Duelist (Town Protective) | TG Balancer Adjustments

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Duelist (Town Protective) | TG Balancer Adjustments

Postby WaveAqualei » Tue Jul 26, 2022 10:06 pm

Note: The Duelist was a role that was tested in the Testing Grounds and edited by the TG Balancing Team.

Duelist - Town (Protective)
Summary: You are a graceful chaperone that has a fascination of swordfighting.

Attack: Powerful
Defense: None
Unique: No
Priority: 3 (protecting), 5 (attacking)

Abilities:
- You may protect two players each night, granting them Powerful Defense against all direct attacks.

Attributes:
    - You will Duel any players that you protect.
    - If someone that isn't Dueled attacks one of your targets, you will die instead.
    - If a previously Dueled player attacks one of your targets, you will deal a Powerful attack to the attacker.
Spoiler: Duel Tooltip: All evil killing roles will be notified they were dueled.
Investigative Results:
Sheriff: You could not find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target could be a Sheriff, Duelist, Executioner, Werewolf, or Poisoner.
Consigliere: Your target has a great collection of blades. They must be a Duelist.

Goal: Lynch every criminal and evildoer.

Mechanics:
    - You do not need to select two players to protect if you do not want to.
    - You may not protect yourself.
    - If a Witch/Coven Leader controls you, you will only protect the player they forced you to target. Any other players you targeted will not be protected.
    - A Retributionist or Necromancer can use your body to protect one living player.
    - A player who becomes an evil killing role will be notified of the duel when their role changes (e.g. a Disguiser being promoted to a Mafioso or an Amnesiac remembering that they were a Serial Killer).
    - The attack dealt to yourself after saving a player from someone who isn't dueled will be the same attack level as the attacker.
    - You will only be able to kill players that you have dueled yourself. Players dueled by other Duelists will not be dueled for you, unless you have dueled them as well.

Notifications:
    "You have decided to protect (player1) and (player2) tonight."
    "One of your targets was attacked!"
    "You were killed protecting one of your targets!"
    "They died protecting someone."

    "You were dueled by a Duelist!"
    "You were attacked but someone protected you!"
    "You were killed by a Duelist!"
    "They were killed by a Duelist."
Last edited by WaveAqualei on Wed Aug 03, 2022 6:12 am, edited 1 time in total.
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WaveAqualei
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Re: Duelist (Town Protective) | TG Balancer Adjustments

Postby timurtheking » Sun Jul 31, 2022 11:56 am

Omg i love this! Super unique, doesnt seem like a BG or doctor at all, which is where most TP roles suffer. It also needs decent deduction skills to use properly which is smth we lack in modern TOS
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

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Re: Duelist (Town Protective) | TG Balancer Adjustments

Postby WaveAqualei » Mon Aug 01, 2022 2:45 am

timurtheking wrote:Omg i love this! Super unique, doesnt seem like a BG or doctor at all, which is where most TP roles suffer. It also needs decent deduction skills to use properly which is smth we lack in modern TOS

I agree~
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