Kennelmaster (Town Killing)

Old Role Ideas

Do you like this role?

Yes, it's awesome
3
30%
Yes, but it needs a few adjustments
4
40%
Meh, I'm on the fence
1
10%
No, it needs some work
1
10%
No, it doesn't work at all
1
10%
 
Total votes : 10

Kennelmaster (Town Killing)

Postby BS4125 » Sat Mar 04, 2017 7:15 am

Kennelmaster


Alignment -
Town Killing


Abilities -
Release your dogs to two targets at night


Attributes -
The visitor will still perform their action but the dogs will kill them
Only one dog will kill their target following the priority list in Additional Information
The dogs' kill pierces NI
You can only send your dogs out 3 times


Goal -
Lynch every criminal and evildoer


Additional Information -
When two roles visit both of the two dogs, only one of them will kill based on who has the highest priority role visit
The list of priority is as follows (alike the Marshal's):

Killing roles + NCs > NEs + MSs > MDs > NBs + Town

Example: A Werewolf and Disguiser visit one dog and a Doctor and Blackmailor visit the other.
The kill will then target who is the highest priority for each house (Blackmailor + Werewolf) and the dog that gets the highest priority out of all of them (Disguiser + Werewolf)

From all of them, the Werewolf is overall the highest priority and will get killed

Also, if multiple roles fit into the same priority group (the Serial Killer also visits in the example above) both of them will die (therefore the Werewolf and Serial Killer will be killed)


Investigator Results -
Sheriff: Your target is not suspicious
Investigator: Your target terrifies its visitors. They could be the Kennelmaster, Blackmailor or Tax Collector
Interviewer: Group H
Consigliere: Your target is covered in thick slobber and brown hairs. They must be the Kennelmaster


Messages -
To the Kennelmaster:
"You have decided to send your dogs to hunt ____ tonight"

To the visitor:
"You were ravaged by a group of rabid dogs. You have died"

To the target if the dogs kill their visitor:
"You heard barking and whines from behind your front door. Your visitor was killed"

Achievements -
Spoiler: Young Puppies: Win 1 game as a Kennelmaster TP5
Gang of Dogs: Win 5 games as a Kennelmaster TP5
Hunting Hounds: Win 10 games as a Kennelmaster TP10
Canine's Cry: Win 25 games as a Kennelmaster TP25
Unleashed: Release your dogs at night TP5
Mauled to Death: Have your dogs kill a visitor TP5
Monster vs Monster: Have your dogs kill a Werewolf TP10
They Must've Been Hungry: Have your dogs kill 3 visitors in one night TP10
Should Have Worked Together: Have your dogs kill the Godfather and Serial Killer in the same night TP25
Guard Dogs: Have your dogs kill one of your visitors TP25


Last edited by BS4125 on Sat Apr 15, 2017 6:44 am, edited 7 times in total.

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Kennelmaster (Town Killing)

Postby BlazinIce » Sat Mar 04, 2017 7:16 am

How is this not a buffed vigilante
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Re: Kennelmaster (Town Killing)

Postby BS4125 » Sat Mar 04, 2017 7:20 am

BlazinIce wrote:How is this not a buffed vigilante

Because it doesn't directly know what it is going to kill, Vigilante targets the actual killing role, Kennelmaster targets the people who visit a role

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Kennelmaster (Town Killing)

Postby Damafaud » Sat Mar 04, 2017 7:26 am

BS4125 wrote: Example: A Werewolf and Disguiser visit one dog and a Doctor and Blackmailor visit the other.
The kill will then target who is the highest priority for each house (Blackmailor + Werewolf) and the dog that gets the highest priority out of all of them (Disguiser + Werewolf)
From all of them, the Werewolf is overall the highest priority and will get killed


How about the target?

What will happen if you send a dog to a Werewolf who is visited by a Consort and Doctor and send the other dog to a Mayor who get visited by Jailor and Godfather?

Does where you send the dog to matter?
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Re: Kennelmaster (Town Killing)

Postby BS4125 » Sat Mar 04, 2017 7:32 am

Damafaud wrote:
BS4125 wrote: Example: A Werewolf and Disguiser visit one dog and a Doctor and Blackmailor visit the other.
The kill will then target who is the highest priority for each house (Blackmailor + Werewolf) and the dog that gets the highest priority out of all of them (Disguiser + Werewolf)
From all of them, the Werewolf is overall the highest priority and will get killed


How about the target?

What will happen if you send a dog to a Werewolf who is visited by a Consort and Doctor and send the other dog to a Mayor who get visited by Jailor and Godfather?

Does where you send the dog to matter?

The dog doesn't interfere with any of the visiting roles abilities therefore the Werewolf will be roleblocked and healed and the Mayor will be jailed and attacked, it is not a protective at all

Also, when it kills a role, that role will still use its ability so in my example in the quote the Werewolf will still kill its target when it is killed by the Kennelmaster

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Kennelmaster (Town Killing)

Postby Damafaud » Sat Mar 04, 2017 7:54 am

So... who will die in my case?
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Re: Kennelmaster (Town Killing)

Postby BS4125 » Sat Mar 04, 2017 8:02 am

Damafaud wrote:So... who will die in my case?

Jailor and Godfather will die because they are in the same faction above Doctor and Consort

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Kennelmaster (Town Killing)

Postby NopeTooFast » Sat Mar 04, 2017 11:55 am

sort of like a non-protective BG. pretty good. consider TPow alignment, though, since it has a high potential to kill... well, all the scum in the game, on N1.
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Here's a generic spoiler full of hijinks because that's original

Spoiler:
NopeTooFast wrote:well unstart it i'm submitting a role

NopeTooFast wrote:You don't need a TI to find and lynch scum. Reveal as Mayor and start sleeping with them.

NopeTooFast wrote:if you really want to change spy, give it a mayor reveal

NopeTooFast wrote:the attacker is caffeine-rush fucked so hard they can't attack them.
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Re: Kennelmaster (Town Killing)

Postby BS4125 » Sat Mar 04, 2017 4:47 pm

NopeTooFast wrote:sort of like a non-protective BG. pretty good. consider TPow alignment, though, since it has a high potential to kill... well, all the scum in the game, on N1.

Not really. It's a Veteran which compares which people visit and targets usually only one but also covers two houses so it ends up killing (usually) the most dangerous role/s

So.. it's as balanced as Veteran I'd say

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Kennelmaster (Town Killing)

Postby cupcakeaj2 » Fri Jul 28, 2017 12:14 pm

Isnt this like a crusader but safer?
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Re: Kennelmaster (Town Killing)

Postby DumbStorm » Fri Jul 28, 2017 5:48 pm

cupcakeaj2 wrote:Isnt this like a crusader but safer?
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Re: Kennelmaster (Town Killing)

Postby lemonader666 » Fri Jul 28, 2017 6:23 pm

How is this not a OP trapper
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Re: Kennelmaster (Town Killing)

Postby BS4125 » Sat Jul 29, 2017 4:01 am

cupcakeaj2 wrote:Isnt this like a crusader but safer?

Don't compare it to Crusader, it's a RNG Bodyguard that has no sacrifice, probably the worst role in ToS. This fixes it by not acting as a protective role, not using RNG to cut down kills and spreading the kills out

lemonader666 wrote:How is this not a OP trapper

It doesn't protect, it doesn't Investigative, it's not delayed, it targets two people and can kill any role. I don't see the correlation and Trapper is so much more OP

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Kennelmaster (Town Killing)

Postby lemonader666 » Sat Jul 29, 2017 4:40 am

I just feel like this is just too OP
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Re: Kennelmaster (Town Killing)

Postby BS4125 » Sat Jul 29, 2017 9:04 am

lemonader666 wrote:I just feel like this is just too OP

Well, it's ability to find and kill predominantly evil roles is balanced by the fact that it has to guess where they visit instead of visiting them directly. I may lower it and make it so you can only visit one target though

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Kennelmaster (Town Killing)

Postby NopeTooFast » Sat Jul 29, 2017 10:51 am

i think a problem here is that it's not explained outright the kill target.

people seem to be confused into thinking that the target you send a dog to could be attacked, but what you've been saying suggests visitors of the target are attacked.

i assume the latter, but clearing this up (and maybe putting it in the rolecard, too) would be helpful.

to that end, say a dog is sent to a medium who is visited by the SK. while the SK is killed by the dog, does the SK still kill the medium?
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Here's a generic spoiler full of hijinks because that's original

Spoiler:
NopeTooFast wrote:well unstart it i'm submitting a role

NopeTooFast wrote:You don't need a TI to find and lynch scum. Reveal as Mayor and start sleeping with them.

NopeTooFast wrote:if you really want to change spy, give it a mayor reveal

NopeTooFast wrote:the attacker is caffeine-rush fucked so hard they can't attack them.
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Re: Kennelmaster (Town Killing)

Postby Mystoc » Sat Jul 29, 2017 11:42 am

its a 2 time crusader who kills in priority of alignments and doesnt save the person who visited if attacked with 3 uses

that's the basics of this role i believe
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Re: Kennelmaster (Town Killing)

Postby BS4125 » Sat Jul 29, 2017 12:00 pm

NopeTooFast wrote:i think a problem here is that it's not explained outright the kill target.

people seem to be confused into thinking that the target you send a dog to could be attacked, but what you've been saying suggests visitors of the target are attacked.

i assume the latter, but clearing this up (and maybe putting it in the rolecard, too) would be helpful.

to that end, say a dog is sent to a medium who is visited by the SK. while the SK is killed by the dog, does the SK still kill the medium?

The Medium dies to the SK yes, the Kennelmaster gives no protection and shouldn't because it's TK

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
User avatar
BS4125
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Re: Kennelmaster (Town Killing)

Postby BS4125 » Sat Jul 29, 2017 12:03 pm

Mystoc wrote:its a 2 time crusader who kills in priority of alignments and doesnt save the person who visited if attacked with 3 uses

that's the basics of this role i believe

1) Please stop comparing it to a bad role
2) It doesn't save its target because it's TK not a TPr

Not sure if you were subtly hating my role or just stating facts though

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
User avatar
BS4125
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Location: Nextdoor to my neighbour

Re: Kennelmaster (Town Killing)

Postby otgrancor » Sun Dec 24, 2017 6:12 pm

So cool! support
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