Bandit Faction

Suggest new roles or changes to current roles for the game here.

Bandit Faction

Postby Ghost567 » Wed Jun 22, 2022 1:54 am

Summary: A Faction who will stop at nothing to get there hands on some gold even if they have to kill a mayor or too.

Note: Bandit Faction's Hex Color is #9D2235 or Crimson Red and BK will always spawn first if Bandits are spawned.

There will be 7 total Bandits if you have a idea for one PM me and the best 3 will be picked.

Purpose: Kill all Good Factions

Mechanics:
-You may speak with other Bandits at night
- Every 3 Moons is a Heist Night (All Evil or Neutral will be notified)( Heist Night may boost certain role ability (Town/Bandit)
- Once All Town andFlorae are dead you win(Even if other factions still exist

Alignments:
Bandit Command: Unique Roles that boost/support other roles
Bandit Killing: Roles that like to hurt people and and feed on the panic that comes from it
Bandit Chaos: Roles that cause chaos or confusion within the Town


Win Con:
You win with Bandits.
You win with Mafia.
You win with Coven.
You must kill Town.
You must kill Florae
You may spare anyone else.

Bandit-Command ]

Bandit Leader:

Spoiler: Attack: None
Defense: Variable
Unique: Yes
Priority: ?

Abilities
(Horseback)-Give a target ally's visit Astral

Attributes:
-On Heist Nights(N3,N6,N9,etc.)you gain Powerful defense. Any other night you have basic defense

Notifications:

Bandit Leader:
You have given <Ally> a horse to ride on.
You have decided to change your mind
It is a Heist Night! You have been given Powerful defense for the night.

Ally
The Bandit Leader has given you a horse.

Investigative Results:
Sheriff: Your target is suspicious!
Investigator: Your target is Bodyguard,Godfather,Arsonist,Crusader or Bandit Leader.
Consigliere: Your target is the leader of a group of western criminals. They must be the Bandit Leader.


Bandit-Killing

Outlaw

Spoiler: Attack: Basic
Defense: None
Unique: Yes
Priority: 3

Abilities
-(Mare's Leg Rifle) Deal a basic attack to a target
-(Headshot) Deal a Powerful Attack to 1 target (Heist Night Only)

Attributes:
If a TP is protecting the target of your Headshot the TP will die instead.
If a Bodyguard is protecting you Headshot target, The Bodyguard will not attack you.

Notifications:

You have decided to shoot <Player>.
You have changed your mind.
You have aimed your iron sights on <Player>.
A Town Protective was at your targets house so you shot them instead!*

Victim:

You were shot by an Outlaw!
A Outlaw's Bullet pierced your body!

*TP Victim:

A Outlaw found you a a more valuable target and shot you instead!

Achievements:(WIP)
Wanted Criminal: Win 1 game as Outlaw
Deadshot: Kill 1 person with Headshot
(Only if Bounty Hunter is added) The Jig is up: Be killed by a Bounty Hunter.

New BG achievement:

Get Down Mister President! : Be killed by a Outlaw'sHeadshot while protecting a target.

Investigative Results:
Sheriff: Your target is suspicious!
Investigator: Your target is Vigilante,Veteran,Mafioso,Pirate,Ambusher or Outlaw.
Consigliere: Your target is that uses rifles to kill people. They must be a Outlaw .


Thief

Spoiler: Attack: Basic
Defense: None
Unique: No
Priority: 1

Abilities:
-(Injure): Shoot a target that player is now Silenced(2 nights) and is dealt a basic attack in 2 nights
-(Rob): Target a Player, On that persons death there body is robbed(Cleaned) but will still be there(Can't vote/talk) until they die by lynching(Evils can't target someone who is robbed)(Heist Night only)

-Attributes:
On Heist nights you can Rob someone

Notifications:

You will injure <Player>.
<Injured Player> dies tonight.
You have changed your mind.
You have deiced you are going to rob <Player>

Victim:

You have been robbed!
You have been threatened by a Thief. You will die in 2 nights.

Investigative Results:
Sheriff: Your target is suspicious!
Investigator: Your target is Sheriff,Executioner,Werewolf,Poisoner, or Thief.
Consigliere: Your target likes stealing valuables. They must be a Thief!


Bandit-Chaos

Fence

Spoiler: Attack: None
Defense: Basic
Unique: No
Priority: 2

Abilities:
-(Shop): You draw 2 targets in to by something from your shop.
-(Stolen Goods): You set up shop at 2 targets house drawing in anyone who visits them(Heist Night only)

-Attributes:
On Heist Nights you can set up shop at 2 Houses

Notifications:

You ask <Player 1> and <Player 2> to stop by your shop.
You have instead asked <Player 1> and <Player 2> to stop by your shop.
You have set up shop at <Player 1>'s house and <Player 2>'s house.
You have instead set up shop at <Player 1>'s house and <Player 2>'s house.
You have changed your mind

Victim:

You couldn't get your results tonight....

Investigative Results:
Sheriff: You can find no evidence of wrongdoing. Your target is Innocent
Investigator: Your target is Doctor,Disguiser,Serial Killer,Potion Master, or Fence.
Consigliere: Your target likes reselling stolen goods. They must be a Fence!
Ghost567
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