Role Alignment Idea: The Equilibrium

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Role Alignment Idea: The Equilibrium

Postby oOYuuArtSuiOo » Sat Dec 23, 2017 8:23 pm

Equilibrium Goal: All role alignment must stay the same for three consecutive days and nights.
Win Conditions: Refer to Goal.

Goal example:
There are 3 Equilibrium, 4 Town, and 3 Mafia.
Mafia kills 1 Town,
Your goal will start to take effect.
Now there are 3 Equilibrium, 3 Town and 3 Mafia.
All role alignments are balanced.
If it goes on for 3 days and nights, you win.

Equilibrium Peacemaker > Protective
Equilibrium Equalizer > Killing
Equilibrium Control > Support
Equilibrium Seeker > Investigative

ALL ROLES DO NOT HAVE SPECIAL ATTRIBUTES.
ALL ROLES ARE UNIQUE.
ALL ROLES CAN COMMIT SUICIDE VIA A MOON ICON AT NIGHT.

Please suggest some lore for the roles if you can. Thanks!

The Disciplinarian
Spoiler: Name: Disciplinarian

Alignment: Peacemaker

Abilities: Discipline a player each night to prevent them from attacking a 'chosen'.

Attributes:
>This can only be done 4 times including once for yourself.
> Choose a disciplined to prevent them from attacking a chosen.
If the chosen was attacked by the DISCIPLINED, you will heal the chosen.

Special Attributes:

Goal:

Investigative Results:
Investigator: Disciplined, Doctor, Disguiser, SK
Sheriff: Your target is a member of the Equilibrium
Consigliere: Your target has the responsibility to keep people disciplined at all costs. They must be a Disciplined!

Lore: ----


The Pacifist
Spoiler: Name: Pacifist

Alignment: Peacemaker

Abilities: Choose to hold a 'Pacifist Night'

Attributes:
>When you hold a 'Pacifist Night, click the sun icon to do so,
once done, any attacks done for 2 consecutive nights will
instead make their target gain a powerful defense and not
die.
>You also will include yourself for the Pacifist Night.

Special Attributes:

Goal:

Investigative Results:
Investigator: Pacifist, BG, GF, Arso
Sheriff: Your target is a member of the Equilibrium!
Consigliere: Your target despises violence and does not tolerate it. They must be a Pacifist!

Lore:-


The Zealot
Spoiler: Name: Zealot

Alignment: Equilibrium Equalizer

Abilities: Choose someone to kill at night.

Attributes:
> You can only kill 2 times.
> When you successfully kill someone, you will be granted a Basic Defense for the next night ONLY and you can't kill after that night.

Special Attributes:

Goal:

Investigative Results:
Investigator: Zealot, Vigilante, Veteran, Mafioso
Sheriff: Your target is a member of the Equilibrium!
Consigliere: Your target is an overzealous fanatic. They must be a Zealot!

Lore:-


The Catalyzer
Spoiler: Name: Catalyzer

Alignment: Equilibrium Seeker

Abilities: Choose a player to catalyze each night.

Attributes:
> When you successfully catalyze someone, you will know their role alignment and
The role alignment of the target they visited.
> You will not know who your target visited.
> Framer can still frame your targets.
-----------
Their role alignment will be based on their actual role alignment
Catalyzer catalyzes Escort
Escort roleblocks Lookout
Result: [1st Target Name] is a Town Support! [2nd Target] is a Town Investigative!


Special Attributes:

Goal:

Investigative Results:
Investigator: Catalyzer, Investigator, Consigliere, Mayor
Sheriff: Your target is a member of the Equilibrium
Consigliere: Your target brings the truth from people. They must be a Catalyzer!

Lore:


The Testifier
Spoiler: Name: Testifier

Alignment: Equilibrium Seeker

Abilities: Choose a player to bear witness upon each night

Attributes:
> You will know who your target's target visited.
E.G:
Testifier visits Escort
Escort roleblocks Doctor
Doctor heals Sheriff
Result: Doctor visited Sheriff last night!

Special Attributes:

Goal:

Investigative Results:
Investigator: Testifier, Lookout, Forger, Amnesiac
Sheriff: Your Your target is a member of the Equilibrium!
Consigliere: Your target bears witness upon others. They must be a Testifier

Lore:


The Cosigner
Spoiler: Name: Cosigner

Alignment: Equilibrium Control

Abilities: Choose a player to share your responsibility (which is to share that responsibility) each night.

Attributes:
> Whoever will be chosen will instead be roleblocked on their ORIGINAL ability
UNLESS they share that responsibilty to someone else and ONLY then they
can do their ability again.
> If your target passed it, you will be notified
"Your target passed the responsibility!"
> The responsibility will stay on the target if they don't pass it.
If any:
-----Town Support will visit your target or whoever holds the responsibility, they will be freed.
And any Town Support is immune to your ability
-----Neutral Killing or Witch will visit your target, they will also be freed.
Also immune to your ability.
---Veteran ^^^^^^
---Werewolf Transformation ^^^^^^
> You can only share twice.

Special Attributes:

Goal:

Investigative Results:
Investigator: Cosigner, Escort, Consort, Transporter
Sheriff: Your target is a member of the Equilibrium
Consigliere: Your target shared their responsibility with others. They must be a Cosigner!

Lore:


The Talebearer
Spoiler: Name: Talebearer

Alignment: Equilibrium Control

Abilities: Choose if you want to spread a rumor at night.

Attributes:
> When you will spread a rumor to a target, they will not receive any notifications except if they will attacked.
> You can only do this 3 times.
> All Equilibrium members will be notified if you spread a rumor.

Special Attributes:

Goal:

Investigative Results:
Investigator: Talebearer, Medium, Janitor, Retributionist
Sheriff: Your target is a member of the Equilibrium
Consigliere: Your target spreads rumors to hide others. They must be a Talebearer

Lore:


The Confidant
Spoiler: Name: Confidant

Alignment: Equilibrium Control

Abilities: Choose to assemble a secret meeting at night.

Attributes:
> You can only do this 3 times.
> Every Equilibrium member will be notified they are in a meeting
and can talk to each other.
> Only you will know their live actions.
> If not in a meeting, you will know who the other alignments visit except Town.

Special Attributes:

Goal:

Investigative Results:
Investigator: Confidant, Spy, Blackmailer, Jailor
Sheriff: Your target is a member of the Equilibrium!
Consigliere: Your target is a trusted friend. They must be a Confidant!

Lore:


Im working on two different alignments:
The Court (of Oyer and Terminer)
The Historians

Please tell me what you think about the role alignment and it's roles.
Last edited by oOYuuArtSuiOo on Thu Apr 12, 2018 8:56 pm, edited 1 time in total.
MY OTHER IDEAS!

The Taboo Caster (Coven Evil)
--------------------
Role Alignment Idea: The Equilibrium
--------------------
The Witness (Neutral Evil)

Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.

YuuArtSui explained it pretty well.

Aww, thanks :3

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Re: Role Alignment Idea: The Equilibrium

Postby Mystoc » Sat Dec 23, 2017 10:07 pm

i havent read the roles just goal this wont work i can tell you though

any game mode that needs three factions will never work

isnt enough room for 3 factions and 15 people

this goal is bad they can win and still be in the game afterwards with nothing to do

the goal also seems impossible to me aswell

you have to predict who to save or who to kill to make it so its even to get the point wheres there only 3 mafia and 3 town it will have to be very late into the game and then you have make the game last another 3 days and somehow keep mafia and town on equal numbers

this seems impossible to me to much variance
Last edited by Mystoc on Sat Dec 23, 2017 10:34 pm, edited 1 time in total.
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Re: Role Alignment Idea: The Equilibrium

Postby oOYuuArtSuiOo » Sat Dec 23, 2017 10:15 pm

Mystoc wrote:i havent read the roles just goal this wont work i can tell you though

any game mode that needs three factions will never work

isnt enough room for 3 factions and 15 people

this goal is bad they can win and still be in the game afterwards with nothing to do

the goal also seems impossible to me aswell

you have to predict who to save or who to kill to make it so its even to get the point wheres there only 3 mafia and 3 town it will have to be very late into the game and then you have make the game last another 3 days and somehow keep mafia and town on equal numbers

this seems impossible to me to much variance



Well, if so, do you have any suggestions on how to tweak the role or change it somehow?
Thanks for your feedback!
MY OTHER IDEAS!

The Taboo Caster (Coven Evil)
--------------------
Role Alignment Idea: The Equilibrium
--------------------
The Witness (Neutral Evil)

Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.

YuuArtSui explained it pretty well.

Aww, thanks :3

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Re: Role Alignment Idea: The Equilibrium

Postby Mystoc » Sat Dec 23, 2017 10:35 pm

oOYuuArtSuiOo wrote:
Mystoc wrote:i havent read the roles just goal this wont work i can tell you though

any game mode that needs three factions will never work

isnt enough room for 3 factions and 15 people

this goal is bad they can win and still be in the game afterwards with nothing to do

the goal also seems impossible to me aswell

you have to predict who to save or who to kill to make it so its even to get the point wheres there only 3 mafia and 3 town it will have to be very late into the game and then you have make the game last another 3 days and somehow keep mafia and town on equal numbers

this seems impossible to me to much variance



Well, if so, do you have any suggestions on how to tweak the role or change it somehow?
Thanks for your feedback!


any faction the requires their to be two factions + it wont work so i dont think its fixable
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Re: Role Alignment Idea: The Equilibrium

Postby BasicFourLife » Sun Dec 24, 2017 3:07 am

So these role's goals are to make sure that there are balanced amount of members, so basically this role's goal is to get draws?
It would be extremely hard to achieve this goal then, cuz Draws happen lik every 50 games or so to me.
Also the Disciplinarist is impossible to get value, because u can protect 1 person, from one specific attack.
Maybe give it a different goal?
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Re: Role Alignment Idea: The Equilibrium

Postby oOYuuArtSuiOo » Sun Dec 24, 2017 9:35 am

BasicFourLife wrote:So these role's goals are to make sure that there are balanced amount of members, so basically this role's goal is to get draws?
It would be extremely hard to achieve this goal then, cuz Draws happen lik every 50 games or so to me.
Also the Disciplinarist is impossible to get value, because u can protect 1 person, from one specific attack.
Maybe give it a different goal?



Well, the roles I made were specifically made to help achieve the goal.
That's why there are 4 Supports, 2 Invests and 2 Prots.
But oh well, I'll see how I can change the goal instead....

Thanks for your feedback!
MY OTHER IDEAS!

The Taboo Caster (Coven Evil)
--------------------
Role Alignment Idea: The Equilibrium
--------------------
The Witness (Neutral Evil)

Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.

YuuArtSui explained it pretty well.

Aww, thanks :3

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Re: Role Alignment Idea: The Equilibrium

Postby xXIllegalPotatoXx » Fri Mar 09, 2018 9:17 pm

Give all Equil members the night ability to commit suicide, so if equil has majority they can still win.
Favorite Roles:Survivor, Necromancer, Jailor, Plaguebearer,(even though it never wins.)Executioner,
Worst/Most boring roles:Framer, Disguiser, Forger, Hex Master, Medium, Retributionist, Vigilante.

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Re: Role Alignment Idea: The Equilibrium

Postby oOYuuArtSuiOo » Thu Apr 12, 2018 8:55 pm

xXIllegalPotatoXx wrote:Give all Equil members the night ability to commit suicide, so if equil has majority they can still win.


That's actually good
MY OTHER IDEAS!

The Taboo Caster (Coven Evil)
--------------------
Role Alignment Idea: The Equilibrium
--------------------
The Witness (Neutral Evil)

Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.

YuuArtSui explained it pretty well.

Aww, thanks :3

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