Harryyoshi wrote:OreCreeper wrote:Harryyoshi wrote:I guess you can make the jailed player question who the fake Jailor jailed instead of saying that Jailor is fake. The fake won't be able to say anything, and if they say they jailed another person, and that person confirmed, stay quiet another night and execute the fake Jailor, then proceed to lynch the fake jailed player. If the fake Jailor can't say anything, come out and cc. By this point, you are probably the most credible, no matter what the fake one does. You will then get TP night 2 this way too.
I mean the fake jailor can just say "yeah I jailed this guy, he claimed <random role>, but I guess he is mafia". This might work with dumber players, but that's usually where town will believe a mafia member when he has a jailed mafia member confirm him as the "real jailor". With smarter players, they'd almost always ask jailors to exe each other, because mislynching a jailor is a huge setback for town, and even if its a 2 for 1, it generally works against town because if TK is vet, after factoring in the mafia and NK night kills, it leaves town at a 6v5 disadvantage with no jailor or vigilante. This doesn't even consider that most fake jailor claims in lower elo games where this would work end up being town anyway. In those games, I doubt there are any evils who know how to properly do the "fake jailor claim" strat.
You don't come out day 2 if the fake is confirmed by one of their Mafia. You execute the fake, and then you expose the other Mafia that claimed to be jailed. Either way, if the fake has an excuse, don't come out and execute them night 2.
What I'm trying to say is that the town may believe that the person who claimed jailor d1 is actually the real jailor, and the jailed person is a member of the mafia trying to defend their teammate. It's kind of suspicious when there's a fake jailor claim d1, and the real jailor neither cc's nor jails the fake claim, and instead jails a random guy who confirms him. It is really easy to pull off your strategy but as a mafia play. Let's say, for example, the real jailor comes out d1, and he happens to jail the mafioso. The framer says in mafia chat "mafioso, come out and say that the jailor is fake tomorrow". The next day, the mafioso announces that he was jailed, and "jailor" told him that the d1 claimer was fake. And then the framer comes out and says hes the real jailor, and that he jailed the mafioso. If, in this case, town were to lynch the "fake jailor" like you suggested, they would actually be lynching the real jailor. The only way that your strategy can work is if you end up jailing a mayor since they can reveal to confirm themselves so what they say would be trusted by the town. But if you jail anyone else, there's no way for town to know if you're the real jailor or if you're mafia taking advantage of the fact that your fellow mafia was jailed to make a play. Having jailors execute each other is the least risky resolution to 2 jailor claims. If I were the jailor, I'd say nothing, and then silently execute the fake claimer n2, since if you have the player you jailed push the jailor claim d2, town might believe that it's a mafia play, and the fake jailor can use this to push a mislynch on the jailed player. And thus, what could've been a free kill ended up being 1 for 1. And if the fake jailor claim was town, that's a 2 for 1 + you losing your exes.