will drop the chess Set wherever i am at a6 start.i could NOT find a creative way to code it so it is all.
i Had onE seed that nobody knows .i found it At storage . planning to plant it tonight .
planned actions:(in order)
Write that
go infirmary and find something that is flamable
try to burn storage (that should ENd by end of a3 if i succeed)
find a glass and some water (probably in kitchen)
plant the seed ( probably in es)
play chess ( in game room)
extra:drop book with code
drop chess set

code:
look at 11th , 22nd , 33rd and 44th pages
first letter : first letter of the place I am in
second letter:first letter of the place i go
number :# of people I see
following letters: first two letters of persons I see

example: ke1le means i went earth simulator from kitchen, and saw letitia at es.

You then leave it in your bag and leave to the infirmary.
The only one here is an angel-nurse, who asks if anything's wrong.

---

Action 2 results: You ask the nurse if there's anything flammable in here, but she says there would never be such a thing in an infirmary.
You tell her you need an injection of vaseline and she somehow seems to understand your unreasonable petition. When she turns around, you snatch a bottle of ethanol from the table and run out.
You hop into your room and jump on the bed. Funsies.

---

Action 3 results: You take your trash bag and the items into the storage. You make a molotov with your ethanol and some paper from your math book and light it up before throwing it to the boxes.
After a very small explosion, some boxes catch fire. You don't doubt the entire place will burn, but it may take some time.

---

Action 4 results: With the fire quickly spreading from box to box, you leave the room with your bag.
Now in the kitchen, you get yourself a glass of water and glance over the knife holder. It's empty; the three knives it had are gone.
You then walk over to the fridge to see what's inside: there are fruits, frozen (dead) animals, more food and many kinds of soft drinks.

---

Action 5 results: You enter the Earth Simulator room. Lizelotte is here, her clothing somewhat black and dirty.
After planting your seed and watering it, you write down the following in your math book (in their respective page):
Math Book wrote:11th page :ri0
22nd page:ir0
33rd page:rst0
44th page:stk0
55th page:ke

When you finish, you take note of a figure by the back of the room: it's the gnome, and he's holding a shovel too big for him. By his side is... Johnny?! He's convulsing on the ground. What happened to him?!

---

Action 6 results: You analyze Lizelotte. Hmm... After a careful consideration, you are very sure she has indeed used her skill, whatever it is.
You update your math book:
Math Book wrote:11th page :ri0
22nd page:ir0
33rd page:rst0
44th page:stk0
55th page:ke2lijo


You follow after Lizelotte, who approaches Johnny. He finally stops convulsing. The gnome grabs the poor guy by the legs and drags him out of the room.
Both Lizelotte and you stare at each other. What was that about...? Well, that matters not. You yell for help a few times right in front of Lizelotte. She looks at you weirdly.
The two of you then hear a groan and follow it to a face under the dirt. A bearded man is under the dirt, only his face remains uncovered. He's asleep...
Before either of you can rescue him, there's a loud explosion somewhere outside the room. That sound was, without a shadow of a doubt, a gunshot.

---
6. Johnny Johnnelton (Multiuniverse)

Skills:
Spoiler:
Gasocea wrote:Ultimate Old Man - Night Skill
------------------------------------------------------------------------------------------
- You have the ability to fake your death. Anyone checking your body will believe you dead, and you can keep up your act even during deadly life.
- This means that 1) you won't participate in the investigation phase and 2) whoever investigates your body would have wasted investigation credits.
- Usable once per night.

Note: using a skill doesn't count as an action.


Investigation Skill - Chastity
-------------------------------------------------------------------------------------------
- Abstaining from using credits will take them to the next investigation phase.
- For example, if you don't use one of your investigation credits, you will have 3 next time. If you don't use either of your credits, you will have 4 next time.

Night Actions + Investigations:
Spoiler:
Night One wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

You decide to withhold your credits. Maybe you'll use them next time...?


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You enter the main hall and jump into the fountain. You bring your head underwater and pass your hands along the bottom, but find nothing.
Some angels here look at you weirdly. You can only wonder why.

---

Action 2 results: You enter the Earth Simulator room. Kam'rae, Letitia and Lizelotte are here. Letitia drools as she closes in with a metal bat on a family of bunnies. Lizelotte has a dead baby bunny in hands. Kam'rae has the same look of malice as the other two.

You, on the other hand, decide not to kill poor innocent bunnies and walk up to the small gnome by the back trying to take out a shovel from the dirt. You pull out the shovel and he thanks you.
You look at him in the eye. What are you gonna do with this shovel?

---

Action 3 results: You hand the shovel to the gnome and he thanks you again. In return for helping him, he gives you two coins! Yay!
The gnome, who introduces himself as Dwarfy, tells you he needs to dig a big hole to hide all the dead bunnies. He says he will give you more money if you use his shovel to make one.

As you consider his proposal, you look at the chaos behind you.

Chem Chem entered the room at some point, put a bottle near a wall and chased after a bunny. The bunny won.
Letitia and Kam'rae chased after the same bunny and crashed against each other.
Lizelotte murderized a poor rabbit by choking it to death as its wife watched. Tragic.

---

Action 4 results: You are halfway done with the hole, the gnome says it's not big enough. Digging is a hell lot harder than you thought it was.
You take a moment to look behind.

Lizelotte left at one point.
Chem Chem is on one side of the pond grabbing her head.
Kam'rae is on the opposite side with a dead bunny in hands.
Letitia is beating the living bunny out of a rabbit with her bat.

---

Action 5 results: You tell the gnome you'll be back and leave. You enter the library and look for books. You go to a random section and grab a random book: it's a mystery book called 'The Sleepy Wizard'.
You read some of it and feel identified with one of the characters. Truly a marvelous book.

---

Action 6 results: You keep the book and head for the Earth Simulator room.
When you enter to finish your business you find four people: Chem Chem, Michael, Letitia and Parks.

One of the them, Chem Chem, is bleeding out on the floor. She has an arrow stuck on her head and her back. There is a bow and quiver laying next to her.
Right above her is Parks, looking down on her.
Not far from them is Michael, staring as well.
Letitia is next to you, holding a bloodied bat.

Not a second later, God's voice resonates thorough the room:
"Everyone, please gather in the Earth Simulator room. Don't panic when you get there, remember only the body can die, the soul never does."

The night has ended. Chem Chem is dead.

---
Night Two wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

You give the storage a thorough investigation. Sue Sniper is right by the door, which you note opens outwards. The pool of blood is pretty big, so you go back to checking the boxes.
...Except, they are all gone. Everything has turned to ash, even the items they contained. It's practically impossible to know what's missing now. You do however notice the floor has a lot of ash because of the fire, and you find some footprints going to a burned box and back to the door.
Another thing of mention is the broken bottle near what once was a box. The label somehow didn't burn, but the fire made the text unreadable.

---

Sue Sniper's corpse is by the storage's room door and lies in a big pool of blood. Before approaching the body, you notice a pair of footprints in the blood going to the body and then going away (both from and to the dining hall).
The body is laying face up with a wound in the forehead. You are sure it was done with either a knife, an ice-pick, a pickaxe, or something among those lines. Considering the wound is so deep into her brain, whoever hit her must have done so with a lot of force.
Her front clothes have blood all over them, as if it had dripped down.
You pick up the revolver that is by her side and find that the cylinder holds six bullets, with one of them having been fired.
When you are satisfied with your search, you notice there's a spot in the blood in which there's less blood. You are sure a rectangle shaped object was there, but there's no such object around here.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You enter the Earth Simulator room and see the gnome still standing there. He yells at you for taking so long.
You grab your shovel and finish digging the hole. It's now a tad deep, so it should do.
You climb out. The gnome drags a bag from behind a tree and throws it into your hole. He then gives you a single coin because you're a slowpoke.

---

Action 2 results: You say "Not my fault someone got murdered here" to the gnome, but he just ignores you and tells you to dick off. He also snatches your shovel away.
You enter Jesus' bar. Sue is here.
The bar is.. very much empty. There's a counter where the barman would be and some bottles behind, but there are no tables, no chairs, no nothing. Not even angels.
The only thing of note is the passed out Jesus on the floor, bottle in hand. He reeks of alcohol.

---

Action 3 results: Sue pokes Jesus, who lets out a groan in response. You grab him by the legs and drag him out of the room.
You enter the Earth Simulator room with Jesus and drag him all the way to the back, and then kick his unconscious body into the hole.
The gnome starts to cuss at you and threatens to hit you with the shovel he can hardly wield.

---

Action 4 results: As Gnomey points at you with his shovel, you grab it by its head and pull it out of his grasp. You then begin covering the hole with the same dirt you dug out. It's surprisingly easier than digging. The gnome kicks you all the while and it's bearable until he grabs a rock and hits you in the crotch. All you had to do was cover Jesus' face to finish...!
The paralyzing pain is too much and you drop to your knees. The shovel is snatched from your hands. The gnome uses it to smash it on your forehead.
You are now unconscious.

---

Action 5 results: You are unconscious. You dream of dancing erratically on the floor.

---

Action 6 results: You come to your senses in the infirmary. There's a throbbing pain in your forehead, but that's to be expected.
The gnome is next to your bed. He looks worried. Letitia and Kam'rae are also here, with the latter asleep on a bed. There is also a female nurse here, who perks up along with everyone else, sans Kam'rae, when an explosion is heard from afar. You have no doubts that was a gunshot.

---
7. Sue Sniper (Alicitzen)

Skills:
Spoiler:
Gasocea wrote:Ultimate Magician - Night Skill
------------------------------------------------------------------------------------------
- You have the ability to throw a smoke bomb in the room you are in. Anyone inside, yourself included, won't be able to see a thing.
- Room exceptions where your bomb won't have much effect: big rooms. Currently only three of those exist: the main room, the dining hall, and earth simulator.

Note: using a skill doesn't count as an action.


Investigation Skill - Humility
-------------------------------------------------------------------------------------------
- If you scan a room, anyone else who scans it will indepth it instead.

Night Actions + Investigations:
Spoiler:
Night One wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

You scan the Night Club.
By one of the walls there are several tables so people can sit, but most of the room is open spaced to allow dancing. There's even a disco ball on the ceiling.
On the wall opposite to the tables is the bar man's, and behind it is Satan staring at you. Behind him are several bottles of different kinds of drinks.

---

You scan the Storage.
There isn't anything particularly interesting here. The room has an absurd number of boxes anywhere you look, so many you wonder who could have brought them in the first place.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You lean on a wall as everyone dances. Some angel walks up to you and wants to dance. His name is Ibknee.
As you consider his proposal, you spot Chem Chem in the other side of the room talking to Satan.

---

Action 2 results: You see Chem Chem leave and accept to dance with Ibknee. You spend the rest of your action partying hard with Ibknee and his two friends, Downknee and Water.
As you dance, you see a shirtless Michael doing poses. Huh.

---

Action 3 results: Michael leaves, and you keep on dancing. The boys eventually tire themselves and bid their farewells.

---

Action 4 results: You enter the dining room. There are some angels here and there eating what looks like meat.
You look around for food and find a plate with meat, yet with no angel or person around it. You sit there and eat...
Doesn't taste that bad, but could be better.

---

Action 5 results: Having finished your food, you enter the Night Club. There are many angels dancing their hearts out, but they seem to be getting tired. Lizelotte and Letitia are here, but you pass by them and go lean against a wall.
Liz talks to an angry looking Satan, while Letitia orders that same Satan a drink.

---

Action 6 results: You can't hear them from where you are, so you leave your wall and pass by some angels. When you are close enough, Letitia is no longer there.
You see Kam'rae enter as you try to listen, but Liz just orders a drink and is refused because she shows no money.
Kam'rae does ask how much a drink is though, and Satan responds "Any drink is one soul."

Right after this, God's voice resonates thorough the room:
"Everyone, please gather in the Earth Simulator room. Don't panic when you get there, remember only the body can die, the soul never does."

The night has ended.

---
Night Two wrote:----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You enter the Shooting Range alone. There are no angels here; doesn't seem like a popular place.
You walk up to one of the stands and get yourself a revolver. It's already loaded with six bullets.

---

Action 2 results: You hide the gun under your clothes and enter Jesus' bar. Johnny is here.
The bar is.. very much empty. There's a counter where the barman would be and some bottles behind, but there are no tables, no chairs, no nothing. Not even angels.
The only thing of note is the passed out Jesus on the floor, bottle in hand. He reeks of alcohol.

---

Action 3 results: You poke Jesus and he lets out a groan in response. Johnny grabs him by the legs and drags him out of the room, but on the way Jesus lets go of the bottle. You grab it and find it's empty, just like this bar.
As you stand there, Kam'rae, Letitia and Lizelotte appear. Liz and Kam'rae are both holding glowsticks, but the latter is also carrying a box labeled 'fireworks'.

---

Action 4 results: Lizelotte starts badmouthing you, calling you a thrope even. You get very angry. She tells you to meet her in the storage A6 to settle things up.
With her gone, Letitia takes a glowstick from Kam'rae's box and gives it to you. Getting an idea, you call the girls' attention and put it into the bottle. You then do a wiggling move with one hand while holding the bottle in the other. And just as they yawn in unison, closing their eyes, you quickly throw the bottle against a wall. When they look again they are impressed, until they hear the bottle breaking. Along with many others, because you accidentally hit the bottles behind the counter. Oops.
You bow gracefully, yet the two look at you with indifference and continue with their action.
Letitia tells Kam'rae to set up the fireworks, which he does. Kam'rae then takes out a match and lights it up. You doubt this is safe.

---

Action 5 results: You kick the Night Club's door open and make your way to Satan, pushing past drunk angels. Satan is behind his counter cleaning a cup. He glances up to you and his eyes widen when you brandish your revolver.

"Did Jesus hire you or something?" he says, as you aim to his head. "You know I can't die, right?"

You are still mad from the insults last action so you keep the gun up.

---
Action 6 results: Satan doesn't waste a breath and summons a SWAT shield. Yet, he didn't count on you jumping on the counter and shooting from over his shield. The demon drops on the floor with a hole on his head. A pool of blood slowly forms, and he doesn't get back up.
You bow to the horrified angels around you. The DJ stopped his music after the shot and now silence eats the room.
You are not satisfied with one death and decide going for that Lizelotte girl next. You storm out of the room and make your way to the Storage, where she said she would be. You open the door, revolver raised, and only manage to make one step before a plank falls to your feet. You look up and are met with a flying pickaxe to your face.

You have died.

---
8. Parks Brit (PolyesterHomes)

Skills:
Spoiler:
Gasocea wrote:Ultimate Hardworker - Night Skill
------------------------------------------------------------------------------------------
- Inside a room, you have the ability to do more than what you would normally be able to.
- Like the OP says, what fits in an action is subjective, but if you want to do an absurd amount of things like bake a cake, grab a knife, kiss someone, kick another person, talk to another, bake another cake, etc(all in the same room), you can use your skill.
- Usable once per night, lasts one action.

Note: using a skill doesn't count as an action.


Investigation Skill - Kindness
-------------------------------------------------------------------------------------------
- You can give an extra investigation credit to someone else.

Night Actions + Investigations:
Spoiler:
Night One wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

You walk into the storage room to investigate it indepth.
There is an absurd amount of boxes in this room, each filled to the brim with items.
God, being the benevolent being he is, appears in the room and gives you a list with all the items this room has.
After a very lengthy investigation with Letitia by comparing the list to the items in the boxes, you now know these items were taken:
Five caltrops, five cotton balls, two pencils, a trash bag, a metal bat, a bow, a quiver filled with twenty arrows, a calculator, an old chess set, a notebook, an eraser, a lighter, a hammer, a rope, an old math book and a flashlight.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You enter the Earth Simulator room along with Lizelotte. There's a gnome by the back trying to remove a shovel from the dirt, but you ignore him.
Both Liz and you spot a family of bunnies sleeping by a tree. There's papa bunny, mama bunny, and baby bunny. There are also two other baby rabbits some feet away from those chasing each other in circles. They look so cute.
But you, caring more about capitalism than a precious life, slowly approach the two baby bunnies... but they notice you and sprint away. You try giving chase but bunnies are faster than you thought.
You eventually fall on your knees from exhaustion. Is it really that hard to catch a rabbit...? You lay down a bit to rest, and soon enough the two baby bunnies come back and begin jumping on your back, just to mock you.

Meanwhile, Liz breaks a baby bunny's neck as the parents watch from afar.

---

Action 2 results: Lizelotte gives you an awkward look, but you ignore her and leave.

You enter the storage and find Carlsen here. He takes something from the floor and grabs a trash bag, then goes on a spree of putting many items inside it.
You, on the other hand, just mumble and grab what you came for: some cotton balls and caltrops. You then put the caltrops inside them.

---

Action 3 results: Carlsen leaves with the bag over his shoulders. You pull out a hammer from one of the boxes. It's heavy, but you don't doubt it could open some skulls if used properly.

---

Action 4 results: You enter your room and put your cottons in the drawer. You are still carrying the hammer.

---

Action 5 results: You enter the Earth Simulator room. Michael and Chem Chem are here. Michael has a bow in hands and a quiver with arrows on his back.

You walk around and find a sleeping rabbit. You pet the poor thing and notice Chem Chem approaching. As you turn to her, she yelps and falls over some feet away. Her falling reveals Michael with his bow some distance behind, his bow at a ready.
It's only then that you notice an arrow sticking out of Chem Chem's back. Michael grabs another arrow from his quiver, closes in and gets ready to shoot again. This time, he aims for the head.

Chem Chem is dead.

You stand there, mouth agape.

---

Action 6 results: You suggest being an accomplice and hope for the best. To your surprise, Michael accepts your plan. You breathe in a bit and start making a small run right where you are to get your blood pumping, for you are about to do a lot.
When you are right next to the body, and before you can do anything, Michael throws both his bow and quiver towards you from afar. They end up next to the body. What is he...?
Just then, Johnny and Letitia enter the room and see you over the corpse. You catch a glimpse of Michael grinning, but he quickly puts on a horrified expression.
Johnny has a shovel. Letitia is holding a bloodied bat.

Not a second later, God's voice resonates thorough the room:
"Everyone, please gather in the Earth Simulator room. Don't panic when you get there, remember only the body can die, the soul never does."

The night has ended. Chem Chem is dead.

---
9. Akisa Strandahelm (Blackajack)

Skills:
Spoiler:
Gasocea wrote:Ultimate Accountant - Night Skill
------------------------------------------------------------------------------------------
- You have the ability to know what's missing from the room you are in.
- Usable once per night.

Note: using a skill doesn't count as an action.


Investigation Skill - Charity
-------------------------------------------------------------------------------------------
- You may give your investigation credits to someone else.

Night Actions + Investigations:
Spoiler:
Gasocea wrote:----------------------------------------------------------------Investigation Results----------------------------------------------------------------

Chem Chem is near the pond, laying down in a pool of her own blood (body position). She has one arrow stuck on the back of her head and another on her back. The wound on her back didn't hit anything important, surprisingly.
Next to her are a bow and a quiver filled with arrows. The quiver currently has seventeen arrows in it.
You search the corpse's pockets and find two carrots, a fork and a small bag of flour.


----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You enter the storage with Carlsen and Letitia. You rummage through several boxes and find a variety of items going from toys, to lamps, to old books... If you wanted a common enough item you would probably find it here.
Carlsen does the same thing as you: he searches some boxes but ultimately doesn't take anything. Letitia meanwhile walks up to a box and takes out a baseball bat. She swings it around a little and smiles.

---

Action 2 results: You mutter an "Of course..." to Letitia, grab a calculator and leave to the library.
The walls are made of long shelves and are filled to the brim with books. There are two tables so one can sit and read. There's also a bin by the corner.
That's all there is.

---

Action 3 results: You look for and find a bible. You sit and read a bit the monstrosity that is the book.

You struggle turning the pages, but some differences you find are:
- There doesn't seem to be a hell, or at least it hasn't been mentioned;
- Satan is a freakin' bartender;
- Jesus is nowhere to be seen;
- And then--

Before you can finish that next line, Michael bursts in. He is shirtless, and smiles at you.

---

Action 4 results: You raise from your chair and yell "Why are you half-naked?!"
In response, Michael turns around and leaves. He ignored you, the meanie.

---

Action 5 results: You grab your bible and leave to the showers. Luckily, there are only female angels around, so you put your bible aside and shower. An angel next to you chuckles when she notices your bible.

---

Action 6 results: You finish your shower, grab your book and head off to your room. You lie on your bed and close your eyes... but are immediately woken up by an announcement:

"Everyone, please gather in the Earth Simulator room. Don't panic when you get there, remember only the body can die, the soul never does."

The night has ended.

---
10. Chem Chem (ejjinami)

Skills:
Spoiler:
Gasocea wrote:Ultimate Chemist - Night Skill
------------------------------------------------------------------------------------------
- You have the ability to dissolve an item in acid. The remains of the item will be left on the floor of the room you use this skill in.
- Anyone will be able to see the item but they won't know what it is.
- Usable once per game (game meaning the entire game, so use it wisely).

Note: using a skill doesn't count as an action.


Investigation Skill - Chastity
-------------------------------------------------------------------------------------------
- Abstaining from using credits will take them to the next investigation phase.
- For example, if you don't use one of your investigation credits, you will have 3 next time. If you don't use either of your credits, you will have 4 next time.

Night Actions + Investigations:
Spoiler:
Night One wrote:----------------------------------------------------------------------Night Actions----------------------------------------------------------------------

Action 1 results: You walk up to Satan and wait for him to finish taking orders before offering your services. He looks back to an empty shelf, then turns to the many angels waiting for their drink, and then goes back to you.

"Sure. Bring me some rabbit blood and I'll hire you."

As you ponder, you glance around and happen to spot Sue past the crowd. She's just laying against the wall.

---

Action 2 results: You enter the kitchen and find yourself all alone. All the knives are gone, so you go grab a fork instead. You open the fridge and take out a wine bottle, and since it's all filled you empty it out in the sink.

Next, you grab some carrots also in the fridge and pocket them. Then get some flour from one of the shelves.

There doesn't seem to be any medicine anywhere in the kitchen, so you are now sad.

---

Action 3 results: You enter the Earth Simulator room. Johnny, Kam'rae, Letitia and Lizelotte are here. Johnny is by the back helping out the gnome. Letitia has a baseball bat.

Since Sue is not here and someone's already helped the gnome, you first put your bottle somewhere safe: next to a wall. Then cut some carrots with your hands and leave them on the ground. You wait as a bunny approaches and eats some... and that's when you attack!
...And fail, because the bunny jumps out of the way just in time and dashes away. You chase after it, but your efforts are in vain.

As you rest, you look at the others around you.
Letitia and Kam'rae chased after the same bunny and crashed against each other.
Lizelotte murderized a poor rabbit by choking it to death as its wife watched.

By the back, you note the gnome now has the shovel. He is talking with Johnny.

---

Action 4 results: You go back to where you left your cut carrots and find another bunny! You chase after it and manage to step on it, but alas, it just squeaks and jumps into the pond...
You grab your head. Is it really that hard to hunt a rabbit...?!

Kam'rae is on the other side of the pond with a dead rabbit in hands.
Letitia is beating the living bunny out of a rabbit with her bat.
Johnny is digging a hole with the shovel. The gnome is next to him.

---

Action 5 results: Johnny, Kam'rae and Letitia leave. They are replaced by Billy and Parks. Billy has a bow and quiver.
Parks walks up to a bunny on the ground and pets it. Thinking you can pair up with him since he moved so quietly the bunny didn't get up, you walk up to him... but feel a sharp pain on your back halfway.
You yelp and fall over. You try looking back and catch a glimpse of Billy closing in with his bow. Parks stands there mouth agape as the next arrow flies to your head.


You have died.
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Re: DR XXII - Heaven vs Hell (End!)

Postby Segaco » Mon Mar 02, 2020 7:15 pm

Reserved.

---

I never wrote anything here and it's been like three years
Not sure if I just avoided writing one or I completely forgot (probably the latter <.<)

A mod comment no longer matters at this point but uhh, from what I remember, I wasn't as conclusive as I could have been with clues during the first trial. In that trial, I think it could have gone either way.
I barely remember anything about the second trial, only that it was a burn murder and that I think I tried to make a map of the scene to facilitate investigation. I'm not sure if I actually sent it to someone.

Okay so I found the map I was talking about, it's here
Image
I had sent it to Multi via discord

Don't have much to comment other than that it's crazy it's ONLY been 3 years. It feels like longer.
Last edited by Segaco on Mon Mar 06, 2023 12:37 am, edited 1 time in total.
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Re: DR XXII - Heaven vs Hell (End!)

Postby UzayAltay » Tue Mar 03, 2020 3:12 am

(Are we allowed to speak?)
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: DR XXII - Heaven vs Hell (End!)

Postby GrumpyGoomba » Tue Mar 03, 2020 4:19 am

Multi! I killed someone with a *PICKAXE*!
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Re: DR XXII - Heaven vs Hell (End!)

Postby UzayAltay » Tue Mar 03, 2020 5:16 am

(It seems I can post.)

Yeah , first I want to say it was a very good experience for me , I am acrually very happy and satisfied with how the scenario went , even with we not be able to caught any killer.

I am unsure whether there was a way to find culprit by evidence in first trial, and in second trial me turning back to my room paid hard, but I am still happy ( In one sense, Second trial was the revenge of first trial ( or my attitude toward Poly in that trial, than me staying in almost same situation in Trial 2). I dont know how good or bad I was ( especially in terms of roleplay) , but I think I was okay. At least I didnt die first night like somebody :). I like my execution,too.Would I play again ? Probably yes, I liked the experience as I said.
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: DR XXII - Heaven vs Hell (End!)

Postby Hawkwing425 » Tue Mar 03, 2020 9:45 am

bad end kam’rae lived
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Re: DR XXII - Heaven vs Hell (End!)

Postby GrumpyGoomba » Tue Mar 03, 2020 11:38 am

There might be a sequel xD
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Re: DR XXII - Heaven vs Hell (End!)

Postby Segaco » Tue Mar 03, 2020 1:05 pm

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Re: DR XXII - Heaven vs Hell (End!)

Postby ejjinami » Tue Mar 03, 2020 1:17 pm

UzayAltay wrote:but I think I was okay. At least I didnt die first night like somebody :)

Chem’s anime girl version was too powerful to live
You did well by killing me so early


It DOES suck that I died first tho T-T
maybe I’ll have more luck next time
I don’t think there was anything I could have done to prevent it


15 : 14,5

Last updated: 18.02.2021
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Re: DR XXII - Heaven vs Hell (End!)

Postby LetitiaWilson » Wed Mar 04, 2020 7:48 am

Well, that happened. Eh, got to become a shark, so I'm happy.
Sayonara, bitches.
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Re: DR XXII - Heaven vs Hell (End!)

Postby GrumpyGoomba » Wed Mar 04, 2020 8:16 am

When the culprit isn't caught these games tend to end quite quickly don't they...
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Re: DR XXII - Heaven vs Hell (End!)

Postby LetitiaWilson » Wed Mar 04, 2020 8:22 am

GrumpyGoomba wrote:When the culprit isn't caught these games tend to end quite quickly don't they...


That's part of why some hosts don't do "collateral damage", or if they do, they only kill one other person. Takes down the numbers too quickly.

TBH, my gut was telling me that you were the murderer, but Magnus setting the storage on fire did not help his case at all XD
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Re: DR XXII - Heaven vs Hell (End!)

Postby GrumpyGoomba » Wed Mar 04, 2020 8:34 am

Mhmm... I was quite lucky with that lul...
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Re: DR XXII - Heaven vs Hell (End!)

Postby Blackajack » Wed Mar 04, 2020 9:11 am

That was over faster than I thought. GG.

I didn't get to play much but it seems you guys had fun. Hopefully another spot will open another time.
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Re: DR XXII - Heaven vs Hell (End!)

Postby PolyesterHomes » Wed Mar 04, 2020 9:51 am

I'm just impressed the Host managed to get away with not pointing out the culprit in the opening post twice and the players didn't react to it.
"Whisper in the dark. The battle may yet be won."
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Re: DR XXII - Heaven vs Hell (End!)

Postby UzayAltay » Wed Mar 04, 2020 10:01 am

PolyesterHomes wrote:I'm just impressed the Host managed to get away with not pointing out the culprit in the opening post twice and the players didn't react to it.

What ?
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: DR XXII - Heaven vs Hell (End!)

Postby Blackajack » Wed Mar 04, 2020 10:04 am

UzayAltay wrote:
PolyesterHomes wrote:I'm just impressed the Host managed to get away with not pointing out the culprit in the opening post twice and the players didn't react to it.

What ?


In the opening post, the blackened is meant to be given 3 choices. Either reincarnate, go on but reveal yourself as the killer, or don't reveal yourself and become the blackened again.
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Re: DR XXII - Heaven vs Hell (End!)

Postby Segaco » Wed Mar 04, 2020 10:51 am

PolyesterHomes wrote:I'm just impressed the Host managed to get away with not pointing out the culprit in the opening post twice and the players didn't react to it.

What
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Re: DR XXII - Heaven vs Hell (End!)

Postby PolyesterHomes » Wed Mar 04, 2020 1:22 pm

When the death reveal post was put in the thread, the blackened was not one of the people described in the post. This held true for both the first death and the second death. This was further backed up by the fact the OP pointed out that circumstances will favour the blackened. Therefore it is reasonable to assume that if someone was pointed out in the death reveal post, they were not the blackened. Despite this fact being pointed out during my trail and afterwards, nobody caught onto it.
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Re: DR XXII - Heaven vs Hell (End!)

Postby Hawkwing425 » Wed Mar 04, 2020 1:53 pm

I figured he wouldn't do that a second time after it was pointed out the first.

I was wrong.
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Re: DR XXII - Heaven vs Hell (End!)

Postby UzayAltay » Wed Mar 04, 2020 2:00 pm

PolyesterHomes wrote:When the death reveal post was put in the thread, the blackened was not one of the people described in the post. This held true for both the first death and the second death. This was further backed up by the fact the OP pointed out that circumstances will favour the blackened. Therefore it is reasonable to assume that if someone was pointed out in the death reveal post, they were not the blackened. Despite this fact being pointed out during my trail and afterwards, nobody caught onto it.

The thing is at both there were no reason to blackened to pointed. You may say you shouldnt have included at first trial , which is a fair criticizm I think.
Though I should have probably pointed their cloth not being black/dirty In Trial 2.
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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