Summary: A Faction who will stop at nothing to get there hands on some gold even if they have to kill a mayor or too.
Note:Bandit Faction's Hex Color is #9D2235 or Crimson Red and BK will always spawn first if Bandits are spawned.
There will be 7 total Bandits if you have a idea for one PM me and the best 3 will be picked.
Purpose: Kill all Good Factions
Mechanics: -You may speak with other Bandits at night - Every 3 Moons is a Heist Night (All Evil or Neutral will be notified)( Heist Night may boost certain role ability (Town/Bandit) - Once All Town andFlorae are dead you win(Even if other factions still exist
Alignments: BanditCommand: Unique Roles that boost/support other roles BanditKilling: Roles that like to hurt people and and feed on the panic that comes from it BanditChaos: Roles that cause chaos or confusion within the Town
Win Con: You win with Bandits. You win with Mafia. You win with Coven. You must kill Town. You must kill Florae You may spare anyone else.
Abilities (Horseback)-Give a target ally's visit Astral
Attributes: -On Heist Nights(N3,N6,N9,etc.)you gain Powerful defense. Any other night you have basic defense
Notifications:
Bandit Leader: You have given <Ally> a horse to ride on. You have decided to change your mind It is a Heist Night! You have been given Powerful defense for the night.
Ally The Bandit Leader has given you a horse.
Investigative Results: Sheriff: Your target is suspicious! Investigator: Your target is Bodyguard,Godfather,Arsonist,Crusader or Bandit Leader. Consigliere: Your target is the leader of a group of western criminals. They must be the Bandit Leader.
Abilities -(Mare's Leg Rifle) Deal a basic attack to a target -(Headshot) Deal a Powerful Attack to 1 target (Heist Night Only)
Attributes: If a TP is protecting the target of your Headshot the TP will die instead. If a Bodyguard is protecting you Headshot target, The Bodyguard will not attack you.
Notifications:
You have decided to shoot <Player>. You have changed your mind. You have aimed your iron sights on <Player>. A TownProtective was at your targets house so you shot them instead!*
Victim:
You were shot by an Outlaw! A Outlaw's Bullet pierced your body!
*TP Victim:
A Outlaw found you a a more valuable target and shot you instead!
Achievements:(WIP) Wanted Criminal: Win 1 game as Outlaw Deadshot: Kill 1 person with Headshot (Only if Bounty Hunter is added) The Jig is up: Be killed by a Bounty Hunter.
New BG achievement:
Get Down Mister President! : Be killed by a Outlaw'sHeadshot while protecting a target.
Investigative Results: Sheriff: Your target is suspicious! Investigator: Your target is Vigilante,Veteran,Mafioso,Pirate,Ambusher or Outlaw. Consigliere: Your target is that uses rifles to kill people. They must be a Outlaw .
Thief
Spoiler:Attack: Basic Defense: None Unique: No Priority: 1
Abilities: -(Injure): Shoot a target that player is now Silenced(2 nights) and is dealt a basic attack in 2 nights -(Rob): Target a Player, On that persons death there body is robbed(Cleaned) but will still be there(Can't vote/talk) until they die by lynching(Evils can't target someone who is robbed)(Heist Night only)
-Attributes: On Heist nights you can Rob someone
Notifications:
You will injure <Player>. <Injured Player> dies tonight. You have changed your mind. You have deiced you are going to rob <Player>
Victim:
You have been robbed! You have been threatened by a Thief. You will die in 2 nights.
Investigative Results: Sheriff: Your target is suspicious! Investigator: Your target is Sheriff,Executioner,Werewolf,Poisoner, or Thief. Consigliere: Your target likes stealing valuables. They must be a Thief!
Bandit-Chaos
Fence
Spoiler:Attack: None Defense: Basic Unique: No Priority: 2
Abilities: -(Shop): You draw 2 targets in to by something from your shop. -(Stolen Goods): You set up shop at 2 targets house drawing in anyone who visits them(Heist Night only)
-Attributes: On Heist Nights you can set up shop at 2 Houses
Notifications:
You ask <Player 1> and <Player 2> to stop by your shop. You have instead asked <Player 1> and <Player 2> to stop by your shop. You have set up shop at <Player 1>'s house and <Player 2>'s house. You have instead set up shop at <Player 1>'s house and <Player 2>'s house. You have changed your mind
Victim:
You couldn't get your results tonight....
Investigative Results: Sheriff: You can find no evidence of wrongdoing. Your target is Innocent Investigator: Your target is Doctor,Disguiser,Serial Killer,Potion Master, or Fence. Consigliere: Your target likes reselling stolen goods. They must be a Fence!