Name:
Cleric
Summary:
You are an exiled witch who uses her magic to protect the town.
Attack: None
Defense: None
Priority: 1st
Alignment:
Town (Protective)
Abilities:
Place a Ward on a target each night.
Attributes:
-Wards grant Powerful defense versus visitor attacks.
Special Attributes:
Unique.
Goal:
Lynch every criminal and evildoer.
Win Conditions:
Town wincon.
Investigative Results:
Investigator: Your target could be an Escort, Consort, Transporter, Hypnotist, or Cleric.
Sheriff: Your target is not suspicious.
Consigliere/Witch: Your target is a witch using white magic on the town. They must be a Cleric.
Additional Information:
Keyword Ward=
Wards prevent the player from being directly visited for the night.
A warded target and the Cleric are still vulnerable to visitor triggered effects, such as Rampages and Alerts.
Wards and other abilities that also prevent visitors will cancel the effects of each other.
Mechanics that need to be addressed.
Day abilities and infection are unaffected by wards.
Rampages won't hit a warded player if they are the target of the rampage, but it will kill all other visitors.
Ambushers and Crusaders will target the Cleric above all other visitors.
Poison, hexes, and douses can't be removed by wards if already present.
Can not stop an ignition, final hex, or Jester haunt, but can stop a powered up Juggernaut and Pestilence at the cost of the Cleric's life.
Wards do not prevent Medium seances or Guardian Angel purges.
Wards DO NOT offer full protection, so protected players are still vulnerable to rampage attacks, traps, alerts, stone gazes, and other effects.
Plaguebearers, Trackers, and Lookouts will still see players visit the warded target and Trappers will see the roles of those stopped by a ward. (Unless BMG says otherwise.)
(Anything I'm missing?)
Notification Text:
When visiting a warded player(This should be on similar roles and jailed targets as well): "Your ability failed because you were unable to visit your target."
Reason For Idea:
This role was designed with the idea of countering effect heavy roles, especially Blackmailers, Hypnotists, Consorts, Ambushers, and members of the Coven, however it can backfire and hurt roles like crusader, bodyguard, trapper, transporter, escort, etc.. However to prevent this role from being too powerful, its abilities are limited to one person and can only be present once. It also does not prevent attacks, jester haunts, arsonist dousing, or Guardian Angel purges.
However, I decided to try making this into a TP role who can deny all visitors, and see which one people think would work out more effectively.
Debatable Things in Mind:
This version of the role, unique or not.
Achievements:
Rogue Coven- First Win as Cleric. [20MP]
Rebel Mage- 5 wins as Cleric. [20MP]
Dissented Witch- 10 wins as Cleric. [40MP]
Iconoclast Caster- 25 wins as Cleric. [100MP]
Sweet Revenge- Have your Ward protect a target from a member of the Coven. [20MP]
Diligent Citizen- Have your Ward protect a target from a member of the Mafia. [20MP]
Mistaken Magic- Have your Ward stop a member of the Town. [20MP]
Powerful Gift- Have your Ward stop 3 people in one night. [40MP]
White Magic- Successfully protect 3 members of the Town in one game. [40MP]
Lore:
As a young girl in Salem, the Cleric was a geeky type who freely practiced magic, using it at school and parties as neat parlor tricks. However, as she grew up, people grew fearful of her and her mysterious powers. No one accepted her, not the town she grew up in nor the secretive mafia that had been growing under their noses. She eventually turned to the Witch and her Coven, where they plotted against the town. Unable to accept harming the people she grew up with, she spoke out against the Coven and was promptly exiled. Following this, she lived on the outskirts of town, learning to create wards. One day while she was in the town market, she learned of a powerful mystic reviving dead citizens then revealed herself and her new abilities. Now accepted by her home town, she would help them to combat their enemies in the only way she knows how.
Tl;dr:
An ex-witch who can prevent people from visiting a player each night.
Other versions:
Version 1
Version 3