Role Cards

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Role Cards

Postby Veeena » Tue Jan 06, 2015 5:46 pm

ValeforRaine wrote:So I noticed the in-game role cards haven't been posted anywhere on the forums, and as the wiki is fan edited, I took the time to get them (thank you Nelly, Salense, and Ender for your help). In this post are plaintext versions. Click the role name to see a screenshot of the role card. (For all those times you've ever wondered what exactly the role cards say.)


Attacks and Defenses (from Wikia)

Attack is how strong your kill is. The more Attack you have, the more Defense you will ignore. Here are the four levels of attack:

None - Your role cannot attack players directly.
Basic - Your attacks will kill any role with a Defense value of None.
Powerful - Your attacks will kill any role with a Defense value of Basic.
Unstoppable - Your attacks will kill any role with a Defense value of Powerful.

Defense is how resilient you are to attacks. The more defense you have, the more attacks that you protect yourself against. Here are the four levels of defense:

None - Your role will die to any Attack.
Basic - Your role is protected from Basic Attacks.
Powerful - Your role is protected from Powerful Attacks.
Invincible - Your role is protected from Unstoppable Attacks.



Moderator Message: The roles listed below are currently being updated to Version 2.0.0


Role Cards


Town

Bodyguard
Attack: Powerful / Defense: None
Alignment: Town Protective
Abilities:
-Protect a player from direct attacks at night.
Attributes:
-If your target is directly attacked or is the victim of a harmful visit, you and the visitor will fight.
-If you successfully protect someone you can still be healed.
Goal: Lynch every criminal and evildoer.

Doctor
Attack: None / Defense: None
Alignment: Town Protective
Abilities:
-Heal one person each night, preventing them from dying.
Attributes:
-You may only heal yourself once.
-You will know if your target is attacked.
Goal: Lynch every criminal and evildoer.

Escort
Attack: None / Defense: None
Alignment: Town Support
Abilities:
-Distract someone each night.
Attributes:
-Distraction blocks your target from using their role's night ability.
-You cannot be role blocked.
Goal: Lynch every criminal and evildoer.

Investigator
Attack: None / Defense: None
Alignment: Town Investigative
Abilities:
-Investigate one person each night for a clue to their role.
Attributes:
-None.
Goal: Lynch every criminal and evildoer.

Jailor
Attack: Unstoppable / Defense: None
Alignment: Town Killing
Abilities:
-You may choose one person during the day to jail for the night.
Attributes:
-You may anonymously talk with your prisoner.
-You can choose to attack your prisoner.
-The jailed target can't perform their night ability.
-While jailed the prisoner is given Powerful defense.
Goal: Lynch every criminal and evildoer.

Lookout
Attack: None / Defense: None
Alignment: Town Investigative
Abilities:
-Watch one person at night to see who visits them.
Attributes:
-None.
Goal: Lynch every criminal and evildoer.

Mayor
Attack: None / Defense: None
Alignment: Town Support
Abilities:
-You may reveal yourself as the Mayor of the Town.
Attributes:
-Once you have revealed yourself as Mayor your vote counts as 3 votes.
-You may not be healed once you have revealed yourself.
-Once revealed you can't whisper, or be whispered to.
Goal: Lynch every criminal and evildoer.

Medium
Attack: None / Defense: None
Alignment: Town Support
Abilities:
-When dead speak to a living person at night.
Attributes:
-You will speak to the dead anonymously each night you are alive.
-You may only speak to a living person once.
Goal: Lynch every criminal and evildoer.

Retributionist
Attack: None / Defense: None
Alignment: Town Support
Abilities:
-You may revive a dead Town member.
Attributes:
-You may only resurrect one person.
Goal: Lynch every criminal and evildoer.

Sheriff
Attack: None / Defense: None
Alignment: Town Investigative
Abilities:
-Interrogate one person each night for suspicious activity.
Attributes:
-You will know if your target is a member of the Mafia, except for the Godfather.
-You will know if your target is a member of the Coven, except the holder of the Necronomicon.
-You will know if your target is a Serial Killer.
Goal: Lynch every criminal and evildoer.

Spy
Attack: None / Defense: None
Alignment: Town Investigative
Abilities:
-You spy on the Mafia and the Coven at night.
Attributes:
-You will know who the Mafia and Coven visit at night.
Goal: Lynch every criminal and evildoer.

Transporter
Attack: None / Defense: None
Alignment: Town Support
Abilities:
-Choose two people to transport at night.
Attributes:
-Transporting two people swaps all targets against them.
-You may transport yourself.
-Your targets will know they were transported.
Goal: Lynch every criminal and evildoer.

Vampire Hunter
Attack: Basic / Defense: None
Alignment: Town Killing
Abilities:
-Check for Vampires each night.
Attributes:
-If you find a Vampire you will attack them.
-If a Vampire visits you, you will attack them.
-You can hear Vampires at night.
-If all the Vampires die you will become a Vigilante.
Goal: Lynch every criminal and evildoer.

Veteran
Attack: Powerful / Defense: None
Alignment: Town Killing
Abilities:
-Decide if you will go on alert.
Attributes:
-While on alert you gain Basic Defense.
-While on alert, you attack anyone who visits you.
-You can only go on alert 3 times.
-You are immune to role blocks.
Goal: Lynch every criminal and evildoer.

Vigilante
Attack: Basic / Defense: None
Alignment: Town Killing
Abilities:
-Choose to take justice into your own hands and shoot someone.
Attributes:
-If you shoot another Town member you will commit suicide over the guilt.
-You can only shoot your gun 3 times.
Goal: Lynch every criminal and evildoer.


Mafia

Blackmailer
Attack: None / Defense: None
Alignment: Mafia Support
Abilities:
-Choose one person each night to blackmail.
Attributes:
-Blackmailed targets cannot talk during the day.
-You can hear private messages.
-If there are no kill capable Mafia roles left you will become a Mafioso.
-You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.

Consigliere
Attack: None / Defense: None
Alignment: Mafia Support
Abilities:
-Check one person for their exact role each night.
Attributes:
-If there are no kill capable Mafia roles left you will become a Mafioso.
-You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.

Consort
Attack: None / Defense: None
Alignment: Mafia Support
Abilities:
-Distract someone each night.
Attributes:
-Distraction blocks your target from using their role's night ability.
-If there are no kill capable Mafia roles left you will become a Mafioso.
-You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.

Disguiser
Attack: None / Defense: None
Alignment: Mafia Deception
Abilities:
-Choose a target to disguise yourself as.
Attributes:
-You will appear to be the role of your target to the Investigator.
-If you are killed you will appear to be the role of your target.
Goal: Kill anyone that will not submit to the Mafia.

Forger
Attack: None / Defense: None
Alignment: Mafia Deception
Abilities:
-Choose a person and rewrite their last will at night.
Attributes:
-If your target dies their last will is replaced with your forgery.
-You may only perform 3 forgeries.
Goal: Kill anyone that will not submit to the Mafia.

Framer
Attack: None / Defense: None
Alignment: Mafia Deception
Abilities:
-Choose someone to frame at night.
Attributes:
-If your target is investigated they will appear to be a member of the Mafia.
-If there are no kill capable Mafia roles left you will become a Mafioso.
Goal: Kill anyone that will not submit to the Mafia.

Godfather
Attack: Basic / Defense: Basic
Alignment: Mafia Killing
Abilities:
-You may choose to attack a player each night.
Attributes:
-If there is a Mafioso he will attack the target instead of you.
-You will appear to be a Town member to the Sheriff.
-You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.

Janitor
Attack: None / Defense: None
Alignment: Mafia Deception
Abilities:
-Choose a person to clean at night.
Attributes:
-If your target dies their role and last will won't be revealed to the Town.
-Only you will see the cleaned targets role and last will.
-You may only perform 3 cleanings.
Goal: Kill anyone that will not submit to the Mafia.

Mafioso
Attack: Basic / Defense: None
Alignment: Mafia Killing
Abilities:
-Carry out the Godfather's order.
Attributes:
-You can attack if the Godfather doesn't give you orders.
-If the Godfather dies you will become the next Godfather.
-You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.


Neutral

Amnesiac
Attack: None / Defense: None
Alignment: Neutral Benign
Abilities:
-Remember who you were by selecting a graveyard role.
Attributes:
-When you choose a role it will be revealed to all the players in the game.
-You can't choose a unique Town role.
Goal: Remember who you were and complete that roles goal.

Arsonist
Attack: Unstoppable / Defense: Basic
Alignment: Neutral Killing
Abilities:
-You may Douse someone in gasoline or ignite Doused targets..
Attributes:
-Select yourself to ignite doused people.
-If you take no action, you will attempt to clean gasoline off yourself.
Goal: Live to see everyone burn.

Executioner
Attack: None / Defense: Basic
Alignment: Neutral Evil
Abilities:
-Trick the Town into lynching your target.
Attributes:
-Your target is insert name here.
-If your target is killed at night you will become a Jester.
Goal: Get your target lynched at any cost.

Jester
Attack: None / Defense: None
Alignment: Neutral Evil
Abilities:
-Trick the Town into voting against you.
Attributes:
-If you are lynched you will attack one of your guilty or abstaining voters the following night with an Unstoppable attack.
Goal: Get yourself lynched by any means necessary.

Serial Killer
Attack: Basic / Defense: Basic
Alignment: Neutral Killing
Abilities:
-You may choose to attack a player each night.
Attributes:
-If you are role blocked you will attack the role blocker instead of your target.
Goal: Kill everyone who would oppose you.

Survivor
Attack: None / Defense: None
Alignment: Neutral Benign
Abilities:
-Put on a bulletproof vest at night.
Attributes:
-Putting on a bulletproof vest gives you Basic defense.
-You can only use the bulletproof vest 4 times.
Goal: Live until the end of the game.

Vampire
Attack: None / Basic: None
Alignment: Neutral Chaos
Abilities:
-Convert others to Vampires at night.
Attributes:
-Vampires vote at night to bite a target.
-The youngest Vampire will visit the target at night.
Goal: Convert everyone who would oppose you.

Werewolf
Attack: Powerful / Defense: Basic
Alignment: Neutral Killing
Abilities:
-Transform into a Werewolf during the full moon.
Attributes:
-You will Rampage at a player's house when you attack.
Goal: Kill everyone who would oppose you.

Witch
Attack: None / Defense: None
Alignment: Neutral Evil
Abilities:
-Control someone each night.
Attributes:
-You have a mystical barrier that grants you Basic defense until you are attacked.
-You will know the role of the player you Control.
Goal: Survive to see the Town lose the game.
Last edited by Veeena on Sat Apr 28, 2018 8:38 pm, edited 15 times in total.
Reason: Updated role cards and role card images to Version 1.5.11
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Re: Role Cards

Postby Veeena » Tue Jan 06, 2015 6:56 pm

Role Cards: The Coven Expansion

Town

Crusader
Attack: Basic / Defense: None
Alignment: Town Protective
Abilities:
-Protect one person during the night.
Attributes:
-Grant your target Powerful Defense.
-You will know if your target is attacked.
-You attack one person who visits your target on the same night.
-You do not attack vampires, but you do block their attacks.
Goal: Lynch every criminal and evildoer.

Psychic
Attack: None / Defense: None
Alignment: Town Investigative
Abilities:
-Receive a vision every night.
Attributes:
-On odd nights you will have a vision of three players, at least one will be Evil.
-On even nights you will have a vision of two players, at least one will be Good.
Goal: Lynch every criminal and evildoer.

Tracker
Attack: None / Defense: None
Alignment: Town Investigative
Abilities:
-Track one person at night to see who they visit.
Attributes:
-None
Goal: Lynch every criminal and evildoer.

Trapper
Attack: Powerful / Defense: None
Alignment: Town Protective
Abilities:
-You may set up a Trap at another player's house.
Attributes:
-Traps take one day to build.
-Traps can be torn down by selecting yourself at night.
-You may only have one Trap out at a time.
Goal: Lynch every criminal and evildoer.


Mafia

Hypnotist
Attack: None / Defense: None
Alignment: Mafia Support
Abilities:
-You may sneak into a players house at night and plant a memory.
Attributes:
-A planted memory will confuse the player.
-If there are no kill capable Mafia roles left you will become a Mafioso.
Goal: Kill anyone that will not submit to the Mafia.

Ambusher
Attack: Basic / Defense: None
Alignment: Mafia Killing
Abilities:
-You may choose lie in wait outside your targets house.
Attributes:
-You will attack one player who visits your target.
-All players visiting your target will learn your name.
-If there are no kill capable Mafia roles left you will become a Mafioso.
Goal: Kill anyone that will not submit to the Mafia.

Neutral

Guardian Angel
Attack: None / Defense: None
Alignment: Neutral Benign
Abilities:
-Keep your target alive.
Attributes:
-Your target is [insert player here]/undefined.
-If your target is killed you will become a Survivor without any bulletproof vests.
-Twice a game you may Heal or Purge your target. This may be done from the grave. Watching over a player ignored Jail.
Goal: Keep your target alive until the end of the game.

Juggernaut
Attack: Powerful / Defense: None
Alignment: Neutral Killing
Abilities:
-You may choose to attack a player on full moon nights.
Attributes:
-With each kill your power grows.
Goal: Kill everyone who would oppose you.

Plaguebearer
Attack: None / Defense: Basic
Alignment: Neutral Chaos
Abilities:
-You may choose to infect a player with the Plague each night.
Attributes:
-Players will not know that they have been infected.
-
-When all living players are infected you become Pestilence.
Goal: Infect all living players and become Pestilence.

Pestilence
Attack: Powerful / Defense: Invincible
Alignment: Neutral Chaos
Abilities:
-You may choose to Rampage at a player's house each night.
Attributes:
-You will attack anyone who visits you or your target.
-You cannot be roleblocked or controlled.
-If you are jailed you will attack the Jailor.
Goal: Kill everyone who would oppose you.

Pirate
Attack: Powerful / Defense: None
Alignment: Neutral Chaos
Abilities:
-Choose a player to plunder each night.
Attributes:
-When you plunder a player, you will duel the player for their valuables.
-If the player defends against your attack, you get no loot.
Goal: Successfully plunder two players.


Coven

Potion Master
Attack: Basic / Defense: None
Alignment: Coven Evil
Abilities:
-You may choose to use a potion of a player each night.
Attributes:
-You may choose to use a Heal, reveal, or attack potion on a player.
-Each potion has a three day cooldown.
-With the Necronomicon, your potions no longer have a cooldown.
Goal: Kill all who oppose the Coven.

Medusa
Attack: Powerful / Defense: None
Alignment: Coven Evil
Abilities:
-You may choose to use a potion of a player each night.
Attributes:
-You may choose to stone gaze thrice.
-With the Necronomicon, you may visit players and turn them to stone.
Goal: Kill all who oppose the Coven.

Coven Leader
Attack: None / Defense: None
Alignment: Coven Evil
Abilities:
-You may choose to Control someone each night.
Attributes:
-Your victim will know they are being controlled.
-With the Necronomicon, your victim is dealt a Basic attack and you gain Basic defense.
-You will know the role of the player you control.
Goal: Kill all who oppose the Coven.

Hex Master
Attack: Unstoppable / Defense: None
Alignment: Coven Evil
Abilities:
-You may choose to Hex a player each night.
Attributes:
-With the Necronomicon, you gain Astral and Basic attacks.
-Players are still Hexed when you have the Necronomicon.
Goal: Kill all who oppose the Coven.

Necromancer
Attack: None / Defense: None
Alignment: Coven Evil
Abilities:
-You may reanimate a dead player and us their ability on a player.
Attributes:
-Create zombies from dead players who use their targeted abilities on your second target.
-Each zombie can be used once before it rots.
-With the Necronomicon, you can summon a ghoul to perform a Basic attack against your target by selecting yourself.
Goal: Kill all who oppose the Coven.

Poisoner
Attack: Basic / Defense: None
Alignment: Coven Evil
Abilities:
-You may choose to poison a player each night.
Attributes:
-Your poisons take one day to take effect.
-Poison can be removed by Heals.
-With the Necronomicon, your poison can no longer be Healed.
Goal: Kill all who oppose the Coven.
Last edited by chitownmvp01 on Tue Jan 06, 2015 8:12 pm, edited 1 time in total.
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Re: Role Cards

Postby ValeforRaine » Tue Jan 06, 2015 8:07 pm

...chit, have you actually read the page you linked? It still lists the transporter as town protective. I didn't bother to see what else is not up to date; I want all of the correct information in one place.
Sing something new, I have nothing left,
I can't face the dark without
you.
There's nothing left to lose, the fight never ends,
I can't face the dark without
you.

Holding the hand that holds me down.
I forgive you, forget you,
the end.
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Re: Role Cards

Postby chitownmvp01 » Tue Jan 06, 2015 8:12 pm

ValeforRaine wrote:...chit, have you actually read the page you linked? It still lists the transporter as town protective. I didn't bother to see what else is not up to date; I want all of the correct information in one place.


No I did not read it. :oops: I assumed it would be correct because it's on blankmediagames.com. But it apparently isn't correct.

I don't understand why nobody noticed that until now. It's on the blankmedia games website. It needs to be fixed.
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Re: Role Cards

Postby purechaos123 » Tue Jan 06, 2015 8:47 pm

Well... I'm probably going to pull this up whenever I end up being an evil role so that way when I get asked my role card, I can actually pull it off.

If you see me in game, though, let it be known that I am DEFINANTLY not on this page... just thought I'd let you know.
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Re: Role Cards

Postby BirdyThePhoenix » Thu Jan 08, 2015 3:03 pm

I believe that this needs to be stickied.
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Re: Role Cards

Postby InnocentBlade » Sun Jan 11, 2015 2:55 am

Isn't this on the front page though xD

Just type in regular "blankmediagames.com" and its under roles :P

No need to push yourself too hard.
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Re: Role Cards

Postby enderitem » Sun Jan 11, 2015 2:58 am

InnocentBlade wrote:Isn't this on the front page though xD

Just type in regular "blankmediagames.com" and its under roles :P

No need to push yourself too hard.

ValeforRaine wrote:...chit, have you actually read the page you linked? It still lists the transporter as town protective. I didn't bother to see what else is not up to date; I want all of the correct information in one place.

Yeah, that page is really old as it has already been stated in here.
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Re: Role Cards

Postby InnocentBlade » Sun Jan 11, 2015 3:02 am

enderitem wrote:Yeah, that page is really old as it has already been stated in here.


They could just put it in the game itself.
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Re: Role Cards

Postby enderitem » Sun Jan 11, 2015 3:05 am

That is planned. For now, this is the best place to find the rolecards, currently.
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Re: Role Cards

Postby Nellyfox » Sun Jan 11, 2015 12:27 pm

Keep discussion on topic.
Forum Mafia role cards aren't very reliable for they work different (some do, at least) from in-game roles. The website hasn't been updated in a long time and is unreliable until updated.
Not really sure why everyone has a problem with a list existing here, but oh well.
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Re: Role Cards

Postby chitownmvp01 » Sat Jan 17, 2015 1:08 pm

I suggest that this should be stickied for convenience to make it easier for people to refer to it if needed. But that's not up to me though.
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Re: Role Cards

Postby Nellyfox » Sat Jan 17, 2015 1:10 pm

chitownmvp01 wrote:I suggest that this should be stickied for convenience to make it easier for people to refer to it if needed. But that's not up to me though.

I have had a short discussion with Vale about this previously and in the end it isn't going to be stickied.
Primary reason, the link to this thread is included in Vale's FAQs found here which is already stickied.
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Re: Role Cards

Postby chitownmvp01 » Sat Jan 17, 2015 1:11 pm

Nellyfox wrote:
chitownmvp01 wrote:I suggest that this should be stickied for convenience to make it easier for people to refer to it if needed. But that's not up to me though.

I have had a short discussion with Vale about this previously and in the end it isn't going to be stickied.
Primary reason, the link to this thread is included in Vale's FAQs found here which is already stickied.


Oh, I didn't realize it was included there too.
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Least Favorite Roles: Transporter, Jester, Survivor, Disguiser, Mafioso (original, not promoted)
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Re: Role Cards

Postby Santa07 » Sat Jan 17, 2015 7:49 pm

Nellyfox wrote:
chitownmvp01 wrote:I suggest that this should be stickied for convenience to make it easier for people to refer to it if needed. But that's not up to me though.

I have had a short discussion with Vale about this previously and in the end it isn't going to be stickied.
Primary reason, the link to this thread is included in Vale's FAQs found here which is already stickied.

That is true Nelly, you can't have too many things stickied!
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Re: Role Cards

Postby jochipr » Thu May 14, 2015 10:17 am

posting so I know this is here.
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Re: Role Cards

Postby LordofFail » Mon Jun 08, 2015 8:32 pm

at least this can be used to prove a role when that jerk Jailor demands you recite your abilities and god forbid you dont have them on copy paste in 2 seconds you get executed (even if ur town)
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Re: Role Cards

Postby deferentsheep » Mon Jun 15, 2015 2:30 am

I'm replying to this for easy future access.
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Re: Role Cards

Postby chitownmvp01 » Tue Aug 11, 2015 12:54 pm

I just noticed that the Forger role card isn't in the OP.
Spoiler: Image


Thanks Achro!: Spoiler:
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Least Favorite Roles: Transporter, Jester, Survivor, Disguiser, Mafioso (original, not promoted)
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Re: Role Cards

Postby agigabyte » Tue Aug 11, 2015 10:59 pm

Posting for ease-of-access.
Favorites: Spy, Consig, Jester
Loved: Jailor, Sheriff, Inv, GF, BM, Escort
Everything Else
Disliked: Exe, Trans
Hated: Vig, Vet, Disguiser, Framer

Spoiler: Image

You can often find me in non-ranked as:

Lord Shyamalan

or

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Re: Role Cards

Postby ShortcutButton » Wed Aug 12, 2015 7:44 pm

This is perhaps a meta-changing thread for all the idiot Jailors who still find it useful to ask for abilities on the spot. Good job.
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Re: Role Cards

Postby cmitc1 » Sat Aug 22, 2015 9:23 am

casually bumping this.
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Re: Role Cards

Postby taylork2 » Sun Nov 15, 2015 8:35 am

>.> I can never find this thread.

Great job though Vale!
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FM Wins/Loss Record:
Spoiler: CFM18:alouvre/Misdreavus=Loss
SFM21:Naoto Shirogane=Win
CFM17:milte/Blinzer=Win
CFM16:Rogue=Loss
CFM15:Saitama=Win
9B:Veteran=Win
CFM14:Red Spy=Loss
8E:Escort=Win
CFM13:Mettaton=Loss
8C: Goyle Sr.=Win
CFM12:Vo Matoran=Win
CFM11:Mad Man=Loss
7H:Framer=Win
7F:Medium=Win
GFM:Bodyguard=Win
6E:Citizen=Loss
CFM4:Arcane=Loss
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Re: Role Cards

Postby LucentDancer33 » Sun Nov 15, 2015 10:25 am

chitownmvp01 wrote:I just noticed that the Forger role card isn't in the OP.


The Vampire or Vampire Hunter role cards aren't in there, either.
ChanelBeast wrote:LucentDancer33 is good at forging knives, he's serial forger or framoctor
( ͡° ͜ʖ ͡°)


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Re: Role Cards

Postby testaccount1234 » Wed Nov 25, 2015 3:21 am

New Roles (since ValeForRaine hasn't been on for over a month)

Vampire Hunter
Alignment: Town Killing
Abilities:
-Check for Vampires each night.
Attributes:
-If you find a Vampire you will stake them in the heart.
-If a Vampire visits you they will be staked.
-You can hear Vampires at night.
-If you kill all Vampires you will become a Vigilante
Goal: Lynch every criminal and evildoer.

Vampire
Alignment: Neutral Chaos
Abilities:
-Convert others to Vampires at night.
Attributes:
-Vampires vote at night to bite a target.
-The youngest Vampire will visit the target at night.
-You must wait 1 night between conversions.
Goal: Convert everyone who would oppose you.

Forger to be added.
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