ValeforRaine wrote:So I noticed the in-game role cards haven't been posted anywhere on the forums, and as the wiki is fan edited, I took the time to get them (thank you Nelly, Salense, and Ender for your help). In this post are plaintext versions. Click the role name to see a screenshot of the role card. (For all those times you've ever wondered what exactly the role cards say.)
Attacks and Defenses (from Wikia)
Attack is how strong your kill is. The more Attack you have, the more Defense you will ignore. Here are the four levels of attack:
None - Your role cannot attack players directly.
Basic - Your attacks will kill any role with a Defense value of None.
Powerful - Your attacks will kill any role with a Defense value of Basic.
Unstoppable - Your attacks will kill any role with a Defense value of Powerful.
Defense is how resilient you are to attacks. The more defense you have, the more attacks that you protect yourself against. Here are the four levels of defense:
None - Your role will die to any Attack.
Basic - Your role is protected from Basic Attacks.
Powerful - Your role is protected from Powerful Attacks.
Invincible - Your role is protected from Unstoppable Attacks.
Role Cards
Town
Bodyguard
Attack: Powerful / Defense: None
Alignment: Town Protective
Abilities:
-Protect a player from direct attacks at night.
Attributes:
-If your target is directly attacked or is the victim of a harmful visit, you and the visitor will fight.
-If you successfully protect someone you can still be healed.
Goal: Lynch every criminal and evildoer.
Doctor
Attack: None / Defense: None
Alignment: Town Protective
Abilities:
-Heal one person each night, preventing them from dying.
Attributes:
-You may only heal yourself once.
-You will know if your target is attacked.
Goal: Lynch every criminal and evildoer.
Escort
Attack: None / Defense: None
Alignment: Town Support
Abilities:
-Distract someone each night.
Attributes:
-Distraction blocks your target from using their role's night ability.
-You cannot be role blocked.
Goal: Lynch every criminal and evildoer.
Investigator
Attack: None / Defense: None
Alignment: Town Investigative
Abilities:
-Investigate one person each night for a clue to their role.
Attributes:
-None.
Goal: Lynch every criminal and evildoer.
Jailor
Attack: Unstoppable / Defense: None
Alignment: Town Killing
Abilities:
-You may choose one person during the day to jail for the night.
Attributes:
-You may anonymously talk with your prisoner.
-You can choose to attack your prisoner.
-The jailed target can't perform their night ability.
-While jailed the prisoner is given Powerful defense.
Goal: Lynch every criminal and evildoer.
Lookout
Attack: None / Defense: None
Alignment: Town Investigative
Abilities:
-Watch one person at night to see who visits them.
Attributes:
-None.
Goal: Lynch every criminal and evildoer.
Mayor
Attack: None / Defense: None
Alignment: Town Support
Abilities:
-You may reveal yourself as the Mayor of the Town.
Attributes:
-Once you have revealed yourself as Mayor your vote counts as 3 votes.
-You may not be healed once you have revealed yourself.
-Once revealed you can't whisper, or be whispered to.
Goal: Lynch every criminal and evildoer.
Medium
Attack: None / Defense: None
Alignment: Town Support
Abilities:
-When dead speak to a living person at night.
Attributes:
-You will speak to the dead anonymously each night you are alive.
-You may only speak to a living person once.
Goal: Lynch every criminal and evildoer.
Retributionist
Attack: None / Defense: None
Alignment: Town Support
Abilities:
-You may revive a dead Town member.
Attributes:
-You may only resurrect one person.
Goal: Lynch every criminal and evildoer.
Sheriff
Attack: None / Defense: None
Alignment: Town Investigative
Abilities:
-Interrogate one person each night for suspicious activity.
Attributes:
-You will know if your target is a member of the Mafia, except for the Godfather.
-You will know if your target is a member of the Coven, except the holder of the Necronomicon.
-You will know if your target is a Serial Killer.
Goal: Lynch every criminal and evildoer.
Spy
Attack: None / Defense: None
Alignment: Town Investigative
Abilities:
-You spy on the Mafia and the Coven at night.
Attributes:
-You will know who the Mafia and Coven visit at night.
Goal: Lynch every criminal and evildoer.
Transporter
Attack: None / Defense: None
Alignment: Town Support
Abilities:
-Choose two people to transport at night.
Attributes:
-Transporting two people swaps all targets against them.
-You may transport yourself.
-Your targets will know they were transported.
Goal: Lynch every criminal and evildoer.
Vampire Hunter
Attack: Basic / Defense: None
Alignment: Town Killing
Abilities:
-Check for Vampires each night.
Attributes:
-If you find a Vampire you will attack them.
-If a Vampire visits you, you will attack them.
-You can hear Vampires at night.
-If all the Vampires die you will become a Vigilante.
Goal: Lynch every criminal and evildoer.
Veteran
Attack: Powerful / Defense: None
Alignment: Town Killing
Abilities:
-Decide if you will go on alert.
Attributes:
-While on alert you gain Basic Defense.
-While on alert, you attack anyone who visits you.
-You can only go on alert 3 times.
-You are immune to role blocks.
Goal: Lynch every criminal and evildoer.
Vigilante
Attack: Basic / Defense: None
Alignment: Town Killing
Abilities:
-Choose to take justice into your own hands and shoot someone.
Attributes:
-If you shoot another Town member you will commit suicide over the guilt.
-You can only shoot your gun 3 times.
Goal: Lynch every criminal and evildoer.
Mafia
Blackmailer
Attack: None / Defense: None
Alignment: Mafia Support
Abilities:
-Choose one person each night to blackmail.
Attributes:
-Blackmailed targets cannot talk during the day.
-You can hear private messages.
-If there are no kill capable Mafia roles left you will become a Mafioso.
-You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Consigliere
Attack: None / Defense: None
Alignment: Mafia Support
Abilities:
-Check one person for their exact role each night.
Attributes:
-If there are no kill capable Mafia roles left you will become a Mafioso.
-You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Consort
Attack: None / Defense: None
Alignment: Mafia Support
Abilities:
-Distract someone each night.
Attributes:
-Distraction blocks your target from using their role's night ability.
-If there are no kill capable Mafia roles left you will become a Mafioso.
-You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Disguiser
Attack: None / Defense: None
Alignment: Mafia Deception
Abilities:
-Choose a target to disguise yourself as.
Attributes:
-You will appear to be the role of your target to the Investigator.
-If you are killed you will appear to be the role of your target.
Goal: Kill anyone that will not submit to the Mafia.
Forger
Attack: None / Defense: None
Alignment: Mafia Deception
Abilities:
-Choose a person and rewrite their last will at night.
Attributes:
-If your target dies their last will is replaced with your forgery.
-You may only perform 3 forgeries.
Goal: Kill anyone that will not submit to the Mafia.
Framer
Attack: None / Defense: None
Alignment: Mafia Deception
Abilities:
-Choose someone to frame at night.
Attributes:
-If your target is investigated they will appear to be a member of the Mafia.
-If there are no kill capable Mafia roles left you will become a Mafioso.
Goal: Kill anyone that will not submit to the Mafia.
Godfather
Attack: Basic / Defense: Basic
Alignment: Mafia Killing
Abilities:
-You may choose to attack a player each night.
Attributes:
-If there is a Mafioso he will attack the target instead of you.
-You will appear to be a Town member to the Sheriff.
-You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Janitor
Attack: None / Defense: None
Alignment: Mafia Deception
Abilities:
-Choose a person to clean at night.
Attributes:
-If your target dies their role and last will won't be revealed to the Town.
-Only you will see the cleaned targets role and last will.
-You may only perform 3 cleanings.
Goal: Kill anyone that will not submit to the Mafia.
Mafioso
Attack: Basic / Defense: None
Alignment: Mafia Killing
Abilities:
-Carry out the Godfather's order.
Attributes:
-You can attack if the Godfather doesn't give you orders.
-If the Godfather dies you will become the next Godfather.
-You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Neutral
Amnesiac
Attack: None / Defense: None
Alignment: Neutral Benign
Abilities:
-Remember who you were by selecting a graveyard role.
Attributes:
-When you choose a role it will be revealed to all the players in the game.
-You can't choose a unique Town role.
Goal: Remember who you were and complete that roles goal.
Arsonist
Attack: Unstoppable / Defense: Basic
Alignment: Neutral Killing
Abilities:
-You may Douse someone in gasoline or ignite Doused targets..
Attributes:
-Select yourself to ignite doused people.
-If you take no action, you will attempt to clean gasoline off yourself.
Goal: Live to see everyone burn.
Executioner
Attack: None / Defense: Basic
Alignment: Neutral Evil
Abilities:
-Trick the Town into lynching your target.
Attributes:
-Your target is insert name here.
-If your target is killed at night you will become a Jester.
Goal: Get your target lynched at any cost.
Jester
Attack: None / Defense: None
Alignment: Neutral Evil
Abilities:
-Trick the Town into voting against you.
Attributes:
-If you are lynched you will attack one of your guilty or abstaining voters the following night with an Unstoppable attack.
Goal: Get yourself lynched by any means necessary.
Serial Killer
Attack: Basic / Defense: Basic
Alignment: Neutral Killing
Abilities:
-You may choose to attack a player each night.
Attributes:
-If you are role blocked you will attack the role blocker instead of your target.
Goal: Kill everyone who would oppose you.
Survivor
Attack: None / Defense: None
Alignment: Neutral Benign
Abilities:
-Put on a bulletproof vest at night.
Attributes:
-Putting on a bulletproof vest gives you Basic defense.
-You can only use the bulletproof vest 4 times.
Goal: Live until the end of the game.
Vampire
Attack: None / Basic: None
Alignment: Neutral Chaos
Abilities:
-Convert others to Vampires at night.
Attributes:
-Vampires vote at night to bite a target.
-The youngest Vampire will visit the target at night.
Goal: Convert everyone who would oppose you.
Werewolf
Attack: Powerful / Defense: Basic
Alignment: Neutral Killing
Abilities:
-Transform into a Werewolf during the full moon.
Attributes:
-You will Rampage at a player's house when you attack.
Goal: Kill everyone who would oppose you.
Witch
Attack: None / Defense: None
Alignment: Neutral Evil
Abilities:
-Control someone each night.
Attributes:
-You have a mystical barrier that grants you Basic defense until you are attacked.
-You will know the role of the player you Control.
Goal: Survive to see the Town lose the game.