Role Alignment: Neutral Chaos
Abilities:
You may choose to give a player a gun at night.
Attributes:
- Your target will gain a day ability allowing them to deal a Basic attack to one player each day.
- If a player who has received a gun is killed by an attack, you will transform into War, Horseman of the Apocalypse.
When transforming into War: "The town has broken out into open war, summoning War, Horseman of the Apocalypse!"
Goal: Provoke the town into open fighting and become War.
Win Conditions:
You must kill the Town
You must kill the Mafia
You must kill the Coven
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Vampires
You win with Witches
You win with Survivors
You may spare anyone else.
Special Attributes:
Unique Role
Attack: None
Defense: Basic
Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Vigilante, Veteran, Mafioso, Warmonger, Pirate or Ambusher.
Consigliere - Your target is trying to provoke open warfare. They must be a Warmonger.
---War Transformation---
Role Name: War, Horseman of the Apocalypse
Role Alignment: Neutral Chaos
Abilities:
You may choose to attack a player each night.
Attributes:
- While you are in the game, EVERY player will deal a Powerful attack as part of their night ability.
- Players that normally cannot visit freely will be able to visit any player just to attack them.
- Anyone killed as a result of this ability will show as killed by War, Horseman of the Apocalypse.
Special Attributes:
Unique Role
Attack: Powerful
Defense: Invincible
Counterattacks roleblockers
Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Vigilante, Veteran, Mafioso, Warmonger, Pirate or Ambusher.
Consigliere - Your target is at the heart of the conflict consuming the town. They must be War, Horseman of the Apocalypse.