Hypnotist strategy?

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Hypnotist strategy?

Postby hissingwillows » Wed Feb 03, 2021 5:19 pm

Like title suggests, looking for some tips with playing hypno. I took a long break from the game and came back to the hypno added in rank and I'm not super familiar with the role or common/useful strategies. Any tips/tricks/suggestions? Thanks in advance!
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Re: Hypnotist strategy?

Postby alex1234321 » Wed Feb 03, 2021 7:42 pm

A common strategy is to claim Transporter, which works especially well because Transporter isn't a very common fakeclaim. To do this, hypnotize one person into thinking that they are transported and put either dead people or other Mafia members in for the second slot. However, this is a risky play because of the possibility of a Medium, and the Mafia members you have in your will will probably be caught if you die. A similar strategy that is slightly less risky is to fakeclaim Escort and pretend to roleblock people. To confuse Spies, you can include some Mafia members and dead people in your will. If you pretend to roleblock an Investigative role, they will know that there is a Hypno, so you should make sure not to do this. Escort and Transporter are in Hypno's investigative result, so they are fairly common claims. Additionally, players sometimes claim Doctor and make someone think they are healed while not killing for the night.

All of these strategies can be found out with a Spy, so it's a good idea to try to mix fake wills up as much as possible. Of course, you can still do standard fakeclaims like Sheriff if you would prefer.
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Re: Hypnotist strategy?

Postby kyuss420 » Thu Feb 04, 2021 1:59 am

all of those strategies can be found out by anyone with half a brain too XD

Best way to play hypno, is to stay the fuck home and fake claim a TI role, to cause a mislynch and take the heat off of your more important team mates. Unless that 1 in 10000 games happens where a hypno message can be actually useful. (at 11k games so far (not all of them mafia games tho)....still never thought ''I wish we had a hypno right now'').

Its new to classic, but claiming trans in coven dlc, is pretty much an insta lynch, especially if youve only transed sus people/dead people/yourself with a townie. (idk do people pay attention to trans early transes after it turns out the guys he claimed to trans were mafia, in classic?)
Same with escort....sooner or later you are gonna RB someone that visits and receives info.

I actually made a thread about all of the hypno messages and how shit they are: viewtopic.php?f=14&t=110246&hilit=+hypnotist (this was before it was added to classic - still, it hasnt changed, people just arent used to it yet.....)
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Re: Hypnotist strategy?

Postby TheChlorophyllKid » Thu Feb 04, 2021 6:51 am

A lot of people claim it's a hypno game D2. It's a role where you really have to think about what you do each night to maximize its effectiveness. Each game is probably going to require a different strategy.
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Re: Hypnotist strategy?

Postby peterlewis » Thu Feb 04, 2021 6:58 am

yes, that is true indeed.
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Re: Hypnotist strategy?

Postby OreCreeper » Thu Feb 04, 2021 9:18 am

kyuss420 wrote:all of those strategies can be found out by anyone with half a brain too XD

Best way to play hypno, is to stay the fuck home and fake claim a TI role, to cause a mislynch and take the heat off of your more important team mates. Unless that 1 in 10000 games happens where a hypno message can be actually useful. (at 11k games so far (not all of them mafia games tho)....still never thought ''I wish we had a hypno right now'').

Its new to classic, but claiming trans in coven dlc, is pretty much an insta lynch, especially if youve only transed sus people/dead people/yourself with a townie. (idk do people pay attention to trans early transes after it turns out the guys he claimed to trans were mafia, in classic?)
Same with escort....sooner or later you are gonna RB someone that visits and receives info.

I actually made a thread about all of the hypno messages and how shit they are: viewtopic.php?f=14&t=110246&hilit=+hypnotist (this was before it was added to classic - still, it hasnt changed, people just arent used to it yet.....)

I just "trans" a random townie n1, and I tell my mafia to claim transed if they get caught by a TI. This strat works pretty well in most gamemodes, including in ranked sometimes though that depends on the skill of the people you're playing with. It has the potential to get 2 townies killed for free (accusing TI and the guy you hypno'd). If there's a spy though, you're not gonna be useful anyway so there's really no downside to this strategy. You can also try making someone think they were healed when one MK is unable to kill, and a spy won't be able to disprove this, but it's pretty easy to tell especially if you aren't going with a doc claim, as no one will claim to have healed the guy you hypno'd.
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Re: Hypnotist strategy?

Postby kyuss420 » Fri Feb 05, 2021 1:16 am

OreCreeper wrote:
kyuss420 wrote:all of those strategies can be found out by anyone with half a brain too XD

Best way to play hypno, is to stay the fuck home and fake claim a TI role, to cause a mislynch and take the heat off of your more important team mates. Unless that 1 in 10000 games happens where a hypno message can be actually useful. (at 11k games so far (not all of them mafia games tho)....still never thought ''I wish we had a hypno right now'').

Its new to classic, but claiming trans in coven dlc, is pretty much an insta lynch, especially if youve only transed sus people/dead people/yourself with a townie. (idk do people pay attention to trans early transes after it turns out the guys he claimed to trans were mafia, in classic?)
Same with escort....sooner or later you are gonna RB someone that visits and receives info.

I actually made a thread about all of the hypno messages and how shit they are: viewtopic.php?f=14&t=110246&hilit=+hypnotist (this was before it was added to classic - still, it hasnt changed, people just arent used to it yet.....)

I just "trans" a random townie n1, and I tell my mafia to claim transed if they get caught by a TI. This strat works pretty well in most gamemodes, including in ranked sometimes though that depends on the skill of the people you're playing with. It has the potential to get 2 townies killed for free (accusing TI and the guy you hypno'd). If there's a spy though, you're not gonna be useful anyway so there's really no downside to this strategy. You can also try making someone think they were healed when one MK is unable to kill, and a spy won't be able to disprove this, but it's pretty easy to tell especially if you aren't going with a doc claim, as no one will claim to have healed the guy you hypno'd.


Makes sense on paper, but in reality when theres a surprise doc n5 (when the sus mafioso is jailed/RBed) it tends to fall apart prettyf fast and 2 maf are outed instead of 1.

Claiming transed AFTER the TI has posted info is kind of a dead give away as well. Sure theres a townie claiming transed (if theres no spy in game), that can make noobs question whether to vote or not..... but after you claim trans and post your will (because town will be pushing the trans to claim and say who the TI found AND just having the role exist forces transporters to post their will within 3 seconds of day 2 starting, to confirm themselves) either they lynch the TIs target, see hes mafia, which gets you jailed and exed n2, or mislynch the townie, see hes town and you or the TI's target gets jailed and exed n2 and the other lynched day 3.

So while the deception is effective on noobs, on pros you are basically outing 2 mafia at once...
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Re: Hypnotist strategy?

Postby OreCreeper » Fri Feb 05, 2021 7:53 am

kyuss420 wrote:
OreCreeper wrote:
kyuss420 wrote:all of those strategies can be found out by anyone with half a brain too XD

Best way to play hypno, is to stay the fuck home and fake claim a TI role, to cause a mislynch and take the heat off of your more important team mates. Unless that 1 in 10000 games happens where a hypno message can be actually useful. (at 11k games so far (not all of them mafia games tho)....still never thought ''I wish we had a hypno right now'').

Its new to classic, but claiming trans in coven dlc, is pretty much an insta lynch, especially if youve only transed sus people/dead people/yourself with a townie. (idk do people pay attention to trans early transes after it turns out the guys he claimed to trans were mafia, in classic?)
Same with escort....sooner or later you are gonna RB someone that visits and receives info.

I actually made a thread about all of the hypno messages and how shit they are: viewtopic.php?f=14&t=110246&hilit=+hypnotist (this was before it was added to classic - still, it hasnt changed, people just arent used to it yet.....)

I just "trans" a random townie n1, and I tell my mafia to claim transed if they get caught by a TI. This strat works pretty well in most gamemodes, including in ranked sometimes though that depends on the skill of the people you're playing with. It has the potential to get 2 townies killed for free (accusing TI and the guy you hypno'd). If there's a spy though, you're not gonna be useful anyway so there's really no downside to this strategy. You can also try making someone think they were healed when one MK is unable to kill, and a spy won't be able to disprove this, but it's pretty easy to tell especially if you aren't going with a doc claim, as no one will claim to have healed the guy you hypno'd.


Makes sense on paper, but in reality when theres a surprise doc n5 (when the sus mafioso is jailed/RBed) it tends to fall apart prettyf fast and 2 maf are outed instead of 1.

Claiming transed AFTER the TI has posted info is kind of a dead give away as well. Sure theres a townie claiming transed (if theres no spy in game), that can make noobs question whether to vote or not..... but after you claim trans and post your will (because town will be pushing the trans to claim and say who the TI found AND just having the role exist forces transporters to post their will within 3 seconds of day 2 starting, to confirm themselves) either they lynch the TIs target, see hes mafia, which gets you jailed and exed n2, or mislynch the townie, see hes town and you or the TI's target gets jailed and exed n2 and the other lynched day 3.

So while the deception is effective on noobs, on pros you are basically outing 2 mafia at once...

The transporter strategy actually works pretty well because there's almost always at least 1 or 2 noobs in a game, and they tend to think "2 people claimed transed so it cant be hypno!11!!1!" or something. I have no clue what they think, but I tried this in TT twice and both times it went with townie gets lynched --> TI gets executed --> AND THEN town realizes that there is a hypno. Or, they don't even realize it and they assume there's a framer... zzz
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Re: Hypnotist strategy?

Postby kyuss420 » Sat Feb 06, 2021 1:21 am

kyuss420 wrote:
So while the deception is effective on noobs, on pros you are basically outing 2 mafia at once...


As I said. (and as I said in another thread, classic tt is full of noobs)

In coven, these strats just dont work, mainly because the playerbase has seen the role or played the role so many times, that they know exactly what they would be saying/doing as hypno in most situations, so when another player tries it, they can spot it a mile off.
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Re: Hypnotist strategy?

Postby PatrykSzczescie » Sat Feb 06, 2021 7:55 pm

N1 valid plays:
- stay home and let other mafs do their work,
- have disguiser on you and pretend to transport,
- hypnotize the kill as either transed or witched,
- hypnotize TP/LO request as witched and prepare TP/spy will.

Top priority: if no one is capable to perform a kill, hypnotize someone to be healed, have a backup doc claim.

If there's trans in game, hypnotize random people as transed for more confusion.

Generally, it's good to hypnotize random people as witched to fish TK claims.
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Re: Hypnotist strategy?

Postby hissingwillows » Sun Feb 07, 2021 8:27 pm

Thank you to everyone for the thoughts!
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