Convict [Neutral (Evil)]
Posted: Thu Jan 18, 2018 2:15 pm
Name:
Convict
Attack: None
Defense: None (Basic autovest)
Priority: 3
Summary:
You are a petty thief that's skilled in the use of relaxing agents.
Alignment:
Neutral (Evil)
Abilities:
-Disguise and silence the night feedback from a player each night.
Attributes:
-You will silence all feedback, excluding those of your target's death.
-You may choose a role to disguise your target as.
-Your disguise lasts until the end of the next day.
-You will learn your target's role.
-You have a bulletproof vest that grants you Basic defense until you are attacked.
Special Attributes:
Roleblock immune, conversion immune, detection immune, scum autovest
Goal:
Live to see the Town lose the game.
Win Conditions:
Witch wincon.
Investigative Results:
Investigator: Your target is a Sheriff, Executioner, Werewolf, Poisoner or Convict.
Sheriff: Your target is not suspicious.
Consigliere/Witch: Your target is a criminal who hates the town for locking them away. They must be a Convict.
Additional Information:
None.
Role Interactions:
None in specific.
Notification Text:
Choosing a target: You will disguise [Playername] tonight.
Reason For Idea:
This role was designed to be a Neutral (Evil) that would do what the old witch would do and ally with the evils to destroy the town.
Debatable Things in Mind:
Coloring of the role, unique or not, roleblock immunity, autovest, achievements and how much is earned from each
Achievements:
Still At Large- Win your first game as Convict. [20MP]
Not Reformed Yet- 5 wins as Convict. [20MP]
Crime Spree- 10 wins as Convict. [40MP]
Active Fugitive- 25 wins as Convict. [100MP]
Magical Helping Hand- Win a game with a Witch. [20MP]
Lore: (Amazing lore by Cut)
Spoiler:
Tl;dr:
A disruptive role meant to serve as an ally to the evils.
Changes:
-Moved onto its own post.
-Changed the ability and attributes of the role.
-Added detection immunity.
-Changed the Investigator results for the role.
-Added Cut's lore.
-Added survey.
-Reworked abilities.
Convict
Attack: None
Defense: None (Basic autovest)
Priority: 3
Summary:
You are a petty thief that's skilled in the use of relaxing agents.
Alignment:
Neutral (Evil)
Abilities:
-Disguise and silence the night feedback from a player each night.
Attributes:
-You will silence all feedback, excluding those of your target's death.
-You may choose a role to disguise your target as.
-Your disguise lasts until the end of the next day.
-You will learn your target's role.
-You have a bulletproof vest that grants you Basic defense until you are attacked.
Special Attributes:
Roleblock immune, conversion immune, detection immune, scum autovest
Goal:
Live to see the Town lose the game.
Win Conditions:
Witch wincon.
Investigative Results:
Investigator: Your target is a Sheriff, Executioner, Werewolf, Poisoner or Convict.
Sheriff: Your target is not suspicious.
Consigliere/Witch: Your target is a criminal who hates the town for locking them away. They must be a Convict.
Additional Information:
None.
Role Interactions:
None in specific.
Notification Text:
Choosing a target: You will disguise [Playername] tonight.
Reason For Idea:
This role was designed to be a Neutral (Evil) that would do what the old witch would do and ally with the evils to destroy the town.
Debatable Things in Mind:
Coloring of the role, unique or not, roleblock immunity, autovest, achievements and how much is earned from each
Achievements:
Still At Large- Win your first game as Convict. [20MP]
Not Reformed Yet- 5 wins as Convict. [20MP]
Crime Spree- 10 wins as Convict. [40MP]
Active Fugitive- 25 wins as Convict. [100MP]
Magical Helping Hand- Win a game with a Witch. [20MP]
Lore: (Amazing lore by Cut)
Spoiler:
Tl;dr:
A disruptive role meant to serve as an ally to the evils.
Changes:
-Moved onto its own post.
-Changed the ability and attributes of the role.
-Added detection immunity.
-Changed the Investigator results for the role.
-Added Cut's lore.
-Added survey.
-Reworked abilities.