Accomplice (Neutral Benign)

Old Role Ideas

Should/Could this be added?

Hell yeah!
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No votes
Maybe if it tests well
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50%
Maybe if you make these changes (pls include)
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No votes
No, but if it were balanced/ironed out it could be viable
1
25%
No. And I'm just going to be an asshole and not tell you why.
1
25%
 
Total votes : 4

Accomplice (Neutral Benign)

Postby M3rkTiger » Tue May 31, 2016 9:34 pm

Role Name: Accomplice

Role Alignment: Neutral Benign

Attributes: Get your former partner lynched at all costs.

Abilities: See 3 different players, two random town and one random mafia.
Cannot speak during the day.
(Optional) Speak with one player of your choosing during the night 3 times.
Goal: Lynch your target at all costs

Wins with: N/A

Special Attributes: Unique
When attempting to speak outside of trial, will receive the message "You cannot speak out of fear of the Mafia!" When on trial you can only say "I am Blackmailed."

Investigative Results:
Investigator: Your target seeks justice. They must be a Sheriff, Retributionist, Executioner, or Accomplice.
Consigliere: Your target is a former member of the Mafia. They must be an Accomplice!

Additional Information (comments):
Yes, I understand this is similar to the Executioner. However, I figured this would be a really interesting spin-off of the Executioner being that he is given the 2 townie 1 mafia, and even if he knew who the Mafia is, he can't say anything! When he is inevitably put on trial, the only thing he will say is the default "I am Blackmailed" even if there is no blackmailer alive or in the game.

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Who: What’s their name? What’s their background?
What: What do they do? How do they interact with others?
When: When does their ability work? Is it during day, night or never?
Why: What’s their motivation/alignment?
How: Think of how they accomplish their winning conditions. Do they murder, manipulate, etc?

Who: From the time he was born to the time he joined the Mafia, he loved knowledge. However, instead of gathering information, he kept information safe and recorded for the Mafia's own personal use. He had not a clue what the Mafia did on their long nights out, and he usually never asked. Before long, however, he noticed town members going missing. Their names erased from all records except his own. Eventually, of course, his fellow mafia member made a mistake, and got himself put on trial. There, he admitted his role in the murder of their beloved doctor, and got himself hanged. Finally realizing what the Mafia was capable of, and was doing under his nose the entire time, he grabbed up as many documents as he could and fled on foot. His friend who recruited him to the Mafia was on his mind, and the question kept running through it. "Why? Why? Why would you want to kill people? Innocent people!?"
Years later, the former mafia member returned to Salem and it's inhabitants, hoping to start over. However, once he realized that the Mafia still had a minor presence, he dusted off all his old documents. However, his old friend's name was vague in his mind, and he could narrow down the member to 3 possible suspects. The issue was convincing the town to believe him, because as soon as he revealed his secrets, the Mafia would be down on him in a heartbeat. He has to do this subtle, like the Mafia always wanted him to be.

What: Despite being constantly blackmailed, the Accomplice holds records of 3 possible suspects with one being the Mafia. In order to get his opinion out he wanders and knocks on the door of anyone in town, hoping that they'd listen to a single word of his. He can't do this often though, out of fear of running into the Mafia.

When: Day Ability. Chooses a player during the day to use one of 3 charges and talks with them during the night. The chosen player can still hear messages from other groups they're in (Mafia, Vampire, Spy hearing mafia chat, VH hearing Vampire Chat) but cannot speak to them. The Accomplice is known as "Accomplice" and the target is known by their name similar to jailor. The target can still use their abilities, including Veteran. If the Veteran goes on alert, he will shoot the Accomplice along with any other visitors.

Why: The Accomplice seeks to reveal and punish the Mafia for their deeds, and most of all, his friend and brought him into the hellhole that it is.

How: The Accomplice seeks to get their target lynched over anything else, but he might settle for him being shot at night...

Text:
"You've been visited by an anonymous town member." (When visited by Accomplice)
"You cannot speak out of fear of the Mafia!" (When attempting to speak during the day.)
"You've chosen to visit [player name] tonight." (When selecting a player.)

Achievements:
Hello Old Friend: win once as Accomplice.
Lets Not Rush the Reunion: win 5 times as Accomplice.
Maybe Another Time?: Win 10 times as Accomplice.
Friend Killer: Win 25 times as Accomplice.
Fancy Meeting You Here: Visit your Mafia target at night.
Hey, Wait, I Know You!: Visit a Mafia member who isn't your target.
So, You're Turning Yourself In?: Visit the jailor the same night he jails you.
Stop! Don't Shoot!: Visit a Veteran who then decides to alert.

(Edit. Removed immediately dying if you visit a Mafia member due to him being extremely underpowered)
Last edited by M3rkTiger on Thu Jun 02, 2016 9:57 pm, edited 2 times in total.
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Re: Accomplice (Neutral Benign)

Postby RetralMega » Tue May 31, 2016 9:38 pm

So a nerfed Exe that can have Mafia as a target too? What's the point?
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Re: Accomplice (Neutral Benign)

Postby M3rkTiger » Tue May 31, 2016 9:40 pm

RetralMega wrote:So a nerfed Exe that can have Mafia as a target too? What's the point?


The point is basically yeah, a nerfed Exe who's main target is a Mafia. If played right he can assist the town with finding a Mafia member just like one of the investigatives. I guess you could say a reverse Exe with a set of targets, knowing only one of them as Mafia. The other two are just there to confuse the Accomplice. He doesn't target the two towns, he goes after the Mafia member.
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Re: Accomplice (Neutral Benign)

Postby oliy » Tue May 31, 2016 11:54 pm

This feels like an odd set of abilities. A Blackmailed Executioner who has roughly a 1/3 chance of dying when trying to get his word out, even though he's confirmed as Neutral Benign?
This feels overly weak and like too odd of an ability set.

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Re: Accomplice (Neutral Benign)

Postby M3rkTiger » Wed Jun 01, 2016 4:22 am

oliy wrote:This feels like an odd set of abilities. A Blackmailed Executioner who has roughly a 1/3 chance of dying when trying to get his word out, even though he's confirmed as Neutral Benign?
This feels overly weak and like too odd of an ability set.


What would you suggest then? Because I liked the idea of someone who has a rough guess of who's the Mafia, but is difficult to both defend yourself and convince others to trust you.

I can always take out the part where you die if you visit a Mafia member, I put that in last and it wasn't initially thought of.
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Re: Accomplice (Neutral Benign)

Postby cmitc1 » Wed Jun 01, 2016 4:33 am

M3rkTiger wrote:
oliy wrote:This feels like an odd set of abilities. A Blackmailed Executioner who has roughly a 1/3 chance of dying when trying to get his word out, even though he's confirmed as Neutral Benign?
This feels overly weak and like too odd of an ability set.


What would you suggest then? Because I liked the idea of someone who has a rough guess of who's the Mafia, but is difficult to both defend yourself and convince others to trust you.

I can always take out the part where you die if you visit a Mafia member, I put that in last and it wasn't initially thought of.


I would suggestion you trash this role idea and start something new
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Re: Accomplice (Neutral Benign)

Postby JustSomeOtherGuy » Wed Jun 01, 2016 5:21 am

This is taken right out of EpicMafia. Dreamer - See 3 people - 2 town, 1 Mafia
However, dreamer could also with 50% chance see 1 person who is only town
And it could speak, but not at night.
Agent - Role Idea - Neutral Chaos role, undecided on goal.
May work better as a NC Double Agent that also has abilities against Town but must double-cross both the evils AND town, but the goal may be too hard.

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Re: Accomplice (Neutral Benign)

Postby Gildedhedgehog » Wed Jun 01, 2016 5:40 am

This just seems like a re-hash of EXE, maybe well, at the moment I don't have anything to give for advice, but I like the concept..... Kinda.... Maybe make some reworks, and I'll check it out.
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Re: Accomplice (Neutral Benign)

Postby DrKiwi353 » Wed Jun 01, 2016 5:49 am

This is just an underpowered Exe that has no way of knowing who it's target is.
Also if I'm reading between the lines right it has to lynch the mafia member.
basically it's a exe sheriff that commits scuicide if it finds mafia. Thus it just has to visit two people and hope it doesn't die and then gets it's target lynched. It relies on too much luck and isn't very original /nonsupport
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Re: Accomplice (Neutral Benign)

Postby alex1234321 » Wed Jun 01, 2016 7:05 am

This role has way too much RNG, as you have to hope that the person that you visit is not Mafia. /nosupport
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Re: Accomplice (Neutral Benign)

Postby M3rkTiger » Wed Jun 01, 2016 8:10 am

DrKiwi353 wrote:This is just an underpowered Exe that has no way of knowing who it's target is.
Also if I'm reading between the lines right it has to lynch the mafia member.
basically it's a exe sheriff that commits scuicide if it finds mafia. Thus it just has to visit two people and hope it doesn't die and then gets it's target lynched. It relies on too much luck and isn't very original /nonsupport


It can be taken as an executioner for the town. I figured I'd just remove the fact he dies if he visits a Mafia. Second, you dont just visit the two people, what I'd me you'd do is (obviously) stay quiet collecting clues on how people act and what they claim and work with investigatives to give them a hint on who they should search instead of just blindly searching people.
alex1234321 wrote:This role has way too much RNG, as you have to hope that the person that you visit is not Mafia. /nosupport


Similarly to being an escort/consort and hoping you don't visit the werewolf or serial killer. I don't see much difference.
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Re: Accomplice (Neutral Benign)

Postby CAPTAINPHASMA123 » Wed Jun 01, 2016 10:22 am

How would you get your target lynched if you're blackmailed anyway?
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Re: Accomplice (Neutral Benign)

Postby M3rkTiger » Wed Jun 01, 2016 1:40 pm

CAPTAINPHASMA123 wrote:How would you get your target lynched if you're blackmailed anyway?

That is the point of your day ability where you visit a town member in the hopes they'll assist you. You can vote, and do the standard voting and unvoting to imply your lack of communication.
What I'm trying to make is someone who technically knows the identity of a Mafia member from the start, who's goal is to narrow down the exact person and getting them lynched with the disadvantage of being unable to speak during the day. I can't find a way to make him inherently powerful to make up for the lack of day speak. Besides, the current ingame roles for Neutral Benign aren't all exceptional by themselves as it is.
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Re: Accomplice (Neutral Benign)

Postby oliy » Wed Jun 01, 2016 3:23 pm

M3rkTiger wrote:
oliy wrote:This feels like an odd set of abilities. A Blackmailed Executioner who has roughly a 1/3 chance of dying when trying to get his word out, even though he's confirmed as Neutral Benign?
This feels overly weak and like too odd of an ability set.


What would you suggest then? Because I liked the idea of someone who has a rough guess of who's the Mafia, but is difficult to both defend yourself and convince others to trust you.

I can always take out the part where you die if you visit a Mafia member, I put that in last and it wasn't initially thought of.

Being stuck in silence hardly does anything really, you're nearly confirming yourself as a safe night kill though.
You could do this:
You cannot speak.
You choose a target N1.
At any time you may talk with your target and they can talk with you through /a or /accomplice
You may sacrifice your life in tern for your target's 3 times per game
If your target dies at night without you protecting them before you die you will lose
If your target loses the game you will lose

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Re: Accomplice (Neutral Benign)

Postby M3rkTiger » Thu Jun 02, 2016 9:40 pm

oliy wrote:
M3rkTiger wrote:
oliy wrote:This feels like an odd set of abilities. A Blackmailed Executioner who has roughly a 1/3 chance of dying when trying to get his word out, even though he's confirmed as Neutral Benign?
This feels overly weak and like too odd of an ability set.


What would you suggest then? Because I liked the idea of someone who has a rough guess of who's the Mafia, but is difficult to both defend yourself and convince others to trust you.

I can always take out the part where you die if you visit a Mafia member, I put that in last and it wasn't initially thought of.

Being stuck in silence hardly does anything really, you're nearly confirming yourself as a safe night kill though.
You could do this:
You cannot speak.
You choose a target N1.
At any time you may talk with your target and they can talk with you through /a or /accomplice
You may sacrifice your life in tern for your target's 3 times per game
If your target dies at night without you protecting them before you die you will lose
If your target loses the game you will lose



Not to be too overly bitchy but you've completely rewritten the entire purpose of the role.

You complain about unoriginality yet you can consider this a shit-tier bodyguard with one target.

Maybe hypocrisy is your thing? I don't know. This role isn't meant to be team based or anything you think it is.

All neutral roles have conditions of their own and this is no different.

Sure, similar to an executioner I know.

You may say that it was taken from other people. However this is just something I thought about laying in bed one night. The idea I created on my own, with others creating it unbeknownst to me.

Nobody goes around completely changing the role's entire purpose and I don't know how you can think it's alright. Besides, your role idea is terrible.

This is balanced as best it's going to get, and probably as good it's going to get. The only way we can know if it'll work is through testing. You can't just look at it and know it's terrible like other roles.
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Re: Accomplice (Neutral Benign)

Postby oliy » Thu Jun 02, 2016 10:34 pm

M8 I make big changes to things. Call my roles and ideas what you wish, I haven't gotten legitimate criticism for anything except for one user over skype.
I just used your silence aspect of the role. It in no way will work as a hidden antagonizer, it's too similar to EXE and nobody will trust you. This role also uses confirmability of other alignments, along with how weak it is compared to a legitimate Executioner. I want NBs to be nerfed, but not to this degree.
I was just throwing an idea out there. Neutral Protectives are a new concept for ToS, and mine isn't too swingy or powerful.

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Re: Accomplice (Neutral Benign)

Postby alekossd » Thu Jun 02, 2016 11:11 pm

If he can't talk he will be lynched anyway sooner or later...
"I know one thing, and that is that I know nothing"

-Socrates (also extremely relevant to ToS)
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Re: Accomplice (Neutral Benign)

Postby M3rkTiger » Fri Jun 03, 2016 4:39 am

oliy wrote:M8 I make big changes to things. Call my roles and ideas what you wish, I haven't gotten legitimate criticism for anything except for one user over skype.
I just used your silence aspect of the role. It in no way will work as a hidden antagonizer, it's too similar to EXE and nobody will trust you. This role also uses confirmability of other alignments, along with how weak it is compared to a legitimate Executioner. I want NBs to be nerfed, but not to this degree.
I was just throwing an idea out there. Neutral Protectives are a new concept for ToS, and mine isn't too swingy or powerful.

But when you change the entirety of the role you're not helping at all.

I don't understand how badly its nerfed though, since he can downright see one mafia right off the back. It may be underpowered, but I wouldn't say he's any worse than survivor just doing nothing.

This isn't meant to be a luck thing like survivor either, this takes skill, being able to deduce which one of your targets is the real mafia, but you don't have to be any more dependant on investigatives to figure that out than any other townies. You can figure it out yourself, and convince enough people to lynch him. As long as you can convince one person, they can spread the word for you.

Isn't exe all about getting random people to trust you and hanging a townie? You have to convince them, but it's easier to convince the town against a Mafia than it is them against themselves.

And plenty of people are doing neutral protective. Aren't you to the one often pissing on people about originality?
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Re: Accomplice (Neutral Benign)

Postby M3rkTiger » Fri Jun 03, 2016 4:41 am

alekossd wrote:If he can't talk he will be lynched anyway sooner or later...

Many people are hesitant to lynch a blackmailed person, especially if there is a BMer or the random mafia isn't found yet.
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