New Role; Altruist

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New Role; Altruist

Postby YurilXXes » Sat Jul 30, 2022 6:17 pm

Name: Altruist
Description: You are a kind person who will do anything to make their friends happy.
Faction: Neutral Benign / Technically Town
Attack 0 (NONE)| Defense 0 (NONE)
Objective: Gain 10 points
You win with everyone, really, as long as you complete your objective

Abilities:
You may use your ability to search a player.
You will be notificated of their faction, not role.
If you search a townie, you will discover their role and gain the option to use their ability, whether it is on another player or in yourself.

Attributes:
Framed players will be found as Mafia, Doused players will be found as Neutral and Hexed players will be found as Coven.
If you find a trapper, you will know who they "trapped" (by that I mean, who did the trapper put their trap on)
You gain points by:
1 POINT-- Protecting a town from death at night (via CRUSADER/TRAPPER/ETC) / Successfully saving a town during trial phase (Only once per day) / Killing a rival to the town
2 POINTS-- Lynching a rival of the town / Stopping a rival of the town from doing bad things (doesn't work if they didn't target anyone that night)
3 POINTS-- Sacrificing yourself for a town (SWAPPER/BODYGUARD) / When the town wins
You still gain points for helping Survivors, since they win with town.
You can also lose points, sadly, by:
-0.5 POINTS-- Letting a town die
-1 POINT-- Protecting a non-town from his death
-2 POINTS-- Letting a town get lynched / Swapping a town to his death / Sacrificing yourself for a non-town (you don't lose points if you protected Survivor)
-3 POINTS-- When the town loses
If the entire town dies, your role changes to survivor.

Feel free to add more reasons to gain/lose points!
YurilXXes
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