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Convict [Neutral (Evil)]

PostPosted: Thu Jan 18, 2018 2:15 pm
by Blackwolfe99
Name:
Convict

Attack: None
Defense: None (Basic autovest)
Priority: 3

Summary:
You are a petty thief that's skilled in the use of relaxing agents.

Alignment:
Neutral (Evil)

Abilities:
-Disguise and silence the night feedback from a player each night.

Attributes:
-You will silence all feedback, excluding those of your target's death.
-You may choose a role to disguise your target as.
-Your disguise lasts until the end of the next day.
-You will learn your target's role.
-You have a bulletproof vest that grants you Basic defense until you are attacked.

Special Attributes:
Roleblock immune, conversion immune, detection immune, scum autovest

Goal:
Live to see the Town lose the game.

Win Conditions:
Witch wincon.

Investigative Results:
Investigator: Your target is a Sheriff, Executioner, Werewolf, Poisoner or Convict.
Sheriff: Your target is not suspicious.
Consigliere/Witch: Your target is a criminal who hates the town for locking them away. They must be a Convict.

Additional Information:
None.

Role Interactions:
None in specific.

Notification Text:
Choosing a target: You will disguise [Playername] tonight.

Reason For Idea:
This role was designed to be a Neutral (Evil) that would do what the old witch would do and ally with the evils to destroy the town.

Debatable Things in Mind:
Coloring of the role, unique or not, roleblock immunity, autovest, achievements and how much is earned from each

Achievements:
Still At Large- Win your first game as Convict. [20MP]
Not Reformed Yet- 5 wins as Convict. [20MP]
Crime Spree- 10 wins as Convict. [40MP]
Active Fugitive- 25 wins as Convict. [100MP]
Magical Helping Hand- Win a game with a Witch. [20MP]

Lore: (Amazing lore by Cut)
Spoiler: Night fell over Salem and everyone retired to their houses as the unpredictable darkness consumed all who dared remain outside. That was, all except for one man who made the shadows his own, trudging through the abandoned streets with an eerie aura of silence. Another man sprinted past him, seemingly in hot pursuit of something, or perhaps of someone. The Jailor failed to notice the silent Convict who stuck to the shadows, and the Convict himself smirked as he watched his quondam captor vanish into the distance.

The Convict continued on his journey, and quickly found himself at the house of a beautiful woman who had become known as a hero to the more informed members of the town, seducing the very man who was suspected of leading the mafia. Silence had fallen over Salem ever since she had first met the man that the Convict had deducted was-in-fact the Godfather, and the Convict disliked the newfound attention he was gaining because of it. He peered into the window and saw his target applying her makeup whilst staring deeply into a mirror, clearly about to visit the same man she blessed with her presence every night. The Convict couldn't help but notice the emptiness in her eyes as he reached into his pocket.

"Not tonight", the Convict thought to himself as he thrust open the front door with the help of a key stolen from the Jailor earlier that evening. He knew he wasn't a killer, but he didn't mind helping out the Mafia every now and then, provided they kept him out of trouble in their conquest. Fast forward a few minutes, and the Escort lay unconscious on the floor of her own home, overpowered by the potent herbs that the Convict had kept from his time as a town Doctor before the incident that flung him into a life of crime.

The Convict left the house and closed the door behind him, not wishing to invite any unwanted visitors into the Escort's home. Just as he was about to return to his humble abode, a flicker of light in the shadows caught his eye. He turned to face the source, and he was greeted by a familiar face stepping out of the shadows. "I've taken care of her for tonight, but do her no harm. Go about your own business as usual now, but heed our promise", the Convict spoke in a harsh tone as he remained motionless in front of the door to the home he had just exited. After a brief standoff, the Mafioso shrunk back into the shadows, and the Convict soon followed.


Tl;dr:
A disruptive role meant to serve as an ally to the evils.

Changes:
-Moved onto its own post.
-Changed the ability and attributes of the role.
-Added detection immunity.
-Changed the Investigator results for the role.
-Added Cut's lore.
-Added survey.
-Reworked abilities.

Re: Convict [Neutral (Evil)] (Reworked)

PostPosted: Thu Jan 18, 2018 2:22 pm
by Seththeking
It seems RNG, maybe is their a way for it to be less RNG?

Re: Convict [Neutral (Evil)] (Reworked)

PostPosted: Thu Jan 18, 2018 3:28 pm
by Blackwolfe99
Seththeking wrote:It seems RNG, maybe is their a way for it to be less RNG?

How so? RNG isn't a factor in the role's abilities.

Re: Convict [Neutral (Evil)] (Reworked)

PostPosted: Mon Apr 30, 2018 10:41 pm
by Blackwolfe99
Bump, survey added.

EDIT: If the majority of answers is yes, then I will add "Your roleblock ignores roleblock immunity, unless your target is your alignment/evil" as an attribute.

Re: Convict [Neutral (Evil)] (Reworked)

PostPosted: Tue May 01, 2018 7:22 am
by fwogcarf
This is a pretty well balanced out role. I feel it shouldn't need to autovest though if it can just roleblock other killing roles (I know that means NK can kill them now) Other than that, looks pretty good

/support

Re: Convict [Neutral (Evil)] (Reworked)

PostPosted: Tue May 01, 2018 9:49 am
by Blackwolfe99
fwogcarf wrote:This is a pretty well balanced out role. I feel it shouldn't need to autovest though if it can just roleblock other killing roles (I know that means NK can kill them now) Other than that, looks pretty good

/support

Fwog, it's an NE. It just gets the autovest because that's pretty much the rule for the Witch wincon NEs.

Re: Convict [Neutral (Evil)]

PostPosted: Wed May 16, 2018 7:54 pm
by Blackwolfe99
Results from Analysis phase of last TG episode.
BS4125: Rejected - Neutral roleblocker isn't needed, witch already fills the niche better
Goose: Accepted - No stated reason.
Oliy: Rejected - Witch fills this niche just fine, the removing notifications could be used in a new role idea in the future though
Google: Rejected - No stated reason.
Hidden: Not Apt - Ehhh, not very unique and good
Flake: Rejected - Weaker than Witch and very similar to Witch

Obvious thing that's an issue "Neutral roleblocker isn't necessary/Witch is better/Witch fills niche better"
Seeing as how the silencing effect is the current positive point (and my favorite part) of the role, I'd like to keep that and possibly focus on that ability.

Re: Convict [Neutral (Evil)]

PostPosted: Tue Aug 07, 2018 7:27 pm
by Blackwolfe99
Bump.

Reworked the abilities again, I think this time they might be good for a NE.

Re: Convict [Neutral (Evil)]

PostPosted: Wed Aug 08, 2018 2:53 am
by BasicFourLife
A disruptive role to replace the old Witch, serving as an ally to the evils.

Why do you want to replace the Witch? It's the best Neutral Evil role. I'm pretty sure you meant something else by this.

About the role, if you say it silences night feedback only or all night messages (night feedback is messages received by other roles, those received by yours are not removed? If it silences all night messages, then it is an Evil role blocker with silent role blocks and also removes night feedback and it ends up being an advanced role blocker for another Neutral Evil slot. Having all NEs just be a different buffed form of role blocking is kind of stale. Its disguise ability with all of this makes it too overpowered because it lasts for 2 nights and a single day and cause too much disruption for the Town. Making it unable to effect days, make it so it only lasts for 2 nights instead of 2 nights and 1 day and limiting it some way for example, to 2 successful uses could work out better.

Re: Convict [Neutral (Evil)]

PostPosted: Wed Aug 08, 2018 2:52 pm
by Blackwolfe99
BasicFourLife wrote:
A disruptive role to replace the old Witch, serving as an ally to the evils.

Why do you want to replace the Witch? It's the best Neutral Evil role. I'm pretty sure you meant something else by this.

About the role, if you say it silences night feedback only or all night messages (night feedback is messages received by other roles, those received by yours are not removed? If it silences all night messages, then it is an Evil role blocker with silent role blocks and also removes night feedback and it ends up being an advanced role blocker for another Neutral Evil slot. Having all NEs just be a different buffed form of role blocking is kind of stale. Its disguise ability with all of this makes it too overpowered because it lasts for 2 nights and a single day and cause too much disruption for the Town. Making it unable to effect days, make it so it only lasts for 2 nights instead of 2 nights and 1 day and limiting it some way for example, to 2 successful uses could work out better.


First off, that was meant for Coven, I actually haven't changed that in a while and probably should.
Secondly, its only feedback, not results.
Thirdly, I could've phrased that better, but the disguises last for the night and the following day. I think I may limit it to a certain number of charges or can't target the same player multiple nights in a row.

Re: Convict [Neutral (Evil)]

PostPosted: Mon Oct 15, 2018 6:18 pm
by Blackwolfe99
Somehow this is still in the role poll so...

How can we improve this?