Intercessor (Town Protective) (New poll!)

Old Role Ideas

1) Should this role be added into the game? 2) What alignment should this role be?

1) Yes, it is balanced.
10
36%
1) No, it is too strong.
1
4%
1) No, it is too weak.
3
11%
2) Town Protective
12
43%
2) Town Support
2
7%
 
Total votes : 28

Intercessor (Town Protective) (New poll!)

Postby ImposterK » Mon Nov 13, 2017 2:29 pm

Intercessor (Town Protective)
You are a devout disciple of God who prays for the safety of others.

Abilities:
-At night, choose 2 people, praying for one's safety from the other.
-If your second target tries to visit your first target, they will be stopped by God. (Roleblocking them)
-You can only pray for yourself once. (This will protect you from all attacks, like a Bodyguards vest.)
-You will be notified when your prayer was acted upon.

Attributes:
-Your prayer will stay in effect until you've successfully stopped that person from visiting.
-You must rest every 3rd night from the strenuous task of praying, resting on the 2nd night will allow you to pray for 2 more nights. (Getting Roleblocked will count as resting, but getting plundered/jailed will not.)
-Your prayers can still be answered even after you die.
-Ignores roleblock immunity
-It takes 1 night for your prayer to take effect.

Investigative Results:
Investigator: Your target could be an Escort, Transporter, Intercessor, Consort, or Hypnotist.
Consigliere: Your target owns many books of worship, they must be the Intercessor.

Messasges:
"You have decided to pray for ____'s safety."
"You are worried that ____ might do harm."

"God has stopped ___ when trying to visit ___!"

"Your devotion to God is an arduous task, you must rest for a night before praying again."
Last edited by ImposterK on Sat Dec 02, 2017 2:21 pm, edited 14 times in total.
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Re: Paladin (Town Protective)

Postby DragonClaw66 » Mon Nov 13, 2017 3:19 pm

It's similar to the Hunter role that you shared a while ago, except now it doesn't confirm itself as easily, which I like. I support.
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Re: Paladin (Town Protective)

Postby Mystoc » Mon Nov 13, 2017 6:08 pm

good role question i forgot to ask when giving feedback on it

do the prayer's stay in effect if paladin dies? or do they stay i believe trapper traps stay active if trapper dies but i'm not sure
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Re: Paladin (Town Protective)

Postby ImposterK » Mon Nov 13, 2017 6:15 pm

Mystoc wrote:good role question i forgot to ask when giving feedback on it

do the prayer's stay in effect if paladin dies? or do they stay i believe trapper traps stay active if trapper dies but i'm not sure

Yes, your prayers stay in effect after you die. Thanks for noticing!
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Re: Paladin (Town Protective)

Postby Kirize12 » Mon Nov 13, 2017 6:59 pm

I'm actually okay with this, but needs a name that isn't reminiscent of WoW.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Paladin (Town Protective)

Postby Mystoc » Mon Nov 13, 2017 7:10 pm

Kirize12 wrote:I'm actually okay with this, but needs a name that isn't reminiscent of WoW.


paladin was a name way before wow, wow did not create the name
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Re: Paladin (Town Protective)

Postby Kirize12 » Mon Nov 13, 2017 7:15 pm

I was joking :lol:

Although a name change is probably a good idea as Paladin doesn't quite fit.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Paladin (Town Protective)

Postby Mystoc » Mon Nov 13, 2017 7:18 pm

Kirize12 wrote:I was joking :lol:

Although a name change is probably a good idea as Paladin doesn't quite fit.


i think it fits any better ideas?

paladins are people who protect others in the name of god kinda seems like a perfect fit to me
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Re: Paladin (Town Protective)

Postby junkymonky43 » Mon Nov 13, 2017 7:46 pm

/support
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Re: Paladin (Town Protective)

Postby Kirize12 » Mon Nov 13, 2017 10:36 pm

Mystoc wrote:
Kirize12 wrote:I was joking :lol:

Although a name change is probably a good idea as Paladin doesn't quite fit.


i think it fits any better ideas?

paladins are people who protect others in the name of god kinda seems like a perfect fit to me

Priest would be better.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Paladin (Town Protective)

Postby Mystoc » Mon Nov 13, 2017 10:46 pm

possibly but there are many roles made by people with that name all ready cause its really generic a priest can be any role that's magical and town

also throne of lies has a role with that name that is basically the ret + medium i think and isn't even close to this role

make sense for the roles name to be less generic to me even if the name fits paladin fits too
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Re: Paladin (Town Protective)

Postby Kirize12 » Mon Nov 13, 2017 10:50 pm

It doesn't matter in the end, but it just seems iffy. Also kinda similar to Crusader.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Paladin (Town Protective)

Postby Mystoc » Mon Nov 13, 2017 10:52 pm

Kirize12 wrote:It doesn't matter in the end, but it just seems iffy. Also kinda similar to Crusader.


well they are both people who fight in the name of religion thats about it though

paladins more righteous and serve to protect others

while a crusader kills anyone who the deme a blasphemer for whatever small reason in the name of religion

yea priest and paladin do both fit preist a pretty generic name though :P
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Re: Paladin (Town Protective)

Postby FreezingFire127 » Mon Nov 13, 2017 10:58 pm

The way I understand it is that 1 target must attack the other. If that's true, what are the odds that would happen. seems a little weak to me.
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Re: Paladin (Town Protective)

Postby Mystoc » Mon Nov 13, 2017 11:10 pm

FreezingFire127 wrote:The way I understand it is that 1 target must attack the other. If that's true, what are the odds that would happen. seems a little weak to me.


its permanent effect it lasts more then one night so each night the odds go up exceptionally

you would also use this on someone you suspect of being evil and someone you want to save it wouldnt be random so odds go up even more that
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Re: Paladin (Town Protective)

Postby ImposterK » Tue Nov 14, 2017 5:40 am

FreezingFire127 wrote:The way I understand it is that 1 target must attack the other. If that's true, what are the odds that would happen. seems a little weak to me.

Like what Mystoc said, it is a permanent effect. If you think someone is evil, you can have that player be your first target every time. You can protect many people at once, but only against 1 player.
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Re: Paladin (Town Protective)

Postby FreezingFire127 » Tue Nov 14, 2017 9:16 am

Oh, I didn't realize it was permanent, makes sense now.
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Re: Paladin (Town Protective)

Postby MaskedPokerFace » Tue Nov 14, 2017 9:48 am

is it reverse of doctor? but curses evils??
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Re: Paladin (Town Protective)

Postby Seththeking » Tue Nov 14, 2017 10:15 am

Everything seems good.... except the name, a Paladin has a sword.....

I suggest Either Monk or Cleric since their both about prayers



Definition of Paladin:

pal·a·din
ˈpalədn/
nounhistorical
noun: paladin; plural noun: paladins
any of the twelve peers of Charlemagne's court, of whom the count palatine was the chief.
a knight renowned for heroism and chivalry.
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Re: Paladin (Town Protective)

Postby ImposterK » Tue Nov 14, 2017 2:31 pm

MaskedPokerFace wrote:is it reverse of doctor? but curses evils??

I don't understand what you mean by this. Please explain.
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Re: Paladin (Town Protective)

Postby Seththeking » Tue Nov 14, 2017 4:38 pm

ImposterK wrote:
MaskedPokerFace wrote:is it reverse of doctor? but curses evils??

I don't understand what you mean by this. Please explain.



When you make a role it and the name suppose to make sense

Your pretty much calling the SK a Mafioso and the Serial Killer the guy to the Godfather

Like a Paladin doesn't pray he heals and attacks with his sword

A Monk Obv Prays

And Cleric Prays and Cast Spells
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Re: Paladin (Town Protective)

Postby ImposterK » Tue Nov 14, 2017 4:42 pm

Seththeking wrote:
ImposterK wrote:
MaskedPokerFace wrote:is it reverse of doctor? but curses evils??

I don't understand what you mean by this. Please explain.



When you make a role it and the name suppose to make sense

Your pretty much calling the SK a Mafioso and the Serial Killer the guy to the Godfather

Like a Paladin doesn't pray he heals and attacks with his sword

A Monk Obv Prays

And Cleric Prays and Cast Spells

You did not explain what MaskedPokerFace meant. I won't use the name Cleric or Monk because they're very commonly used role names.
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Re: Paladin (Town Protective)

Postby MaskedPokerFace » Tue Nov 14, 2017 6:35 pm

ImposterK wrote:
MaskedPokerFace wrote:is it reverse of doctor? but curses evils??

I don't understand what you mean by this. Please explain.

i understood this;
n1 i will choose 2 target like witch
target is player a
victim is player b (you gave him a vest)

if player a visits player b ,they were roleblocked? only a? or two of them? and if player c attaks player b at same night,player c recieves "your target defence is high" message
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Re: Paladin (Town Protective)

Postby ImposterK » Tue Nov 14, 2017 7:03 pm

MaskedPokerFace wrote:
ImposterK wrote:
MaskedPokerFace wrote:is it reverse of doctor? but curses evils??

I don't understand what you mean by this. Please explain.

i understood this;
n1 i will choose 2 target like witch
target is player a
victim is player b (you gave him a vest)

if player a visits player b ,they were roleblocked? only a? or two of them?

Only the first target is roleblocked.
MaskedPokerFace wrote:and if player c attaks player b at same night,player c recieves "your target defence is high" message

No, your 2nd target is only protected from your 1st target. (Any other attackers will kill normally.)
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Re: Paladin (Town Protective)

Postby MaskedPokerFace » Tue Nov 14, 2017 7:16 pm

ImposterK wrote:
MaskedPokerFace wrote:
ImposterK wrote:
MaskedPokerFace wrote:is it reverse of doctor? but curses evils??

I don't understand what you mean by this. Please explain.

i understood this;
n1 i will choose 2 target like witch
target is player a
victim is player b (you gave him a vest)

if player a visits player b ,they were roleblocked? only a? or two of them?

Only the first target is roleblocked.
MaskedPokerFace wrote:and if player c attaks player b at same night,player c recieves "your target defence is high" message

No, your 2nd target is only protected from your 1st target. (Any other attackers will kill normally.)


sorry i didnt see any difference between doctor and paladin doctor is more balanced. your character is like Tporter,transporter swaps GF and gf's victim and gf shot themself , and if you have rbd your first target so why did you give a vest player b???
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