Psychic (Town Power)

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This is a petition to add this role. Once it gets to 100 yesses, further action will be taken.

Yes
112
80%
Yes
28
20%
 
Total votes : 140

Psychic (Town Power)

Postby alex1234321 » Tue May 17, 2016 4:33 pm

5,000 views! Thank you all so much! Thank you for your support!

You are a witch who forms mental links between people

Abilities: Form a mental link between two players every day

Attributes:
-They will be able to anonymously speak with each other that night
-You get one self link
-Roles with a night chat can hear and speak to both the person that they are linked to and whoever they speak to at night

It may be able to link people after it dies, but this is not currently added.


Special Attributes:
-Unique role

Goal: Lynch every criminal and evildoer

Wins with: Town, Survivor

Investigative Results:
Sheriff- Your target is not suspicious.
Investigator- Your target leads the Town. They must be a or Mayor, Jailor, or Psychic.
Consigliere: Your target forms mental links. They must be a Psychic.

Achievements:
Magic: 1 win as a Psychic (5TP)
Witchcraft: 5 wins as a Psychic (5TP)
Wizardry: 10 wins as a Psychic (10TP)
Telepathy: 25 wins as a Psychic (25TP)
Constant Communication: Form a mental link between the same two people 3 nights in a row (10TP)
LinkedIn: Link one person with 5 different people (10TP)

Text:
You have chosen to form a mental link between _____ and _____.
A Psychic formed a mental like between you and someone else.

Backstories:
Since she was a little kid, the Medium's younger sister, the Psychic, excelled in magic. She was able to make people telepathically talk to each other better than even the Medium. She had only one fear- death. Unlike her older sister, the Psychic did not want anything to do with death. She never talked to the dead, refused to look at the dead bodies all around her, and did not even visit the graveyard. As crime in her home town, Salem, was on the rise, she rarely even went outside, as someone died almost every night. Now, the Psychic uses the magic that she learned as a child- telepathy.

The Psychic goes home holding her mothers hand due to fear. The mafia left a note at there door promising her mother death due to her finding and lynching the godfather. Her mother told her to go to her room, and hide for the rest of the night. Later that night, the Physic woke up due to the sound of a gun shot, and she dashed to the other room to find her mother fatally wounded. She wanted to go get the town doctor, but she knew it would be too late. She closed her eyes, and started praying for the doctor to come, and to her surprise, she heard the doctor talking to the local sheriff, and she told him that her mother was in critical condition and begged him to come. The doctor rushed to the house, and saved the mother, and from that day on, she swore she would only use her new found power to help the town. (By Cmitc1)

The mediums daughter watches her mother pull out a crystal ball, and start talking to what seemed to be nothing. She thought nothing of it, because it was normal for her to do that every night, but she started to hear a fearful tone in her mothers voice. The dead investigator claimed that he found weapons in John Proctors house, and said he was the mafioso. The medium knew that the vigilante has been debating about shooting him all week, and she knew he needed this information,. The Psychic started to wish with all her heart that her mother could communicate with the vigilante. To her surprise, she heard the mother say the vigilantes name, and tell him that John Proctor is the mafioso. She gave her mother a shocked look,and her mother looked back at her and asked, was that you? (By Cmitc1)
Last edited by alex1234321 on Fri Nov 11, 2016 4:35 pm, edited 29 times in total.
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Re: Psychic (Town Support)

Postby Kirize12 » Tue May 17, 2016 4:35 pm

Change the investigation result.

Also, this is a Neighbourizer rather than a Masonizer. I'm ok with it.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Psychic (Town Support)

Postby simabean » Tue May 17, 2016 4:38 pm

An interesting power, and a well balanced one. There is no way of knowing if there is an evil, and it's just a private communication.

/support

But yeah, change the Invest results.
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Re: Psychic (Town Support)

Postby Mace8937 » Tue May 17, 2016 4:46 pm

alex1234321 wrote:Linked with everyone: Link one person with 5 different people (10TP)

Should be changed to:
LinkedIn: Link one person with 5 different people (10TP)
I think its time for a fucking Crusade

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Re: Psychic (Town Support)

Postby alex1234321 » Tue May 17, 2016 5:38 pm

Kirize12 wrote:Change the investigation result.

Also, this is a Neighbourizer rather than a Masonizer. I'm ok with it.

What should I cange the investigation results to?
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Re: Psychic (Town Support)

Postby TheWabbit » Tue May 17, 2016 9:02 pm

Magical! I like the way this is balanced, though I have some questions.

1. Will the link be prioritized if you chose a player that is involved in a chat? (Mafia/Vampire)
2. If the link will be prioritized, will the communications to the original chat ability be "muted" for a night? (Mafia/Vampire)
3. Will the Medium cut off its communication to the dead when linked to anyone? (Medium)
4. Will the received chat information be cut off if the player is linked to anyone? (Vampire Hunter/Spy)

Other than that...
/Support!
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Re: Psychic (Town Support)

Postby alex1234321 » Wed May 18, 2016 5:53 am

TheWabbit wrote:Magical! I like the way this is balanced, though I have some questions.

1. Will the link be prioritized if you chose a player that is involved in a chat? (Mafia/Vampire)
2. If the link will be prioritized, will the communications to the original chat ability be "muted" for a night? (Mafia/Vampire)
3. Will the Medium cut off its communication to the dead when linked to anyone? (Medium)
4. Will the received chat information be cut off if the player is linked to anyone? (Vampire Hunter/Spy)

Other than that...
/Support!


1. It will be like the medium's seance- if a jailed person/mafia/vampire is likned, they will be able to hear and speak to both the jailor/mafia/vampires and the person that they are linked to
2. No
3. Like mafia/vampires/prisoners, a medium can hear and speak to both you and the dead
4. No

Do you think that I should change these?
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Re: Psychic (Town Support)

Postby alex1234321 » Wed May 18, 2016 6:05 pm

Does anyone know what I should change the investigation result to? I honestly have no idea.
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Re: Psychic (Town Support)

Postby alex1234321 » Thu May 19, 2016 6:07 pm

I changed the investigator's result to Spy/Blackmailer/Psychic. Does anyone have any ideas for a backstory that would make this result make sense? Also, is this result better?
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Re: Psychic (Town Support)

Postby BPsycho2 » Thu May 19, 2016 6:43 pm

I'd prefer

Retributionist/Vamp Hunter/Psychic/Witch
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Re: Psychic (Town Support)

Postby alex1234321 » Fri May 20, 2016 7:13 am

BPsycho2 wrote:I'd prefer

Retributionist/Vamp Hunter/Psychic/Witch

This would mess up the other investigative results. The Mayor/Godfather one would be improved, and Sheriff/Executioner would also be fine, but I do not think that Survivor/Werewolf is good. I think that I will do a poll to see which one I should do.
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Re: Psychic (Town Support)

Postby alex1234321 » Wed May 25, 2016 3:34 pm

Since most people have voted for Witch/Psychic, that is what its investigative results will be. Of course, this will mess up the Survivor/Witch/Werewolf result, but I do not think it would be that bad.
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Re: Psychic (Town Support)

Postby simabean » Wed May 25, 2016 4:09 pm

RetralMega wrote:Lover roles suck.

Also, what's the point?

How is this Lover? It just allows communication. It's a very interesting role, which isn't too powerful, nor too weak.
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Re: Psychic (Town Support)

Postby alex1234321 » Wed May 25, 2016 7:27 pm

RetralMega wrote:Lover roles suck.

Also, what's the point?

This is not even close to a Lover role. Also, it is meant to make two people able to easily share their findings without having to whisper, because whispering makes you suspicious. If you pair up a townie with an evildoer, it could cause huge problems. It is meant to make or break the town, but not as much as Transporter. Also, when the Blackmailer will be able to read whispers, this role will become more powerful, but it would still not be OP.
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Re: Psychic (Town Support)

Postby JazzMusicStops » Thu May 26, 2016 9:00 am

RetralMega wrote:Lover roles suck.

Also, what's the point?

You know what else sucks?

You not reading roles
And you may say to yourself, "My God! What have I done?"

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Re: Psychic (Town Support)

Postby RetralMega » Thu May 26, 2016 9:01 am

Invest results = auto lynch. No claim space.
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Re: Psychic (Town Support)

Postby Technetium » Thu May 26, 2016 9:02 am

JammySplodge wrote:
RetralMega wrote:Lover roles suck.

Also, what's the point?

You know what else sucks?

You not reading roles

You know what else sucks?

People arguing with each other.

---

You know what doesn't suck?

This role idea.
Although yeah, the invest results need another Town in them, Medium maybe.
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Re: Psychic (Town Support)

Postby alex1234321 » Thu May 26, 2016 10:36 am

Technetium wrote:
JammySplodge wrote:
RetralMega wrote:Lover roles suck.

Also, what's the point?

You know what else sucks?

You not reading roles

You know what else sucks?

People arguing with each other.

---

You know what doesn't suck?

This role idea.
Although yeah, the invest results need another Town in them, Medium maybe.

I do not know how I can make better investigation results without ruining the current balance. Maybe I should put it in working with dead bodies?
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Re: Psychic (Town Support)

Postby alex1234321 » Thu May 26, 2016 1:10 pm

RetralMega wrote:Invest results = auto lynch. No claim space.

Why would a Townie need to claim another role? (Except for when you are a Doctor in Pre-Ranked)
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Re: Psychic (Town Support)

Postby Technetium » Thu May 26, 2016 1:13 pm

Townie wouldn't. Witch would.
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Re: Psychic (Town Support)

Postby BPsycho2 » Thu May 26, 2016 1:46 pm

Med/Jan/Psychic/Jester
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Re: Psychic (Town Support)

Postby alex1234321 » Thu May 26, 2016 6:51 pm

BPsycho2 wrote:Med/Jan/Psychic/Jester

What would happen with Disguiser? Also, what lore would I use?

I decided that since so many people want this to be paired with the Witch for its investigative result, it will be. Also, does anyone know how I can improve this role?
Last edited by SpellChecker on Tue Jun 14, 2016 3:13 pm, edited 2 times in total.
Reason: Please avoid double posting.
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Re: Psychic (Town Support)

Postby JustSomeOtherGuy » Sun May 29, 2016 8:10 am

alex1234321 wrote:Note: This is similar to Pixellll's Psychic, but it is different.

You are a witch who forms mental links between people

Abilities: Form a mental link between two players every day

Attributes:
-They will be able to anonymously speak with each other that night
-You can not form a mental link between yourself and someone else
-Roles with a night chat can hear and speak to both the person that they are linked to and whoever they speak to at night

Special Attributes:
-Unique role

Goal: Lynch every criminal and evildoer

Wins with: Town, Survivor

Investigative Results:
Sheriff- Your target is not suspicious.
Investigator- Your target is skilled in Witchcraft. They must be a Witch or Psychic.
Consigliere: Your target forms mental links. They must be a Psychic.

Achievements:
Magic: 1 win as a Psychic (5TP)
Witchcraft: 5 wins as a Psychic (5TP)
Wizardry: 10 wins as a Psychic (10TP)
Telepathy: 25 wins as a Psychic (25TP)
Constant Communication: Form a mental link between the same two people 3 nights in a row (10TP)
LinkedIn: Link one person with 5 different people (10TP)

Text:
You have chosen to form a mental link between _____ and _____
A Psychic formed a mental like between you and someone else


I like it. /support - a Witch Faction equivalent in 1.6 that listens in would be cool too

BPsycho's invest result minus VH would work.
Agent - Role Idea - Neutral Chaos role, undecided on goal.
May work better as a NC Double Agent that also has abilities against Town but must double-cross both the evils AND town, but the goal may be too hard.

Town of Salem - The Underworld [DLC/Faction Idea]

I usually play as anything, now.
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Re: Psychic (Town Support)

Postby alex1234321 » Mon May 30, 2016 8:08 am

Does anyone know any ways that I can improve this role?
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Re: Psychic (Town Support)

Postby orangeandblack5 » Mon May 30, 2016 1:55 pm

Hmm. Not bad, if not easily confirmable. In fact, that's the role's only real problem as far as I can see.
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SwampRabbit wrote:So basically, your idea is that no town should ever be able to confirm themselves as town.

No offense but that is the dumbest idea I think I have heard.

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